@Knootewoot ,
So the issue is understanding what the meta is, isn’t, why something works, or isn’t viable.
In my opinion running without cloak isn’t viable currently.
We’re not built (with passives) to be tanky, nor are we built to be the best healers (even though we may have some ok ones & that may be the playstyle which performs best at current.
We need the defensiveness that comes along with cloak. The ability to almost spam the skill & have players miss attacks, the ability to suppress dots, the ability to get out & reset the fight (while overpowered in general, is necessity for such a weak class).
No matter how many times we “reset” a fight, we risk dying either due to multiple players or due to a general lack of survivability, or plainly that other classes are stronger.
Saying “I don’t use cloak”, at this point in the game, to me is the equivalent of saying “I went into Cyrodiil w/o armor on & don’t know why I died”.
Knootewoot wrote: »@Knootewoot ,
So the issue is understanding what the meta is, isn’t, why something works, or isn’t viable.
In my opinion running without cloak isn’t viable currently.
We’re not built (with passives) to be tanky, nor are we built to be the best healers (even though we may have some ok ones & that may be the playstyle which performs best at current.
We need the defensiveness that comes along with cloak. The ability to almost spam the skill & have players miss attacks, the ability to suppress dots, the ability to get out & reset the fight (while overpowered in general, is necessity for such a weak class).
No matter how many times we “reset” a fight, we risk dying either due to multiple players or due to a general lack of survivability, or plainly that other classes are stronger.
Saying “I don’t use cloak”, at this point in the game, to me is the equivalent of saying “I went into Cyrodiil w/o armor on & don’t know why I died”.
I agree fully though. Yet cloak is the subject of many nerf posts. I just wanted to prepare for the worst. But it's back on my bar in PvP. I will see what happens with it. As long as it is still my only means of protection i will use it.
Thanks for opening my eyes
MagNB lost identity with the new mantra of one skilltree for each spec (dd, heal, tank). ZOS started with changes but never finished it really. For example the changes to siphoning and shadow ulti morphs were great, NBs got heal and utility ulti finally.
BUT
- Changes to Dark Cloak were good but it lacks synergies with other skills or passives. How about adding something new to the Dark Veil passive: Increase your Spell Penetration by 2,5/5% of your Maximum Health. Unfinished!
- ZOS failed on Strife. DPS in PvE was to strong and they nerfed it. They could weaken the damage and adjust the HpS, change the tick to every 1 second etc to make the skill less spamable. Unfinished!
- ZOS failed on Path of Darkness. Like Strife we got one damage and one heal morph. A hit for PvE tanks. It's a shadow ability so it should work for tanks. Tanks need damage, self heal and utility and each morph should offer two of them. And sorry but Major Expedition sucks on a ground AoE cause the tank want to cast it and stay in it and don't want to move out of it. Unfinished!
- Veiled Strike should be the class spamable but it's settled in the wrong tree. Also Concealed Weapon is to weak in comparison to Surprise Attack. Sneak speed is *** and most times abused on the backbar of stamina gank builds. And it doesn't synergies with the new Dark Cloak. Unfinished!
- MagNB lacks burst. Assassin's Will is a joke, abuseable in busy fights but weak in 1v1 and small scale. For "real burst" you need a channeled attack for frontloaded burst or a delayed skill to sync multiplie attacks. Unfinished!
- NB skillset needs more speration. StamNBs have access to the most magicka utility skills (Blur, Mark Target, Shadow Cloak, Aspect of Terror, Summon Shade) without building for it. That makes balancing between both specs harder. Unfinished!
MagNB lost identity with the new mantra of one skilltree for each spec (dd, heal, tank). ZOS started with changes but never finished it really. For example the changes to siphoning and shadow ulti morphs were great, NBs got heal and utility ulti finally.
BUT
- Changes to Dark Cloak were good but it lacks synergies with other skills or passives. How about adding something new to the Dark Veil passive: Increase your Spell Penetration by 2,5/5% of your Maximum Health. Unfinished!
- ZOS failed on Strife. DPS in PvE was to strong and they nerfed it. They could weaken the damage and adjust the HpS, change the tick to every 1 second etc to make the skill less spamable. Unfinished!
- ZOS failed on Path of Darkness. Like Strife we got one damage and one heal morph. A hit for PvE tanks. It's a shadow ability so it should work for tanks. Tanks need damage, self heal and utility and each morph should offer two of them. And sorry but Major Expedition sucks on a ground AoE cause the tank want to cast it and stay in it and don't want to move out of it. Unfinished!
- Veiled Strike should be the class spamable but it's settled in the wrong tree. Also Concealed Weapon is to weak in comparison to Surprise Attack. Sneak speed is *** and most times abused on the backbar of stamina gank builds. And it doesn't synergies with the new Dark Cloak. Unfinished!
- MagNB lacks burst. Assassin's Will is a joke, abuseable in busy fights but weak in 1v1 and small scale. For "real burst" you need a channeled attack for frontloaded burst or a delayed skill to sync multiplie attacks. Unfinished!
- NB skillset needs more speration. StamNBs have access to the most magicka utility skills (Blur, Mark Target, Shadow Cloak, Aspect of Terror, Summon Shade) without building for it. That makes balancing between both specs harder. Unfinished!
