Is this maybe a new form of racism against Altmers?
Of course. Because all the Dragonknights enraged and complained how poor Dunmer is now.
In return, there is nobody left to defend Altmer, because there are no Sorcerers anymore.
Look, I understand that Dunmer lost a part of their identity. They should have been given flame damage instead. But giving them the same magicka and spell damage as Altmer, is unheard of.
Buffing Dunmers, when they already have the mosts pure stats of all the races. Amazing.
Buffing Argonians, So they will be the same as live. no change... lol.
Nerfing everything that people was hyped for...
Leave those races people yelled was OP (looking at you Redguard)
We trying to make a new NerfDire Situation it seems. We did not have enough players leave during this period, we gotta do the same again. Mindlessly nerfing and buffing were it does not make sense.
Is this maybe a new form of racism against Altmers?
Of course. Because all the Dragonknights enraged and complained how poor Dunmer is now.
In return, there is nobody left to defend Altmer, because there are no Sorcerers anymore.
Look, I understand that Dunmer lost a part of their identity. They should have been given flame damage instead. But giving them the same magicka and spell damage as Altmer, is unheard of.
Technically all of these changes are unheard of, seeing as this is the first broad racial rebalance in...ever as far as I know.
And Altmer has the Class Reps and many avid sorc players defending it, but the complaint that it carried both the highest damage *and* decent sustain is a valid one. It needs to be distinguished a bit more from Breton if Breton is intended to be "the magicka sustain race." ZOS hasn't decided what they intend to do with it yet.
ZOS_GinaBruno wrote: »Basically if something has been identified as a pain point that has not been addressed yet, it was repeated. Also, and this is important, we planned to have another meeting with the Devs right after the PTS to get into nitty gritty about classes. In short, even if your class concerns aren’t going to show up on the PTS, they absolutely will get communicated in detail long before ZOS puts up the PTS for Elsweyr. Hang in there.
ZOS_GinaBruno wrote: »I highly suggest you channel your frustrations into useful suggestions that can make PvP playable while being stuck in combat as ZOS indicated that is something that they can do.
ZOS_GinaBruno wrote: »PVP stuff
Stuck in Combat: Unfortunately while ZOS has engineers working on this issue, it’s there and it’s going to be there until they get a handle on the issue. This prompted frustration and contention. ZOS made it clear they do not want to implement “band-aid” fixes and that the in-combat state was a core feature necessary for numerous combat systems. They indicated that they suffer the same bug and are also frustrated with it.
After some pressing, it became clear that getting passionate over the issue is not going to alleviate the situation, fix the bug, or prompt useful discussion. That being said, there are some things that ZOS indicated they are agreeable with to make it such that this super frustrating bug isn’t so destructive. One thing they specifically mentioned was they saw no reason why being in combat ought to prevent the use of the transitus wayshrines. Another possibility that perhaps can be explored is at least being able to change quickslots.
You're efforts are appreciated. However-ZOS_GinaBruno wrote: »Basically if something has been identified as a pain point that has not been addressed yet, it was repeated. Also, and this is important, we planned to have another meeting with the Devs right after the PTS to get into nitty gritty about classes. In short, even if your class concerns aren’t going to show up on the PTS, they absolutely will get communicated in detail long before ZOS puts up the PTS for Elsweyr. Hang in there.
I've yet to see NB tanks mentioned in any of these posts.
Gonna go ahead and not believe you.
So, in-combat bug:
ZOS hate it. The players hate it. Why isn't the mechanic behind it removed then? The bug appeared after ZOS implemented not being able to switch skills in combat - WHICH NO ONE ASKED FOR. It now causes huge problems, more than the previous system, can't be repaired and frustrates EVERYONE. Then why not just roll back? ZOS not willing to roll back wrong decisions has been a well-known weak point in the game's development for years. It can't get much clearer than this, can it?
So, unless I'm missing technical knoqledge here (please correct me then), just bite the apple and go back!
