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ZOS! What happens to MagNB?

  • Knootewoot
    Knootewoot
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    Anyone else feel married to caluurions?
    If I'm not running heavy armor i almost feel like I have to run this set or otherwise I struggle horribly to win a damage exchange, being in light armor.

    I only have the sash.

    Currently I wear 5 warmaiden and 5 innate axiom and zaan.
    Works well for melee Magblade. Sometimes I switch axiom with spinners.

    But in light armor you stay squishy as hell. I tried wearing light fortified brass, but with all those jabbing Templars and dawnbreakers, even that won't help. (I'm a vamp yes).

    If I go ranged I use mostly bright throats with spinner or warmaiden and skoria.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • kaithuzar
    kaithuzar
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    @Knootewoot
    Lose vamp for sure man, instant survivability increase. You could “potentially” run a fire resist glyph (which allows magdk or other fire users to NOT proc burning on you) but those stam dawn breakers are still going to hit really hard.

    I dropped it a while ago & haven’t looked back. I posted either in here or maybe the other magblade thread about moving fast using cloak w/o the need to be crouched if slow movement is your concern.
    Member of:
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    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
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    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • ScruffyWhiskers
    ScruffyWhiskers
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    I know I sound like a broken record but if the game played the way it did before everything started going down hill with the change in battle spirit to 50% and then the rise of the stam overlords, I would feel bad about the 4-6k burst from Caluurions on the first shadowy crit. But I don't. It makes the game feel like it used to a little bit when Scruffy had a tail and could dodge roll and use concealed weapon and cripple. Even with Calurrion and a concealed stun a half decent player who is above 19k hp has a fair chance to cc break and dodge roll and skip away free.

    And I can't imagine giving up dark stalker. I tried going shadow dancer once. It sucked. The little extra stam regen as the 5 piece is not a replacement for spinner or war maiden. I'll take my chances with the barrage of dawnbreakers. I've actually gotten better at anticipating those. Well most of the time. But dark stalker and mist form are just too essential to mobility to give up. It's a decent balanced trade off I think. I do wish the other skills in the vamp line were not so sad. And Invisi Bat Swarm is a mockery of what it once was. Guess they just could not figure out a way to fix that. Really sad.
  • kaithuzar
    kaithuzar
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    Maybe it’s not supposed to be this way, maybe it’s just me, but the worse magblade becomes the better I get at playing it.
    It’s difficult & that both enrages & hones me as a player. If they do ever buff it, they’ll call for nerfs the minute I’m back in Cyrodiil.
    Edited by kaithuzar on February 23, 2019 5:30AM
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Knootewoot
    Knootewoot
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    kaithuzar wrote: »
    @Knootewoot
    Lose vamp for sure man, instant survivability increase. You could “potentially” run a fire resist glyph (which allows magdk or other fire users to NOT proc burning on you) but those stam dawn breakers are still going to hit really hard.

    I dropped it a while ago & haven’t looked back. I posted either in here or maybe the other magblade thread about moving fast using cloak w/o the need to be crouched if slow movement is your concern.

    I'm a vampire because it's what I am in all TES games. And I still hope for some more vampire themed expansion. I just love vampires. I'll accept dying to fire and dawnbreakers up to now.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • thankyourat
    thankyourat
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    Knootewoot wrote: »
    kaithuzar wrote: »
    @Knootewoot
    Lose vamp for sure man, instant survivability increase. You could “potentially” run a fire resist glyph (which allows magdk or other fire users to NOT proc burning on you) but those stam dawn breakers are still going to hit really hard.

    I dropped it a while ago & haven’t looked back. I posted either in here or maybe the other magblade thread about moving fast using cloak w/o the need to be crouched if slow movement is your concern.

    I'm a vampire because it's what I am in all TES games. And I still hope for some more vampire themed expansion. I just love vampires. I'll accept dying to fire and dawnbreakers up to now.

