https://forums.elderscrollsonline.com/en/discussion/459684/pts-patch-notes-v4-3-4#latest
So apparently it´s not possible to fix important bugs when you find them 2nd last week on PTS. Unless they´re found during first week on PTS they´re not going to be fixed it seems......
Seraphayel wrote: »Well I think this is the necessary werewolf nerf then.
Seraphayel wrote: »Well I think this is the necessary werewolf nerf then.
I´ve read your comments about werewolfs lately and your problems with werewolfs sounds like a L2P issue to me, but whatever. Will gladly offer advice if you need them.
Saying that it´s justified for a bug to pass through just because you find something to be un-balanced is a very strange way to balance a game. Most of us would call it "to be biased", but what do I know.
https://forums.elderscrollsonline.com/en/discussion/459684/pts-patch-notes-v4-3-4#latest
So apparently it´s not possible to fix important bugs when you find them 2nd last week on PTS. Unless they´re found during first week on PTS they´re not going to be fixed it seems......
Wolf_Watching wrote: »https://forums.elderscrollsonline.com/en/discussion/459684/pts-patch-notes-v4-3-4#latest
So apparently it´s not possible to fix important bugs when you find them 2nd last week on PTS. Unless they´re found during first week on PTS they´re not going to be fixed it seems......
Wow dude my sustain is *** bc the game company ignored the players and doesn’t know how to code. Wow!
Temeraire507 wrote: »Wolf_Watching wrote: »https://forums.elderscrollsonline.com/en/discussion/459684/pts-patch-notes-v4-3-4#latest
So apparently it´s not possible to fix important bugs when you find them 2nd last week on PTS. Unless they´re found during first week on PTS they´re not going to be fixed it seems......
Wow dude my sustain is *** bc the game company ignored the players and doesn’t know how to code. Wow!
To be fair fixing that might be hard. Going through all that code to find the issue is going to take some time. And it does not necessarily mean bad coding. If you did write any code for a program yourself or followed/watched/whatever people when they did you should know, that it is always possible to do something you didn't intend accidently no matter how good you are. Especially when multiple people write on the same program.
Wolf_Watching wrote: »Temeraire507 wrote: »Wolf_Watching wrote: »https://forums.elderscrollsonline.com/en/discussion/459684/pts-patch-notes-v4-3-4#latest
So apparently it´s not possible to fix important bugs when you find them 2nd last week on PTS. Unless they´re found during first week on PTS they´re not going to be fixed it seems......
Wow dude my sustain is *** bc the game company ignored the players and doesn’t know how to code. Wow!
To be fair fixing that might be hard. Going through all that code to find the issue is going to take some time. And it does not necessarily mean bad coding. If you did write any code for a program yourself or followed/watched/whatever people when they did you should know, that it is always possible to do something you didn't intend accidently no matter how good you are. Especially when multiple people write on the same program.
They had nearly a month of notice to fix it as that’s what the PTS is for. They get paid a **** ton to do this and I know that if I never did my job right at my work they’d eventually fire me.
Wolf_Watching wrote: »Wolf_Watching wrote: »Temeraire507 wrote: »Wolf_Watching wrote: »https://forums.elderscrollsonline.com/en/discussion/459684/pts-patch-notes-v4-3-4#latest
So apparently it´s not possible to fix important bugs when you find them 2nd last week on PTS. Unless they´re found during first week on PTS they´re not going to be fixed it seems......
Wow dude my sustain is *** bc the game company ignored the players and doesn’t know how to code. Wow!
To be fair fixing that might be hard. Going through all that code to find the issue is going to take some time. And it does not necessarily mean bad coding. If you did write any code for a program yourself or followed/watched/whatever people when they did you should know, that it is always possible to do something you didn't intend accidently no matter how good you are. Especially when multiple people write on the same program.
They had nearly a month of notice to fix it as that’s what the PTS is for. They get paid a **** ton to do this and I know that if I never did my job right at my work they’d eventually fire me.
Just saying.
CrazyWolf712 wrote: »@ZOS_MattFiror, @ZOS_GinaBruno, @ZOS_JessicaFolsom, @ZOS_GaryA can we PLEASE have someone look at this?! Every patch, werewolf gets broken in some way. Synergies kicking people out of wolf form, werewolf light attacks losing half of their damage, werewolves not getting resistances in wolf form, and now our major source of stamina return is halved. Last time, the issue was not fixed for months and veteran werewolf players like myself didn’t want to play their favorite featured ultimate in Wolfhunter. We can’t allow a major build breaking bug like this to exist until Elsweyr. Please do something!
Heck, maybe we should tag the class representatives too like @Alcast since he makes werewolf builds to post online as well.
CrazyWolf712 wrote: »@ZOS_MattFiror, @ZOS_GinaBruno, @ZOS_JessicaFolsom, @ZOS_GaryA can we PLEASE have someone look at this?! Every patch, werewolf gets broken in some way. Synergies kicking people out of wolf form, werewolf light attacks losing half of their damage, werewolves not getting resistances in wolf form, and now our major source of stamina return is halved. Last time, the issue was not fixed for months and veteran werewolf players like myself didn’t want to play their favorite featured ultimate in Wolfhunter. We can’t allow a major build breaking bug like this to exist until Elsweyr. Please do something!
Heck, maybe we should tag the class representatives too like @Alcast since he makes werewolf builds to post online as well.
They are aware of the problem. No clue whether they will fix it or not though.
We also have the bug of if you relog or go through a door you can't feed, biting other players doesn't play any animation on the WW's side and probably more...
This sucks.
CrazyWolf712 wrote: »
Are you serious?? Tell me you’re joking. I mean not like it’s the biggest deal. Without being able to feed, we usually have to revert back to human anyways but still, they made it where we should be able to stay in wolf form. How does werewolf get so screwed up each patch and vampire never seems to get touched? I guarantee you if mist form wasn’t working properly, they’d jump right on top of that fix.
CrazyWolf712 wrote: »
Are you serious?? Tell me you’re joking. I mean not like it’s the biggest deal. Without being able to feed, we usually have to revert back to human anyways but still, they made it where we should be able to stay in wolf form. How does werewolf get so screwed up each patch and vampire never seems to get touched? I guarantee you if mist form wasn’t working properly, they’d jump right on top of that fix.
Consider it a trade for enchants still procing off bleeds lol.
Consider it a trade for enchants still procing off bleeds lol.
Pursuit:
Updated the tooltip of this passive to better reflect the actual math behind how this passive interacts with other bonuses. Previously, the values looked to be much more impactful than you actually got, so we reduced the bonus to your Heavy Attack resource restore to 25/50% at Ranks I and II respectively, down from 50/100% on the tooltip, so the actual restore matches with it.
Fixed an issue where this bonus was not properly scaling with the Off Balance bonus, and it will now grant the intended return.
Previously, the values looked to be much more impactful than you actually got, so we reduced the bonus to your Heavy Attack resource restore to 25/50% at Ranks I and II respectively, down from 50/100% on the tooltip, so the actual restore matches with it.
Previously, the values looked to be much more impactful than you actually got, so we reduced the bonus to your Heavy Attack resource restore to 25/50% at Ranks I and II respectively, down from 50/100% on the tooltip, so the actual restore matches with it.
This is false.
Previously the tooltip value were exactly matching what we got.
Before :
Base WW HA : 3000-ish
+ Off-Balance OR Pursuit : 6000-ish
+ Off-Balance AND Pursuit : 9000-ish
+ Off-Balance AND Pursuit AND Heavy Armor AND Tenacity : up to 12000
I'm waiting to test on live before giving my final conclusion about what they did.