Poll: Are you satisfied with the upcoming changes to racials?

  • desciviib14_ESO
    desciviib14_ESO
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    Im not sure yet how I'll like the actual changes but I can't disagree with the logic behind; there's really no question that only certain races have really been viable choices in certain roles.
    Edited by desciviib14_ESO on January 17, 2019 2:31PM
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  • SaintSubwayy
    SaintSubwayy
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    ZOS, don't touch the racials. Keep them as they are now!
    carlos424 wrote: »
    So classes that deal a lot of magic damage will get a buff to those skills, due to flat increase in spell damage, and where magic damage was not previoulsy buffed (only fire, shock, and ice). (Templar comes to mind.). However, all magicka-based dps will see a sizeable decrease to magicka pool. If you were an altmer and had a base magicka pool of 35000, you will lose 1500 max magicka. If it was 40k, you will lose 2k, if my math is right.

    thats pretty corect, +-100-200 magicka..but jeah

    Dunmer suffers was worse in terms or max Magicka loss.

    For build which use alot of magicdmg those changes are a buff, but for build that use a lot of elementaldmg they are a nerf nevertheless :/ (DK; Pets sorc come to mind)
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  • DaveMoeDee
    DaveMoeDee
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    ZOS, don't touch the racials. Keep them as they are now!
    What percentage of us only have a Dunmer character for fire buff? I have two of those.
  • SaintSubwayy
    SaintSubwayy
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    ZOS, don't touch the racials. Keep them as they are now!
    DaveMoeDee wrote: »
    What percentage of us only have a Dunmer character for fire buff? I have two of those.

    2 or 3.

    but actually DK's should count as 2 on their own, since they are the class benefitting the most out of that passive ;)
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • ToRelax
    ToRelax
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    carlos424 wrote: »
    So classes that deal a lot of magic damage will get a buff to those skills, due to flat increase in spell damage, and where magic damage was not previoulsy buffed (only fire, shock, and ice). (Templar comes to mind.). However, all magicka-based dps will see a sizeable decrease to magicka pool. If you were an altmer and had a base magicka pool of 35000, you will lose 1500 max magicka. If it was 40k, you will lose 2k, if my math is right.

    Your math is wrong though. A large part of your magicka pool consists of magicka added by multipliers, including racial passives themselves, whereas the new stat increases are affected by the remaining multipliers.
    DAGON - ALTADOON - CHIM - GHARTOK
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  • ArchMikem
    ArchMikem
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    I hate them! Just nerfs and nothing really exciting!
    Sorry but nothing but nerfs towards Endgame PVE diversity...with those changes NB still stay way above the rest.

    Stamina still only viable as Redguards, no matter which class.

    Magplar seems ok, just swap to highelf.

    mDk need to swap Highelf, and still lose about 4k DPS, futhermore pushed into tankingroles due to this.

    Magden my get slight buffs, when playing as Highelfes now.

    MagSorc may get a very very small buff towards sustain on highelf, insignifficant.

    overall Nerfed classes need heavy buffs now, due to Dunmer nerfs.
    furthermore 1 Token aint enough IMO, may ppl have more than 1 char they like to play competitivly, so its just another money grabb, which ends up pushing another big groups of endgame players out of the game.

    It shows again, that ZOS has NO Vision on how the game should look in the future whatsoever

    tl:dr, just play a High Elf right?
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  • SaintSubwayy
    SaintSubwayy
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    ZOS, don't touch the racials. Keep them as they are now!
    ArchMikem wrote: »
    Sorry but nothing but nerfs towards Endgame PVE diversity...with those changes NB still stay way above the rest.

    Stamina still only viable as Redguards, no matter which class.

    Magplar seems ok, just swap to highelf.

    mDk need to swap Highelf, and still lose about 4k DPS, futhermore pushed into tankingroles due to this.

    Magden my get slight buffs, when playing as Highelfes now.

