Upcoming Racial Balance Changes for Update 21

  • Czekoludek
    Czekoludek
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    Any adjustments to the 1H enchants?
  • Leviticus_Aurelius
    Hope that these changes can make people happy! I am just coming back after a good break. Two months after game launched … anyhow I have been enjoying the game a lot and look forward to the changes being made as I feel like they are balancing. I mean hell they are doing better than WoW, which launches things without being tested on PTS. And from the gripes I have seen ZOS has answered and given 3 Race change tokens. Probably not as many as some people would like, but they did "listen". On top of that they are giving us discounts shortly after. I think that is a win for most people.

    Something I do like is Racials in ESO do give each Race a distinguished feel. As each class has perks that another does not have makes them feel unique. Anyhow that's my 2c. Hope everyone has a good day/evening/night! See you in-game!
  • Kalle_Demos
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    Hope that these changes can make people happy! I am just coming back after a good break. Two months after game launched … anyhow I have been enjoying the game a lot and look forward to the changes being made as I feel like they are balancing. I mean hell they are doing better than WoW, which launches things without being tested on PTS. And from the gripes I have seen ZOS has answered and given 3 Race change tokens. Probably not as many as some people would like, but they did "listen". On top of that they are giving us discounts shortly after. I think that is a win for most people.

    Something I do like is Racials in ESO do give each Race a distinguished feel. As each class has perks that another does not have makes them feel unique. Anyhow that's my 2c. Hope everyone has a good day/evening/night! See you in-game!

    They didn't 'listen'. They caved because of terrible optics and still stand to cash in on disrupting their customer's builds with nerfs that they say they're trying to avoid. And now they have proposed more heavy changes averse to their own goals that have pissed even more people off. This situation is not a win for anyone. I don't think anyone is against racial changes and their intended affects its that the changes proposed don't get us there.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • Pajor
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    So what's the best race for a magsorc dps in pve now?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Klasen wrote: »
    So what's the best race for a magsorc dps in pve now?

    They are all within 1-2%.
  • Leviticus_Aurelius
    Klasen wrote: »
    So what's the best race for a magsorc dps in pve now?

    They are all within 1-2%.

    Where can we see this information?
    Would like to see some PTS #'s myself.
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    There's some raucous orc cheers going on, you can hear the drums in the distance. I think this iteration (4.3.2) is spot on.
  • marius_buys
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    This is idiotic and I hope I am miss-reading it:

    High Elf Changes in PTS 4.3.2
    Spell Recharge: The return for this passive will now restore your lowest maximum resource, rather than your highest. We also increased the value to 645 from 525.

    So if I am maxed out on 39K Magica and I use a Class activity this will restore stamina instead of magica? WT actual F???
    Or do you mean "restore your highest maximum resource"? They key word here is "maximum resource" ARE YOU INSANE? Compare the Altmer with the ALREADY OP ORCS

    Orc Changes in PTS 4.3.2
    Brawny: This passive now grants 2000 Max Stamina instead of 500 Health and 500 Stamina.
    Unflinching Rage: This passive now grants 1000 Max Health and heals you for up to 600 when you deal damage with a weapon, with a 4 second cooldown. Previously, it granted 4% Healing Taken, and 380 Stamina and Health when dealing damage with a weapon.

    Are you even aware that EP Orc DK's are running aroun Cyrodiil 1 v X'ing AD players? There are EP guilds who do not accept you if you're not a Orc Stam DK. Stop this clear imbalance or REMOVE THE ANY RACE ANY ALLIANCE PAYWALL.
    Edited by marius_buys on February 5, 2019 2:32PM
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • polgarah
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    Are you improvising guys? I don’t get this changes.

    I tested an altmer magplar in pts and being completely fair I’d have understood a small nerf in sustain but this is just absurd. It’s not related to lore and your supposed goals so the only conclusion I can get is you are improvising at this point. Original changes were really good needed of some adjustments in a few races though.
  • Adernath
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    The upcoming changes to the Altmer race are disheartening.

    I play a sorcerer and it is already very irritating with sustain: now that the 3rd bar got removed there is no space for dark deal on my bar anymore. It is very dumb to be forced to heavy attack all the time (or drink pots as soon as they are ready). Besides, it is not lore-conform if the Altmer race would be inferior in magicka in comparison to other races. If this 'change' goes life and there are even more sustain issues I will probably take a long break...

