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Upcoming Racial Balance Changes for Update 21

  • TheTraveler
    TheTraveler
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    And, more importantly, overhealing is a thing,

    Well, if you're wearing the Spell Power Cure set, overhealing can actually create a nice little buff for the entire group. ;)
    Edited by TheTraveler on January 24, 2019 10:09AM
  • Deathlord92
    Deathlord92
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    It would be awesome actually if the races had some kind of ultimate seen few people mention it good idea love the idea of my Breton having some kind powerful hard hitting soul magic or blood magic ultimate I play nb hence blood magic idea xD
  • Traihd
    Traihd
    Soul Shriven
    Hi
    The change of the racial passive look interesting but why is those passive independent of our gear ? What i liked in the old passive was at each upgrade of our gear we were rewarded by the passive for the investment of time and of game we done but here with the new one we will not be rewarded for that i understand what you wanted to do but why don't give like 20% of the passive for white 40% for green gear 60% for blue 80% for purple and 100% for gold ? Like this we still be rewarded for upgrading our gear ^^'
  • NobleMatias
    NobleMatias
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    For every one complaining about a nerf to their favorite beloved race. Check this out and be enlightened, then you can stop crying.

    https://www.youtube.com/watch?v=79vrUawRXVY&t=1s
  • NobleMatias
    NobleMatias
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    The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.
  • barbarian340
    barbarian340
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    when is update 21 being released?
  • phantasmalD
    phantasmalD
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    And, more importantly, overhealing is a thing,

    Well, if you're wearing the Spell Power Cure set, overhealing can actually create a nice little buff for the entire group. ;)
    Well, duh, that's why it is BiS. Or was, more like, since Vestment of Olorime gives the same buff, tho it's more finicky.

    Even without that 4% you can overheal allies, however.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I think they value defensive passives more highly than aggressive ones, not realizing how unbalancing that is. Argonian potion passive should probably be changed to a flat Regeneration, and they should get definitely get more of something else back. This race went from Top tier Tank, and Top tier healer to crap at both. Imperial Red Diamond is a much crappier version of what Orcs get and Orc is more agile and just a better race. The slot machine is not good on a racial passive and never has been. If Imperials are so lucky that number should be 50%, then we can talk. I'm still not sure what I think about Dunmer.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Uryel
    Uryel
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    The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.

    Good, good. And then, where is my stealth bonus ?

    It's not about damage output, it's about gameplay mechanics.
  • Fuzzybrick
    Fuzzybrick
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    I agree with poster who suggested removing racial passive all together... But personally every MMO's I've played you always have 1 unique racial passive that would give you a unique edge against other players or even mobs. I'd suggest giving one unique passive per race, and the ability to chose the rest. The first passive can go completely in my opinion because it's pointless.
    As an example, Khajiit would only get "stealthy" and the last 2 passives I'd be able to chose from all available to every race. Problem solved.

    Edit: static numbers are just stupid. There is no growth potential. Go back to percentage. That way my character will continue to grow.
    Edited by Fuzzybrick on January 24, 2019 6:17PM
    "A TROLL, HUH? WELL, THERE'S ONLY ONE SOLUTION FOR THAT, DESTROY ALL THE BRIDGES IN THE WORLD!"-- Uncle Grandpa


    VR 16 Stamina Templar
    VR 16 Magicka Templar
    VR 16 Magicka NB
    VR 16 Stamina DK
    VR 16 Magicka DK
    VR 16 Stamina Sorc
    VR 16 Magicka Sorc

  • xaraan
    xaraan
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    xaraan wrote: »
    Icky wrote: »
    Why argonians getting nerfed across the board?

    For two reasons:

    1. People complain about them being too strong on potion passive. Which is arguable, but most of us expected to see it.

    and 2. Lack of thought to take that nerf to every single passive and not offer anything to boost them up a touch in the damage dealing department.
    This is only week 1 of the pts things could change

    Which is the point of people offering feedback (or complaining as it's called when they want that feedback to be dismissed). Otherwise, saying nothing - guarantees the changes will go live as they will think all is great.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Samsquanch
    Samsquanch
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    Why not make racial bonuses conditional based on lore?

    For example,

    Orc gets 258 weapon damage when wielding melee weapons.

    Bosmer gets 258 weapon damage when wielding bows.

    Altmer gets 258 spell damage when wielding staves.

    Dunmer gets 258 spell damage and weapon damage when dual wielding.

