Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter.
Those numbers of course look mighty scary but how about we do not try to bend reality to our wishes and normalize them to some fairly common achievement that shows the percentage of players who actually bothered to play the game and not only created a character and left? Say "Level 50 Hero"?
typos
Well, you’d also have to normalise ZOS’s 10 million stories, just to play it fair.
Edit: 12.3% Have the level 50 hero
Kali_Despoine wrote: »So what you are saying is that the average player...
Can't be bothered with learning mechanics
Can't be bothered to grind for gear that will help them past hurdles
Can't be bothered to learn animation clipping
Can't be bothered to fail and try again
Knowledge is power
Those who don't want to learn will forever be weak
FrancisCrawford wrote: »Can’t speak for the “average” player whoever they are. As for myself, the DLC dungeons are the content I enjoy the most. There are only a few ways to challenge yourself in this game and honestly I’m a little surprised that this one is always the subject of so much controversy. I feel that any nerfing or elimination of the DLC dungeons would be very bad for the health of the game.
The controversy stems in large part from the fact that people seem to really want the rewards for running random dungeons, and hence participate in a system that, rewards aside, is ridiculous.
And then they complain about various ridiculous aspects of the system.
I feel like we are getting a little off topic but you pretty much nailed it here. I have just never understood why people want the reward for running random dungeons. The rewards are a joke. I know somebody will jump in here and say they want the XP probably but with all the ways to farm that why bother.
FrancisCrawford wrote: »Can’t speak for the “average” player whoever they are. As for myself, the DLC dungeons are the content I enjoy the most. There are only a few ways to challenge yourself in this game and honestly I’m a little surprised that this one is always the subject of so much controversy. I feel that any nerfing or elimination of the DLC dungeons would be very bad for the health of the game.
The controversy stems in large part from the fact that people seem to really want the rewards for running random dungeons, and hence participate in a system that, rewards aside, is ridiculous.
And then they complain about various ridiculous aspects of the system.
I feel like we are getting a little off topic but you pretty much nailed it here. I have just never understood why people want the reward for running random dungeons. The rewards are a joke. I know somebody will jump in here and say they want the XP probably but with all the ways to farm that why bother.
I am only interested in the cosmetic stuff and the story. All other stuff is meaningless to me including XP.
Kiralyn2000 wrote: »re: PS4 Achieves
Someone pointed out in another thread ("look how few people have finished Summerset story! Chapters are unpopular!" I think), that PS4 achieves don't update on the servers until someone actually accesses their achieve list on the console. Or something like that.
And others mentioned free weekends and creating additional accounts (for muleing/guilds/etc) using extra PS4 profiles.
So, yeah. PS4 Achieve %'s aren't a great way to measure things.
MythicEmperor wrote: »It isn’t even the difficulty for me. Personally, I just don’t find them interesting. I mean yes, the mechanics are good, but as someone who roleplays and does PvE, it just doesn’t tick off all the boxes for what I consider worth my money. Story DLC includes a zone (RP potential galore), quests with interesting characters, and PvE content. Dungeon DLC doesn’t have much going for it besides the odd skin or personality, but it’s not only locked behind the pay-wall of buying the DLC but also a time-wall of getting the achievements- in other words, not worth it just for the cosmetics.
Imperial City was dungeon DLC done right; there is still a small zone included. Even as someone who rarely attempts PvP, I can appreciate that it is an option. Most of the dungeon locations are breathtaking and I just want to be able to freely explore the beautiful scenery created by the talented designers.
To conclude, dungeons should be a part of a DLC and not a DLC by themselves. I understand that it is in order to push out a higher number of releases and adhere to the quarterly DLC comittment, but I would much rather have one smaller story zone than two dungeon DLCs.
There is usually a host of QoL stuff with each Dungeon DLC as well. So, Wrathstone update isn't going to be 'just' two dungeons.
FrancisCrawford wrote: »Can’t speak for the “average” player whoever they are. As for myself, the DLC dungeons are the content I enjoy the most. There are only a few ways to challenge yourself in this game and honestly I’m a little surprised that this one is always the subject of so much controversy. I feel that any nerfing or elimination of the DLC dungeons would be very bad for the health of the game.
The controversy stems in large part from the fact that people seem to really want the rewards for running random dungeons, and hence participate in a system that, rewards aside, is ridiculous.
And then they complain about various ridiculous aspects of the system.
I feel like we are getting a little off topic but you pretty much nailed it here. I have just never understood why people want the reward for running random dungeons. The rewards are a joke. I know somebody will jump in here and say they want the XP probably but with all the ways to farm that why bother.
I am only interested in the cosmetic stuff and the story. All other stuff is meaningless to me including XP.