    Also I often play as healer on my sorc. I get nothing if I am using class abilities (besides of the pet).
    Edited by Adernath on February 5, 2019 11:58PM
  • F1thyphil
    F1thyphil
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    I am happy to see the skill points are being refunded, but 1 free race change per account is really a fair offer. You are making changes to all the characters on an account, so why not grant 1 race change per character?
  • BlueRaven
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    F1thyphil wrote: »
    I am happy to see the skill points are being refunded, but 1 free race change per account is really a fair offer. You are making changes to all the characters on an account, so why not grant 1 race change per character?

    They actually changed it to three race changes, but I can hardly care at this point. The changes to my toons is just depressing.
  • flyniecom79
    I have 10 toons and spent about €1000 on this game in the last year. 3 argonians 3 dark elfs 2 highelfs 2 breton 1 wood elf. These passive changes *** 8 of my toons i think its time to find new game. Zos getting too greedy like rockstar
  • XomRhoK
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    @ZOS_GinaBruno @ZOS_Gilliam
    Some comments about 4.3.2 patch.
    Redguard
    Martial Training: Added a bonus that reduces the effectiveness of Snares applied to you by up to 15%.
    Developer Comment:
    While we're relatively happy with the performance and identity of the Redguard race, we noticed they lacked that unique flavor or story piece in their passives that helped add a little something different. Due to their training in battle and ability to flow in combat, we decided to help them retain some of their fluidity by granting a small reduction to snare potency
    I think that reduced effectiveness of Snares more fit to Argonians, they were more athletic in previous TES games and their homeland is swamp, that promotes progress of this skill.
    If you want to give Redguards something unique then faster ressurection speed of player and allies can work. As far as i know, they have contact with ancestors and spirits so it can work. Or it will fit Dunmers more? =) Anyway it will have some use in group PvP and PvE
    Breton
    Spell Attunement: The Spell Resistance granted by this effect will now be doubled if you are afflicted with Burning, Chilled, or Concussed.
    Developer Comment:
    While Bretons had been brought up to speed with our other races with our first round of changes, we still felt the story or unique element to be missing. We added a small contextual flavor bonus on their Spell Attunement passive to help highlight their ability to shrug off magical attacks.
    This addition to the passive feels strange. It adds more strange element then unique. Hard to describe, its seems some kind of illogical or inconsistent.
    Wood Elf
    Hunter's Eye: Reduced the Movement Speed Bonus granted to 10% from 20%, but added a bonus to Physical and Spell Penetration of 1500 for the duration.
    Developer Comment:
    We heard your concerns of adding in a highly powerful movement speed bonus tied to Roll Dodging, as well as the performance of this passive in PvE versus PvP environments. We wanted players who are focused on damage to get a small boost out of this in situations where they dodge attacks, without adding more passive power to the race.
    Speed maybe fits Wood elves, but roll dodges and bonus damage after fits Khajiits more, they were know as good acrobats.
    Also as far as i know, Wood elves were better at sneak in previous games than Khajiits, but now you want to take this away complitely from Wood elves, that not good.
    Edited by XomRhoK on February 6, 2019 12:20PM
  • Uryel
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    High Elf Changes in PTS 4.3.2
    Spell Recharge: The return for this passive will now restore your lowest maximum resource, rather than your highest. We also increased the value to 645 from 525.

    Allright, so if I get that right, an Altmer who specialises in magicka will restore stamina. And if for some reason someone specialised their Altmer in stamina, they would restore magicka ?

    That's absolutely silly. It's like they're forcing Altmers to become hybrids, without anything else in the game working in favor of hybrids. Personnally, I'll play a hybrid when ALL class and weapon skills will offer both a stamina and a magicka morph... As of today it's pretty inefficient.
  • BlueRaven
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    Uryel wrote: »
    High Elf Changes in PTS 4.3.2
    Spell Recharge: The return for this passive will now restore your lowest maximum resource, rather than your highest. We also increased the value to 645 from 525.

    Allright, so if I get that right, an Altmer who specialises in magicka will restore stamina. And if for some reason someone specialised their Altmer in stamina, they would restore magicka ?

    That's absolutely silly. It's like they're forcing Altmers to become hybrids, without anything else in the game working in favor of hybrids. Personnally, I'll play a hybrid when ALL class and weapon skills will offer both a stamina and a magicka morph... As of today it's pretty inefficient.

