Emma_Overload wrote: »I'm an average player. I do 1-3 hours a day. A trial on the weekend. My dps main does ~35k, and I appreciate and enjoy dungeon dlc. I like the upscaled difficulty, new gear, extended mini stories and just generally having more to play/beat.
I don't think this thread speaks for me. Can't speak for other average players - - do you mean average as majority player base, or average ability?
Honestly I don't think an "average" player exists in ESO. The player base seems very diverse and everyone has different ideas of what activities are fun and worthwhile in the game.
Feel the same - I rarely do the dungeons after the 1st times - it used to be a QoL/new area DLC Q1, Chapter Q2, Dungeon DLC Q3, region DLC Q4, now it’s dungeon, chapter, dungeon, region; which isn’t as much fun and feels like the q1 is just a fill in DLC now
There is usually a host of QoL stuff with each Dungeon DLC as well. So, Wrathstone update isn't going to be 'just' two dungeons.
Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter.
Maybe insane power creep from raid gear that is screwing up the whole game?
Maybe they are wasting their resources for 0,1% of playerbase while others 99,9% that have no interest in it are paying for it?
Not even Blizzard could make making raids financially viable.
And it doesnt stop there, because of miniscule interst in these dungeons, now they are stuffing main STORY in them screwing 99,9% of playerbase. Ask SWTOR how that worked for them.
Want more?
Granted not all details are known. Outfit system was added with an dungeon dlc, transmute with CWC.Feel the same - I rarely do the dungeons after the 1st times - it used to be a QoL/new area DLC Q1, Chapter Q2, Dungeon DLC Q3, region DLC Q4, now it’s dungeon, chapter, dungeon, region; which isn’t as much fun and feels like the q1 is just a fill in DLC now
Last year's Q1 was still pretty meaty. Last year wasn't just the 2 new dungeons as it also included a new major system (Outfitting), Home Storage, and 2 new battlegrounds instead of just 1. It's only this year's Q1 that feels like just a fill in.
LiraTaurwen wrote: »Maybe insane power creep from raid gear that is screwing up the whole game?
Maybe they are wasting their resources for 0,1% of playerbase while others 99,9% that have no interest in it are paying for it?
Not even Blizzard could make making raids financially viable.
And it doesnt stop there, because of miniscule interst in these dungeons, now they are stuffing main STORY in them screwing 99,9% of playerbase. Ask SWTOR how that worked for them.
Want more?
Again.. if it really were only 0.1% of the playerbase I doubt they would be creating new dungeons. I highly doubt that.
Its pointless endevour and "its a MMO so it haz to have dungeons...and raids!"
Even WoW losing money on those. And now desperate move to stuff main STORY in them...just to pi** off 99,9% of playerbase....just shows theyre not paying for themselves.It will backfire so badly.
Guess why they are "free" with ESO+....but have 0 added value for 99,9% of playerbase.
All the motifs, all the OP gear and monster sets (insane power creep that is screwing up the whole game BTW) STILL didnt manage to increase participation.
Just like real life!
Hard things are hard and people who don't put effort in cant do them.
Run 4 min mile, hard but doable.... quick jog over the road as a car comes, easy!
Dead lift 250kg, hard but doable.... lift a bag with shopping in, easy!
Plot a re-entry angle for a space shuttle, hard but doable.... daily sudoku, easy!
Vet HM trials, hard but doable.... overland mob, easy!
If you put time and dedication in to something you will improve, don't give me the 'I haven't got time or I'm a casual player' because my answer will be, since when can anyone expect to be top 5% in anything when having a casual effort attempt at it.