    MagSorc may get a very very small buff towards sustain on highelf, insignifficant.

    overall Nerfed classes need heavy buffs now, due to Dunmer nerfs.
    furthermore 1 Token aint enough IMO, may ppl have more than 1 char they like to play competitivly, so its just another money grabb, which ends up pushing another big groups of endgame players out of the game.

    It shows again, that ZOS has NO Vision on how the game should look in the future whatsoever

    tl:dr, just play a High Elf right?

    actually thats probably what I end up doin...

    But I still hope that they realise that mDK gets nerfed way harder than other playstyles for Dunmer, and try to balane it out via Classchanges.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • zaria
    zaria
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    Indifferent - some of my racials got nerfed, some got buffed...
    phairdon wrote: »
    SanSan wrote: »
    High Elf is alright i guess? Not that drastic? But KHAJIIT! Khajiit mages are now a thing!

    My oldest character is a khajiit mage :D
    My main from preorder is an khajiit sorcerer, was magsorc up to murkmire then I made her stamina because the shield nerf. Yes had tough about it a long time, main and crafter and the one i mostly quest with so for her an stamina build was better independent of race.
    Second is templar healer, has an warden I made tank at murkmire. also an magblade I have not done much with.
    Edited by zaria on January 17, 2019 3:04PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Peekachu99
    Peekachu99
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    Quite underwhelming overall!
    They just rebalanced them, creating new meta-picks and didn’t take the opportunity to do away with the old system and impliment something that gives us player choice (2 set picks determined by racial and 2 others we pick, for example).
  • adeptusminor
    adeptusminor
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    Nice changes, I'm mostly fine with them.
    Why not just have them be something where you can choose 4 options at character creation? You could have the basic +mag/health/stam and regen options, then some filler options that would fit each class, like extra spell damage for casters, extra physical damage for melee, but you wouldn't be required to take them if you didn't want. Want extra spell damage for your melee class? Sure go ahead! I think that would satisfy both score chasers who could stack +damage for dps for example, and roleplayers who might want an argonian that is a pyromaniac who loves extra fire damage. It also fits the whole "play as you want" mantra.

    edit: If that seems like it would be hard to balance, just break them down into categories like "Magicka bonuses/Stamina Bonuses" etc, and have it so a player can only choose 2 from each category so that you can't overstack bonuses to be unbalanced.
    Edited by adeptusminor on January 17, 2019 3:30PM
  • RebornV3x
    RebornV3x
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    Indifferent - some of my racials got nerfed, some got buffed...
    I don't know how I feel about the Spell Recharge passive for Altmer not sure if its a nerf or a buff but I hate anything with some type of cool down

    some of the percent to flat value changes all around seems like were not losing much in term of resources but which is more 10% max magicka or a straight 2000 max magicka for Altmer

    other than Argonian and maybe Dunmer I didn't really see anything to off the wall it terms or nerfs so not bad overall
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  • iiYuki
    iiYuki
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    ZOS, don't touch the racials. Keep them as they are now!
    Spellcharge: 9% Magicka Recovery → Spell Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
    I feel like this is a nerf or minor buff depending on how you look at it, my regen is 1818 so 9% of that is +163 every 2 seconds so in 6 seconds I passively generate 489 extra magicka, unless you cast a class ability every 6 or 7 seconds you're losing magicka regen
    Gift of Magnus: 10% Max Magicka → Syrabane’s Boon: Increases your Max Magicka by 2000.
    -2k max magicka for me
    Elemental Talent: 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.
    258 Spell damage vs 4% elemental is difficult to say if its a nerf or buff


    I play a High Elf Sorcerer and from the looks of it we're receiving a nerf so no.
    Also out of ALL of the problems in game they decide to nerf racial to allow more "diversity" even though it will allow less diversity now...
    Edited by iiYuki on January 17, 2019 3:37PM
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
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  • Silver_Strider
    Silver_Strider
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    Quite underwhelming overall!
    Rake wrote: »
    I expected more.
    Some changes seem logical, others seem like a big joke.