    This passive is just weird. What utility does this bring? Allowing mages to regain stamina after a block?
  • spiralvin
    spiralvin
    BlueRaven wrote: »
    Uryel wrote: »
    High Elf Changes in PTS 4.3.2
    Spell Recharge: The return for this passive will now restore your lowest maximum resource, rather than your highest. We also increased the value to 645 from 525.

    Allright, so if I get that right, an Altmer who specialises in magicka will restore stamina. And if for some reason someone specialised their Altmer in stamina, they would restore magicka ?

    That's absolutely silly. It's like they're forcing Altmers to become hybrids, without anything else in the game working in favor of hybrids. Personnally, I'll play a hybrid when ALL class and weapon skills will offer both a stamina and a magicka morph... As of today it's pretty inefficient.

    This passive is just weird. What utility does this bring? Allowing mages to regain stamina after a block?

    Altmer Magsorc in AD to another player in Cyrodiil: "Someone! Quick! Give me an orb!!1!1"

    Other dude: "Why?"

    Altmer Magsorc: "So that I can roll away and reposition myself and wait for my Magicka to return before I can do anything else D:"
    Edited by spiralvin on February 7, 2019 2:59AM
  • max_only
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    Well shards (the damage one is used more than the resourceful one these days) and orbs restore the highest resource. So if you needed your lowest resource and you weren’t getting it through synergies then Altmer will get it through their racial passive. The only time this comes up for me is when I’m tanking and I keep getting filled on my highest resource (usually stamina) but I need some help on my lowest so I can apply buffs or ranged taunt (magicka only).
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • MotokoHutt
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    I am allot more happy with the direction that the Orc Passives are heading in however I still feel like the dev's at ZOS dont't actually pay attention to the lore at all. I don't mean that in an offensive way, I just want them to preserve the lore.

    Looking from an Orc main player point of view with the Brawny and Unflinhcing Rage passives I would say the second pass is way better then the first, but the Swift Warrior passive is and always has been completely bunk. Since you are trying to push the hybrid play style with the Khajiit and Dunmer racial passives it seems pretty silly to give the same 258 damage amount to 2 diferent races but in 2 halves. Before you say well Orc's get reduced sprint cost and increased sprint speed, ok I get that but this is a great segway to lead me into my lore point.

    You seem to be pushing this narative of Orc's as raging babarians with your statement "their identity as berserkers or shock troops" but Orc's are more a kin to a battlefield Juggernaut. A Orc doesnt run too combat nor do they run away from it, an Orc IS the battle, where they are is where the combat comences. The Swift Warrior passive just makes Orc's into a PvP hit and run guerrilla warfare race which if anything suits the Argonian lore much better if anything. On top of that fact making Orc's faster then by the lore stated the fastest and most nimble race IE the khajiit to quote a famous youtuber "makes no god damn sense".

    Look Zos, let me real talk you here. Your developing a game that already has an established lore, your not making some brand new game where you can just make the lore as you go along because THIS is an elder scrolls game. So please stop pushing this Orc supposed berserker identity, just because someone can go into a berserker rage does not make them a berserker. Nord's are known for going into drunken stoopers but does that mean there racial identity should be that there all alchoholic's ? Should we now force all Nord players to use the drunken personality ? What your doing ZOS is literally taking the stereotype propagated by other races and making it the "racial identity". Does that mean we shoud now make Argonians racials completely based around being slaves? Or should we make Khajiit racials completely based around being drugged out merchants? You see where I am going with this? The berserker rage is just 1 small part of the Orcish strongsuit, NOT a racial identity. It would be more apropriate to make "Berserker Rage" the passive instead of "Swift Warrior" and make that 1 passive reflect that part of the Orc race.

    Honestly I would be happy for you to take our Orc sprint bonus away and give it to khajiit's, obviously not all orc's may share that sentiment but I come from a lore perspective. I am not sure any khajiit would complain about actually being the fastest race in ESO like they should be ether. However that is all based on IF Orc's got something of equal value in return. Something that actually suits our core racial mantra as the pariah folk hell bent on carving out our own lores and way of life in an unacepting world. I also think you giving us extra weapon damage is cool and all, but I think your taking this berserker thing in the wrong direction. wouldnt it make much more sense for Orc's to get more damage when taking damage or some interesting racial mechanic ? just a thought.

