Balance was actually somewhat decent on the PTS, this will make it worse from the looks of it.
Dunmer OP, Altmer useless and nerfs to the poor Nords? Really?
Elsterchen wrote: »Time Stop: ZOS is raising the cost to 8100 magicka and indicated they are willing to make further adjustments If necessary.
While I acknowledge that the price for this skill (and its usefullness) was too low, the new price will shut out stamina players from using either morph. The whole skill line is already mainly magica-based and time stop is a pretty good crowd controll skill, I feel its wrong to only make it available to magica players.
Please reconsider. Maybe one morph of time stop should get stamina costs?
Else, as always: your time and efford is appriciated Class-reps. Please keep it up and going!
Psijic order were magicka based mages....
Also i gotta ask.... WHAT stam char (other than probably a very confused one) even uses timestop in any way shape or form???
Elsterchen wrote: »Time Stop: ZOS is raising the cost to 8100 magicka and indicated they are willing to make further adjustments If necessary.
While I acknowledge that the price for this skill (and its usefullness) was too low, the new price will shut out stamina players from using either morph. The whole skill line is already mainly magica-based and time stop is a pretty good crowd controll skill, I feel its wrong to only make it available to magica players.
Please reconsider. Maybe one morph of time stop should get stamina costs?
Else, as always: your time and efford is appriciated Class-reps. Please keep it up and going!
Psijic order were magicka based mages....
Also i gotta ask.... WHAT stam char (other than probably a very confused one) even uses timestop in any way shape or form???
Cyro zerglings trying to protect his xv1 tool lol
ZOS_GinaBruno wrote: »[*] Khajiit: ZOS generally liked what this race was offering, though indicated that some small boosts in the stats would be ideal. Stealth passive to be adjusted so they can’t literally walk under a guard’s nose without being seen.
Where is the balance? I dont see it. You want orc to be a brawler but you are giving us 500 max stam and health. While other races get much more. Argonian, 3% is 1k max mag. Nord, 6% stam is 1500. Dunmer, 6% is 1250 stam. Orc is 6% to 500 health/stam... Im confused..
But maybe we'll get a bit more stam but less health.. Why not just give the race some healing passives, with the damage, so we can brawl. Because right now id be much better off brawling on an argonian which is apparently getting buffed with more potion resource return and more healing?? If i read that right.. Thats amazing. 4650 down to 3600.. Whats it going to go to 4k? And the healing. 5%-4%, does that go back to 5 or higher?
It doesnt seem like balance. It seems like some races, like some classes, are left out a bit.. Hopefully im wrong, but from what im gathering from this post, orc will be getting a bit more stam and will be losing the health (which im not sure how we lose health from 500) and the stam return on unflinching.. Will we be getting something else instead of that stam return?
ZOS_Gilliam wrote: »Greetings everyone! First the combat team would like to thank you all for the feedback you’ve provided, and we want you to know that we’ve been closely monitoring the direction of the conversations thus far, and will be discussing them internally for potential adjustments if the feedback stays similar after PTS goes live. While we won’t be making any changes for the first PTS, there might be tweaks for PTS week 2. On that note, we’d like to clear up some commonly asked questions.
“Why are some of the stat values different when comparing races?”In the initial post we referenced how each race had been balanced around our set bonus efficiency system, which aims to break down all the bonuses into a mathematical value of comparison. Each race uses a number as their benchmark (~6.5 set bonuses), and the values of their individual passives all add up to reach it. That means that not every bonus is compared one to one; such as the Orc’s Brawny passive vs the Imperial’s Tough and Imperial Mettle passives, nor were they compared point for point to their current bonuses on Live.
“Why are these stats lower than what I’m used to?”Similarly to the note above, not all of the stats have been converted 1:1 in our adjustment from percentages to flat bonuses. The bonuses to Health, Magicka, and Stamina in particular will be lower compared to previously, since these will not scale with your Champion Point’s bonus of 20% increase. This is because they do not apply to your base stats, similarly to food or 5 piece bonuses. With this in mind, we increased some other areas of racial bonuses to make up for the potential loss of power.
Again, thank you all for the perspectives granted, and we look forward to seeing even more feedback once you get your hands on it this week, on the PTS!
ZOS_Gilliam wrote: »To summarize, we decided to focus more on racial balance this update because racial choice was one of the larger outliers to our core mantra of the game - freedom. We wanted to expand the horizon for choice and present players with a self-reflecting question of “What is my playstyle or ideal build?”, providing options to help reach that individual answer. Now, instead of having a single race that focuses almost exclusively on a specific playstyle, you can pick based on a personal level.
- Allow more effective options when picking a race for each role in tanking, healing, or damage dealing.
ZOS_GinaBruno wrote: »[*] Argonians: More healing done and higher resource return on potions.
ZOS_GinaBruno wrote: »Shade: Unfortunately, like in-combat, ZOS’s engineers are still trying to get to the bottom of this bug.
Olupajmibanan wrote: »Khajits better casters than High Elves.
"-Khajits better casters than High Elves."Olupajmibanan wrote: »Well done.
Khajits better casters than High Elves.
Imperials have no affinity to magic.
What will be next? Argonians enslaving Dunmers?
How could Bethesda approve this lorebreaking disaster?
DeathStalker wrote: »
Veteran LFG groups most likely would just get rekt over and over again
Overall good set of changes, imo.
Nice to hear Arena weapons will be re-evaluated, although the wording makes it sound like it will come after update 22, which is an awfully long time.
Altmer and Orc really shouldn't get any adjustments to their current racials. The balance of damage:sustain is just right and makes them competitive.
Overall good set of changes, imo.
Nice to hear Arena weapons will be re-evaluated, although the wording makes it sound like it will come after update 22, which is an awfully long time.
Altmer and Orc really shouldn't get any adjustments to their current racials. The balance of damage:sustain is just right and makes them competitive.
I like the max Stam in exchange for the Stam return but I really don’t want to trade more max health away too.