    Imperial gets 258 weapon damage when using sword and shield.

    Nord gets 258 weapon damage when wielding 2 handed weapons.

    Whatever other races I forgot could get damage buffs based on something they are wielding that makes sense with lore.

    Numerically, the bonuses would be equal, but based on a condition that makes sense with Elder Scrolls lore.

    Seems like a simple solution that would equalize things and allow for greater racial and build diversity.

    Edited by Samsquanch on January 24, 2019 7:03PM
  • MotokoHutt
    MotokoHutt
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    I think they value defensive passives more highly than aggressive ones, not realizing how unbalancing that is. Argonian potion passive should probably be changed to a flat Regeneration, and they should get definitely get more of something else back. This race went from Top tier Tank, and Top tier healer to crap at both. Imperial Red Diamond is a much crappier version of what Orcs get and Orc is more agile and just a better race. The slot machine is not good on a racial passive and never has been. If Imperials are so lucky that number should be 50%, then we can talk. I'm still not sure what I think about Dunmer.

    If you like the Orc passive so much I wish we could swap, having spent days testing it since Wrathstone PTS went live the Orcs new passive is garbage imo because the delay, small amounts and split stats return makes it all but redundent in 99% of enguagments. Your sitting here complaining about Imperial but my poor Orc char is over 20% stronger on an Imperial then with the Orc's trashy lore breaking passives.
    Samsquanch wrote: »
    Why not make racial bonuses conditional based on lore?

    For example,

    Orc gets 258 weapon damage when wielding melee weapons.

    Bosmer gets 258 weapon damage when wielding bows.

    Altmer gets 258 spell damage when wielding staves.

    Dunmer gets 258 spell damage and weapon damage when dual wielding.

    Imperial gets 258 weapon damage when using sword and shield.

    Nord gets 258 weapon damage when wielding 2 handed weapons.

    Whatever other races I forgot could get damage buffs based on something they are wielding that makes sense with lore.

    Numerically, the bonuses would be equal, but based on a condition that makes sense with Elder Scrolls lore.

    Seems like a simple solution that would equalize things and allow for greater racial and build diversity.

    A. there is not enough weapons to races to make a system like this viable.

    B. this doesnt create diversity and enguaging gameplay and instead pigeon holes players even further making races specific MMO tropes and useless beyond that.

    Edited by MotokoHutt on January 24, 2019 7:41PM
    PC EU
  • dusk194
    dusk194
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    I'm a casual player who almost exclusivly mains a dark elf dragon knight. Most of these changes look good. But I am very sad to see my fire damage passive buff be removed. I understand the disparity in the DPS delta of a dark elf magica fire DK against nearly every other race of that class, but that was what made the dunmer mage so amazing. It was tailored to fire damage as well as defense, thats why I loved it. This change feels shallow. It's more general now and argualby more useful to a wider audiance, but the lack of niche diminishes the Dunmers appeal. I agree that the 7% is too high to keep it in line with your overall changes. But keeping a minor buff, say 3% would have been welcome. Enough to suggest that a Bosmer still favors fire offensivly while not being overly impactful.

    Homogenization of class and race niches usualy results in every choice being less meaningful. Niche, while restrictive, adds to the weight of a players choice and generaly adds to investment by a player. I want to care about my choices, i want to care about my race and class. Keeping unique, niche offensive choices greatly adds to that attachment and investment. You only need to look at competitors like WoW to see the dimished returns from homogenization.

    Lower the delta and gap disparites, but don't do away with unique offensive traits entirley. If you do, everything becomes equal and looses what made it interesting and unique to begin with. You did this well with defenseive traits, but failed in multiple races when considering offensive traits.
    Edited by dusk194 on January 24, 2019 7:45PM
  • tordenvaer
    tordenvaer
    Soul Shriven
    I really do appreciate the tone of this post, and I understand that a lot of thought has gone into all of the balancing.

    As someone who doesn't really care about min/maxing, I gotta say I'm really sad about the changes to stealth. I do mostly PvE content and my main is a Bosmer, and one of the things that really drew me to this game was the ability to play stealthy – I've done the same in all prior Elder Scrolls games. When I'm doing solo PvE, stealth openers have always been one of my favorite things and losing all stealth utility from that passive kinda sucks. I really don't want to play as just another average stamina build, and I really don't care about roll dodging or movement speed anyhow.

