Poll: Are you satisfied with the upcoming changes to racials?

  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nice changes, I'm mostly fine with them.
    I was sure I was going to hate them, but they're not that bad.

    Though I do think that 380 health/stam every four seconds has to be the single most "why take the trouble to code something so worthless" change I've seen in a long time, but then, I don't play any Orcs, so I guess I've no dog in that race.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Porter_H
    Porter_H
    ✭✭✭
    I hate them! Just nerfs and nothing really exciting!
    Every tank will lose health with these changes?!?!? Guess I'll farm Plague Doctor to sell?

    I don't care for flat values. Percentage based at least made your character feel stronger as you geared better or focused on one area.
  • richo262
    richo262
    ✭✭✭✭✭
    Nice changes, I'm mostly fine with them.
    For the most part, I'm fine with it.

    The Dunmer is crap now though. They really need to add fire damage to the racial. It can now function as a Stam DPS, so they'd use Fire Enchants rather than poison, and the MagDK builds that almost always use Dunmer won't become obsolete.

    Other than the Dunmer, I'm content with the changes and understand why they did it.
    Edited by richo262 on January 18, 2019 12:06AM
  • Alexsae
    Alexsae
    ✭✭✭
    I hate them! Just nerfs and nothing really exciting!
    One reset token isn't sufficient whatsoever if this goes live.
  • Inarre
    Inarre
    ✭✭✭✭✭
    Nice changes, I'm mostly fine with them.
    Overall I think the changes are good but I'm still holding out hope that a few of the underwhelming classes will get a buff.
  • Vrienda
    Vrienda
    ✭✭✭✭✭
    Nice changes, I'm mostly fine with them.
    Stam Dunmer are more viable. I’m happy.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Sinolai
    Sinolai
    ✭✭✭✭✭
    Nice changes, I'm mostly fine with them.
    linlilia wrote: »
    I think the classes that needed the most did not get enough. I run a Nord Templar Healer (was a newbie mistake with my first character and couldn't bring myself to change it, until now maybe).

    I dealt with the side effects because it meant I could be really tanky, but now.....................I honestly think some classes are still going to be way over powered. Like Dark Elf and Breton for magicka and I guess I may go there (mostly a magicka player).

    I feel sorry for stackers of stats with most of the percent bonuses gone. It is going to hurt a lot of tanks I think and bring down the max dps in some classes (though I think that that is not a bad idea).

    I hope that with the PTS some changes come to these because a lot seem like low bonuses compared to current play but maybe that is the point. 1000 stat add is a single gold stat glyph.......Just saying............

    Nord got ultimate gain and huge resistance boost. That's not bad for healer. If the lack of magicka bothers you too much you will also get a free race change token now :smile:
  • Zathras
    Zathras
    ✭✭✭✭✭
    Great changes, I love them!
    I like the changes, for the races that I play and plan to play when the next chapter rolls out. Then again, I'm not a min/maxer. All I wanted out of this was for some of the pure stam races to have magicka options, and that seems to be true for at least a couple of them.
    For a moment, nothing happened. Then, after a second or so, nothing continued to happen. - Douglas Adams

    It is a rare mind indeed that can render the hitherto non-existent blindingly obvious. The cry 'I could have thought of that' is a very popular and misleading one, for the fact is that they didn't, and a very significant and revealing fact it is too. - Douglas Adams
  • Lheiah
    Lheiah
    ✭✭
    Nice changes, I'm mostly fine with them.
    Never pick your race based on racials, you know they are going to change over time.

    Poor, poor min/max'ers :(
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    Nice changes, I'm mostly fine with them.
    overall im happy with the changes, I think they did fail to increase the options for mag dps and healers. I also think the passives for woodelf and khajiit are pretty weak. Theres room for improvement but over all not bad
  • BoloBoffin
    BoloBoffin
    ✭✭✭✭✭
    Nice changes, I'm mostly fine with them.
    5 and a half hours later, the top three choices are at 59%, the bottom three 41%.
    Been there, got the Molag Bal polymorph.
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    I'm OK with the changes but just 1 race change token ?

    That's insane .
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    ZOS, don't touch the racials. Keep them as they are now!
    richo262 wrote: »
    For the most part, I'm fine with it.

    The Dunmer is crap now though. They really need to add fire damage to the racial. It can now function as a Stam DPS, so they'd use Fire Enchants rather than poison, and the MagDK builds that almost always use Dunmer won't become obsolete.

    Other than the Dunmer, I'm content with the changes and understand why they did it.

    The uselessness of the fire damage on stamina Dunmers must be why they nixed that buff. I can appreciate the reasoning, but give me enough race change tokens to switch my 2 Dunmers to something else.

    I can't understand your 4th sentence.

  • Daedric_NB_187
    Daedric_NB_187
    ✭✭✭✭✭
    ZOS, don't touch the racials. Keep them as they are now!
    So where were the class/community reps when this garbage change to Dunmer was being discussed? I seriously can't believe the majority of them thought this was a good idea. No wonder Zo$ implemented the NDA.
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nice changes, I'm mostly fine with them.
    I think the changes made to Khajiit to be good Magicka users too are very nice. Hope they increase the regen to 125 or 150 though.
    mongoLC wrote: »
    Only way this stupity stops is if people unsub and don't spend any money. Dev combat team needs to be replaced.

    Well at least the lead combat designer was replaced / left by his own choice.
    Edited by Seraphayel on January 18, 2019 12:18PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
Sign In or Register to comment.