Quarterly reminder to update the old Arena weapons.

  • Masel
    Masel
    Class Representative
    idk wrote: »
    OP is correct that that all 2H weapons provide 2 pieces of set bonus. However, with the special weapons they all require 2 pieces to get the bonus. Even the DW weapons no longer work as a single. Basically we already get 2pc set bonus from vMA, Master and other weapons of this type.

    What we can hope for, and should be requesting, is that these weapons be made available to the normal difficulty levels such as nDSA and nMA just like AS weapons. Then the perfect weapons be provided by clearing vet with some additional requirement such as a no sigil vMA run would grand the perfect MA weapon, otherwise it would be the imperfect weapon.

    Read the 2nd post of this thread. It sounds like ZOS doesn't want to commit to adding new difficulty levels. If that still holds true, then for now I'd rather they restore the bonuses they took away from VMA weapons and add bonuses for other arena weapons.

    They didnt say they dont wanna commit, just that if they ever did it, it would require that additional dungeon work. Problem is if i'd have to redo all that old stuff just to get that bonus.... I'm not sure whether I'd like that idea.
    Edited by Masel on January 9, 2019 9:51AM
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  • GrumpyDuckling
    GrumpyDuckling
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    Masel wrote: »
    idk wrote: »
    OP is correct that that all 2H weapons provide 2 pieces of set bonus. However, with the special weapons they all require 2 pieces to get the bonus. Even the DW weapons no longer work as a single. Basically we already get 2pc set bonus from vMA, Master and other weapons of this type.

    What we can hope for, and should be requesting, is that these weapons be made available to the normal difficulty levels such as nDSA and nMA just like AS weapons. Then the perfect weapons be provided by clearing vet with some additional requirement such as a no sigil vMA run would grand the perfect MA weapon, otherwise it would be the imperfect weapon.

    Read the 2nd post of this thread. It sounds like ZOS doesn't want to commit to adding new difficulty levels. If that still holds true, then for now I'd rather they restore the bonuses they took away from VMA weapons and add bonuses for other arena weapons.

    They didnt say they dont wanna commit, just that if they ever did it, it would require that additional dungeon work. Problem is if i'd have to redo all that old stuff just to get that bonus.... I'm not sure whether I'd like that idea.

    Would we have to redo all that old stuff? Wouldn't the bonus automatically be applied to existing VMA and Dragonstar Arena weapons because they're only available from vet content? If someone owns them, then they already did the harder content that rewards the bonus, right?
  • Masel
    Masel
    Class Representative
    Masel wrote: »
    idk wrote: »
    OP is correct that that all 2H weapons provide 2 pieces of set bonus. However, with the special weapons they all require 2 pieces to get the bonus. Even the DW weapons no longer work as a single. Basically we already get 2pc set bonus from vMA, Master and other weapons of this type.

    What we can hope for, and should be requesting, is that these weapons be made available to the normal difficulty levels such as nDSA and nMA just like AS weapons. Then the perfect weapons be provided by clearing vet with some additional requirement such as a no sigil vMA run would grand the perfect MA weapon, otherwise it would be the imperfect weapon.

    Read the 2nd post of this thread. It sounds like ZOS doesn't want to commit to adding new difficulty levels. If that still holds true, then for now I'd rather they restore the bonuses they took away from VMA weapons and add bonuses for other arena weapons.

    They didnt say they dont wanna commit, just that if they ever did it, it would require that additional dungeon work. Problem is if i'd have to redo all that old stuff just to get that bonus.... I'm not sure whether I'd like that idea.

    Would we have to redo all that old stuff? Wouldn't the bonus automatically be applied to existing VMA and Dragonstar Arena weapons because they're only available from vet content? If someone owns them, then they already did the harder content that rewards the bonus, right?

