So classes that deal a lot of magic damage will get a buff to those skills, due to flat increase in spell damage, and where magic damage was not previoulsy buffed (only fire, shock, and ice). (Templar comes to mind.). However, all magicka-based dps will see a sizeable decrease to magicka pool. If you were an altmer and had a base magicka pool of 35000, you will lose 1500 max magicka. If it was 40k, you will lose 2k, if my math is right.
DaveMoeDee wrote: »What percentage of us only have a Dunmer character for fire buff? I have two of those.
So classes that deal a lot of magic damage will get a buff to those skills, due to flat increase in spell damage, and where magic damage was not previoulsy buffed (only fire, shock, and ice). (Templar comes to mind.). However, all magicka-based dps will see a sizeable decrease to magicka pool. If you were an altmer and had a base magicka pool of 35000, you will lose 1500 max magicka. If it was 40k, you will lose 2k, if my math is right.
SaintSubwayy wrote: »Sorry but nothing but nerfs towards Endgame PVE diversity...with those changes NB still stay way above the rest.
Stamina still only viable as Redguards, no matter which class.
Magplar seems ok, just swap to highelf.
mDk need to swap Highelf, and still lose about 4k DPS, futhermore pushed into tankingroles due to this.
Magden my get slight buffs, when playing as Highelfes now.
MagSorc may get a very very small buff towards sustain on highelf, insignifficant.
overall Nerfed classes need heavy buffs now, due to Dunmer nerfs.
furthermore 1 Token aint enough IMO, may ppl have more than 1 char they like to play competitivly, so its just another money grabb, which ends up pushing another big groups of endgame players out of the game.
It shows again, that ZOS has NO Vision on how the game should look in the future whatsoever
SaintSubwayy wrote: »Sorry but nothing but nerfs towards Endgame PVE diversity...with those changes NB still stay way above the rest.
Stamina still only viable as Redguards, no matter which class.
Magplar seems ok, just swap to highelf.
mDk need to swap Highelf, and still lose about 4k DPS, futhermore pushed into tankingroles due to this.
Magden my get slight buffs, when playing as Highelfes now.
MagSorc may get a very very small buff towards sustain on highelf, insignifficant.
overall Nerfed classes need heavy buffs now, due to Dunmer nerfs.
furthermore 1 Token aint enough IMO, may ppl have more than 1 char they like to play competitivly, so its just another money grabb, which ends up pushing another big groups of endgame players out of the game.
It shows again, that ZOS has NO Vision on how the game should look in the future whatsoever
tl:dr, just play a High Elf right?
My main from preorder is an khajiit sorcerer, was magsorc up to murkmire then I made her stamina because the shield nerf. Yes had tough about it a long time, main and crafter and the one i mostly quest with so for her an stamina build was better independent of race.
I feel like this is a nerf or minor buff depending on how you look at it, my regen is 1818 so 9% of that is +163 every 2 seconds so in 6 seconds I passively generate 489 extra magicka, unless you cast a class ability every 6 or 7 seconds you're losing magicka regenSpellcharge: 9% Magicka Recovery → Spell Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
-2k max magicka for meGift of Magnus: 10% Max Magicka → Syrabane’s Boon: Increases your Max Magicka by 2000.
258 Spell damage vs 4% elemental is difficult to say if its a nerf or buffElemental Talent: 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.
So what is it then? Give me some examples? If your base magicka, without any gear is 30K and you are an altmer, you would gain 3k magicka (10%). Changes would give you a flat 2k. 35k base would give you 3.5k magicka boost, 40k would be 4k. As of now you only get 2k no matter what your base is. What other multipliers are involved, and what is the impact on max magicka?So classes that deal a lot of magic damage will get a buff to those skills, due to flat increase in spell damage, and where magic damage was not previoulsy buffed (only fire, shock, and ice). (Templar comes to mind.). However, all magicka-based dps will see a sizeable decrease to magicka pool. If you were an altmer and had a base magicka pool of 35000, you will lose 1500 max magicka. If it was 40k, you will lose 2k, if my math is right.
Your math is wrong though. A large part of your magicka pool consists of magicka added by multipliers, including racial passives themselves, whereas the new stat increases are affected by the remaining multipliers.
So what is it then? Give me some examples? If your base magicka, without any gear is 30K and you are an altmer, you would gain 3k magicka (10%). Changes would give you a flat 2k. 35k base would give you 3.5k magicka boost, 40k would be 4k. As of now you only get 2k no matter what your base is. What other multipliers are involved, and what is the impact on max magicka?So classes that deal a lot of magic damage will get a buff to those skills, due to flat increase in spell damage, and where magic damage was not previoulsy buffed (only fire, shock, and ice). (Templar comes to mind.). However, all magicka-based dps will see a sizeable decrease to magicka pool. If you were an altmer and had a base magicka pool of 35000, you will lose 1500 max magicka. If it was 40k, you will lose 2k, if my math is right.
Your math is wrong though. A large part of your magicka pool consists of magicka added by multipliers, including racial passives themselves, whereas the new stat increases are affected by the remaining multipliers.
Fellow tanks, still don't know if Imperial tanks were actually nerfed or no...
Heavy armor passives and undaunted passives will both increase those 2k flat values, but I'm lazy to do the math to see if it compensates.
I very much enjoy that I can use a Dunmer without being choked to Magicka Fire Staff, very please my Stamblade will be less impacted by racials that are VERY specific.