Elwendryll wrote: »Khajiits are finally getting mag crit. And on top of that, their furtivity is buffed. And they get max stats. I'm just a little worried about their regen, I will need to test it a little. But I'm glad I can finally play magic roles without feeling guilty of doing something wrong.
"Only the Aldmeri—the High Elves and their noble allies, the Wood Elves and Cat-Men—have the wisdom and restraint to peaceably rule the disparate peoples of Tamriel. [...] Men always follow the destructive path of their defender and apologist, the Missing God whom we shall not name. [...] The world has gone wrong, and we must put it right. March proudly beneath the eagle banner of the Aldmeri Dominion! "
SaintSubwayy wrote: »alainjbrennanb16_ESO wrote: »fire mage dk got shafted again, does zos have something against them
Bring back 1.6 Mag DK with dynamic Ultigen, and you will find yourself standing in Standarts forever in PVP ;P
The Big Problem that mDK faces is that its already way behind Stam DDs in PVE, now the gap widens even more.
Therefore DK's are driven more and more in a Tanking Class, which I dont like (mDK main)
I hope that they will buff the Crap out of the DK class, now that Dunmer gets gutted like a Cow in a Slaughterhouse (Progression PVE standppoints)
Elwendryll wrote: »Khajiits are finally getting mag crit. And on top of that, their furtivity is buffed. And they get max stats. I'm just a little worried about their regen, I will need to test it a little. But I'm glad I can finally play magic roles without feeling guilty of doing something wrong.
Elwendryll wrote: »Khajiits are finally getting mag crit. And on top of that, their furtivity is buffed. And they get max stats. I'm just a little worried about their regen, I will need to test it a little. But I'm glad I can finally play magic roles without feeling guilty of doing something wrong.
^ this, and the Dunmer are finally the versatile, equally effective in both magic and physical combat race they were supposed to be.
Elwendryll wrote: »Khajiits are finally getting mag crit. And on top of that, their furtivity is buffed. And they get max stats. I'm just a little worried about their regen, I will need to test it a little. But I'm glad I can finally play magic roles without feeling guilty of doing something wrong.
^ this, and the Dunmer are finally the versatile, equally effective in both magic and physical combat race they were supposed to be.
Equally effective, but unable to excel because of the way gear is designed and damage scales to max resource. Dunmer in either capacity has less sustain, less max resource and less base dmg stat than other races that assume the same class. Hybrid is not viable for end game, Dunmer is weaker in any exclusive role. But hey, that's versatility for you, right? To really allow Dunmer to be flexed as a max resource build in either capacity, minor tweaks to the proposed changes need to be implemented
Elwendryll wrote: »Khajiits are finally getting mag crit. And on top of that, their furtivity is buffed. And they get max stats. I'm just a little worried about their regen, I will need to test it a little. But I'm glad I can finally play magic roles without feeling guilty of doing something wrong.
^ this, and the Dunmer are finally the versatile, equally effective in both magic and physical combat race they were supposed to be.
Equally effective, but unable to excel because of the way gear is designed and damage scales to max resource. Dunmer in either capacity has less sustain, less max resource and less base dmg stat than other races that assume the same class. Hybrid is not viable for end game, Dunmer is weaker in any exclusive role. But hey, that's versatility for you, right? To really allow Dunmer to be flexed as a max resource build in either capacity, minor tweaks to the proposed changes need to be implemented
I'm not talking about hybrid builds (though I saw this reply coming, silly me for not being more specific, I suppose), I'm talking about being able to create either a magicka-focused or a stamina-focused Dunmer without feeling like it should've been magicka no matter what because that's what the current racial bonuses lean towards.
themaddaedra wrote: »Well just spare like 10 minutes to read through comments in that post and you'll see: Orcs say Redguard sustain is OP and they will change to Redguard, Redguards say Khajiit is now BiS and they will change to Khajiit, Khajiit say Orcs now have even more damage and they will change to Orcs, Altmers say their sustain is RIP and Breton sustain is god so they will change to Breton, Dunmers say their damage is now rip and they will change to Altmer, Nords are disappointed because they can't be magicka DDs for some unknown reason, Argonians say they can't restore everything back to %100 with one pot so they might change to Breton... On and on and on.
Even just by looking at these i can say ZOS did a good job already
themaddaedra wrote: »Well just spare like 10 minutes to read through comments in that post and you'll see: Orcs say Redguard sustain is OP and they will change to Redguard, Redguards say Khajiit is now BiS and they will change to Khajiit, Khajiit say Orcs now have even more damage and they will change to Orcs, Altmers say their sustain is RIP and Breton sustain is god so they will change to Breton, Dunmers say their damage is now rip and they will change to Altmer, Nords are disappointed because they can't be magicka DDs for some unknown reason, Argonians say they can't restore everything back to %100 with one pot so they might change to Breton... On and on and on.
Even just by looking at these i can say ZOS did a good job already
Yup... $$ race change tokens. Can you hear the till dinging.