NobleMatias wrote: »I have to say the changes are very balanced, and pretty much most people complaining about them are bias because their race choice used to be meta
They are balanced indeed, I'll give you that. It doesn't mean they are necessary, welcome, or even justified by any need.
Personnaly, I'm crossed because those changes go along the same line as previously, but even further, and that line is "let's say we're giving more freedom of choice and more open possibilities when we're actually making sure pople will fit nicely in the tiny boxes we have designed.
I'm an old timer.
Over the years I've noticed an oversimplification of general mechanics in games (a direct consequence of the commercial success of World of Warcraft, that everyone wants to replicate, which means appealing to larger crowds rather than giving some complexity to the enthusiast)
I'm pretty sure the sheer amount of crowns I've spent over the years is proof enough of that... Along with the fact that I gifted it to my wife and we're now playing together most evening, and SHE is also spending some crowns. Good thing we don't have kids, eh ?
So, ok, we don't have support classes or proper crowd control. We merely have the holy trinity of heal, tank and damage dealer. There was a time in MMOs where support and control would be proper classes
But recently, the trend was to "bring something unique to the party". Apparently, it's too complicated to have multi-use skills.
So, my point is, all this talk about changes to "bring more freedom of choice" and "bring unique things to the party" is simply preposterous. The whole point is to please single-minded minmaxers, at the expense of people who actually try "non meta" stuff. The change with Khajiits and Bosmers is spectacular in that respect : one becomes even better at hiding, the other entirely loses this ability but becomes super good at spotting hidden characters. I smell PvP interference in my PvE. And that is happening even though Bosmers have been spectacularly good at sneaking since at the very least 2002 and the original "Morrowind". Probably even before that, but I never played Arena or Daggerfall so I wouldn't know.
But hey, this change is specialised, perfectly fits in tiny boxes, and infuriating AF. As mentionned by someone above, these changes do have an impact on the reason a race was chosen in the first place. They might be inconspicuous for the newcomers, but not for people who have been around for a while.
Also, there is one major flaw in the reasoning. Well, several, but at least this one. Every race needs to be overly specialised in something, and balanced. I'm fine with balancing, but why specialise ? This reasoning relies on the fact that everyone starts the game with complete knowledge of the races' bonuses and chose them exactly for that, and that only.
If racial passives are this much of a matter, shouldn't the ingame information be at least available from start
But of course, if it's a matter of chosing between lore and stats, then why not go any further ? Obviously, Bosmers are no longer supposed to be stealthy, even though it's been one of their most defining traits in the lore along their archery prowesses in the whole history of the elder scrolls... So why not go even further and forgo the lore entirely?
I'll go even further along the path of freedom of choice : let's remove "magicka" and "stamina", and have only one pool called, say, "energy". That would certainly be "unique"
Also, will the infinite loading screens ever get fixed ?
My point with this long-winded, angry post, is simply that the reasons announced to make these changes are so obviously lies that I'm actually angry for real. Those changes, along with the ones that occured in the previous overhauls, are not giving people more choices, they are removing choices.
I sure will feel like my Bosmer is broken when her stealth will be taken away." "Also, saying they try to "respect the lore" while removing stealth from the Bosmers is especially infuriating. Blantant lies or complete disregard of the lore
<sarcasm>True that, just look at other games who have them, such as Guild wars 2, for instance, they are such a huge problem... </sarcasm>
Nimble: 20% Health Recovery and 10% Stamina Recovery → Robustness: Increases your Health Recovery by 100 and your Stamina and Magicka recovery by 75.
What do you mean? i want to change my dunmers face so i was counting on this race change, so i need to design her from the start? Like i cant do small changes cuz it will show a different template?
An appearance change will show your character.
A race change will keep most settings, but not all of them. The haircut you use might be #2 on Bretons and #7 on Imperials, for instance, so the same setting will have different results. You might need to tweak adornments, haircut, skin tone and whatnot, but overall you'll have roughly the same thing. There will be difference, though, since for instance a redguard nose is generally shorter and wider than an Imperial's nose.
Changes will be more significant between men / mer races, and if you switch to / from a beast race from / to a humanoid race, changes will obviously be drastic.
Why argonians getting nerfed across the board?
Draxinusom wrote: »Why argonians getting nerfed across the board?
Because they vastly overbudget resourceful, equalling it with three times flat permanent stat recovery and therefore have to break three of their own stated goals of the initial post to achieve mathematical and lore breaking balance.