    I like vampire too. I had gotten rid of it at the beginning of this update because I was using heavy armor and troll king but now that I'm back in light I picked vampire back up. I like it for the undeath passive. A lot of times it will keep me alive just long enough to get a cloak off or teleport under heavy pressure. The extra fire damaged against mag dks suck and is the main reason why I was debating using vamp again but honestly with wings you aren't killing a mag dk that knows what they are doing anyway. The extra recovery is nice as well. What it came down to for me was that I like the 33% less damage taken vs all abilities while low health more than I disliked the 20% extra I take from dbos a flame staff attacks. 20% on a 6k dbos comes out to 1200 so as long as I don't get hit by multiple dbs at once it's normally no problem.
  • Raudgrani
    Raudgrani
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    Changes to Healing Ward made the class nearly unplayable. Sad but true. Having to kite around for several seconds on like 2% health is a bit of a problem...
  • Datthaw
    Datthaw
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    The way I think about vamp and light armor magnb....

    How many of us has been burst down with a shield up by a dbos combo they didn't block?

    I have.

    So if you're gonna get 1 shot combo when caught out anyway why does it matter if that dbos was 6 or 8k.

    I'm still not vamp again because I, like another person was running heavy tk, but I'm thinking about going back
  • ScruffyWhiskers
    ScruffyWhiskers
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    but honestly with wings you aren't killing a mag dk that knows what they are doing anyway.

    There are some really good DK's out there too who keep wings up like clockwork. If I go in for a melee burst it's really dangerous with my low stam pool. They almost always get you with a cc and then that whip comes out. And my fingers are trained to try and get a light attack in so I take damage back in the face or a cripple. That's why I would really like a melee magicka skill line. Dual wield makes no sense right now as much as I miss it.

    And if they are running harness magicka you might as well just give up. Harness magicka is like kryptonite.

  • Miriel
    Miriel
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    but honestly with wings you aren't killing a mag dk that knows what they are doing anyway.

    There are some really good DK's out there too who keep wings up like clockwork. If I go in for a melee burst it's really dangerous with my low stam pool. They almost always get you with a cc and then that whip comes out. And my fingers are trained to try and get a light attack in so I take damage back in the face or a cripple. That's why I would really like a melee magicka skill line. Dual wield makes no sense right now as much as I miss it.

    And if they are running harness magicka you might as well just give up. Harness magicka is like kryptonite.

    yes, and id like to ague, some of them run macroed controlers, that plays part of their game for them... I honeslty think alot of so called good players in Eso at moment need to get off the crutces and handicap mods / macroes, and start to play a clean Eso like me, its the only way to know if you are up to the game or you simply need mods to aid you... some will of course tryto argue but i just run this mod and it dosent aid them... if you run any aids what so ever, you rely on handicap !
    Edited by Miriel on February 23, 2019 6:15PM
  • Knootewoot
    Knootewoot
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    Miriel wrote: »
    but honestly with wings you aren't killing a mag dk that knows what they are doing anyway.

    There are some really good DK's out there too who keep wings up like clockwork. If I go in for a melee burst it's really dangerous with my low stam pool. They almost always get you with a cc and then that whip comes out. And my fingers are trained to try and get a light attack in so I take damage back in the face or a cripple. That's why I would really like a melee magicka skill line. Dual wield makes no sense right now as much as I miss it.

    And if they are running harness magicka you might as well just give up. Harness magicka is like kryptonite.

    yes, and id like to ague, some of them run macroed controlers, that plays part of their game for them... I honeslty think alot of so called good players in Eso at moment need to get off the crutces and handicap mods / macroes, and start to play a clean Eso like me, its the only way to know if you are up to the game or you simply need mods to aid you... some will of course tryto argue but i just run this mod and it dosent aid them... if you run any aids what so ever, you rely on handicap !

    I don't know if they use macros. But some of them are using add-ons that warn them when to cleanse , dodge, flap etc. I think combat cloud does that or another add-on.
    That's probably why every ranged magblade attack gets dodged or reflected.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • kaithuzar
    kaithuzar
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    @thankyourat , correct me if I’m wrong but I believe dawnbreaker has a dot attached to it & the way some abilities in this game with an initial direct attack + dot work is that the first tick of the dot is basically instant. So we’re talking an extra 20% on the initial hit + 20% on each dot tick!