    Similarly with Khajiits, I appreciate keeping the detection bonus, but my Khajiit is also built around stealth and damage from stealth. I understand there are sets you can use for sneak, but these two changes certainly don't feel very good for my playstyle or really lore-wise. Yes stealth is not ubiquitous, but for me that's the biggest draw to this game.
  • Samsquanch
    Samsquanch
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    MotokoHutt wrote: »
    I think they value defensive passives more highly than aggressive ones, not realizing how unbalancing that is. Argonian potion passive should probably be changed to a flat Regeneration, and they should get definitely get more of something else back. This race went from Top tier Tank, and Top tier healer to crap at both. Imperial Red Diamond is a much crappier version of what Orcs get and Orc is more agile and just a better race. The slot machine is not good on a racial passive and never has been. If Imperials are so lucky that number should be 50%, then we can talk. I'm still not sure what I think about Dunmer.

    If you like the Orc passive so much I wish we could swap, having spent days testing it since Wrathstone PTS went live the Orcs new passive is garbage imo because the delay, small amounts and split stats return makes it all but redundent in 99% of enguagments. Your sitting here complaining about Imperial but my poor Orc char is over 20% stronger on an Imperial then with the Orc's trashy lore breaking passives.
    Samsquanch wrote: »
    Why not make racial bonuses conditional based on lore?

    For example,

    Orc gets 258 weapon damage when wielding melee weapons.

    Bosmer gets 258 weapon damage when wielding bows.

    Altmer gets 258 spell damage when wielding staves.

    Dunmer gets 258 spell damage and weapon damage when dual wielding.

    Imperial gets 258 weapon damage when using sword and shield.

    Nord gets 258 weapon damage when wielding 2 handed weapons.

    Whatever other races I forgot could get damage buffs based on something they are wielding that makes sense with lore.

    Numerically, the bonuses would be equal, but based on a condition that makes sense with Elder Scrolls lore.

    Seems like a simple solution that would equalize things and allow for greater racial and build diversity.

    A. there is not enough weapons to races to make a system like this viable.

    B. this doesnt create diversity and enguaging gameplay and instead pigeon holes players even further making races specific MMO tropes and useless beyond that.

    A. This was just an example, as stated in my post. Racial bonuses don’t have to be tied to weapons, but I’ll counter your point anyways. You have SB, DW, 2H (which could be further split into axes, swords, maces, daggers), bow, resto staff, destro staff (which could be further split by element). With so many subcategories, you could give each race a bonus that is unique. But that wasn’t really the point.

    B. Different races could have the same bonuses, which would allow for people to have options of which race they want to play while receiving similar bonuses. By making every race extremely different as they have, people are much more inclined to be “pigeon holed”.


    Edited by Samsquanch on January 24, 2019 8:21PM
  • Fuzzybrick
    Fuzzybrick
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    Samsquanch wrote: »
    Why not make racial bonuses conditional based on lore?

    For example,

    Orc gets 258 weapon damage when wielding melee weapons.

    Bosmer gets 258 weapon damage when wielding bows.

    Altmer gets 258 spell damage when wielding staves.

    Dunmer gets 258 spell damage and weapon damage when dual wielding.

    Imperial gets 258 weapon damage when using sword and shield.

    Nord gets 258 weapon damage when wielding 2 handed weapons.

    Whatever other races I forgot could get damage buffs based on something they are wielding that makes sense with lore.

    Numerically, the bonuses would be equal, but based on a condition that makes sense with Elder Scrolls lore.

    Seems like a simple solution that would equalize things and allow for greater racial and build diversity.

    Because that would make too much sense. But that would ruin what they are trying to accomplish with this change. They don't want specialization. "Any race any class" That's why I suggested along the same line as you but something that wouldn't even change much between classes. And the other skills you should be able to chose to align with what you want. One unique lore based passive that will have little impact on anyone's play style with the ability to chose from every other trait that isn't unique.
    "A TROLL, HUH? WELL, THERE'S ONLY ONE SOLUTION FOR THAT, DESTROY ALL THE BRIDGES IN THE WORLD!"-- Uncle Grandpa


    VR 16 Stamina Templar
    VR 16 Magicka Templar
    VR 16 Magicka NB
    VR 16 Stamina DK
    VR 16 Magicka DK
    VR 16 Stamina Sorc
    VR 16 Magicka Sorc

  • ChefZero
    ChefZero
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    dusk194 wrote: »
    Homogenization of class and race niches usualy results in every choice being less meaningful. Niche, while restrictive, adds to the weight of a players choice and generaly adds to investment by a player. I want to care about my choices, i want to care about my race and class. Keeping unique, niche offensive choices greatly adds to that attachment and investment. You only need to look at competitors like WoW to see the dimished returns from homogenization.

