Poll: Are you satisfied with the upcoming changes to racials?

  • Lord_Eomer
    Lord_Eomer
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    Nice changes, I'm mostly fine with them.
    Changes are a step in right direction, races may use some buff to max resources pool especially dunmer can have max health to 1000 and Khajit can use some Regen buff.

    Imperials becomes tanky but will be ignored as DPS.
  • Kuramas9tails
    Kuramas9tails
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    Great changes, I love them!
    Khajiit magicians got some love so it’s mainly fine.
    @Ajaxandriel I am so happy to see others being happy that Khajiit will finally have some magic behind them. I have been hoping for this for years.
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
    • alainjbrennanb16_ESO
      alainjbrennanb16_ESO
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      Nice changes, I'm mostly fine with them.
      not sure what classes to take now looks like high elf or Argonian instead of dummer
      i lose 5k mag and 7% flame damage for 258 spell damage its just a joke
      Main character dk - Vanikifar whitestrike
    • hakan
      hakan
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      Nice changes, I'm mostly fine with them.
      Vaerth wrote: »
      I very much enjoy that I can use a Dunmer without being choked to Magicka Fire Staff, very please my Stamblade will be less impacted by racials that are VERY specific.

      a fellow stamblade dunmer?!?! PogChamp
    • Mintaka5
      Mintaka5
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      Great changes, I love them!
      Change is good. I welcome it, because I've found racial passives to be marginal at best. It's been needed for a long time coming, some needing nerfs, while other gaining some ground with buffs. Balance this game already, and disable these OP maxed out builds that offer no diversity to the game, and are basically ruining the enjoyment of this game for others.

      You're only gud because of a game mechanic.
    • Jsmalls
      Jsmalls
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      Nice changes, I'm mostly fine with them.
      PvP wise I don't agree with the nerf to Max stat passives, it hurts Magicka more than it hurts stamina and stamina is already PvP King.

      That is all.
    • IronWooshu
      IronWooshu
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      Nice changes, I'm mostly fine with them.
      I like the changes overall. I am glad we moved away from % bonuses as it felt like you had to put all points into either stam or magicka to fully utilize this. We may see more attributes spread out now to reach certain values and people build around cit, weapon or spell damage to increase damage.

      My Nord Warden is happy, nearly 4k resists in passives. Yes bleed damage is not mitigated on them anymore but I have a feeling with next weeks patch notes they nerf bleed damage and bleed builds with something like resists mitigate dot bleed damage now.
    • NirnChaos
      NirnChaos
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      ZOS, don't touch the racials. Keep them as they are now!
      fix the game before changing everything

    • joaaocaampos
      joaaocaampos
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      Nice changes, I'm mostly fine with them.
      Parcial - 430 votes
      • Positive: 40% (175 votes)
      • Neutral: 32% (141 votes)
      • Negative: 26% (114 votes)
      Some minor fix need to be made.
    • El_Borracho
      El_Borracho
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      Indifferent - some of my racials got nerfed, some got buffed...
      Got to figure out whether my stam DK will stay a kitty or finally succumb to the Redguard meta. Kind of a mixed bag with the Wood Elf. Immune to poison is great for PVP, but they also decreased Wood Elf's ability to gank.

      Either way, got to let these sink in before changing races
    • DiNanna63
      DiNanna63
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      Indifferent - some of my racials got nerfed, some got buffed...
      I'm not happy with the stealth changes to the wood elf.
    • Samadhi
      Samadhi
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      Quite underwhelming overall!
      Seraphayel wrote: »
      ...
      Wood Elf

      Increases experience gain in Bow Skill Line by 15%, decreases fall damage taken by 10% → No changes
      Y’ffre’s Endurance: 21% Stamina Recovery → Increases your Stamina Recovery by 258.
      Resist Affliction: 6% Max Stamina and 1485 Poison and Disease Resistance → Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect.
      Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.
      ...

      My main is a vampire Nightblade Bosmer thief + crafter
      now she will likely be just my crafter
      the stealth detection radius would be nice, as my main pvp role was gank-hunter previously
      but do not really PvP much anymore, so the sneak radius was better for me in stealing all the things

      not enough of a fan of Khajiit to race change just for stealing tho
      maybe if the justice system improves into something more interesting
      Seraphayel wrote: »
      ...
      High Elf
      ...
      Elemental Talent: 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.
      ...
      Dark Elf
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      Destructive Ancestry: 7% Flame damage and 2% Frost/Shock Damage → Ruination: Increases your Weapon and Spell Damage by 258.
      ...