    Pretty much my feelings as well
    Argonian forever
  • Daedric_NB_187
    Daedric_NB_187
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    ZOS, don't touch the racials. Keep them as they are now!
    I just don't care anymore. I'm really not disappointed because I knew this was goung to be a series of nerfs. It seems like that is all ZoS knows how to do. Oh well. Two of the three classes I play got buffed. I guess I should be happy with that. /shrug
  • Bargonauts
    Bargonauts
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    ZOS, don't touch the racials. Keep them as they are now!
    I'm not the biggest fan of the dunmer changes - hybrids don't really work well in PVE. Keeping the fire damage buff was something that, IMO, should have been done - with Altmer bounding over Dunmer now, the fire damage on subpar shroom elves would help them out a lil. Removing the 600 HP in favor of more mag would also be nice. Or just keeping it the way it is live.
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  • Vahrokh
    Vahrokh
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    I hate them! Just nerfs and nothing really exciting!
    Remove fire damage from Dunmer? Are they nuts?

    Ok we are accustomed at seeing our classes losing class signature abilities and become all a brown, equal mud.

    But now they are taking away races signature properties?


    And what about keeping Altmer the indiscussed top magicka class and nerf Dunmer, who weren't at their level to begin with?

    Disgusting!
  • Holycannoli
    Holycannoli
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    Orc's health and stamina gain does not warrant the pitiful 500 to max health and stamina.
  • Mattock_Romulus
    Mattock_Romulus
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    I hate them! Just nerfs and nothing really exciting!
    My main is an Imperial Stam DK.

    I'm going to switch to Redguard.

    Also looking forward to tweaking my characters appearance so the free race change is appreciated.

    Not a fan of the race changes so far though.
  • firedrgn
    firedrgn
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    Nice changes, I'm mostly fine with them.
    Memh not as bad as i thought there are some interesting changes. We all knew my poor argonians were getting the nerff hammer. Not as bad as i thought tho.

    Khajitt is interesting love the 5m sneak. Wish bosmer got some archer bonus instead of the roll dodge that would go with the race a bit better.

    I think my pet sorc got a nerff not sure its any big deal at this point tho. I dont think its a direct nerff its only a thing becauae pets scale with max magica.

    I do like the 250ish spell damage
  • Arrodisia
    Arrodisia
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    Quite underwhelming overall!
    I'll be more satisfied with the changes when they are free and don't cost people with multiple alts more than the sub plus dlcs and expansions together.
  • Ajaxandriel
    Ajaxandriel
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    Nice changes, I'm mostly fine with them.
    Khajiit magicians got some love so it’s mainly fine.
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  • satanio
    satanio
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    Fellow tanks, still don't know if Imperial tanks were actually nerfed or no...
    Heavy armor passives and undaunted passives will both increase those 2k flat values, but I'm lazy to do the math to see if it compensates.
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
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  • mxxo
    mxxo
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    I hate them! Just nerfs and nothing really exciting!
    I am playing mostly Dunmer and Bosmer... No further comment.
  • carlos424
    carlos424
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    ToRelax wrote: »
    carlos424 wrote: »
    So classes that deal a lot of magic damage will get a buff to those skills, due to flat increase in spell damage, and where magic damage was not previoulsy buffed (only fire, shock, and ice). (Templar comes to mind.). However, all magicka-based dps will see a sizeable decrease to magicka pool. If you were an altmer and had a base magicka pool of 35000, you will lose 1500 max magicka. If it was 40k, you will lose 2k, if my math is right.