    The weight of choice will result in players are always *** up by every balancing patch concerning the racials. Homogenization of races aren't bad because ZOS can spend their time in more meaningful things like class and set balance.

    Next chapter we'll get a new class and maybe we'll eventually get melee magic weapon skillline someday. Every update we get some new sets. These are all things that have to be balanaced. This game is full of synergies and it's not a shame to make some basic things of builds like races less impactful. Because a class has several possibilities to be built, I can exchange sets and weapons, but I can not change a race without money.
    PC EU - DC only
  • TheTraveler
    TheTraveler
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    ChefZero wrote: »
    but I can not change a race without money.

    Mm-hmm. Not in ESO as it currently is, anyway. The need to change races creates income for them, so why would they completely homogenize?

    In any case, why dumb down the game instead of keeping/making it interesting? Elders Scrolls is an extremely lore-rich game series. A lot of time and thought was put into creating interesting societies, so it would be a crying shame if that was not honored in the characters that the player is able to create for himself. Playing a role is why this is called a role-playing game after all.So when people want to throw away the lore, I want to cry.
    Edited by TheTraveler on January 24, 2019 10:23PM
  • Exterminis
    Exterminis
    Soul Shriven
    Uryel wrote: »
    Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.

    This is ludicroulsy bad. Probably the worst change you've made to the game in all the years I've been playing, and that's saying something. Even more ludicrous than the recent nerf to the nightblade's path of shadow. So incredibly bad that I crawled from below the rock I usually hide under to actually post, which has happened like... Twice in 3 years ?

    Bosmers ARE stealthy. Check with the lore team, if you have to, even though you say you worked with "other teams". They should remain so.

    So, Khajiits get a major boost to their stealth (+2m !), and Bosmers get f*****. Amazing. So, of course, on a more personal note, what am I supposed to do with my very stealthy PvE-only bosmer ? I don't give a damn about stealth detection, that's for PvP, and I don't do that. I don't CARE about that. The whole point of my character is that she can sneak anywhere, anytime, effortlessly. Am I supposed to race-change her into a Khajiit to keep her efficiency, and to hell with the looks ? Or maybe just change completely the playstyle I really enjoy because some [Self-censoring the expletive] decided that everything should be "unique" (understand, overspecialised and minmaxing-friendly), and as such it's not fashionable to have a comparable bonus on two different races ?

    Seriously, there are lots of things you guys made over the years that have been very questionable, but you're going way to far in that "let's make everything specialised to please the minmaxers" trend. Gotta love all your so called "let's have freedom and all", while you're actually doing otherwise.

    By the way, on a related note, if you wanted people to have freedom in character development, there wouln't be a need to chose morphs based on the ressource they use, we could chose based on the effect of the morph itself... But of course you need to specialise in either magicka or stamina, so we don't really, unless we play hybrids, and everyone will tell you that hybrids aren't all that great. Whatever... I could detail why and how it would be alot better for that so called freedom of choice to remove magicka and stamina and have only one ressource instead, with only minimal adjustments to the game mechanics, I've actually thought it through thoroughly, but never bothered to do so because I knew no one would listen. It's freedom-friendly, not minmaxing friendly, and despite all your talks, freedom of choice is NOT something you're encouraging.

    I guess I'm just gonna have to play something different entirely because obviously it's impossible for 2 races to have similar mechanics. I haven't been this pissed by a change log in about 15 years. Congrats, that's quite an achievement.

    I agree 100% with everything that is said here. This sums up my feelings perfectly. I would just like to add that the logic behind the change is faulty. If Bosmers are supposed to be great hunters, then they need to have a reduced stealth detectio radius, NOT the ability to detect stealthed creatures. Hunting is all about being silent, and sneaky, and being able to remain undetected as your prey moves within range. It has nothing to do with seeing hidden animals. The hunter remains hidden, the prey moves about, blissfully unaware until it's too late.

    I love my Bosmer PVE Thief/Asaassin because she's so stealthy. Now, if I want to keep playing a stealthy thief/assassin, I have to play a Khajiit....and I hate Khajiit with a passion. This change really, really sucks.
  • StarOfElyon
    StarOfElyon
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    Sherman has a good video on the changes too

    https://youtu.be/abp7mRe9CZk
  • Moonsorrow
    Moonsorrow
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    The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.