    @ScruffyWhiskers , I would guess you’re running with 40k+ mag & like 10 or 11k stam. IMO you should use ~36k+ mag & ~14k stam, this is usually enough to use something like forward momentum pretty effectively.

    @Datthaw , the theory is that you shouldn’t be getting one shot/one comboed because your health & resist should be high enough. For me 24k health is the sweet spot.

    @Everyone , I can’t stress enough how important it is to mitigate damage & have a burst heal; I use blessing of restoration but you should use whatever feels good. You can’t always block b/c you’re often cc’d so you need at least 20-25k resistances. If you must go vamp, I can not stress enough the importance of a fire resist glyph. If they aren’t able to proc burning that’s a ton of damage being mitigated because burning ticks are increased by 20% on you.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • CavalryPK
    CavalryPK
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    To be able to kill any compitant player as a magblade you need to have at least 1 DMG set. Where as, As a sorc you still can dish out a lot of dmg with 2 non dmg sets.


    For example, if you run amber , trans and blood, your sorc will have plenty of burst to take down people. If you slap that same gear on magblade... you will be loled at.
    Edited by CavalryPK on February 24, 2019 5:11PM
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • JusticeSouldier
    JusticeSouldier
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    Absolutly agree.
    Also nothing to deal with snares. Here - or nasty 2hander with critical loss of damage - or mist form (but vampirism+problems with dk's Reflective scales) = very big problems on every dk...with a healing with a damage, movement, everything. And Downbreakers everywhere...because stamina dominates and this skill is very effective...
    And when u snared - with general squishyness and healing problems - u're like a fly on a spider's web.
    Actually snares and roots at mag nb are the worst problem...Shadow image can't save u from that when your opponent understand the game...
    Frost blockade, warden's frost aoe skills. Permafrost with a cc embeded...it's ridiculous af.

    Also useless is cloak with how Detection potions works.
    When u cannot see any signs that someone drinked it, and which exactly person it was and from who u should do a distance if want hide back?
    and what it should be the real distance for that - why any signs?
    Or Mark, which makes cloak completly useless for it's duration and makes u visible for everyone instead of only for caster...crap...broken.

    I don't feel magicka nightblade viable in current system vs equal skilled with u enemy.
    Vs many enemies - even more.
    Easy target, first to cc and burst in a second.
    It's my main, and it's most hard to get "One day reward" from battlegrounds because of the all described above...
    like X5 more hard than on stamtemplar, stamdk or stamsorc.
    With more experience and understanding and feeling the class than these 3. And time invested to the builds.
    Edited by JusticeSouldier on February 25, 2019 9:14AM
    all classes. pc platform, dissapointed.
  • Kewpie
    Kewpie
    You should learn more guys, yes magnb is much less effective than sorc, but you still can play as funny as nb is. I found that using monster "defensive" set + mundus lady will grant you a lot of resists.No more one-shots. Just place cleanse on 2nd bar, and watch out for dots, cleanse them and you can ez use cloak again. So magnb is about running around using dots, and mostly stay in stealth, waiting for execute enemies.
    Edited by Kewpie on February 25, 2019 9:01AM
  • IzzyStardust
    IzzyStardust
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    CavalryPK wrote: »
    Can I get an amen to this post ?

    7CTK.gif
  • JusticeSouldier
    JusticeSouldier
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    Kewpie wrote: »
    You should learn more guys, yes magnb is much less effective than sorc, but you still can play as funny as nb is. I found that using monster "defensive" set + mundus lady will grant you a lot of resists.No more one-shots. Just place cleanse on 2nd bar, and watch out for dots, cleanse them and you can ez use cloak again. So magnb is about running around using dots, and mostly stay in stealth, waiting for execute enemies.

    mate it's fun to play it. was and is. but here isn't compare of the who's staff is longer. but about balance. with details.

    Please before writing how u should deal with all that - count the cost of Purge morfs and how many effects it cleance off on activation..it will answer why it's not an real option. About mundus lady and resists in general - read why the bleeds are so effective in compare with all other dots. cloak...I wrote a huge text about about cloak in my previous comment.