    They said that implementing these weapons with a 1pc bonus would require them to come from a higher level of difficulty, so yes thats what would happen.
    PC EU - CP 1100+ All trials + HM

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    Annisca Micus - Magicka Sorcerer - High Elf - DD and Hobbytank - Flawless Conqueror & Voice of Reason
    Shéogórath - Stamina Dragonknight - Imperial - DD - Flawless Conqueror
    Pilar Joranil - Magicka Dragonknight - High Elf - DD - Flawless Conqueror -
    Adeline Du Mont - Magicka Templar - High Elf - Healer & DD - Flawless Conqueror & Voice of Reason + Bringer of Light
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    Pu'jarr Ticklebeard - Stamina Sorcerer - Khajiit - DD - Flawless Conqueror
    Treehugger Joe - Magicka Warden - High Elf - DD - Flawless Conqueror
    Stuga Beluga - Stamina Templar - Orc - DD - Flawless Conqueror & Dro'mathra Destroyer
    Anna Terra - Stamina Warden - Redguard - DD - Flawless Conqueror
    Igneous Lizard Wizard - Dragonknight - Argonian - Tank - Flawless Conqueror
    Spongecroc Scalepants - Warden - Argonian - Tank - Flawless Conqueror

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  • ccfeeling
    ccfeeling
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    VMA HM
    VDSA HM

    Sounds good :D
  • TheYKcid
    TheYKcid
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    Masel wrote: »
    Masel wrote: »
    idk wrote: »
    OP is correct that that all 2H weapons provide 2 pieces of set bonus. However, with the special weapons they all require 2 pieces to get the bonus. Even the DW weapons no longer work as a single. Basically we already get 2pc set bonus from vMA, Master and other weapons of this type.

    What we can hope for, and should be requesting, is that these weapons be made available to the normal difficulty levels such as nDSA and nMA just like AS weapons. Then the perfect weapons be provided by clearing vet with some additional requirement such as a no sigil vMA run would grand the perfect MA weapon, otherwise it would be the imperfect weapon.

    Read the 2nd post of this thread. It sounds like ZOS doesn't want to commit to adding new difficulty levels. If that still holds true, then for now I'd rather they restore the bonuses they took away from VMA weapons and add bonuses for other arena weapons.

    They didnt say they dont wanna commit, just that if they ever did it, it would require that additional dungeon work. Problem is if i'd have to redo all that old stuff just to get that bonus.... I'm not sure whether I'd like that idea.

    Would we have to redo all that old stuff? Wouldn't the bonus automatically be applied to existing VMA and Dragonstar Arena weapons because they're only available from vet content? If someone owns them, then they already did the harder content that rewards the bonus, right?

    They said that implementing these weapons with a 1pc bonus would require them to come from a higher level of difficulty, so yes thats what would happen.

    No offense but that sounds like nothing but a cheap excuse to me. They had no problems removing those bonuses from them in the first place.

    Exactly! They had zero qualms removing the original unique Arena weapon enchantment system on a whim when CWC PTS landed, and that was a far more extensive change than the addition of a 1pc stat bonus—not just in technical complexity, but balance implications too.

    But now when faced with the prospect of giving a measly 1pc stat bonus, they've got to deliberate, debate and procrastinate for half a year with still no ETA? I agree that it doesn't seem very consistent at all.
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    .
  • idk
    idk
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    Masel wrote: »
    Masel wrote: »
    idk wrote: »
    OP is correct that that all 2H weapons provide 2 pieces of set bonus. However, with the special weapons they all require 2 pieces to get the bonus. Even the DW weapons no longer work as a single. Basically we already get 2pc set bonus from vMA, Master and other weapons of this type.

    What we can hope for, and should be requesting, is that these weapons be made available to the normal difficulty levels such as nDSA and nMA just like AS weapons. Then the perfect weapons be provided by clearing vet with some additional requirement such as a no sigil vMA run would grand the perfect MA weapon, otherwise it would be the imperfect weapon.

    Read the 2nd post of this thread. It sounds like ZOS doesn't want to commit to adding new difficulty levels. If that still holds true, then for now I'd rather they restore the bonuses they took away from VMA weapons and add bonuses for other arena weapons.

    They didnt say they dont wanna commit, just that if they ever did it, it would require that additional dungeon work. Problem is if i'd have to redo all that old stuff just to get that bonus.... I'm not sure whether I'd like that idea.