    So everyone playing this game is a pve dps?

    I wonder how many times had to remind about that already... :|
  • AuldWolf
    AuldWolf
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    Ooh. The balancing team is playing favourites. Again.

    This is why you can't just have one balancing team. You need three, at least. Then you rotate between them. So if one person buffs their most loved class/race, and nerfs another's, they might come back to the game to find out the opposite has happened and then they'd have to communicate and bargain with the other team leaders.

    It wouldn't be perfect, but it wouldn't be this. This is reminiscent of WoW and orc/human warriors. The representatives being equally as biased (the werewolf class representative saying that the thread said the exact opposite of what the representative personally wanted, which lead to "that's not what we said at all!" posts) doesn't help. The reason why you shouldn't just have one representative for any balance is the same reason why you shouldn't have one balancing team lead.

    Honestly, with the hot mess that is Elsweyr (redguard necromancers, #loreisdead), I don't even know that they care any more. I'm still glad I jumped ship while I did. I look in every now and then hoping they've come to their senses and every time it's somehow worse.

    I mean, I cringed at the old racist trope of the white scholar and minority tour guide in the trailer. I knew it had to be bad.
  • tv1973
    tv1973
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    Haven't posted in a real long time but its warranted here,

    Its warranted because I've been a member of this game since February 28th 2014. I played during the beta test with a Bosmer and when it came time to real world I recreated her as well as I could with the sliders so we could continue our adventures, There's been good times and bad times and the amount of punishment I've put her through, Lava baths and VMA and countless serious beatings all across the globe. When I read the race changes I knew it was time to step up for my Little Bosmer and defend her right to a fair final racial passive.

    It needs to be rethought and redone. its garbage and you've even admitted its useless for more than half the content in the game. Purposely overlooking the fact that Bosmer have always from as far back as the original Daggerfall excelled at stealth based classes.They deserve their stealth. I understand how you want to give a unique feel to the races but taking away the stealth from the Bosmer doesn't make them feel unique. you're taking something that is an integral part of the race. Leave their stealth alone and get rid of the Hunters sight garbage.

    If you want me to point out a further insult after taking away a racial passive from the Bosmer (basically) you've gone and gave the Khajitt 2 racial bonuses for one slot. 8% Crit and 5 meter stealth reduction. Thais just plain bad form,.
  • spiralvin
    spiralvin
    tv1973 wrote: »
    Haven't posted in a real long time but its warranted here,

    If you want me to point out a further insult after taking away a racial passive from the Bosmer (basically) you've gone and gave the Khajitt 2 racial bonuses for one slot. 8% Crit and 5 meter stealth reduction. Thais just plain bad form,.

    I fully agree with this. The racial patch is supposed to encourage more diversity without compromising the meta game that both PvP and PvE players are so accustomed to. Most of the major backlash is towards the fact that instead of addressing the niche of each race towards a particular role in the group, the racial 'balance' patch simply upsets the actual balance of the races. For instance, whereas the changes towards Dunmer and Khajiit encourages flexibility in playing the roles (tank, healer, DD), other races like the Redguards and Bretons continue to be shoehorned into the Stamina and Magicka DPS (and the latter, healer, to an extent) respectively. One cannot help but have a feeling that this 'balance' patch is an attempt to market the Khajiit race for serious players (Read: min-maxers) towards the upcoming Elsweyr chapter.

    Even lore-wise, the Bosmer and Khajiit (Along with the Argonians, since the times of The Elder Scrolls Arena and The Elder Scrolls Daggerfall) are supposed to be rivals in sleight-of-hand. It is understandable that each races should have a niche that flash them as unique. However, right now, this patch simply paints Bosmers as an extremely-niche race, whose passives are simply undesirable in any serious content (Such as veteran DLC dungeons and trials), and the Khajiit as a highly attractive race that, on top of its versatility towards hybridity, will eventually become the 'standard' for end-game content, both PvP and PvE, in both healing and damage-dealing.

    One might argue that the Khajiit's innate racial regen being spread out in all three stats (100 health, 75 magicka/stamina) still does not do justice for the race, and that the resources should be allocated out of health recovery, and evenly distributed towards magicka and stamina. However, this would simply further enforce the race's position in the upcoming meta, much to the detriment of the already-neglected Bosmer. Personally, I welcome the 100 health recovery as a form of 'balance' that trades their performativity as healers and DDs for a form of soft-survivability.