Snipe. Finally acknowledgement. Which is good. REALLY GOOD. Two things though:
Why now? Been a problem for years. Anything change ZOS' opinions on the skill? But, better late than never, and I'm happy it's being dealt with.
Why didn't ZOS tell us? There's a forum here. And while I'm only one person, I specifically asked ZOS for notion. Would have anyone broken his arm typing a quick "looking into it"? Some scraps of communication can go a long way, I think. Or, I'm wrong and this development came only to be after being pressured by the reps. In which case I thank them. And am more confused as to why it was ignored until now.
Hm. I realized how a couple pieces of the puzzle are still missing. Communication is not perfect yet. But this here is a BIG step forward, so I do applaud it! Well done!
Also, youuu caaan't really gut Altmer (sorc) sustain any more. And giving health or stam bonus racial wouldn't make sense lore- and just flair-wise. Altmer are the most destructive mages, so why not increase spell damage further? If you give them enough damage to make sustain food viable (and necessary) without dps loss, it would balance each other out.
What's up with all these changes to the races? They were in a good spot for the most part! I mean even Redguards are getting buffs ... lol?
And what's up with the Altmer changes? Sustain has been horrible since Morrowind and now you want to take even more sustain away? Spell Recharge will have to be a huge damage boost in order to allow Altmers to compensate that lack of sustain with specialized gear - i.e. 2 regen sets instead of 1 and/or entire jewelry enchants geared towards sustain. Bretons were already the better choice prior to these changes ...
ZOS_GinaBruno wrote: »
- Argonians: More healing done and higher resource return on potions.
So, in-combat bug:
ZOS hate it. The players hate it. Why isn't the mechanic behind it removed then? The bug appeared after ZOS implemented not being able to switch skills in combat - WHICH NO ONE ASKED FOR. It now causes huge problems, more than the previous system, can't be repaired and frustrates EVERYONE. Then why not just roll back? ZOS not willing to roll back wrong decisions has been a well-known weak point in the game's development for years. It can't get much clearer than this, can it?
So, unless I'm missing technical knoqledge here (please correct me then), just bite the apple and go back!
Snipe. Finally acknowledgement. Which is good. REALLY GOOD. Two things though:
Why now? Been a problem for years. Anything change ZOS' opinions on the skill? But, better late than never, and I'm happy it's being dealt with.
Why didn't ZOS tell us? There's a forum here. And while I'm only one person, I specifically asked ZOS for notion. Would have anyone broken his arm typing a quick "looking into it"? Some scraps of communication can go a long way, I think. Or, I'm wrong and this development came only to be after being pressured by the reps. In which case I thank them. And am more confused as to why it was ignored until now.
Hm. I realized how a couple pieces of the puzzle are still missing. Communication is not perfect yet. But this here is a BIG step forward, so I do applaud it! Well done!
Also, youuu caaan't really gut Altmer (sorc) sustain any more. And giving health or stam bonus racial wouldn't make sense lore- and just flair-wise. Altmer are the most destructive mages, so why not increase spell damage further? If you give them enough damage to make sustain food viable (and necessary) without dps loss, it would balance each other out.
I too like the ability to change skills in combat but figure the real reason it was stopped was because people probably could us a add-on to change skills quickly thus not being limited to 10 skills and 2 ultimate's while in combat.
I agree communication does need to improve on ZOS side. I appreciate what the class reps do but believe ZOS is listening less and less and commutating less and less because of it. I wish they would engage the community more and more on the official forms and not mostly just monitor it for bad behavior and post announcements. I believe their is room for the class reps and community involvement with ZOS to make ESO the best it can be.
What's up with all these changes to the races? They were in a good spot for the most part! I mean even Redguards are getting buffs ... lol?
