@Ajaxandriel I am so happy to see others being happy that Khajiit will finally have some magic behind them. I have been hoping for this for years.Ajaxandriel wrote: »Khajiit magicians got some love so it’s mainly fine.
Seraphayel wrote: »...
Wood Elf
Increases experience gain in Bow Skill Line by 15%, decreases fall damage taken by 10% → No changes
Y’ffre’s Endurance: 21% Stamina Recovery → Increases your Stamina Recovery by 258.
Resist Affliction: 6% Max Stamina and 1485 Poison and Disease Resistance → Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect.
Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.
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Seraphayel wrote: »...
High Elf
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Elemental Talent: 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.
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Dark Elf
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Destructive Ancestry: 7% Flame damage and 2% Frost/Shock Damage → Ruination: Increases your Weapon and Spell Damage by 258.
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Lord_Dexter wrote: »Changes are a step in right direction, races may use some buff to max resources pool especially dunmer can have max health to 1000 and Khajit can use some Regen buff.
Imperials becomes tanky but will be ignored as DPS.