Poll: Are you satisfied with the upcoming changes to racials?

  • Nilarynpaw
    Nilarynpaw
    ✭✭✭
    Great changes, I love them!
    Elwendryll wrote: »
    Khajiits are finally getting mag crit. And on top of that, their furtivity is buffed. And they get max stats. I'm just a little worried about their regen, I will need to test it a little. But I'm glad I can finally play magic roles without feeling guilty of doing something wrong.

    ^This.

    I'm happy about the changes - not just for the khajiit racials.

    If they would keep racials like they are now, then people started complaining about that too.
    Let's just wait and see these changes in live, I guess.
    PC EU: 810+ CP
    "Only the Aldmeri—the High Elves and their noble allies, the Wood Elves and Cat-Men—have the wisdom and restraint to peaceably rule the disparate peoples of Tamriel. [...] Men always follow the destructive path of their defender and apologist, the Missing God whom we shall not name. [...] The world has gone wrong, and we must put it right. March proudly beneath the eagle banner of the Aldmeri Dominion! "
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
    ✭✭✭✭✭
    Nice changes, I'm mostly fine with them.
    fire mage dk got shafted again, does zos have something against them

    Bring back 1.6 Mag DK with dynamic Ultigen, and you will find yourself standing in Standarts forever in PVP ;P

    The Big Problem that mDK faces is that its already way behind Stam DDs in PVE, now the gap widens even more.

    Therefore DK's are driven more and more in a Tanking Class, which I dont like (mDK main)

    I hope that they will buff the Crap out of the DK class, now that Dunmer gets gutted like a Cow in a Slaughterhouse (Progression PVE standppoints)

    i agree it seems like they want dk's to be tanks, but i have had my main for 5 years, just not happy, hopefully they buff dk's
    Main character dk - Vanikifar whitestrike
  • Narvuntien
    Narvuntien
    ✭✭✭✭✭
    ✭✭
    Quite underwhelming overall!
    Seems good for tankish races but terrible for DPS and personally for both my DPS :s
    Edited by Narvuntien on January 17, 2019 10:29AM
  • Cloudless
    Cloudless
    ✭✭✭✭✭
    Nice changes, I'm mostly fine with them.
    Elwendryll wrote: »
    Khajiits are finally getting mag crit. And on top of that, their furtivity is buffed. And they get max stats. I'm just a little worried about their regen, I will need to test it a little. But I'm glad I can finally play magic roles without feeling guilty of doing something wrong.

    ^ this, and the Dunmer are finally the versatile, equally effective in both magic and physical combat race they were supposed to be.
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    Nice changes, I'm mostly fine with them.
    And yet I see people are happy with the changes. Go figure.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Quite underwhelming overall!
    Cloudless wrote: »
    Elwendryll wrote: »
    Khajiits are finally getting mag crit. And on top of that, their furtivity is buffed. And they get max stats. I'm just a little worried about their regen, I will need to test it a little. But I'm glad I can finally play magic roles without feeling guilty of doing something wrong.

    ^ this, and the Dunmer are finally the versatile, equally effective in both magic and physical combat race they were supposed to be.

    Equally effective, but unable to excel because of the way gear is designed and damage scales to max resource. Dunmer in either capacity has less sustain, less max resource and less base dmg stat than other races that assume the same class. Hybrid is not viable for end game, Dunmer is weaker in any exclusive role. But hey, that's versatility for you, right? To really allow Dunmer to be flexed as a max resource build in either capacity, minor tweaks to the proposed changes need to be implemented
  • Fur_like_snow
    Fur_like_snow
    ✭✭✭✭✭
    Nice changes, I'm mostly fine with them.
    Gotta do some testing on PTS but I like the changes so far! Redguard becoming the weapon specialist looks interesting. I wonder if the reduced weapon skill cost will effect ultimates?
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Indifferent - some of my racials got nerfed, some got buffed...
    All my Orcs and Dunmer are getting nerfed. Everybody else stays mostly the same.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Cloudless
    Cloudless
    ✭✭✭✭✭
    Nice changes, I'm mostly fine with them.
    mairwen85 wrote: »
    Cloudless wrote: »
    Elwendryll wrote: »
    Khajiits are finally getting mag crit. And on top of that, their furtivity is buffed. And they get max stats. I'm just a little worried about their regen, I will need to test it a little. But I'm glad I can finally play magic roles without feeling guilty of doing something wrong.

    ^ this, and the Dunmer are finally the versatile, equally effective in both magic and physical combat race they were supposed to be.