If you want the cosmetics, you have to put effort into improving.
A lack of rewards for not putting effort in is not a punishment.
I'm an average player. I do 1-3 hours a day. A trial on the weekend. My dps main does ~35k, and I appreciate and enjoy dungeon dlc. I like the upscaled difficulty, new gear, extended mini stories and just generally having more to play/beat.
I don't think this thread speaks for me. Can't speak for other average players - - do you mean average as majority player base, or average ability?
Like steam, my Skyrim achivement page has obvious holes like not finishing the civil war nor become werewolf. Both I did multiple times.Kiralyn2000 wrote: »re: PS4 Achieves
Someone pointed out in another thread ("look how few people have finished Summerset story! Chapters are unpopular!" I think), that PS4 achieves don't update on the servers until someone actually accesses their achieve list on the console. Or something like that.
And others mentioned free weekends and creating additional accounts (for muleing/guilds/etc) using extra PS4 profiles.
So, yeah. PS4 Achieve %'s aren't a great way to measure things.
ZOS wants to keep everyone entertained and happy and so they mix bits of different content through the year. Nothing wrong with that.
Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter.
Those numbers of course look mighty scary but how about we do not try to bend reality to our wishes and normalize them to some fairly common achievement that shows the percentage of players who actually bothered to play the game and not only created a character and left? Say "Level 50 Hero"?
typos
Transairion wrote: »Having any new content is nice of course, but dungeon DLC really doesn't give us much to replay and for paid DLC (ESO+ or Crown) it doesn't offer much:
One basic lore quest per dungeon (one and done)
Sets (do normal a couple of times, Veteran at least once for Monster set)
Fluff cosmetics/titles (most locked behind Veteran Hard Mode grinding)
Achievements (almost all of them are Veteran+)
Forgive me for pulling numbers out of my rear thin air but as far as the majority of players go:
Normal DLC Capable: ~90%
Veteran DLC Capable: ~30%
Veteran HM DLC Capable: ~5% or less
Since their inception dungeon DLC has only got harder and harder, lowering the amount of players who can clear them even more. Having hard stuff is perfectly fine, we all hate ourselves play for the challenge after all... but it really does seem like almost all the content in Dungeon DLC is "top player" content. That's really not a lot of players in the grand scheme of things, especially when the point of DLC is to sell it to make money.
I don't know, ever since Imperial City (first? DLC dungeons + PvP zone) dungeon DLC has just seemed like something you do the first few days and Joe Schmoe gets his sets and is done with it, as only "better players" can access the rest of the DLC's content in the form that it is. It hasn't appealed to me ever, and now knowing that ZOS is invested in 2 Dungeon DLC a year (out of 4 content drops total) it just feels like a whole lot of waiting for next to nothing: I really think Dungeon DLC needs to be expanded on to include more.
Only my opinion
Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter.
Those numbers of course look mighty scary but how about we do not try to bend reality to our wishes and normalize them to some fairly common achievement that shows the percentage of players who actually bothered to play the game and not only created a character and left? Say "Level 50 Hero"?
typos
On ESO DB about 46% of players reach level 50. About the same reach CP 300. 13% complete City of Ash 2. 0.76% complete March of Sacrifices. Even if you normalise for CP300 or City of Ash 2 the completion rate is less than 10%. This isn't even hard mode. The numbers for that are even lower. Only about a quarter of players that complete MoS complete hard mode. At best this is a couple of thousand players spread across multiple platforms, timezones and regions.
Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter.
Those numbers of course look mighty scary but how about we do not try to bend reality to our wishes and normalize them to some fairly common achievement that shows the percentage of players who actually bothered to play the game and not only created a character and left? Say "Level 50 Hero"?
typos
On ESO DB about 46% of players reach level 50. About the same reach CP 300. 13% complete City of Ash 2. 0.76% complete March of Sacrifices. Even if you normalise for CP300 or City of Ash 2 the completion rate is less than 10%. This isn't even hard mode. The numbers for that are even lower. Only about a quarter of players that complete MoS complete hard mode. At best this is a couple of thousand players spread across multiple platforms, timezones and regions.
Sorry but an opt-in database that has not been that relevant for several years is not a representative source.
Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter.
Those numbers of course look mighty scary but how about we do not try to bend reality to our wishes and normalize them to some fairly common achievement that shows the percentage of players who actually bothered to play the game and not only created a character and left? Say "Level 50 Hero"?
typos
Well, you’d also have to normalise ZOS’s 10 million stories, just to play it fair.
Edit: 12.3% Have the level 50 hero
Never believe a word of what marketing team says. This one is obvious by itself.
But as I expected achievements are a terrible way to judge how many players actually play the content. The numbers are just way too diluted.