    Would we have to redo all that old stuff? Wouldn't the bonus automatically be applied to existing VMA and Dragonstar Arena weapons because they're only available from vet content? If someone owns them, then they already did the harder content that rewards the bonus, right?

    They said that implementing these weapons with a 1pc bonus would require them to come from a higher level of difficulty, so yes thats what would happen.

    No offense but that sounds like nothing but a cheap excuse to me. They had no problems removing those bonuses from them in the first place. I'm pretty sure they can easily revert the changes. And fix the vMA 2h dot while at it, preferably before 2023 or something.

    First, the change was not that big of a deal, especially in the current game design. I think I will keep the additional 452 WD on my vMA bow vs the ~245 the old enchant provided. Ofc, both of those numbers are infused. iirc, even before the back bar enchant kept procing the numbers were still favorable to the current change. Again, if I recall discussions with theorycrafters about their testing.


    With that information it is clear it was not a cheap excuse to give us a beneficial choice. Certainly not something serious players would want reverted willy nilly.

    I like the idea of perfected weapons dropping with a higher challenge than just clearing the content as it is now. I like the idea of letting us keep the choice to enchant the weapons and providing us a little more. That is certainly better than making the weapons weaker as is being suggested in this thread.
    Really, idk
  • jcm2606
    jcm2606
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    Masel wrote: »
    Masel wrote: »
    idk wrote: »
    OP is correct that that all 2H weapons provide 2 pieces of set bonus. However, with the special weapons they all require 2 pieces to get the bonus. Even the DW weapons no longer work as a single. Basically we already get 2pc set bonus from vMA, Master and other weapons of this type.

    What we can hope for, and should be requesting, is that these weapons be made available to the normal difficulty levels such as nDSA and nMA just like AS weapons. Then the perfect weapons be provided by clearing vet with some additional requirement such as a no sigil vMA run would grand the perfect MA weapon, otherwise it would be the imperfect weapon.

    Read the 2nd post of this thread. It sounds like ZOS doesn't want to commit to adding new difficulty levels. If that still holds true, then for now I'd rather they restore the bonuses they took away from VMA weapons and add bonuses for other arena weapons.

    They didnt say they dont wanna commit, just that if they ever did it, it would require that additional dungeon work. Problem is if i'd have to redo all that old stuff just to get that bonus.... I'm not sure whether I'd like that idea.

    Would we have to redo all that old stuff? Wouldn't the bonus automatically be applied to existing VMA and Dragonstar Arena weapons because they're only available from vet content? If someone owns them, then they already did the harder content that rewards the bonus, right?

    They said that implementing these weapons with a 1pc bonus would require them to come from a higher level of difficulty, so yes thats what would happen.

    H-how is that in any way an adequate reason as to not adding them back? Why would they even need to? It's not like BRP has Normal, Veteran, Insane Mode. It has the same two difficulties as everything else.

    What they're really saying is they don't want to retroactively reapply the 1pc bonuses, because it would be a waste considering the alternative presents such a horrific juicy grind. They don't want to retroactively reapply the 1pc bonuses because they want to keep us playing. They don't really care about it.

    I'd even argue that the whole higher level of difficulty argument is flawed in itself, because it doesn't take into consideration the grouping. AS has 12 people in a group, 12 chances at the item. BRP & DSA has 4 people in a group, 4 chances at the item. vMA has 1 person in a group, 1 chance. 12 != 4 != 1. So, frankly, this entire higher level of difficulty argument is BS.
    @jcm2606 | PC NA | CP 910+ | Stormproof | Boethia's Scythe
  • jcm2606
    jcm2606
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    idk wrote: »
    Masel wrote: »
    Masel wrote: »
    idk wrote: »
    OP is correct that that all 2H weapons provide 2 pieces of set bonus. However, with the special weapons they all require 2 pieces to get the bonus. Even the DW weapons no longer work as a single. Basically we already get 2pc set bonus from vMA, Master and other weapons of this type.

    What we can hope for, and should be requesting, is that these weapons be made available to the normal difficulty levels such as nDSA and nMA just like AS weapons. Then the perfect weapons be provided by clearing vet with some additional requirement such as a no sigil vMA run would grand the perfect MA weapon, otherwise it would be the imperfect weapon.