    So TLDR: I like the new passive changes, however I still think your missing the ball lore wise. Also, please junk Swift Warrior and give us something actually new and interesting.
    Edited by MotokoHutt on February 7, 2019 5:56PM
    PC EU
  • Deathlord92
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    I still like the idea of morphing racial passives I love what you guys are doing but I love my Breton stamblade and I’m only ever gonna play Breton stamblade if I play anything else it will be Breton stam build I tried magblade I suck at it also really hard to survive on pls consider the idea 😊
  • Uryel
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    MotokoHutt wrote: »
    Your developing a game that already has an established lore, your not making some brand new game where you can just make the lore as you go along because THIS is an elder scrolls game. So please stop pushing this Orc supposed berserker identity, just because someone can go into a berserker rage does not make them a berserker. Nord's are known for going into drunken stoopers but does that mean there racial identity should be that there all alchoholic's ? Should we now force all Nord players to use the drunken personality ? What your doing ZOS is literally taking the stereotype propagated by other races and making it the "racial identity". Does that mean we shoud now make Argonians racials completely based around being slaves? Or should we make Khajiit racials completely based around being drugged out merchants? You see where I am going with this?

    I'd say, we're going to the point where Bosmers are hunters so they should detect hidden stuff even though said hidden stuff doesn't even exist in the game, and make them as stealthy as Orcs or Nords, because obviously the race that has been the stealthiest both in lore and previous game is suddenly not supposed to be stealthy at all. Also, the hunter stereotype is all wrong, as the hunter is hidden and the prey isn't.

    We're in the same boat, bro.

    I tried magblade I suck at it also really hard to survive on

    Not the best place to discuss it, but if you find it hard to survive as a Breton magblade, there is something you're doing wrong. Magblade has TONS of survival tools, and Bretons have the highest magicka sustain of the game, so you're never going to run out of magicka to use those tools that keep you alive. Also, IIRC, you're also a vampire, which means you litterally have skills to suck the life out of enemies to replenish your own. Top that with a set that enhances sustain and survival, like the Withered hand set, and you're pretty much going to run laughing into a pack of mobs, and then into the next, and then into the next.

    That's what my Dunmer Mablade vampire does, anyway. And just for the added weirdness, she uses a Nirnhoned restoration staff as her main offensive weapon. Her DPS is really sub-par, but she's unstopable, since even charging her attacks to refill magicka will also heal her slightly.

    If that is of interest to you, send me a private message, so I don't derail this thread any further, and I'll tell you what skills and gear shes uses :)
  • Deathlord92
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    Plus I been playing stamblade since co another reason I struggled so much on magblade
    Uryel wrote: »
    MotokoHutt wrote: »
    Your developing a game that already has an established lore, your not making some brand new game where you can just make the lore as you go along because THIS is an elder scrolls game. So please stop pushing this Orc supposed berserker identity, just because someone can go into a berserker rage does not make them a berserker. Nord's are known for going into drunken stoopers but does that mean there racial identity should be that there all alchoholic's ? Should we now force all Nord players to use the drunken personality ? What your doing ZOS is literally taking the stereotype propagated by other races and making it the "racial identity". Does that mean we shoud now make Argonians racials completely based around being slaves? Or should we make Khajiit racials completely based around being drugged out merchants? You see where I am going with this?

    I'd say, we're going to the point where Bosmers are hunters so they should detect hidden stuff even though said hidden stuff doesn't even exist in the game, and make them as stealthy as Orcs or Nords, because obviously the race that has been the stealthiest both in lore and previous game is suddenly not supposed to be stealthy at all. Also, the hunter stereotype is all wrong, as the hunter is hidden and the prey isn't.

    We're in the same boat, bro.

    I tried magblade I suck at it also really hard to survive on

    Not the best place to discuss it, but if you find it hard to survive as a Breton magblade, there is something you're doing wrong. Magblade has TONS of survival tools, and Bretons have the highest magicka sustain of the game, so you're never going to run out of magicka to use those tools that keep you alive. Also, IIRC, you're also a vampire, which means you litterally have skills to suck the life out of enemies to replenish your own. Top that with a set that enhances sustain and survival, like the Withered hand set, and you're pretty much going to run laughing into a pack of mobs, and then into the next, and then into the next.

    That's what my Dunmer Mablade vampire does, anyway. And just for the added weirdness, she uses a Nirnhoned restoration staff as her main offensive weapon. Her DPS is really sub-par, but she's unstopable, since even charging her attacks to refill magicka will also heal her slightly.