    Equally effective, but unable to excel because of the way gear is designed and damage scales to max resource. Dunmer in either capacity has less sustain, less max resource and less base dmg stat than other races that assume the same class. Hybrid is not viable for end game, Dunmer is weaker in any exclusive role. But hey, that's versatility for you, right? To really allow Dunmer to be flexed as a max resource build in either capacity, minor tweaks to the proposed changes need to be implemented

    I'm not talking about hybrid builds (though I saw this reply coming, silly me for not being more specific, I suppose), I'm talking about being able to create either a magicka-focused or a stamina-focused Dunmer without feeling like it should've been magicka no matter what because that's what the current racial bonuses lean towards.
  • Aluneth
    Aluneth
    ✭✭✭✭
    Nice changes, I'm mostly fine with them.
    Imperial is just as boring as it was before, it's just worse all around.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Quite underwhelming overall!
    Cloudless wrote: »
    mairwen85 wrote: »
    Cloudless wrote: »
    Elwendryll wrote: »
    Khajiits are finally getting mag crit. And on top of that, their furtivity is buffed. And they get max stats. I'm just a little worried about their regen, I will need to test it a little. But I'm glad I can finally play magic roles without feeling guilty of doing something wrong.

    ^ this, and the Dunmer are finally the versatile, equally effective in both magic and physical combat race they were supposed to be.

    Equally effective, but unable to excel because of the way gear is designed and damage scales to max resource. Dunmer in either capacity has less sustain, less max resource and less base dmg stat than other races that assume the same class. Hybrid is not viable for end game, Dunmer is weaker in any exclusive role. But hey, that's versatility for you, right? To really allow Dunmer to be flexed as a max resource build in either capacity, minor tweaks to the proposed changes need to be implemented

    I'm not talking about hybrid builds (though I saw this reply coming, silly me for not being more specific, I suppose), I'm talking about being able to create either a magicka-focused or a stamina-focused Dunmer without feeling like it should've been magicka no matter what because that's what the current racial bonuses lean towards.

    Yeah, I mentioned that too. In fact, that's the main part of my post. Clearly you skimmed to the word 'Hybrid' and didn't bother to read any of it at all.
    Edited by mairwen85 on January 17, 2019 11:11AM
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZOS, don't touch the racials. Keep them as they are now!
    If a lion eats you, you only feed it for one day. One day. Your entire life gone for just one days worth of energy.

    That's how I feel every time ZOS nerfs our class or racial power. Yeah it pays for the power creep they introduce with paywall gear and champion points but it only stops the power creep for ONE quarter.

    Next quarter there is always another sweeping nerf.

    So it just feels bad that we have to have sweeping nerfs of things that have been in this game since launch. Because I know that this won't be the end and next patch even more things will get nerfed.
  • themaddaedra
    themaddaedra
    ✭✭✭✭✭
    Nice changes, I'm mostly fine with them.
    Well just spare like 10 minutes to read through comments in that post and you'll see: Orcs say Redguard sustain is OP and they will change to Redguard, Redguards say Khajiit is now BiS and they will change to Khajiit, Khajiit say Orcs now have even more damage and they will change to Orcs, Altmers say their sustain is RIP and Breton sustain is god so they will change to Breton, Dunmers say their damage is now rip and they will change to Altmer, Nords are disappointed because they can't be magicka DDs for some unknown reason, Argonians say they can't restore everything back to %100 with one pot so they might change to Breton... On and on and on.

    Even just by looking at these i can say ZOS did a good job already :smiley:
    PC|EU
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Quite underwhelming overall!
    Well just spare like 10 minutes to read through comments in that post and you'll see: Orcs say Redguard sustain is OP and they will change to Redguard, Redguards say Khajiit is now BiS and they will change to Khajiit, Khajiit say Orcs now have even more damage and they will change to Orcs, Altmers say their sustain is RIP and Breton sustain is god so they will change to Breton, Dunmers say their damage is now rip and they will change to Altmer, Nords are disappointed because they can't be magicka DDs for some unknown reason, Argonians say they can't restore everything back to %100 with one pot so they might change to Breton... On and on and on.

    Even just by looking at these i can say ZOS did a good job already :smiley:

    Yup... $$ race change tokens. Can you hear the till dinging.
  • themaddaedra
    themaddaedra
    ✭✭✭✭✭
    Nice changes, I'm mostly fine with them.
    mairwen85 wrote: »
    Well just spare like 10 minutes to read through comments in that post and you'll see: Orcs say Redguard sustain is OP and they will change to Redguard, Redguards say Khajiit is now BiS and they will change to Khajiit, Khajiit say Orcs now have even more damage and they will change to Orcs, Altmers say their sustain is RIP and Breton sustain is god so they will change to Breton, Dunmers say their damage is now rip and they will change to Altmer, Nords are disappointed because they can't be magicka DDs for some unknown reason, Argonians say they can't restore everything back to %100 with one pot so they might change to Breton... On and on and on.

    Even just by looking at these i can say ZOS did a good job already :smiley:

    Yup... $$ race change tokens. Can you hear the till dinging.

    Nope. They will give one free token and it's enough to change on my main if anything. I will keep the rest as they are now.
    PC|EU
  • Dracan_Fontom
    Dracan_Fontom
    ✭✭✭✭✭
    I'm not personally and I spent the last 2 and a half hours laying out what I think could be a good idea.