    Read the 2nd post of this thread. It sounds like ZOS doesn't want to commit to adding new difficulty levels. If that still holds true, then for now I'd rather they restore the bonuses they took away from VMA weapons and add bonuses for other arena weapons.

    They didnt say they dont wanna commit, just that if they ever did it, it would require that additional dungeon work. Problem is if i'd have to redo all that old stuff just to get that bonus.... I'm not sure whether I'd like that idea.

    Would we have to redo all that old stuff? Wouldn't the bonus automatically be applied to existing VMA and Dragonstar Arena weapons because they're only available from vet content? If someone owns them, then they already did the harder content that rewards the bonus, right?

    They said that implementing these weapons with a 1pc bonus would require them to come from a higher level of difficulty, so yes thats what would happen.

    No offense but that sounds like nothing but a cheap excuse to me. They had no problems removing those bonuses from them in the first place. I'm pretty sure they can easily revert the changes. And fix the vMA 2h dot while at it, preferably before 2023 or something.
    I like the idea of perfected weapons dropping with a higher challenge than just clearing the content as it is now. I like the idea of letting us keep the choice to enchant the weapons and providing us a little more. That is certainly better than making the weapons weaker as is being suggested in this thread.

    What?

    First of all, see my comment above for having to re-grind for weapons, all because Zenimax nerfed them and doesn't want to revert those nerfs.

    Second, what choice are you talking about? Why would the weapons get weaker? This thread is not talking about going back to the unique enchants, it is talking about reapplying the 1pc bonuses through the new sets. What you're talking about is completely and utterly irrelevant.
    @jcm2606 | PC NA | CP 910+ | Stormproof | Boethia's Scythe
  • idk
    idk
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    jcm2606 wrote: »
    idk wrote: »
    Masel wrote: »
    Masel wrote: »
    idk wrote: »
    OP is correct that that all 2H weapons provide 2 pieces of set bonus. However, with the special weapons they all require 2 pieces to get the bonus. Even the DW weapons no longer work as a single. Basically we already get 2pc set bonus from vMA, Master and other weapons of this type.

    What we can hope for, and should be requesting, is that these weapons be made available to the normal difficulty levels such as nDSA and nMA just like AS weapons. Then the perfect weapons be provided by clearing vet with some additional requirement such as a no sigil vMA run would grand the perfect MA weapon, otherwise it would be the imperfect weapon.

    Read the 2nd post of this thread. It sounds like ZOS doesn't want to commit to adding new difficulty levels. If that still holds true, then for now I'd rather they restore the bonuses they took away from VMA weapons and add bonuses for other arena weapons.

    They didnt say they dont wanna commit, just that if they ever did it, it would require that additional dungeon work. Problem is if i'd have to redo all that old stuff just to get that bonus.... I'm not sure whether I'd like that idea.

    Would we have to redo all that old stuff? Wouldn't the bonus automatically be applied to existing VMA and Dragonstar Arena weapons because they're only available from vet content? If someone owns them, then they already did the harder content that rewards the bonus, right?

    They said that implementing these weapons with a 1pc bonus would require them to come from a higher level of difficulty, so yes thats what would happen.

    No offense but that sounds like nothing but a cheap excuse to me. They had no problems removing those bonuses from them in the first place. I'm pretty sure they can easily revert the changes. And fix the vMA 2h dot while at it, preferably before 2023 or something.
    I like the idea of perfected weapons dropping with a higher challenge than just clearing the content as it is now. I like the idea of letting us keep the choice to enchant the weapons and providing us a little more. That is certainly better than making the weapons weaker as is being suggested in this thread.

    What?

    First of all, see my comment above for having to re-grind for weapons, all because Zenimax nerfed them and doesn't want to revert those nerfs.

    Second, what choice are you talking about? Why would the weapons get weaker? This thread is not talking about going back to the unique enchants, it is talking about reapplying the 1pc bonuses through the new sets. What you're talking about is completely and utterly irrelevant.

    I think there would be no question if you took a look at what you edited out because it was inconvenient for your comment here.