Veiled Strike is in the right tree. don't move that skill out of shadow for the love of god.
MagNB lost identity with the new mantra of one skilltree for each spec (dd, heal, tank). ZOS started with changes but never finished it really. For example the changes to siphoning and shadow ulti morphs were great, NBs got heal and utility ulti finally.
BUT
- Changes to Dark Cloak were good but it lacks synergies with other skills or passives. How about adding something new to the Dark Veil passive: Increase your Spell Penetration by 2,5/5% of your Maximum Health. Unfinished!
- ZOS failed on Strife. DPS in PvE was to strong and they nerfed it. They could weaken the damage and adjust the HpS, change the tick to every 1 second etc to make the skill less spamable. Unfinished!
- ZOS failed on Path of Darkness. Like Strife we got one damage and one heal morph. A hit for PvE tanks. It's a shadow ability so it should work for tanks. Tanks need damage, self heal and utility and each morph should offer two of them. And sorry but Major Expedition sucks on a ground AoE cause the tank want to cast it and stay in it and don't want to move out of it. Unfinished!
- Veiled Strike should be the class spamable but it's settled in the wrong tree. Also Concealed Weapon is to weak in comparison to Surprise Attack. Sneak speed is *** and most times abused on the backbar of stamina gank builds. And it doesn't synergies with the new Dark Cloak. Unfinished!
- MagNB lacks burst. Assassin's Will is a joke, abuseable in busy fights but weak in 1v1 and small scale. For "real burst" you need a channeled attack for frontloaded burst or a delayed skill to sync multiplie attacks. Unfinished!
- NB skillset needs more speration. StamNBs have access to the most magicka utility skills (Blur, Mark Target, Shadow Cloak, Aspect of Terror, Summon Shade) without building for it. That makes balancing between both specs harder. Unfinished!
Veiled Strike is in the right tree. don't move that skill out of shadow for the love of god.
Why? It's a bit over the top if you spam your main damage ability and never have to worry about Major Ward and Resolve uptime in my opinion...
Can't play them without Zaan and Caluurion. I've tried so hard, but it's turning out a joke. I have that Concealed Weapon and fear to deal with DK's, but generally I avoid them. I hate when they rush me, flap wings constantly and spam Volatile Armor.
Previously I ran Spinner's, Necropotence and Molag Kena; used to drop Shooting Star into zergs at the front door of keeps. Sometimes you could drop one Shooting Star after another, especially if you marked random target with Reaping Mark. Tried same setup recently, but couldn't get that same nice flow as earlier. Don't know exactly what changed, maybe I'm just not good anymore on them.
ScruffyWhiskers wrote: »Anybody thinking of trying Icy Conjurer with Caluurion and maybe Skoria? You could hit hard and then if you get the other two procs you could finish off those 25k+ hp heavier resist targets with an impale with the pressure from the Icy and Skoria procs.
Well to be fair, I have seen some hard hitting magblades but it seems to me like they have to invest into it more. More glass. Stam cam and do do that for some stupid 1 shot builds, but they can still hit hard and run a bit more balanced.
Its not just about damage dealers though. I really wish SAP tanks were decent and they have been practically extinct for ages now. My stamblade runs heavy with troll king and uses cloak only as a brief health recovery with that and vigor and FM. I'd love to be able to do a magicka version with Sap and soul tether
Illuvatarr wrote: »NB’s cannot be the very best at everything. Magblades are very similar to mag sorcs. Incredibly high ceiling but a very low floor.
exeeter702 wrote: »Its hard to remain optimistic for me personally. You can imagine how i feel as an argonian magblade that relied on decent resistance, managable sustain that brawled with self hot potency as a main defense. Almost every aspect of that build had been gutted.
Argonian self heals nerfed
Removed minor vit from swallow soul
Removed damage from refreshing path
Added cost to firing will proc
Loss of dodge chance with 5H + blur
KenaPK @NightbladeMechanics being one of the reps created some reassurance. It feels like the polar opposite.
I feel nb healers are still strong, and for the love of god im thankful healthy offering hasnt been the target of any nerfs, the loss of minor vit especially on top if the upcoming argonian self heal passive nerf is evidence enough in my eyes that some of these balance changes are done entirely in isolation from one another.
Look zos, if you are going to keep the removal of argonian self healing boon, give us back minor vit. How on earth was that deemed an issue that needed fixing? Were NB tanks too strong? Or god forbid were non cloak using Magblades to tanky in pvp? Having swallow soul up to 45 percent of damage done was not a real fair trade in practice since in pve, dps arent going to run it, and in pvp its rough to keep a good hot runing since you for whatever reason, refuse to let the strongest application of a hot override a redreshed one of a weaker value, making players feel bad even using it.
Unfadingsilence wrote: »
Lol yeah we know I'm sure everyone in the thread can make a bomb blade. BUT try to do anything else.
Unfadingsilence wrote: »
Lol yeah we know I'm sure everyone in the thread can make a bomb blade. BUT try to do anything else.
Im not sure you encountered Aurora nightrose, AD nightblade healer...i say i do fairly well, with my rather unique build... And i think most on AD side enjoy having me around... im durable enough to fight at the flags, and elusive to get out of most fights and still keep most up around me...