      This just strikes me as inconsistent -- have both Dunmer and Altmer characters, and would expect the changes to mean Dunmer gets 129 each while Altmer gets the 258 focus on one

      Edited by Samadhi on January 17, 2019 7:55PM
      "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
      Wisdom is doing Now that which benefits you later.
    • Jhalin
      Jhalin
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      Quite underwhelming overall!
      My dunmer stam sorc will appreciate it, but dunmer can barely compete for mag dps with those changes compared to Altmer whereas before they are a choice of damage over sustain

      The 8% cost reduction of weapon abilities put redguard sustain even further above other races in sustain. It’ll reduce almost half the ability costs on the typical stam rotation (Rending 216 less, Endless Hail 280 less, Blade Cloak 302 less, Poison Injection 194 less), at bare minimum 992 less per 10s rotation (ie Hail refresh)

      992 stamina every 10s > 99.2 every one second in combat

      Buffed from 9% stam recovery (~99 on extremely high base 1100 regen) > ~50 stam every one second in combat

      All in all, completely overkill buff to already high Redguard sustain


      Khajiit would like it’s damage from stealth back instead of the really sad values for max stats. The regen changes are a nerf to stam any way you look at it, but the addition of mag recov and crit will help out some off specs. But there’s no reason to pick Khajiit over Redguard for reasons above.
    • Tigerseye
      Tigerseye
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      I main a Wood Elf Warden.

      I don't PVP.

      I question the wisdom of racials, in general, as it seems prejudiced, to me.

      That is not to say that I don't acknowledge that races (and obviously, also species) can have different strengths and/or evolutionary advantages (on average).

      However, I reject the idea that every individual from that race is exactly the same, with the same strengths and weaknesses and can't deviate from that stereotype.

      ...and the ESO storylines would appear to back that idea, that individuals can and do vary, up.

      In terms of the individual changes, I'm not particularly happy with losing my stealth detection radius; especially as increasing my ability to see stealthed npcs won't be useful, to me, at all.

      I don't attack from stealth very often (as it is too much trouble, quite frankly!), so losing the 10% damage done, from doing so, won't make much difference to me.

      I like the roll dodge change, as although I use a bow (so, get the speed boost, from dodge roll, with that equipped), I also dual wield and so, lose it again with daggers equipped.

      Will be nice to not have to swap back and forth so much, or just accept slow movement speed, without a bow equipped.

      It will make Hasty Retreat somewhat redundant, for Wood Elves, though (unless they boost it to 6 seconds, or something?).

      As for the rest of it, not really sure, yet.

      Happy that I will still have reduced fall damage. :smile:
    • Zorgon_The_Revenged
      Zorgon_The_Revenged
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      Quite underwhelming overall!
      My Bosmer cleptomainiac might be picking up more bounties. Will have to see how they play, some conditional parts of the changes might be better in use than on paper.
    • Acrolas
      Acrolas
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      Nice changes, I'm mostly fine with them.
      I'd anticipate a few values to be bumped up for Update 22 after a few months of live feedback. The passives that need a boost will receive them.

      But, you know, after visiting a few other games and experiencing an unsettling amount of grown *** men screaming into microphones, I'm starting to expect some people to express unrealistic rage over even small changes. You can't design around a few people who expect to win all the time. Good balance also includes making wins and losses unpredictable and giving everyone their own chance to fight their way to the top. There is a different between an unexpected win and an undeserved win. But don't try to explain the distinction to a grown *** man screaming into his microphone.
      signing off
    • Tommy_The_Gun
      Tommy_The_Gun
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      I can see some things that should require some re-work.
      For example, lets compare Argonian & Redguard new sustain passives:

      Argonian: Every 45 seconds you get 3.6 stamina, 3.6 magicka & 3.6 health back (every time you drink a potion).
      Redguard: Every 5 seconds you get 1K stamina back (it procs on direct dmg which is 99% dmg you deal).

      So this simply makes Redguards bis for both, tanking & stamina DPS :o :
      If Argonians will get 3600 stamina every 45 seconds... redguards will get 9 ticks so 9K stamina. Sure argonains will still get 3600 magicka too, but blocking with Frost Staff is kinda useless.

      There are more of things like that with other races (if you start to compare), but this one is just the most obvious one.
      Edited by Tommy_The_Gun on January 17, 2019 8:18PM
    • Rex-Umbra
      Rex-Umbra
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      Nice changes, I'm mostly fine with them.
      Good direction. Some tweaking might still be needed. Like why do nords have more spell resistance than breton?
      Xbox GT: Rex Umbrah
      GM of IMPERIUM since 2015.
    • EvilAutoTech
      EvilAutoTech
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      Indifferent - some of my racials got nerfed, some got buffed...
      Improvise. Adapt. Overcome.