    Mage nb is fun, but it is so less effective nowadays than any other class now.
    It's like a cool llking sport car with weak and unsafe engine.
    Because of the all above described things:(
    Edited by JusticeSouldier on February 25, 2019 9:27AM
    all classes. pc platform, dissapointed.
  • Kewpie
    Kewpie
    Kewpie wrote: »
    You should learn more guys, yes magnb is much less effective than sorc, but you still can play as funny as nb is. I found that using monster "defensive" set + mundus lady will grant you a lot of resists.No more one-shots. Just place cleanse on 2nd bar, and watch out for dots, cleanse them and you can ez use cloak again. So magnb is about running around using dots, and mostly stay in stealth, waiting for execute enemies.

    mate it's fun to play it. was and is. but here isn't compare of the who's staff is longer. but about balance. with details.

    Please before writing how u should deal with all that - count the cost of Purge morfs and how many effects it cleance off on activation..it will answer why it's not an real option. About mundus lady and resists in general - read why the bleeds are so effective in compare with all other dots. cloak...I wrote a huge text about about cloak in my previous comment.

    Mage nb is fun, but it is so less effective nowadays than any other class now.
    It's like a cool llking sport car with weak and unsafe engine.
    Because of the all above described things:(

    I am playing on magnb last month, and dont tell me that purge is not an option. I never had more than 3 dots, and always ez to clean them. The cost of cleanse is high (but you need to have a good resource regen or take magicka cost reduction set, as I wanna) or just morph to more cheaper purge, that is an option. Only purge or Wyrd Tree's Blessing nowadays is must have for magnb if you wanna use stealth. Its a game mechanic, when you cant enter stealth with dots on yourself(like in all other mmo games). Yea maybe I want to have class cleanse skill, but nowadays there is no such skill.
  • Datthaw
    Datthaw
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    I'm kinda pla
    Kewpie wrote: »
    Kewpie wrote: »
    You should learn more guys, yes magnb is much less effective than sorc, but you still can play as funny as nb is. I found that using monster "defensive" set + mundus lady will grant you a lot of resists.No more one-shots. Just place cleanse on 2nd bar, and watch out for dots, cleanse them and you can ez use cloak again. So magnb is about running around using dots, and mostly stay in stealth, waiting for execute enemies.

    mate it's fun to play it. was and is. but here isn't compare of the who's staff is longer. but about balance. with details.

    Please before writing how u should deal with all that - count the cost of Purge morfs and how many effects it cleance off on activation..it will answer why it's not an real option. About mundus lady and resists in general - read why the bleeds are so effective in compare with all other dots. cloak...I wrote a huge text about about cloak in my previous comment.

    Mage nb is fun, but it is so less effective nowadays than any other class now.
    It's like a cool llking sport car with weak and unsafe engine.
    Because of the all above described things:(

    I am playing on magnb last month, and dont tell me that purge is not an option. I never had more than 3 dots, and always ez to clean them. The cost of cleanse is high (but you need to have a good resource regen or take magicka cost reduction set, as I wanna) or just morph to more cheaper purge, that is an option. Only purge or Wyrd Tree's Blessing nowadays is must have for magnb if you wanna use stealth. Its a game mechanic, when you cant enter stealth with dots on yourself(like in all other mmo games). Yea maybe I want to have class cleanse skill, but nowadays there is no such skill.

    Cloak..... cloak suppress dots.... I can cloak through templar snare dot aoe's without breaking. I agree with the guy purge on magnb is totally un realistic, we struggle so much for bar space as is.

    @kaithuzar I'm just saying vamp in terms of gank blade. Or a highly elusive deeps, of your game plan is pump out the dps and avoid damage then why not vamp. But if you're gonna try to take some shots then it's prob best to not be vamp.
  • Datthaw
    Datthaw
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    Kewpie wrote: »
    Kewpie wrote: »
    You should learn more guys, yes magnb is much less effective than sorc, but you still can play as funny as nb is. I found that using monster "defensive" set + mundus lady will grant you a lot of resists.No more one-shots. Just place cleanse on 2nd bar, and watch out for dots, cleanse them and you can ez use cloak again. So magnb is about running around using dots, and mostly stay in stealth, waiting for execute enemies.

    mate it's fun to play it. was and is. but here isn't compare of the who's staff is longer. but about balance. with details.

