Kali_Despoine wrote: »Can't be bothered to fail and try again
Kali_Despoine wrote: »So what you are saying is that the average player...
Can't be bothered with learning mechanics
Can't be bothered to grind for gear that will help them past hurdles
Can't be bothered to learn animation clipping
Can't be bothered to fail and try again
Needs things handed to them on silver platter
Even though I am in a top, end game guild [Biohazard] I like to pug Dungeons and raids
This sharpens my skills
Figure out new tactics
teach other players who want to learn
Most of the time makes a hard dungeon harder
Sure I could go in w/ friends and guild mates and beat any dungeon within minutes
Or I can go in for a challenge
I have meet so many people and helped them through what they say are hard dungeons
They change their mind after we beat the socks off it.
Knowledge is power
Those who don't want to learn will forever be weak
PS4 Dead_Corps/Lucky_Gargoyle
Yes 2 accounts twice the builds and twice the grind.
Do I use meta on each toon? Why no I don't
Do I test dummy my builds? I haven't tested any builds since Blood Spawn was the go to test for DPS.
To test my builds I enter random vet dungeon finder. If my build is weak enough I will leave group and go back to the drawing board.
[I DO NOT WEAR PvP GEAR IN PvE nor do I use PvP CP amd skills in PvE and visversa]
Most of you might want to do this.
Kali_Despoine wrote: »Needs things handed to them on silver platter
Kali_Despoine wrote: »So what you are saying is that the average player...
Can't be bothered with learning mechanics
Can't be bothered to grind for gear that will help them past hurdles
Can't be bothered to learn animation clipping
Can't be bothered to fail and try again
Needs things handed to them on silver platter
Even though I am in a top, end game guild [Biohazard] I like to pug Dungeons and raids
This sharpens my skills
Figure out new tactics
teach other players who want to learn
Most of the time makes a hard dungeon harder
Sure I could go in w/ friends and guild mates and beat any dungeon within minutes
Or I can go in for a challenge
I have meet so many people and helped them through what they say are hard dungeons
They change their mind after we beat the socks off it.
Knowledge is power
Those who don't want to learn will forever be weak
BlazingDynamo wrote: »MMOs aren't for the "average" player. [removed baiting comment].
Can’t speak for the “average” player whoever they are. As for myself, the DLC dungeons are the content I enjoy the most. There are only a few ways to challenge yourself in this game and honestly I’m a little surprised that this one is always the subject of so much controversy. I feel that any nerfing or elimination of the DLC dungeons would be very bad for the health of the game.
VaranisArano wrote: »BlazingDynamo wrote: »MMOs aren't for the "average" player. [removed baiting comment].
I should think its fairly obvious we're talking about the average ESO player.
Now, as for what content the average ESO player does or doesn't run, that data belongs to ZOS and they haven't shared it.
In any case, the DLC dungeon packs are pretty clearly aimed at the end-game player who wants progression from the base game dungeons. Again, how large a percentage of the player base actually runs/completes them on a regular basis is data that ZOS has and hasn't shared.
In any case, I suspect the real question is: "What's the cost to profit ratio of DLC dungeon packs compared to other types of DLC?"
And the answer is "Good enough for 2 of the 4 yearly DLC to be dungeon packs."
Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter.
Can’t speak for the “average” player whoever they are. As for myself, the DLC dungeons are the content I enjoy the most. There are only a few ways to challenge yourself in this game and honestly I’m a little surprised that this one is always the subject of so much controversy. I feel that any nerfing or elimination of the DLC dungeons would be very bad for the health of the game.
Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter.
Those numbers of course look mighty scary but how about we do not try to bend reality to our wishes and normalize them to some fairly common achievement that shows the percentage of players who actually bothered to play the game and not only created a character and left? Say "Level 50 Hero"?
typos
FrancisCrawford wrote: »Can’t speak for the “average” player whoever they are. As for myself, the DLC dungeons are the content I enjoy the most. There are only a few ways to challenge yourself in this game and honestly I’m a little surprised that this one is always the subject of so much controversy. I feel that any nerfing or elimination of the DLC dungeons would be very bad for the health of the game.
The controversy stems in large part from the fact that people seem to really want the rewards for running random dungeons, and hence participate in a system that, rewards aside, is ridiculous.
And then they complain about various ridiculous aspects of the system.