They might see their error or they might not. I've played an Argonian since start of this game and initially their racials were way way worse than they are going to become now. Still I'll just go with the path of least resistance and change my role from tank to dd. Some imperial or nord sod may take it upon him or herself pulling randoms through LFG. How anyone at ZOS can seriously nerf the least played role in PVE for the PVP crowd that is never ever going to be happy is way beyond my understanding.
NobleMatias wrote: »you are complaining for no other reason that you don't like how your Bosmer is turning out, and that you spent a lot of crowns, and that you think its simplifying the game even more, and that pvp is getting in your pve, and that your older so you know whats best, and that your not used to change.
NobleMatias wrote: »Tell me, what really is the difference between the race changes..... not much other than a change from percentage to flat stats which equals balanced
NobleMatias wrote: »and yes they are more unique with abilities to take less damage while using cast time skills, or the fact that you can gain ultimate while being damaged.
NobleMatias wrote: »How are these changes not justified from just one fact, that a ton of people choose a race solely because that one race has the highest stats. I am fairly certain that most people welcome this much needed change, but are not on the forums complaining about how their sweet Bosmer got messed up.
NobleMatias wrote: »This is irrelevant
NobleMatias wrote: »I agree there certainly has been a trend of lets make everything more generic and dumb so everyone can play easily, but hopefully the gaming industry changes that, which some developers are indeed making a change.
NobleMatias wrote: »You have to be joking right. So because you have spent a crap ton of crowns means you have a say.
NobleMatias wrote: »Guess what a tank and a healer can support the team with secondary damage or debuff the enemy, and a dps can support the team with shields. I have no idea what you are talking about.
NobleMatias wrote: »Literally all that has changed for Bosmer is they are able to spot sneaking people in PVP and can run faster after a dodge roll, and for khajiit, they can be more viable in a magic user role. The reason why Bosmer can spot other people easier is because their lore has to do a lot with them being good hunters and turning into beasts that go on a ravenous hunt.
NobleMatias wrote: »You can fix the loading screen right now. All you have to do is delete your cached shader file in the ESO documents folder. then when you start the game it will load new cached shaders. Also an SSD will help out.
<sarcasm>True that, just look at other games who have them, such as Guild wars 2, for instance, they are such a huge problem... </sarcasm>
In GW2 they are no problem because they are weak and don't appear in most competive builds. People have been asking for a buff for years but ArenaNet is doing it right and leaving the racials weak.
A bad example is WoW, where since Vanilla the race actives are having problems with balancing. Plus races are faction locked.
But i wont change my race. just her face a bit. when i click change race, is it first gonna show another random race?
Why argonians getting nerfed across the board?
This is only week 1 of the pts things could changeWhy argonians getting nerfed across the board?
For two reasons:
1. People complain about them being too strong on potion passive. Which is arguable, but most of us expected to see it.
and 2. Lack of thought to take that nerf to every single passive and not offer anything to boost them up a touch in the damage dealing department.
TheTraveler wrote: »...but why? What happened to player tweaking and letting the players themselves have some responsibility in how they build their character? What is the rationale behind comparing racial bonuses to set bonuses? Most of the sets are not equal and balanced, some are meta and some are very niche, but since there is a large variety to choose from, that's ok. What is the goal and the philosophy behind it, and why can't races cater to different player's playstyles? Have you guys even considered the idea of letting the player choose some of the passives such as was possible in earlier Elder Scroll games?
They already explained it twice or more. It's about having a way to derive a factor. Besides, they only talked about the small bonuses. The inbalance starts with the 5 pcs bonuses.
We already have a tool like that called mundus stones. Choosing racial passives would only produce more balancing problems. Something like that would give powerful build's more steroids.
Praise the Lord that we never got racial actives...
But i wont change my race. just her face a bit. when i click change race, is it first gonna show another random race?
No, don't worry. Race-change starts with showing you your current character. IF you want to change the race, then well, obviously some things will be changed. If you're using the race change token as an appearance change token, you'll be fine
phantasmalD wrote: »And, more importantly, overhealing is a thing,
Well, duh, that's why it is BiS. Or was, more like, since Vestment of Olorime gives the same buff, tho it's more finicky.TheTraveler wrote: »phantasmalD wrote: »And, more importantly, overhealing is a thing,
Well, if you're wearing the Spell Power Cure set, overhealing can actually create a nice little buff for the entire group.
NobleMatias wrote: »The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.
Deathlord92 wrote: »This is only week 1 of the pts things could changeWhy argonians getting nerfed across the board?
For two reasons:
1. People complain about them being too strong on potion passive. Which is arguable, but most of us expected to see it.
and 2. Lack of thought to take that nerf to every single passive and not offer anything to boost them up a touch in the damage dealing department.