    Please before writing how u should deal with all that - count the cost of Purge morfs and how many effects it cleance off on activation..it will answer why it's not an real option. About mundus lady and resists in general - read why the bleeds are so effective in compare with all other dots. cloak...I wrote a huge text about about cloak in my previous comment.

    Mage nb is fun, but it is so less effective nowadays than any other class now.
    It's like a cool llking sport car with weak and unsafe engine.
    Because of the all above described things:(

    I am playing on magnb last month, and dont tell me that purge is not an option. I never had more than 3 dots, and always ez to clean them. The cost of cleanse is high (but you need to have a good resource regen or take magicka cost reduction set, as I wanna) or just morph to more cheaper purge, that is an option. Only purge or Wyrd Tree's Blessing nowadays is must have for magnb if you wanna use stealth. Its a game mechanic, when you cant enter stealth with dots on yourself(like in all other mmo games). Yea maybe I want to have class cleanse skill, but nowadays there is no such skill.

    And... idk what buff tracker you use.. but my 2nd main is magplar so I'm always purging off dots and debuffs and buddy... wyrd tree is useless 15s cooldown for 5 purge? I have to double cast my purge on temp to clense all the debuffs and dots, then they get reapplied next 3 seconds. There is a reason why people don't use wyrd tree ever, it's just not worth the 5pc bonus.
  • Kewpie
    Kewpie
    Datthaw wrote: »
    Kewpie wrote: »
    Kewpie wrote: »
    You should learn more guys, yes magnb is much less effective than sorc, but you still can play as funny as nb is. I found that using monster "defensive" set + mundus lady will grant you a lot of resists.No more one-shots. Just place cleanse on 2nd bar, and watch out for dots, cleanse them and you can ez use cloak again. So magnb is about running around using dots, and mostly stay in stealth, waiting for execute enemies.

    mate it's fun to play it. was and is. but here isn't compare of the who's staff is longer. but about balance. with details.

    Please before writing how u should deal with all that - count the cost of Purge morfs and how many effects it cleance off on activation..it will answer why it's not an real option. About mundus lady and resists in general - read why the bleeds are so effective in compare with all other dots. cloak...I wrote a huge text about about cloak in my previous comment.

    Mage nb is fun, but it is so less effective nowadays than any other class now.
    It's like a cool llking sport car with weak and unsafe engine.
    Because of the all above described things:(

    I am playing on magnb last month, and dont tell me that purge is not an option. I never had more than 3 dots, and always ez to clean them. The cost of cleanse is high (but you need to have a good resource regen or take magicka cost reduction set, as I wanna) or just morph to more cheaper purge, that is an option. Only purge or Wyrd Tree's Blessing nowadays is must have for magnb if you wanna use stealth. Its a game mechanic, when you cant enter stealth with dots on yourself(like in all other mmo games). Yea maybe I want to have class cleanse skill, but nowadays there is no such skill.

    And... idk what buff tracker you use.. but my 2nd main is magplar so I'm always purging off dots and debuffs and buddy... wyrd tree is useless 15s cooldown for 5 purge? I have to double cast my purge on temp to clense all the debuffs and dots, then they get reapplied next 3 seconds. There is a reason why people don't use wyrd tree ever, it's just not worth the 5pc bonus.

    I am not tried it, but there is only 2 options for magnb to purge off dots today.
  • Datthaw
    Datthaw
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    Kewpie wrote: »
    Datthaw wrote: »
    Kewpie wrote: »
    Kewpie wrote: »
    You should learn more guys, yes magnb is much less effective than sorc, but you still can play as funny as nb is. I found that using monster "defensive" set + mundus lady will grant you a lot of resists.No more one-shots. Just place cleanse on 2nd bar, and watch out for dots, cleanse them and you can ez use cloak again. So magnb is about running around using dots, and mostly stay in stealth, waiting for execute enemies.

    mate it's fun to play it. was and is. but here isn't compare of the who's staff is longer. but about balance. with details.