    Shameless plug here:
    https://forums.elderscrollsonline.com/en/discussion/453604/my-personal-idea-for-racial-balance#latest
  • RedFireDisco
    RedFireDisco
    ✭✭✭✭
    Nice changes, I'm mostly fine with them.
    Pretty much every flame staff wielding dark elf will be changing to high elf.

    2000 k mag vs 1250 is a huge difference between 10% and 9%

    Especially seeing as the 7% vs 4% flame damage percentage is now a flat 258 spell damage for both.

    Disappointed but looking forward to rocking a p#ss-weak hybrid before I change, lol.
  • ChunkyCat
    ChunkyCat
    ✭✭✭✭✭
    ✭✭✭✭✭
    Quite underwhelming overall!
    High Elf still best for Magicka.

    Redguard still best for Stamina.

    But hey, Khajiit now get 8 percent spell crit, so I guess the changes are spectacular.

    Heh.
  • Jameliel
    Jameliel
    ✭✭✭✭✭
    I hate them! Just nerfs and nothing really exciting!
    garbage
  • Galarthor
    Galarthor
    ✭✭✭✭✭
    Nice changes, I'm mostly fine with them.
    I have to say I am mostly sceptical when it comes to ZOS and balancing, but I think they did a good job this time. The values / bonuses are well balanced across the board and the explanations provided help you understand these changes!
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Well it's mostly how I expected it, with the flat stat increases and equalized values. I didn't quite expect to have them put health on my Dunmer at the cost of magicka/stamina though. So, I'm mostly okay with the changes, except for the ones affecting myself. Should be like 1500 I think (if the hp bonus stays).
    1250 stam and magicka isn't as good as 2000 magicka, you aren't even getting any more resources at the end if you aren't actually playing a hybrid, thanks to multipliers.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nice changes, I'm mostly fine with them.
    I am really looking forward playing my Magicka Nightblade Healer Khajiit now. I really dig the Magicka buffs for kitties!
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • nihirisutou
    nihirisutou
    ✭✭✭
    Great changes, I love them!
    I can now play a Khajit Magicka based character that isn't absolute trash.

    I'm happy.

    As for most of my characters, I didn't pick them for min-maxing anyways.
    [PS4/EU]

    PSN: Nihirisutou

    CP: 650+

    FOR THE DOMINION!!
  • Girl_Number8
    Girl_Number8
    ✭✭✭✭✭
    ✭✭✭
    I hate them! Just nerfs and nothing really exciting!
    Just another lazy nerf motivated by greed for race change tokens. I am not really seeing diversity. :|
  • BigBadVolk
    BigBadVolk
    ✭✭✭✭✭
    Indifferent - some of my racials got nerfed, some got buffed...
    Well rip my dunmers but I already changed to high elf and only one dark elf left in my char slots and they're my sec fav race so meh maybe one day again
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Zodiac_
    Zodiac_
    ✭✭✭
    Nice changes, I'm mostly fine with them.
    My only complains are about my dark elf magDK which is gonna be obsolete if things stay as they are :(

    And i am afraid they will cause we arent as popular as high elves or the cats...
  • Blackpine
    Blackpine
    ✭✭
    I hate them! Just nerfs and nothing really exciting!
    I've been playing in beta however after couple of months after release I quit. One of the reasons for that was the fact that Argonian racials were underwhelming for tanking.
    When I returned to the game in October I was excited that my favorite Argonians got some love and make quite good tanks. Now I am disappoint by the fact that new changes take a huge bulk of our tanking utility giving us nothing in return. No damage increase, no fun abilities. Nothing.
    I agree that giving us ability to morph racials to mach our playstyle is a good idea and the way to go.
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
    ✭✭✭✭✭
    Nice changes, I'm mostly fine with them.
    • 20% bosmer movement speed needs to be toned down
    • Imperial needs something more to compete with other races and make tha race versatile cause the change makes it very situational. I propose to add magicka and stamina return along with hp in the red diamond passive or make the passive like the engine guardian so that it has 15% chance to return hp or stam or mag on direct hits (imperial luck). But this race must not stay like this.
    Edited by Ash_In_My_Sujamma on January 17, 2019 12:20PM
  • Jamdarius
    Jamdarius
    ✭✭✭✭✭
    I hate them! Just nerfs and nothing really exciting!
    Those changes are not what we were promised they would brought to the game, the changes were supposed to allow you to be close/the same DPS/Tank/Healer despite the race and I still do not see it with those changes.

    Funny thing is their argument for some changes is "the lore of races" while they make necromancer class and dragons in next chapter... Seems like a meta shifting using racial passives to earn some cash through racial/name changer tokens.

    EDIT: I still do not see how Nords will be good mag DPS for example compared to altmers. I mena I do not need top DPS but still I thought that was the point of the whole change racial passives was about.
    Edited by Jamdarius on January 17, 2019 12:23PM
  • Twis
    Twis
    Soul Shriven
    I hate them! Just nerfs and nothing really exciting!
    These changes are awful for dark elves. How are you going to take away fire damage buffs when that was about the only thing that made them good dps?
Sign In or Register to comment.