    Simply put, vMA bow and staves are stronger today than before they made the change. Scroll up and you will see a great comparison using a vMA bow.

    I do understand not wanting to have to regrind the weapons again. However, I am merely pointing out how they will probably do it based on how Zos has handled adding similar gear over the past two years with the advent of imperfect weapons available at all difficulty levels and perfect available from the more challenging content.

    I understand it is inconvenient, but probably more likely that this way.
    Really, idk
  • jcm2606
    jcm2606
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    idk wrote: »
    jcm2606 wrote: »
    idk wrote: »
    Masel wrote: »
    Masel wrote: »
    idk wrote: »
    OP is correct that that all 2H weapons provide 2 pieces of set bonus. However, with the special weapons they all require 2 pieces to get the bonus. Even the DW weapons no longer work as a single. Basically we already get 2pc set bonus from vMA, Master and other weapons of this type.

    What we can hope for, and should be requesting, is that these weapons be made available to the normal difficulty levels such as nDSA and nMA just like AS weapons. Then the perfect weapons be provided by clearing vet with some additional requirement such as a no sigil vMA run would grand the perfect MA weapon, otherwise it would be the imperfect weapon.

    Read the 2nd post of this thread. It sounds like ZOS doesn't want to commit to adding new difficulty levels. If that still holds true, then for now I'd rather they restore the bonuses they took away from VMA weapons and add bonuses for other arena weapons.

    They didnt say they dont wanna commit, just that if they ever did it, it would require that additional dungeon work. Problem is if i'd have to redo all that old stuff just to get that bonus.... I'm not sure whether I'd like that idea.

    Would we have to redo all that old stuff? Wouldn't the bonus automatically be applied to existing VMA and Dragonstar Arena weapons because they're only available from vet content? If someone owns them, then they already did the harder content that rewards the bonus, right?

    They said that implementing these weapons with a 1pc bonus would require them to come from a higher level of difficulty, so yes thats what would happen.

    No offense but that sounds like nothing but a cheap excuse to me. They had no problems removing those bonuses from them in the first place. I'm pretty sure they can easily revert the changes. And fix the vMA 2h dot while at it, preferably before 2023 or something.
    I like the idea of perfected weapons dropping with a higher challenge than just clearing the content as it is now. I like the idea of letting us keep the choice to enchant the weapons and providing us a little more. That is certainly better than making the weapons weaker as is being suggested in this thread.

    What?

    First of all, see my comment above for having to re-grind for weapons, all because Zenimax nerfed them and doesn't want to revert those nerfs.

    Second, what choice are you talking about? Why would the weapons get weaker? This thread is not talking about going back to the unique enchants, it is talking about reapplying the 1pc bonuses through the new sets. What you're talking about is completely and utterly irrelevant.

    I think there would be no question if you took a look at what you edited out because it was inconvenient for your comment here.

    Simply put, vMA bow and staves are stronger today than before they made the change. Scroll up and you will see a great comparison using a vMA bow.

    I do understand not wanting to have to regrind the weapons again. However, I am merely pointing out how they will probably do it based on how Zos has handled adding similar gear over the past two years with the advent of imperfect weapons available at all difficulty levels and perfect available from the more challenging content.

    I understand it is inconvenient, but probably more likely that this way.

    Because the old ones had their bonuses as enchants, so of course if you were to replace the old bonus of 245 with a proc-based bonus of 452, the new weapons will parse better. The point is, the OP is not talking about going back to enchants. The OP is talking about adding that old 245 bonus back into the set as a 1pc bonus.

    Functionally, you'll have the same thing you have now -- the set's proc and the 452 weapon damage coming from the weapon damage enchant -- but you'll also have an additional 245 weapon damage on top of that. So, no matter which way you cut it, adding the old bonus of 245 onto the set is a buff. Hell, we don't even need the exact value of 245 or whatever was on the weapon prior to the set introduction if it wasn't weapon damage. Just give us what was used on the BRP weapons, and call it a day.