    Please before writing how u should deal with all that - count the cost of Purge morfs and how many effects it cleance off on activation..it will answer why it's not an real option. About mundus lady and resists in general - read why the bleeds are so effective in compare with all other dots. cloak...I wrote a huge text about about cloak in my previous comment.

    Mage nb is fun, but it is so less effective nowadays than any other class now.
    It's like a cool llking sport car with weak and unsafe engine.
    Because of the all above described things:(

    I am playing on magnb last month, and dont tell me that purge is not an option. I never had more than 3 dots, and always ez to clean them. The cost of cleanse is high (but you need to have a good resource regen or take magicka cost reduction set, as I wanna) or just morph to more cheaper purge, that is an option. Only purge or Wyrd Tree's Blessing nowadays is must have for magnb if you wanna use stealth. Its a game mechanic, when you cant enter stealth with dots on yourself(like in all other mmo games). Yea maybe I want to have class cleanse skill, but nowadays there is no such skill.

    And... idk what buff tracker you use.. but my 2nd main is magplar so I'm always purging off dots and debuffs and buddy... wyrd tree is useless 15s cooldown for 5 purge? I have to double cast my purge on temp to clense all the debuffs and dots, then they get reapplied next 3 seconds. There is a reason why people don't use wyrd tree ever, it's just not worth the 5pc bonus.

    I am not tried it, but there is only 2 options for magnb to purge off dots today.

    Lol? So you state really matter of factly that magnb needs purge or Wyrd tree, but then admit you haven't actually used wyrd tree?

    Lawl
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    @Datthaw
    I just don’t think you’re going to be able to 1 shot from stealth like the old days. Which means you’ll have to take “multiple shots” on the person.

    As a note when I discuss builds or my playstyle I’m talking about “fighting good players”. Anyone can fight scrubs all day & win most battles, but to fight good players, or even multiple scrubs, you’re going to have to realize that you have to focus/pressure one person, which means you’re open & vulnerable to any other enemies in the area once you come out of cloak. Come out once to kill someone & a detect potion will be popped.

    I’m not saying vamp can’t work, I’m saying it likely won’t work without a fire resist glyph & mist form. If you think you can evade every magdk w/detect pots or every Templar, sorc, or other magblade coming at you with flame reach/flame clench you’re going to be mistaken.

    What I’m saying is that when you look at from the stance of 2 options:
    1) use vamp w/fire resist glyph
    2) don’t use vamp & essentially have an extra damage/recovery/reduced cost enchant

    I choose non-vamp.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    Kewpie wrote: »
    I am playing on magnb last month, and dont tell me that purge is not an option. I never had more than 3 dots, and always ez to clean them. The cost of cleanse is high

    When i attack someone in a first 2 seconds i apply about 5-7 negative effects on him solo.
    for example, resists cut Major and Minor+one or 2 enchants status effects, or double damage (or triple another effects) poison + enchant, Defile major and minor debuff, from 2 to 4 (depends on luck..) different bleeds at stamina character if 2h+dw, 2-3 different snares(and they can stuck endless number without any cooldown or order)...it can be another dots, effects like curse or Power of the light, roots. 2 seconds.
    And i'm not the best player in this game.
    I often meet people who do the same faster.
    Boom, u're in nightmare.
    What are u going to do with all this even with templar's Extended ritual?
    I'm silent about wyrd tree with eternity cooldown, or "purge option".
    I'll answer instead u - both "options" are not options.

    Also, about detect ways, not sure if someone care, but there in game also appeared new version of Sentry set.
    U attempt a crouch and u even need no Detect potions...same effect.
    33% of the time... with how this mechanics work... I don't say this set is bad... but detection mechanics without any notification to u be detected with and what is the radius of that person detect aura...it's a trash.