    In fact, in terms of lore, simply making Khajiits hybrid as a nod towards their various 'breeds' is not lore friendly. It would simply mean that, in terms of Khajiit breeds, the Cathay breed is as proficient in magic as the Dagi, and as strong and durable as the Pahmar. Most people would agree that when one thinks of the Bosmer and Khajiit, one would think of agility and stealth, along with maybe a minority of spellcasters that serve as maybe priests and spinners within their homeland. Yet, why is it so that the Khajiit can receive boons towards spellcasting as a nod towards their lunar worship culture, but not the Bosmer, who are also known to be proficient in Alteration and have spinners and tale-weaving in Valenwood? This implies favoritism towards Khajiit over the Bosmer.

    Perhaps one suggestion for the Bosmer and Khajiit that I personally would love to see is

    Bosmer

    Increases experience gain in Bow Skill Line by 15%, decreases fall damage taken by 10% → No changes
    Increases your Stamina Recovery by 258. → No changes
    Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect.→ Increases your Max Magicka by 500, and Max Stamina by 1500, and your Poison Resistance by 1280 and Disease Resistance by 1280. You are immune to the Poisoned and Diseased status effect.
    Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.→ Hunter’s Eye: Reduces your detection radius in Stealth by 2m, and increases your Stealth detection radius by 2m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.

    Khajiit

    Robustness: Increases your Health Recovery by 100 and your Stamina and Magicka recovery by 75. → Robustness: Increases your Health Recovery by 100, your Stamina recovery by 75 and Magicka recovery by 50.
    Lunar Blessings: Increases your Max Health, Magicka, and Stamina by 750. → Lunar Blessings: Increases your Max Health and Magicka by 500, and Stamina by 1000.
    Feline Ambush: Increases your Weapon and Spell Critical Chance by 8%. Reduces your detection radius in Stealth by 5m. → Feline Ambush: Increases your Weapon Critical by 6%, and Spell Critical Chance by 3%. Reduces your detection radius in Stealth by 3m.

    With the current planned revision towards racial skills, I can already imagine an end-game trial group, where the only Dunmer MagDK DPS in the group gets kicked out for not having a feline tail.
  • Seraphayel
    Seraphayel
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    Moonsorrow wrote: »
    The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.

    So everyone playing this game is a pve dps?

    I wonder how many times had to remind about that already... :|

    If not the changes are even less significant because something like DPS can't be transferred into a PvP environment. And if it's really about PvP the defensive passives might be more important than anything else. The Bosmer and Khajiit stealth nerf might be an issue in PvP but the changes to the "meta Magicka" or "meta Stamina" racials... not so much.
    Edited by Seraphayel on January 25, 2019 6:05AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • HellionF
    HellionF
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    how to kill the uniqueness of your racial choice by the turncoat gilliam. Now a company man, once upon a time he'd have ripped this to shreds, now he's on the payroll. ZOS you're a disgusting foul creature, the cancer of the Elder Scroll Series and an utter ***.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Moonsorrow wrote: »
    The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.

    So everyone playing this game is a pve dps?

    I wonder how many times had to remind about that already... :|

    Considering things need to die, yeah every one is a dps in pve. Tank and healer roles matter in group content and you can be any race with them.
  • lokulin
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    Moonsorrow wrote: »
    The video I posted above has literally all the races within 2% of each other. If your going to choose a race because you want a laughable 2% more dps, then your pretty shallow in my opinion.

    So everyone playing this game is a pve dps?

    I wonder how many times had to remind about that already... :|

    Considering things need to die, yeah every one is a dps in pve. Tank and healer roles matter in group content and you can be any race with them.

    You can be any race but some classes become a lot closer to DK level tanking when paired with particular races. Until there is better class tanking balance that doesn't rely on sets or racial passives to fill in short comings that DKs don't have then changing racial passives to fix dps problems invariably causes issues for non DK tanks.

    And to the person saying 2% is nothing, 2% can be the difference between a hard mode clear or not. Everyone treats 2% as if it is insignificant but I bet you wouldn't pass up 2% of a billion dollars for free. Scale and context also matters.
    Edited by lokulin on January 25, 2019 6:29AM
    I've hidden your signature.
  • Synthwavius
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    So in other words it's same old.
    We had magicka and stamina races and we will have magicka and stamina races.
    We could simply choose our ancestors and decide if our character will have stamina or magicka benefits but oh well.
    Same old and more new old with upcoming "chapter" Cya eso
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