      When were we all inducted into the US Marines?

      I will keep on keepin' on but may have to delete my youngest (Dunmer DK).
    • Tholian1
      Tholian1
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      I hate them! Just nerfs and nothing really exciting!
      Changes are a step in right direction, races may use some buff to max resources pool especially dunmer can have max health to 1000 and Khajit can use some Regen buff.

      Imperials becomes tanky but will be ignored as DPS.

      I’ll still be using my Imperial DDs.
      PS4 Pro NA
    • XDark_One13
      XDark_One13
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      Nice changes, I'm mostly fine with them.
      Please don't give wood elves stealth detection. When is that ever useful?
      I never saw any complaints about khajiit and wood elves having a similar racial skill. Khajiit are good thieves and wood elves are good hunters (lore wise), both professions make use of stealth.
      It could be 5m for khajiit and 3m wood elves. I'll happily accept the loss of bonus fire damage dark elves got! Please no detection!
    • DiNanna63
      DiNanna63
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      Indifferent - some of my racials got nerfed, some got buffed...
      I'm not happy with the stealth changes to the wood elf. I guess I'll wait to see before I decide to change race.
    • Sinolai
      Sinolai
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      Nice changes, I'm mostly fine with them.
      Dunmer is the onlyone that really screams for changes, particularly to the 2nd passive.
      Imperial came out a bit dull in my opinion but atleast it makes effective tank and pvp stamplar.
      Breton has a nice overall buff but it is combined with unnecessary nerf (as ZOS usually does)
    • Anhedonie
      Anhedonie
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      Nice changes, I'm mostly fine with them.
      They are a lot better. We just need more than 1 race change token and people will be mostly happy.
      Edited by Anhedonie on January 17, 2019 10:55PM
      Profanity filter is a crime against the freedom of speech. Also gags.
    • linlilia
      linlilia
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      Indifferent - some of my racials got nerfed, some got buffed...
      I think the classes that needed the most did not get enough. I run a Nord Templar Healer (was a newbie mistake with my first character and couldn't bring myself to change it, until now maybe).

      I dealt with the side effects because it meant I could be really tanky, but now.....................I honestly think some classes are still going to be way over powered. Like Dark Elf and Breton for magicka and I guess I may go there (mostly a magicka player).

      I feel sorry for stackers of stats with most of the percent bonuses gone. It is going to hurt a lot of tanks I think and bring down the max dps in some classes (though I think that that is not a bad idea).

      I hope that with the PTS some changes come to these because a lot seem like low bonuses compared to current play but maybe that is the point. 1000 stat add is a single gold stat glyph.......Just saying............
    • Perwulf
      Perwulf
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      Quite underwhelming overall!
      I have to farm again with ESO's ridiculous RNG because of underwhelming changes.
      "Monsters doesn't exist, we create them"
    • kypranb14_ESO
      kypranb14_ESO
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      Great changes, I love them!
      I really like the changes, and I see a lot of potential for diversity now from a PVP perspective.

      As a mostly PVP Argonian Magblade main, I can justify using Nord, Altmer, Breton, Dumner, and Khajiit to fulfill different roles with these changes.


      Nord: Would allow me to play in a way that allows me to counter Magden Ice/immobilize builds easily, and have ridiculous ULT regen with the ability to tank a few extra hits while forced out of cloak.

      Altmer: Would allow me to play with increased DPS and nearly identical sustain to my current build on live. As someone who almost exclusively uses "Magic" damage, with relatively low Magicka Recovery, I think the changes to Altmer are all around buffs for me.

      Breton: Would allow me to have easy mode sustain in comparison to what I have now, I think I would lose a tad of healing potential though.

      Dumner: A good balance of Magicka and Stamina, with a tiny bit of health, I think that Dumner would be a good choice for a melee Magblade, or even a Hybrid build if people do those.

      Khajiit: Extra Spell Crit, Decreased detect radius, and a small boost to all 3 recoveries and pools. What's not to love?

      My 2 cents, and again, I am primarily a PVP so PVE players can just disregard this all together. :p



    • Sylvermynx
      Sylvermynx
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      Indifferent - some of my racials got nerfed, some got buffed...
      I'm not changing any of my girls - I have some of everything, and that won't change (as I said in the other thread).
    • Sennecca
      Sennecca
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      I have a magicka dk dunmer i'm probably going to delete if the changes go live with the dunmer as is.
    • mongoLC
      mongoLC
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      I hate them! Just nerfs and nothing really exciting!
      Only way this stupity stops is if people unsub and don't spend any money. Dev combat team needs to be replaced.
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