And what's up with the Altmer changes? Sustain has been horrible since Morrowind and now you want to take even more sustain away? Spell Recharge will have to be a huge damage boost in order to allow Altmers to compensate that lack of sustain with specialized gear - i.e. 2 regen sets instead of 1 and/or entire jewelry enchants geared towards sustain. Bretons were already the better choice prior to these changes ...
I actually can't believe that the 2 best damage races, Dunmer and Redguard get further buffs while Altmer is made worse.
I bet the replacement for Spell Recharge will be an extremely niche passive that has no combat impact at all. And redguards get 1k stamina every 5 seconds.
So, in-combat bug:
ZOS hate it. The players hate it. Why isn't the mechanic behind it removed then? The bug appeared after ZOS implemented not being able to switch skills in combat - WHICH NO ONE ASKED FOR. It now causes huge problems, more than the previous system, can't be repaired and frustrates EVERYONE. Then why not just roll back? ZOS not willing to roll back wrong decisions has been a well-known weak point in the game's development for years. It can't get much clearer than this, can it?
So, unless I'm missing technical knoqledge here (please correct me then), just bite the apple and go back!
Snipe. Finally acknowledgement. Which is good. REALLY GOOD. Two things though:
Why now? Been a problem for years. Anything change ZOS' opinions on the skill? But, better late than never, and I'm happy it's being dealt with.
Why didn't ZOS tell us? There's a forum here. And while I'm only one person, I specifically asked ZOS for notion. Would have anyone broken his arm typing a quick "looking into it"? Some scraps of communication can go a long way, I think. Or, I'm wrong and this development came only to be after being pressured by the reps. In which case I thank them. And am more confused as to why it was ignored until now.
Hm. I realized how a couple pieces of the puzzle are still missing. Communication is not perfect yet. But this here is a BIG step forward, so I do applaud it! Well done!
Also, youuu caaan't really gut Altmer (sorc) sustain any more. And giving health or stam bonus racial wouldn't make sense lore- and just flair-wise. Altmer are the most destructive mages, so why not increase spell damage further? If you give them enough damage to make sustain food viable (and necessary) without dps loss, it would balance each other out.
I too like the ability to change skills in combat but figure the real reason it was stopped was because people probably could us a add-on to change skills quickly thus not being limited to 10 skills and 2 ultimate's while in combat.
I agree communication does need to improve on ZOS side. I appreciate what the class reps do but believe ZOS is listening less and less and commutating less and less because of it. I wish they would engage the community more and more on the official forms and not mostly just monitor it for bad behavior and post announcements. I believe their is room for the class reps and community involvement with ZOS to make ESO the best it can be.
But was that really an issue? Can't see it increasing dps. And it's much better than walking from Sej to Bruma...
(>_<)
What's up with all these changes to the races? They were in a good spot for the most part! I mean even Redguards are getting buffs ... lol?
And what's up with the Altmer changes? Sustain has been horrible since Morrowind and now you want to take even more sustain away? Spell Recharge will have to be a huge damage boost in order to allow Altmers to compensate that lack of sustain with specialized gear - i.e. 2 regen sets instead of 1 and/or entire jewelry enchants geared towards sustain. Bretons were already the better choice prior to these changes ...
I actually can't believe that the 2 best damage races, Dunmer and Redguard get further buffs while Altmer is made worse.
I bet the replacement for Spell Recharge will be an extremely niche passive that has no combat impact at all. And redguards get 1k stamina every 5 seconds.
Me neither. It seems they moved from an objective / scientific approach to rebalancing the racial passives to a who-cries-the-most-on-the-forums-ofc-it-is-Redguards-Dunmers-and-Argonians-b/c-they-want-to-remain-OP approach.
They can still make it work, but wtf is up with the Argonian buff? Their current PTS potion recovery was based on set bonuses and at a level that kept it balanced with other races. Increasing that passive will just ruin the balance budget of 6.5 set bonuses worth of racial passives. And it's not like they weren't already OP for ages now. The same goes for Redguards and Dunmers!