ltownsend1808 wrote: »@Rygonix The best counter to an organised group, is another organised group. Have you ever tried assembling a few friends, co-ordinating ultimates (especially negates), placing siege on crucial areas like flags of keeps? You do these things and I guarantee you that you'll impact that fight. If you can negate a purger and a healer, while the group is under high pressure from sieges, and drop some offensive ultimates you'll most likely kill someone or force some defensive ultimates to be used by said ball group. You have many skills also available to help with this such as; Time stop, inevitable detonation (can be cast from range and if purged still does damage- few of these on a tightly packed group really hits hard!), aoe stuns (streak, volcanic rune, manifestation of terror) to name a few. Not to mention all the damage from your other abilities. You do not need to kill us all at once but rather killing one or two is the beginning of the end for most raid groups due to everyone having critical roles that the group relies on.
Furthermore, I feel that PVP raiding often gets unfairly criticised with comments such as "they just spam one button" or "they run broken sets". In my experience this couldn't be further from the truth. Similar to PVE raiding, we have to optimise our group with sets that buff our groups damage and survivability. Sets like Ebon, Worm, Hircine, Sanctuary, Olorime, Transmutation and Meritorious Service (which from the patch notes sounds like it has been fixed now to proc correctly off of purge, both morphs). Other sets such as Thurvokun are used to debuff the enemy making it harder for them to heal and to do less damage. Deciding on jewellery traits also is a factor, with harmony being very popular due to its ability to provide amazing burst damage when combined with certain synergies.
To add to this we implement skills like choking talons (to increase our uptime on minor maim), Solar Prison (for major maim and a powerful synergy), Shifting Standard (for major defile). We then look at other skills to buff the group, Dragonknights provide minor brutality, Templars provide minor sorcery, Sorcerers provide minor prophecy and Nightblades provide minor savagery.
Not only are we on Discord communicating but we also take advantage of some amazing addons, such as Sancts Ultimate Organiser, which tells us crucial details like synergy and purge cooldowns, ultimates available and Retreating Maneuver uptime.
All of this is just a generic overview and doesn't touch on the intricacies of each individual build for each individual role.
So we are doing all of these things to be as optimised as we can. What are the pug groups doing? Are you running into keeps and doing the same things over and over? Are you optimising your build to kill us (check out some solo vicious death bombers for ideas) or merely coming into Cyrodiil every day with the same build and hoping it has more of an impact than yesterday? If I get killed 1v1 while playing solo by a Nightblade, do I say that NBs are OP and need a nerf or self examine and adjust my play style and build?
I think all of the organised raid groups want to encourage more people to get into raiding as it is fun, exciting and fast paced. I personally would love nothing more than to see some more high level guilds compete against us. If people are interested in forming their own guild to combat other "ball groups" then I suggest checking out Dracarys' Youtube channel as there is many informative videos there to help people get started!