    That is why I left everything out. Because you've completely misunderstood what the OP meant, interpreting it as somehow going back to the enchant, and so all of your comparisons were based on the assumption that it would go back to the enchant. Everything you said was completely irrelevant, because your assumption is flat out wrong. That is why I left everything out, not because it was inconvenient, but because it is literally irrelevant.
    Edited by jcm2606 on January 12, 2019 12:31PM
    @jcm2606 | PC NA | CP 910+ | Stormproof | Boethia's Scythe
  • jcm2606
    jcm2606
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    In your defense, your points would have been true prior to Murkmire. Looking at the weapons bonus-for-bonus, assuming you swapped out the special enchant for a regular weapon damage enchant, it would be a buff.

    Since Murkmire, though, since the introduction of the Blackrose weapons, it isn't a buff. Consider that the Perfected Blackrose weapons, the weapons you get from vBRP, have their primary bonus, and can hold a regular weapon damage enchant, just like other special weapons. However, unlike other special weapons, the Perfected Blackrose weapons also offer minor secondary bonuses, making them unique in that regard.

    That, is what this thread is about. Not because the vMA/vDSA weapons were nerfed, but because of the discrepancy between the vMA/vDSA/vAS weapons, and the vBRP weapons. The vBRP weapons contain secondary bonuses that put them in a unique position from the other weapons, similar secondary bonuses to the ones removed from the vMA/vDSA weapons.

    So, yes, vMA/vDSA weapons are now stronger than they were before they were changed to sets, but the vBRP weapons offer what the vMA/vDSA weapons used to offer, meaning the entire removal was pointless. Zenimax doesn't care about the extra stats, they don't care about them potentially making the weapons stronger, because they put them into the new weapons.

    The Perfected Blackrose weapons are also not unique compared to other special weapons. As I said, it's not like there's Normal BRP, Veteran BRP, Insane Mode BRP. There's just Normal & Veteran BRP. It's the same difficulty "options" as the content the other special weapons originate from, there's nothing unique here. So, I don't buy the whole "we need to add an extra level of difficulty" excuse. There's no reason to. Adding another difficulty serves no purpose other than to elongate the grind for something that was previously available with the special weapons, and was wrongfully added to the new special weapons while neglecting the old ones. That's not good enough.
    @jcm2606 | PC NA | CP 910+ | Stormproof | Boethia's Scythe
  • idk
    idk
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    You seem to be confused with what I have been saying or you are finally agreeing with me since your example of BRP weapons is exactly what I have been saying is likely to occur with the old arena weapons. The perfect weapons offer a little more than the imperfect weapons. Obviously they will take an enchant.

    Also, not sure where you are getting this insane mode BRP from, but whatev. I am not suggested a new level of difficulty be added to the older arenas, but that the existing weapons be offered in normal (and possibly vet). Getting the new perfected master/MA weapons would at the least require vet if not vet with a cherry on top like a no sigil run or something like that.

    I would really suggest you read my first post in this thread. It seems you missed it. BTW, it was the OP that brought up the idea of Zos considering updating the weapons but that it would require additional dungeon work.

    Have fun.
    Really, idk
  • jcm2606
    jcm2606
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    You seem to be confused with what I have been saying or you are finally agreeing with me since your example of BRP weapons is exactly what I have been saying is likely to occur with the old arena weapons. The perfect weapons offer a little more than the imperfect weapons. Obviously they will take an enchant.

    I've been talking in relation to the comment I originally replied to, nothing more. Specifically, on the comparisons between the old special weapons, where the bonuses were on enchants, and the new ones, where the bonuses are on sets.
    Also, not sure where you are getting this insane mode BRP from, but whatev. I am not suggested a new level of difficulty be added to the older arenas, but that the existing weapons be offered in normal (and possibly vet). Getting the new perfected master/MA weapons would at the least require vet if not vet with a cherry on top like a no sigil run or something like that.

    That was in relation to Masel mentioning Zenimax not reintroducing the 1pc bonuses without a higher difficulty level. My point was that BRP doesn't have some new difficulty level where the Perfected weapons only drop from, the Perfected weapons drop from the regular Veteran mode, so there's no reason to introduce a higher difficulty level for the older content.