    @ZOS_BrianWheeler please think about snares system in eso... and read this thread. Class reps have also their limits. Feedback should be more global
    all classes. pc platform, dissapointed.
  • Kewpie
    Kewpie
    Kewpie wrote: »
    I am playing on magnb last month, and dont tell me that purge is not an option. I never had more than 3 dots, and always ez to clean them. The cost of cleanse is high

    When i attack someone in a first 2 seconds i apply about 5-7 negative effects on him solo.
    for example, resists cut Major and Minor+one or 2 enchants status effects, or double damage (or triple another effects) poison + enchant, Defile major and minor debuff, from 2 to 4 (depends on luck..) different bleeds at stamina character if 2h+dw, 2-3 different snares(and they can stuck endless number without any cooldown or order)...it can be another dots, effects like curse or Power of the light, roots. 2 seconds.
    And i'm not the best player in this game.
    I often meet people who do the same faster.
    Boom, u're in nightmare.
    What are u going to do with all this even with templar's Extended ritual?
    I'm silent about wyrd tree with eternity cooldown, or "purge option".
    I'll answer instead u - both "options" are not options.

    Also, about detect ways, not sure if someone care, but there in game also appeared new version of Sentry set.
    U attempt a crouch and u even need no Detect potions...same effect.
    33% of the time... with how this mechanics work... I don't say this set is bad... but detection mechanics without any notification to u be detected with and what is the radius of that person detect aura...it's a trash.

    @ZOS_BrianWheeler please think about snares system in eso... and read this thread. Class reps have also their limits. Feedback should be more global

    its only on paper 2 secs and more than 3 dots. Never meet that, maybe you did wrong?
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    What triggers me the most is that people disregard valid complaints about magblade in PVP because cloak
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Yea, magblade just isn’t in a good spot right now. One of the big issues I see is keeping all your buffs up takes too long, I always feel like all I’m doing is reapplying buffs which isn’t fun. Here are some changes I’d like to see:

    1. Remove merciless resolve as an ability, replace it with a new ability to make up for the lost damage. Preferably a dot that can’t be reflected
    2. Reduce impale’s execute damage multiplier and increase the execute to start at 30%. Impale is over performing in pve but not easily used in pvp.
    3. Make crippling grasp unreflectable
    4. Get rid of twisting/refreshing path. Instead make it a targeted dot, the damage morph would be it inflicts 75% damage to all targets within 8-15m. Healing morph changes it to a targeted hot that heals team mates within 15m for 75%
    5. Buff the restoration skill line abilities. Most are garbage right now; an example is mutagen heals for less than half of what vigor does and effects 2 targets instead of 6. Until this happens only templars and wardens will make good hybrids because they have stronger class abilities. I don’t think stronger restoration skills will effect templars or wardens too much because of limited bar space, but would buff other mag classes up.

    Give magblade some style, stealth dot class could be fun. Getting rid of the minor damage buff on merciless will mean lower dummy parses, but won’t effect pve. It will also allow them to bring up other ability damage amounts helping pvp.
    Edited by Iskiab on February 25, 2019 6:03PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    kaithuzar wrote: »
    @Datthaw
    I just don’t think you’re going to be able to 1 shot from stealth like the old days. Which means you’ll have to take “multiple shots” on the person.

    As a note when I discuss builds or my playstyle I’m talking about “fighting good players”. Anyone can fight scrubs all day & win most battles, but to fight good players, or even multiple scrubs, you’re going to have to realize that you have to focus/pressure one person, which means you’re open & vulnerable to any other enemies in the area once you come out of cloak. Come out once to kill someone & a detect potion will be popped.

    I’m not saying vamp can’t work, I’m saying it likely won’t work without a fire resist glyph & mist form. If you think you can evade every magdk w/detect pots or every Templar, sorc, or other magblade coming at you with flame reach/flame clench you’re going to be mistaken.

    What I’m saying is that when you look at from the stance of 2 options:
    1) use vamp w/fire resist glyph
    2) don’t use vamp & essentially have an extra damage/recovery/reduced cost enchant

    I choose non-vamp.

    I can set my magnb up with calu and spinners and I can 1 shot combo people down.. but.. like yeah I'm not doing that to people with like shields up and armor buffs what not. It's a total gank build. I kill good players with it, but when they grabbing a drink or looking at map LOL.