    If that is of interest to you, send me a private message, so I don't derail this thread any further, and I'll tell you what skills and gear shes uses :)
    Thx m8 I like add in from a pvp point view I like pvp as much as pve my damage awesome my sustain absolutely 100% no problem it’s when I get group players on me or I’m against a really good stamplar on a stamblade I shred esy look at my yt on a magblade I’m just dead very fast
  • max_only
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    Sci-fi and fantasy as genres have an “internal logic” that must be followed within their universe to continue being plausible. Any aberration to that invites justified critique.

    https://film.avclub.com/why-fiction-s-freest-genres-need-its-most-rigid-rules-1798228448

    Some relevant quotes:
    The problem with pulling this kind of thing the wrong way in a speculative-fiction story is that science fiction, fantasy, and horror don’t necessarily share mainstream fiction’s baseline expectations for how reality works, and it’s far too easy to leave audiences feeling cheated, annoyed, or just plain confused when the rules change abruptly, or were ill-defined in the first place.
    So: Establish rules and then don’t break them. Seems obvious enough, right? Not really, given how few science-fiction/fantasy/horror films manage to do it right. As mentioned earlier, it’s harder for films to establish strange new worlds without a lot of clumsy exposition.
    We have a lot of exposition already, there are 5 other games worth of exposition.
    After a certain point, they become like any other rules for how the world works: They establish a basic framework for understanding and shaping a meaningful story.
    Essentially, in the real world, people have to deal with the basic truths about how the world functions, whether they’re dealing with the law of gravity or common human motivations. The act of contending with limitations and figuring out how to work around and within them is inherently dramatic, and imminently relatable—everyone in the world has at some point been up against some force that prevented them from getting exactly what they wanted at all times. The hard part for storytellers in speculative fiction is figuring out what the rules should be, then getting them across to the audience clearly and convincingly. And then not breaking those rules for the sake of a moment, even if it would really, really startle people if they did. Speculative fiction makes up its own rules, and relies on its audience’s goodwill and suspension of disbelief to make an inherently unreal world feel real enough to be convincing. Breaking internal rules—or worse, lazily never bothering to set them up in the first place—is the easiest possible way to cut the cords and send that disbelief crashing to the ground.

    @ZOS_GinaBruno @ZOS_Gilliam @ZOS_BrianWheeler and even though he’s leaving one last @ZOS_Lawrence_Schick

    Again:
    not breaking those rules for the sake of a moment

    relies on its audience’s goodwill and suspension of disbelief to make an inherently unreal world feel real

    Breaking internal rules is the easiest possible way to cut the cords and send that disbelief crashing to the ground.
    Edited by max_only on February 8, 2019 1:15AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • IV_Deity
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    Redguard


    [*]Exhilaration: 9% Stamina Recovery → Martial Training: Reduces the cost of your Weapon abilities by 8%.


    Ummm....weapon abilities??? Really?? I'm not a bow user, so now I just lost 9 percent stamina recovery and have a useless passive. Thanks a lot. Please revert this, I'd rather have some overall sustain.
    DeityTheNoble
  • Uryel
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    IV_Deity wrote: »
    Ummm....weapon abilities??? Really?? I'm not a bow user, so now I just lost 9 percent stamina recovery and have a useless passive. Thanks a lot. Please revert this, I'd rather have some overall sustain.

    Actually, weapon abilities means any weapon skill... And also, only weapon skills. Swords, bows, whatever, but not class skills. So, -8% cost instead of +9% regen, I think it's actually a buff. You get very little regen per second compared to the actual cost of skills...

    But it's a buff only if you use alot of weapon skills. So, as we could hazve foreseen, it's not "opening more options", it's "restricting options". Use weapons, Redguard, we don't want you as stam sorcerers or even stam nightblades.

    Now, the question is, do ZOS lie to us about their intent, or are they simply oblivious of the mess they are creating ? There is another option, though. Since the Maths Team has a new boss, it's probable that he, like every new boss in every company in the world, simply want to change stuff for the sake of changing, to prove he's in charge...
    Edited by Uryel on February 8, 2019 8:04PM
  • Gnortranermara
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    @ZOS_Gilliam, any comment on Spell Recharge?

