With the release of the "teaser" for U21, we have been given the changes to racial passives that were meant to bring more balance to the game. Unfortunately, I believe they missed the mark. Reading on paper, the changes will bring a greater imbalance to the race in my opinion. While I do believe that some races should be able to do this better than others - for example an Altmer being a better mag dps than an Nord - also believe that the margin shouldn't be very large. Though I will keep some aspect from the changes due to them seeming good for the race.
I will be posting some ideas that may help level all changes out a bit while still giving min maxers something to strive for. Some of my ideas will be based off of the mmo, Final Fantasy VIX, and their idea of two clans per race - each with different and small passive attributes. (I will not be including the skill line exp increases or anything that isn't related to combat like swim speed). Once again, this are just thoughts that I think could help the game so please bear with me.

Starting off is:
High Elf - Primary Spec: MagDPS
Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds.
(I actually thought this was a neat passive so I'm gonna keep it in.)
Elven Might: Increases Max Magic and Max Stamina by Small Quantity. Unlocked automatically when high enough level - requires heritage path to increase further.
Choose One Path Upgrade:
- Shrouds of Magna Ge: Increases Max Magic by Large Quantity.
- Auridon Defender: Increases Max Stamina by Medium Quantity.
Arcanist: Increase Spell Damage of Elemental Spell (Fire, Frost, Shock) by Small Amount.
Argonian - Primary Spec: Utility
Resourceful: Restore Small Quantity of Health when you drink a Potion. Unlocked automatically when high enough level - requires heritage path to increase further.
Choose One Path Upgrade:
- Tree Mender's Wisdom: Increases Max Magic by Small Amount and restore Medium Quantity of Health and Magic when you drink a Potion.
- Guerrilla Warfare: Increase Max Stamina by Small Amount and restore Medium Quantity of Health and Magic when you drink a Potion.
Though Argonians are my favorite race, I did see that the potion passive needed some kind of tune up and I think this idea is a solid mediums that Argonians can keep their good sustain without being OP. Plus some stamina bonus for stamina toons

Swamp's Favor: Increase Poison and Disease resistance by Medium Amount. You are immune to the Poisoned and Diseased status effect. Increase Max Health by Medium OR Large Amount (Not sure about the size of the increase to be honest.)
Hist Guardian: Increase Healing Done to (ONLY - no double dipping here