    Perfected Blackrose comes from vBRP, so there's no reason to not retroactively convert all existing vMA/vDSA weapons to "Perfected" versions, since they only drop from vMA/vDSA. Well, there is a reason, and that's simply to fit a new carrot on a stick to keep people playing the old content, without really going back and refreshing it. Reintroducing the 1pc bonuses to vMA/vDSA weapons, except under some new difficulty mode or "challenge", is frankly worse than not reintroducing them at all.
    I would really suggest you read my first post in this thread. It seems you missed it. BTW, it was the OP that brought up the idea of Zos considering updating the weapons but that it would require additional dungeon work.

    As I said, my comments to you have been in relation to the comment I originally replied to, not your initial comment. In fact, my reply to your initial comment is actually what I said above: vBRP is just a regular veteran arena, so there's no reason to reintroduce the 1pc bonuses under some new difficulty mode or "challenge"; there's no reason not to just retroactively reintroduce the 1pc bonus to all existing vMA/vDSA weapons, add Perfected as a prefix, throw in the old versions in normal, and call it a day, except that wouldn't fit Zenimax's agenda of trying to make people grind the *** out of these weapons that they already had a little over half a year ago.
    Edited by jcm2606 on January 12, 2019 1:28PM
    @jcm2606 | PC NA | CP 910+ | Stormproof | Boethia's Scythe
  • idk
    idk
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    jcm2606 wrote: »
    You seem to be confused with what I have been saying or you are finally agreeing with me since your example of BRP weapons is exactly what I have been saying is likely to occur with the old arena weapons. The perfect weapons offer a little more than the imperfect weapons. Obviously they will take an enchant.

    I've been talking in relation to the comment I originally replied to, nothing more. Specifically, on the comparisons between the old special weapons, where the bonuses were on enchants, and the new ones, where the bonuses are on sets.
    Also, not sure where you are getting this insane mode BRP from, but whatev. I am not suggested a new level of difficulty be added to the older arenas, but that the existing weapons be offered in normal (and possibly vet). Getting the new perfected master/MA weapons would at the least require vet if not vet with a cherry on top like a no sigil run or something like that.

    That was in relation to Masel mentioning Zenimax not reintroducing the 1pc bonuses without a higher difficulty level. My point was that BRP doesn't have some new difficulty level where the Perfected weapons only drop from, the Perfected weapons drop from the regular Veteran mode, so there's no reason to introduce a higher difficulty level for the older content.

    Perfected Blackrose comes from vBRP, so there's no reason to not retroactively convert all existing vMA/vDSA weapons to "Perfected" versions, since they only drop from vMA/vDSA. Well, there is a reason, and that's simply to fit a new carrot on a stick to keep people playing the old content, without really going back and refreshing it. Reintroducing the 1pc bonuses to vMA/vDSA weapons, except under some new difficulty mode or "challenge", is frankly worse than not reintroducing them at all.
    I would really suggest you read my first post in this thread. It seems you missed it. BTW, it was the OP that brought up the idea of Zos considering updating the weapons but that it would require additional dungeon work.

    As I said, my comments to you have been in relation to the comment I originally replied to, not your initial comment. In fact, my reply to your initial comment is actually what I said above: vBRP is just a regular veteran arena, so there's no reason to reintroduce the 1pc bonuses under some new difficulty mode or "challenge"; there's no reason not to just retroactively reintroduce the 1pc bonus to all existing vMA/vDSA weapons, add Perfected as a prefix, throw in the old versions in normal, and call it a day, except that wouldn't fit Zenimax's agenda of trying to make people grind the *** out of these weapons that they already had a little over half a year ago.

    Actually your first reply had to do with both the desire to not have to regrind the weapons and confusion of how the vMA weapons became stronger, which I clearly pointed out the math of those weapons today vs before Zos made the change. You edited out that comparison even though you directly replied to it.

    Regardless, I expect Zos to add something to the older arena weapons but in creating a new perfected weapon as I stated, not reverting to the old enchantment and as I have stated, I expect when they do what we will have to accomplish something a little extra in vet. Of course that is just a guess and I really can care less if you agree.
    Really, idk
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