    We are all very disturbed that this change even made it past internal review to PTS in the first place.
    1) It destroys Altmer identity. Altmer is a Magicka DPS race, and those of us invested in our Altmer want all passives to continue contributing to that core goal. We picked a pure Magicka race for a reason and don't want our choices changed retroactively against our will.
    2) The theoretical use of the passive as "PvP utility" is a niche use that goes to waste in dungeons. PvP'ers can slot a stam absorb glyph or similar tool if they need a bit of stam recovery. For the rest of Altmer, it's a wasted passive.
    3) Several other races have multistat regen passives, which could've easily been done here instead of the total highway robbery we got hit with. If lowering our regen was so important, we could've been given ~350 Magicka and Stamina instead, for instance, but instead it feel like a giant "eff you" from the company. That's really not much, given the 6 sec cooldown.
    4) Even if "utility" is a goal the company is going to stick with here, the loss of our mainstat recovery need more compensation than this. Consider adding Disease Resistance. It fits the lore dating back to Oblivion (useful because if negates some sources of Defile).

    This all seems quite obvious, so from our perspective this really hurt our confidence in the new team. We don't have access to internal testing though, and only see external tests, which probably skews perception a bit. Some sort of sensible explanation of what the heck the devs were thinking could go a long way in restoring some confidence. I just want to know they had some kind of reason beyond throwing crap against the wall and seeing what sticks. In the absence of an explanation, that's what it looks like to us.
    Edited by Gnortranermara on February 8, 2019 9:22PM
  • Uryel
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    @ZOS_Gilliam, any comment on Spell Recharge?

    Or on the nonsense that is removing stealth from the Bosmers ? Or, actually, any comment at all ?
    This all seems quite obvious, so from our perspective this really hurt our confidence in the new team.

    Because you had any in the first place ? This update reeks of PvP, spits on the lore, pretends to both equalize and retain sthe old stuff, which is impossible (to equalize, you have to throw the old stuff out the window)... All that on the ill concieved idea that equalizing is needed.

    What makes a character good and fun to play is that they are good in what you chose them for, and have flaws in other areas. Anyone who played pen and paper RPG with a dungeon master that was a storyteller rather than a battle lord will tell you that the flaws of their characters were as amusing as their strength. It can even be amusing to create a character by starting from a flaw you want it to have.

    "Equalizing" is the exact opposite. It's removing all flavour, all fragrance, and leaving a stale, bland substract you can mold but without any soul. It's the difference between a hearty meal, that will both enchant you and leave you feeling way too inflated and belly-aching (pun intended), and that odorless, tasteless goo they eat in the Clockwork City, that has all the nutritive properties you need to remain healthy, but has no interest whatsoever aside from its nutritive qualities.
  • Kalle_Demos
    Kalle_Demos
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    I agree with the last few posters concerning the questionable choices made regarding racial balancing, the change to the Bosmer are especially egregious. Many players chose them specifically because of the play style they enable, not only in ESO but previous ES games. Not everyone plays PVP and there are many players that prefer stealth and RPing to damage, I don't understand why you are willing to place all of that on a chopping block especially when it's contrary to the goals you laid out. ZOS, you have a mantra of 'play the way you want' but some of the proposed balance directly contradict that statement as well as lore and racial identity on multiple fronts.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • Wolfchild07
    Wolfchild07
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    IV_Deity wrote: »

    Redguard


    [*]Exhilaration: 9% Stamina Recovery → Martial Training: Reduces the cost of your Weapon abilities by 8%.


    Ummm....weapon abilities??? Really?? I'm not a bow user, so now I just lost 9 percent stamina recovery and have a useless passive. Thanks a lot. Please revert this, I'd rather have some overall sustain.

    It's a nerf to werewolves also. Both weapon ability and class ability passives are.
  • lokulin
    lokulin
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    BlueRaven wrote: »
    Uryel wrote: »
    High Elf Changes in PTS 4.3.2
    Spell Recharge: The return for this passive will now restore your lowest maximum resource, rather than your highest. We also increased the value to 645 from 525.

    Allright, so if I get that right, an Altmer who specialises in magicka will restore stamina. And if for some reason someone specialised their Altmer in stamina, they would restore magicka ?

    That's absolutely silly. It's like they're forcing Altmers to become hybrids, without anything else in the game working in favor of hybrids. Personnally, I'll play a hybrid when ALL class and weapon skills will offer both a stamina and a magicka morph... As of today it's pretty inefficient.

    This passive is just weird. What utility does this bring? Allowing mages to regain stamina after a block?

    I think they want force altmer sorcs to use the crappy dark deal skill as a sustain mechanism. I can't think of anything else. It would be fine if the skill was uninterruptible instant cast like other classes have.
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