) Allies under 25% Health and Increase Healing Received to (ONLY) Self when under 35%
Wood Elf - Primary Spec: StamDPS
Resist Affliction: Increases Poison and Disease Resistance by Medium Amount. You are immune to the Poisoned and Diseased status effect. Unlocked automatically when high enough level - requires heritage path to increase further.
Choose One Path Upgrade:
- Spinner's Web - Also Increase Max Magic by Small Amount.
- Green Pact's Will: Also Increase Max Stamina by Medium Amount.
Y’ffre’s Endurance: Increases your Stamina Recovery by Large Quantity.
Nimble: Increases Weapon Critical Rate by Small Amount. Also Reduces Detection Radius by X and Increases Damage Done by Small Amount.
I will admit I liked the smaller detection radius... I want to keep it but I did add something useful.
Breton- Primary Spec: MagDPS or Utility
Noble's Grace: Increases Max Magic and Stamina by Small Amount. Unlocked automatically when high enough level - requires heritage path to increase further.
Choose One Path Upgrade:
- Gift of Magnus: Increase Max Magic by Large Amount.
- Lion Guard: Increase Max Stamina by Medium Amount.
Spell Resistance: Gain Medium Quantity of Spell Resistance. Increase Magic Recovery by Large Amount.
Blood of Elves: Reduce the Cost of Magic Abilities by Medium Amount.
Was thinking around 7% like in the Race Changes.
Dark Elf - Primary Spec: Hybrid DPS/ Favors Magic
Dynamic: Increase Max Magic and Stamina by Medium Amounts.
Resist Flame: Increases your Flame Resistance by Medium Amount. You are immune to the Burning status effect. Unlocked automatically when high enough level - requires heritage path to increase further.
Choose One Path Upgrade:
- Redoran/Hlaalu/Dres Soldier (IDK which name tbh): Also Increase Max Stamina by Small Amount.
- Telvanni Wizard: Also Increase Max Magic by Small Amount.
Destructive Ancestry: Increase the Spell Damage of Fire Abilities by Medium Amount. Also Increase damage of Frost and Lightning Abilities by Small Amounts.
Imperial: Primary Spec: Utility
Toughened: Increases Max Health by Large Amount.
Alessia's Gift: Increase Max Magic and Stamina by Small Amounts. Unlocked automatically when high enough level - requires heritage path to increase further.
Choose One Path Upgrade:
- Conditioning: Increase Max Stamina by Medium Amount.
- Battlemage Training: Increase Max Magic by Small or Medium Amount (Unsure.)
Red Diamond: When you deal Direct Damage you have a 10% chance to heal for a Small Amount. Reduces the cost of your Block and Bash abilities by 5%.
While I think the change to Red Diamond made it more useful, I think the heal could be too strong.
Khajiit: Primary Spec: Hybrid DPS/ Favor Stam
Feline Endurance: Increase Stamina and Magic Recovery by Medium Amounts.
Let's be honest, Health Regen is useless.
Jone and Jode: Increase Max Stamina by Medium Amount and Max Magic by Small Amount.
Rajhin's Mantle: Also Reduces Detection Radius by X. Unlocked automatically when high enough level - requires heritage path to increase further.
Choose One Path Upgrade:
- Rajhin's Carnage: Also increases Weapon Critical Chance by a Small or Medium Amount.
- Rajhin's Savagery: Also Increases Spell Critical Chance by a Small or Medium Amount.
Unsure of the amount but again, I did like the stealth passive.
Nord: Primary Spec: Utility
Bolster: When you take damage, you gain 5 Ultimate. This effect can occur once every 10 seconds. Unlocked automatically when high enough level - requires heritage path to increase further.
Choose One Path Upgrade:
- Shor's Guidance: Also Increase Max Stamina by a Small Amount.
- Kyne's Breath: Also Increase Max Magic by a Small Amount.
Atmora' Legacy: Increase Max Health by Large Amount and Cold Resistance by Medium Amount. You are immune to the Chilled status effect.
Hardy: Increase Physical and Spell Resistance by Large Amount.
Orc: Primary Spec: StamDPS
Brawny: Increases Max Health by a Medium Amount. Unlocked automatically when high enough level - requires heritage path to increase further.
Choose One Path Upgrade:
- Shaman: Also Increase Max Magic by a Small Amount.
- Chieftain: Increases Max Stamina by a Medium Amount.
Unflinching: Increases your Healing Received by 4%. When you deal damage with a weapon ability you restore a small amount of Health and Stamina. This effect can occur once every 4 seconds.
I thought this passive's change, was fair. Keep it in.
Berserker: Increases the Weapon Damage of Physical Abilities by a Medium Quantity. Reduces the cost of your Sprint ability by 10% and increases your Movement Speed while Sprinting by 10%.
Aside from the flat weapon damage increase, I was fine with this passive's change.
Redguard: Primary Spec: StamDPS
Resist Poison: Increases Poison by Medium Amount. You are immune to the Poisoned status effect. Unlocked automatically when high enough level - requires heritage path to increase further.
Choose One Path Upgrade:
- Non-traditionalist: Increases Max Magic by a Small Amount.
- Yokuda's Survival: (I honestly don't know what to put, I looked through Redguard lore but still lost. I thought maybe Increase Max Health or Increase Physical Damage. Personally, I do not believe Reguards should get Multiple Regen Passives so this will be left debated.)
Alik'r Training: Increase Max Stamina by a Large Amount.
Adrenaline Rush: When you deal Direct Damage, you restore a Large Amount of Stamina. This effect can occur once every 5 seconds.
With only one regen passive, I think its fair to give redguard a decent stamina return.
That's all I have! Please tell me what you think, and I did try to be as lore friend as possible. Unfortunately, I'm not perfect to please tell me what you think should be change/added.

Have a good day!