    Your math is wrong though. A large part of your magicka pool consists of magicka added by multipliers, including racial passives themselves, whereas the new stat increases are affected by the remaining multipliers.
    So what is it then? Give me some examples? If your base magicka, without any gear is 30K and you are an altmer, you would gain 3k magicka (10%). Changes would give you a flat 2k. 35k base would give you 3.5k magicka boost, 40k would be 4k. As of now you only get 2k no matter what your base is. What other multipliers are involved, and what is the impact on max magicka?
    Edited by carlos424 on January 17, 2019 4:47PM
  • ToRelax
    ToRelax
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    carlos424 wrote: »
    ToRelax wrote: »
    carlos424 wrote: »
    So classes that deal a lot of magic damage will get a buff to those skills, due to flat increase in spell damage, and where magic damage was not previoulsy buffed (only fire, shock, and ice). (Templar comes to mind.). However, all magicka-based dps will see a sizeable decrease to magicka pool. If you were an altmer and had a base magicka pool of 35000, you will lose 1500 max magicka. If it was 40k, you will lose 2k, if my math is right.

    Your math is wrong though. A large part of your magicka pool consists of magicka added by multipliers, including racial passives themselves, whereas the new stat increases are affected by the remaining multipliers.
    So what is it then? Give me some examples? If your base magicka, without any gear is 30K and you are an altmer, you would gain 3k magicka (10%). Changes would give you a flat 2k. 35k base would give you 3.5k magicka boost, 40k would be 4k. As of now you only get 2k no matter what your base is. What other multipliers are involved, and what is the impact on max magicka?

    Active and passive skills and CP mostly. Undaunted Mettle, Inner Light, War Horn... you have to know your modifiers, not I.
    Not sure what you are calling base magicka there. You may run 30k magicka before modifiers, but that's unlikely without gear. That's what's effected by modifiers then. Say you currently have a total multiplier of 40% including Altmer passives, and your base magicka is 30k, you'd have a total of 30k * 1.4 = 42k now, and 32k * 1.3 = 41.6k after the change.

    ps: This isn't accounting for everything, just lining out the general principle. Go to uesp for formulas and stuff.
    Edited by ToRelax on January 17, 2019 6:04PM
    DAGON - ALTADOON - CHIM - GHARTOK
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  • MartiniDaniels
    MartiniDaniels
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    ZOS, don't touch the racials. Keep them as they are now!
    satanio wrote: »
    Fellow tanks, still don't know if Imperial tanks were actually nerfed or no...
    Heavy armor passives and undaunted passives will both increase those 2k flat values, but I'm lazy to do the math to see if it compensates.

    Imperial shifted to 3rd place, argonian to 2nd, nord will be a best tank if this changes go live.
  • Vaerth
    Vaerth
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    Great changes, I love them!
    I very much enjoy that I can use a Dunmer without being choked to Magicka Fire Staff, very please my Stamblade will be less impacted by racials that are VERY specific.
    Pact Bloodwraith
  • DaveMoeDee
    DaveMoeDee
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    ZOS, don't touch the racials. Keep them as they are now!
    Vaerth wrote: »
    I very much enjoy that I can use a Dunmer without being choked to Magicka Fire Staff, very please my Stamblade will be less impacted by racials that are VERY specific.

    This illustrates what must have been going on in their minds. They want people who like role playing, who like certain races, or who are motivated by appearance to be able to play the race they like in the style they want. This is a good thing.

    What they didn't seem to care about was variety in optimized builds. They seem to be fine getting rid of optimized builds with Dunmer mag DPS and are fine with everyone using Altmer instead.

    My only real complaint is that I am fond of DKs, and they are hit hard (though I only have a single mag DK, who is Dunmer) and that one free race change token is ridiculous. They really need like a 75% sale on race change tokens if they are only giving one token despite a drastic change like that. And don't rebalance race ever again please.

    For new players who don't want to be a fire-breathing DK, these new race passives seem fine.
  • iCaliban
    iCaliban
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    I hate them! Just nerfs and nothing really exciting!
    An unnecessary set of nerfs to top end dps specs, a cash grab by zos to exploit their more dedicated customers, and 1 measly race change to lessen the pain.
  • Stania
    Stania
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    Nice changes, I'm mostly fine with them.
    My nord dk tank and my redguard warden dps like it.
    PC NA server
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