GrumpyDuckling wrote: »Woops, I just bumped your old thread and then noticed you posted this one today. Haha my bad.
Just want to add that the vMA 2h dot can currently be both blocked and dodged which doesn't make sense since its a dot and a weak one at that. Such a shame because those weapons look so god damn cool and I imagine a lot of work went into them.
Just want to add that the vMA 2h dot can currently be both blocked and dodged which doesn't make sense since its a dot and a weak one at that. Such a shame because those weapons look so god damn cool and I imagine a lot of work went into them.
Blackrose Bow suffers from the same issue and even worse, barswap cancelling won‘t even apply the dot...
I made elaborate threads in the PTS section about these issues in time, Gilliam even responded in one. Whole thing is a farce.
I don't know about this, there should be some downside to having 2 piece weapon sets. You lose a 5 piece set and 4th stat on one bar but gain basically a 5 piece and a different stat or the same as the 4 pieces once again. The downside is that you don't get 5 pieces on one bar but that logic falls short when you think of sets like clever alchemist or other sets that don't need to double bar'd.
However, I do think it's unfair now that blackrose perfected ones have a bonus and the others don't. Honestly blackrose on normal should not give weapon sets and vet should have given the normal non-perfected ones that don't have a bonus (similar to vDSA).
OP is correct that that all 2H weapons provide 2 pieces of set bonus. However, with the special weapons they all require 2 pieces to get the bonus. Even the DW weapons no longer work as a single. Basically we already get 2pc set bonus from vMA, Master and other weapons of this type.
What we can hope for, and should be requesting, is that these weapons be made available to the normal difficulty levels such as nDSA and nMA just like AS weapons. Then the perfect weapons be provided by clearing vet with some additional requirement such as a no sigil vMA run would grand the perfect MA weapon, otherwise it would be the imperfect weapon.
GrumpyDuckling wrote: »OP is correct that that all 2H weapons provide 2 pieces of set bonus. However, with the special weapons they all require 2 pieces to get the bonus. Even the DW weapons no longer work as a single. Basically we already get 2pc set bonus from vMA, Master and other weapons of this type.
What we can hope for, and should be requesting, is that these weapons be made available to the normal difficulty levels such as nDSA and nMA just like AS weapons. Then the perfect weapons be provided by clearing vet with some additional requirement such as a no sigil vMA run would grand the perfect MA weapon, otherwise it would be the imperfect weapon.
Read the 2nd post of this thread. It sounds like ZOS doesn't want to commit to adding new difficulty levels. If that still holds true, then for now I'd rather they restore the bonuses they took away from VMA weapons and add bonuses for other arena weapons.
I don't know about this, there should be some downside to having 2 piece weapon sets. You lose a 5 piece set and 4th stat on one bar but gain basically a 5 piece and a different stat or the same as the 4 pieces once again. The downside is that you don't get 5 pieces on one bar but that logic falls short when you think of sets like clever alchemist or other sets that don't need to double bar'd.
However, I do think it's unfair now that blackrose perfected ones have a bonus and the others don't. Honestly blackrose on normal should not give weapon sets and vet should have given the normal non-perfected ones that don't have a bonus (similar to vDSA).
Just want to add that the vMA 2h dot can currently be both blocked and dodged which doesn't make sense since its a dot and a weak one at that. Such a shame because those weapons look so god damn cool and I imagine a lot of work went into them.
Blackrose Bow suffers from the same issue and even worse, barswap cancelling won‘t even apply the dot...
I made elaborate threads in the PTS section about these issues in time, Gilliam even responded in one. Whole thing is a farce.
I believe the VMA bow suffers from the same issue. Not sure about masters or Asylum
You don't need to. Existing vet Arena weapons already deserve the bonus. Just slap it on and call it a day. This would merely be equating them with all other common, generic 5/5/2 sets, which is absolutely justified given how much harder to obtain they are.
If you absolutely insist on standardisation of arena rewards, simply add the current iterations of Arena weps (without a 1pc bonus) as a reward for the normal instances of said arenas.
Minimal work required, and the problem would be effectively solved.
I mentioned this again at the last meeting, but their stance is unchanged. I still managed to get them to acknowledge that at least asylum weapons already have the content discrepancy that could enable an implementation of 1 pc bonuses onto them.
Not before nerfing master axes.
Clever Alch balances itself with 67% downtime. Compound that with the fact that you lose the CA 4pc bonus when on your frontbar (-129 WD), and you're not even getting a full 5pc bonus' worth anymore.
I could harp-on in more depth about the theoretical downsides of slotting a 2pc Arena set (as I recently did in this complaint thread about Master's DW) but it's easier to let observational evidence speak for itself—how often do you see people running Master's DW frontbar (you can tell based on whether their Rending ticks hit for ~1k or ~2k+)?
Because from what I can see, people running DW frontbar with pure 5/5/2 are FAR more common right now. It provides more consistent burst opportunities, healing power, and boosts your entire AoE combo (i.e Shalks+DB+Spin) as opposed to only single-target pressure. Most people understand this, whether consciously or subconsciously, and that's reflected in the builds they are (or aren't) using.