    In the end I agree with you vamp is not worth it, I was just bring up rhe point that magnb can run it fine and jist play the elusive don't come out of stealth but for a big burst style.
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    Kewpie wrote: »
    Kewpie wrote: »
    I am playing on magnb last month, and dont tell me that purge is not an option. I never had more than 3 dots, and always ez to clean them. The cost of cleanse is high

    When i attack someone in a first 2 seconds i apply about 5-7 negative effects on him solo.
    for example, resists cut Major and Minor+one or 2 enchants status effects, or double damage (or triple another effects) poison + enchant, Defile major and minor debuff, from 2 to 4 (depends on luck..) different bleeds at stamina character if 2h+dw, 2-3 different snares(and they can stuck endless number without any cooldown or order)...it can be another dots, effects like curse or Power of the light, roots. 2 seconds.
    And i'm not the best player in this game.
    I often meet people who do the same faster.
    Boom, u're in nightmare.
    What are u going to do with all this even with templar's Extended ritual?
    I'm silent about wyrd tree with eternity cooldown, or "purge option".
    I'll answer instead u - both "options" are not options.

    Also, about detect ways, not sure if someone care, but there in game also appeared new version of Sentry set.
    U attempt a crouch and u even need no Detect potions...same effect.
    33% of the time... with how this mechanics work... I don't say this set is bad... but detection mechanics without any notification to u be detected with and what is the radius of that person detect aura...it's a trash.

    @ZOS_BrianWheeler please think about snares system in eso... and read this thread. Class reps have also their limits. Feedback should be more global

    its only on paper 2 secs and more than 3 dots. Never meet that, maybe you did wrong?

    Huh?
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    kaithuzar wrote: »
    @Datthaw
    I just don’t think you’re going to be able to 1 shot from stealth like the old days. Which means you’ll have to take “multiple shots” on the person.

    As a note when I discuss builds or my playstyle I’m talking about “fighting good players”. Anyone can fight scrubs all day & win most battles, but to fight good players, or even multiple scrubs, you’re going to have to realize that you have to focus/pressure one person, which means you’re open & vulnerable to any other enemies in the area once you come out of cloak. Come out once to kill someone & a detect potion will be popped.

    I’m not saying vamp can’t work, I’m saying it likely won’t work without a fire resist glyph & mist form. If you think you can evade every magdk w/detect pots or every Templar, sorc, or other magblade coming at you with flame reach/flame clench you’re going to be mistaken.

    What I’m saying is that when you look at from the stance of 2 options:
    1) use vamp w/fire resist glyph
    2) don’t use vamp & essentially have an extra damage/recovery/reduced cost enchant

    I choose non-vamp.

    I fully agree with you are going to have to pressure players to get kills you don't have enough damage to kill anyone competent if you are coming out of stealth (Gank builds can be fun though), but I disagree with vamp being bad or needing support to make it work. It's basically going to come down to who you are fighting. You are going to be more tanky against stamina players Even after the extra damage from dbos and you will be less tanky against certain magicka players mainly mag dk and anyone who uses skoria or zaan.

    You have to think about it. when you are low health the extra fire damage is reduced by 33%. I just find the mitigation while in execute range too critical to give up for open world PvP. I've survived reverse slices and spin to win that I wouldn't have survived without it. Even though right now I am a dark elf because it's just my favorite race so I have extra flame damage built in. I've also played vamp with argonian and been perfectly fine. The flame resist enchant is not really neede it really only comes out to about 3% resist from flame damage so it's fairly weak as well.

    I look at it like this every magicka player with a flame staff will only have usually one flame ability that I will take extra damage from. While all their other abilities I will take less damage from because of undeath. If you are able to get a shield up while In execute range you basically can't be killed as a vamp. Which I find very beneficial for 1vX PvP. Especially since after the healing ward change escaping execute range has been a big problem for magblade. I actually feel more survivable with vampire. I'm not saying it's needed because I've played with and without it I do feel like it's a decent buff for open world PvP though.
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