I'm aware of that. I was under the impression you were saying you used Master reach as a spammable and responded as such.
Prior to Summerset many magblades actually were using Master destro is the way you described. Back then it was still valuable because you needed a 1pc set to fill the 11th "dead" slot in a destro/resto build. That changed drastically in Summerset.
Now you're far better off using 5/5/2 even if you running swallow+reach (for reasons already covered by myself and other posters). I'm not bashing on your build, and i'm sure you do well on it, but that's not an argument against buffing an underperforming set. It's far from optimal and that's a fact.
John_Falstaff wrote: »@IZZEFlameLash , you're mostly bringing outliers as an example. That's the thing, only those arena weapons are popular that either can be put on back bar (because at this point they're not worth losing 5/5/2 bonuses permanently), or give some narrow advantage like DW for bleed builds or destro for status effects in PvE. Majority of arena weapons that go to front bar, though, are deconstruction material, and running arena for a chance of purple temper most of the time... Not inspiring.
"@Masel We aren't against the idea but don't currently have plans for it. It would require additional dungeon work."
Dev quote on the 1 piece arena weapon idea. This doesn't mean that we should stop pushing it, only that we need more players to push it!
What's additional "dungeon work"? Do the devs work in a literal dungeon?"@Masel We aren't against the idea but don't currently have plans for it. It would require additional dungeon work."
Dev quote on the 1 piece arena weapon idea. This doesn't mean that we should stop pushing it, only that we need more players to push it!
They mean that if they do it, tthey would have us complete the old content on a new difficulty so we have to regrind it all. Man that's disappointing.
They mean that if they do it, tthey would have us complete the old content on a new difficulty so we have to regrind it all. Man that's disappointing.
mr_wazzabi wrote: »
The new difficulty would just be for veteran maelstrom and dragon star, since asylum is already split into perfected and imperfect. They can just do it like in blackrose, have the normal drop in normal and the perfected with the additional bonus drop on veteran. I promised myself that they day they make me regrind arena weapons due to any change (something like this or a gear cap increase) I am gonna leave this game immediately. I invested so much time into getting enough of them for my characters that I am definitely not going to do that again.WrathOfInnos wrote: »Honestly, I would gladly go farm another Perfected Asylum Inferno Staff if it started dropping with a 1pc stat bonus. Ideally Spell Damage, Max Magicka or Spell Crit. However I wouldn’t even object to it receiving Magicka Regen since a Force Pulse rotation is difficult to sustain.
They can rename all my current Perfected weapons as Imperfect (without changing their stats of course, just lacking the 1pc bonus). And get rid of the old Imperfect versions (anyone who has one gets upgraded to the new Imperfect version).
Now I can see why people would object to having to regrind vMA and vDSA weapons just to regain the bonuses that they used to have. Even for these, it could breath some new life into old content. I would recommend the same system as Asylum weapons, so everyone keeps their weapons as they currently exist, but a new Perfected version starts dropping from vet with an additional 1pc stat bonus. If anyone wants to farm the old version then it could start dropping from nMA and nDSA. Technically nobody loses any stats, if you don’t want to get the new version your old one will remain the same.
I’m torn on the magnitude of these bonuses, since they previously had 1.5X the standard stat bonus value. If that is too overpowered in the current game, then the typical set bonus values would be ok. They should be balanced in a way that makes 5-3-2-2 approximately equivalent to 5-5-2. They should be BIS for some builds, but not required for every build. Currently any ability altering weapon on front bar is a DPS loss over builds that utilize 2 5-piece sets and a monster helm set, and that is just wrong for how difficult these are to obtain.
The new difficulty would just be for veteran maelstrom and dragon star, since asylum is already split into perfected and imperfect. They can just do it like in blackrose, have the normal drop in normal and the perfected with the additional bonus drop on veteran. I promised myself that they day they make me regrind arena weapons due to any change (something like this or a gear cap increase) I am gonna leave this game immediately. I invested so much time into getting enough of them for my characters that I am definitely not going to do that again.WrathOfInnos wrote: »Honestly, I would gladly go farm another Perfected Asylum Inferno Staff if it started dropping with a 1pc stat bonus. Ideally Spell Damage, Max Magicka or Spell Crit. However I wouldn’t even object to it receiving Magicka Regen since a Force Pulse rotation is difficult to sustain.
They can rename all my current Perfected weapons as Imperfect (without changing their stats of course, just lacking the 1pc bonus). And get rid of the old Imperfect versions (anyone who has one gets upgraded to the new Imperfect version).
Now I can see why people would object to having to regrind vMA and vDSA weapons just to regain the bonuses that they used to have. Even for these, it could breath some new life into old content. I would recommend the same system as Asylum weapons, so everyone keeps their weapons as they currently exist, but a new Perfected version starts dropping from vet with an additional 1pc stat bonus. If anyone wants to farm the old version then it could start dropping from nMA and nDSA. Technically nobody loses any stats, if you don’t want to get the new version your old one will remain the same.
I’m torn on the magnitude of these bonuses, since they previously had 1.5X the standard stat bonus value. If that is too overpowered in the current game, then the typical set bonus values would be ok. They should be balanced in a way that makes 5-3-2-2 approximately equivalent to 5-5-2. They should be BIS for some builds, but not required for every build. Currently any ability altering weapon on front bar is a DPS loss over builds that utilize 2 5-piece sets and a monster helm set, and that is just wrong for how difficult these are to obtain.
The bonuses were there before, they took them away and now they want us to work for them again? No thanks.
The new difficulty would just be for veteran maelstrom and dragon star, since asylum is already split into perfected and imperfect. They can just do it like in blackrose, have the normal drop in normal and the perfected with the additional bonus drop on veteran. I promised myself that they day they make me regrind arena weapons due to any change (something like this or a gear cap increase) I am gonna leave this game immediately. I invested so much time into getting enough of them for my characters that I am definitely not going to do that again.WrathOfInnos wrote: »Honestly, I would gladly go farm another Perfected Asylum Inferno Staff if it started dropping with a 1pc stat bonus. Ideally Spell Damage, Max Magicka or Spell Crit. However I wouldn’t even object to it receiving Magicka Regen since a Force Pulse rotation is difficult to sustain.
They can rename all my current Perfected weapons as Imperfect (without changing their stats of course, just lacking the 1pc bonus). And get rid of the old Imperfect versions (anyone who has one gets upgraded to the new Imperfect version).
Now I can see why people would object to having to regrind vMA and vDSA weapons just to regain the bonuses that they used to have. Even for these, it could breath some new life into old content. I would recommend the same system as Asylum weapons, so everyone keeps their weapons as they currently exist, but a new Perfected version starts dropping from vet with an additional 1pc stat bonus. If anyone wants to farm the old version then it could start dropping from nMA and nDSA. Technically nobody loses any stats, if you don’t want to get the new version your old one will remain the same.
I’m torn on the magnitude of these bonuses, since they previously had 1.5X the standard stat bonus value. If that is too overpowered in the current game, then the typical set bonus values would be ok. They should be balanced in a way that makes 5-3-2-2 approximately equivalent to 5-5-2. They should be BIS for some builds, but not required for every build. Currently any ability altering weapon on front bar is a DPS loss over builds that utilize 2 5-piece sets and a monster helm set, and that is just wrong for how difficult these are to obtain.
The bonuses were there before, they took them away and now they want us to work for them again? No thanks.
If they want us to regrind, how bout just introducing imperfect versions of old arena weapons that drop in normal and having the veteran versions have the extra stats? Casuals would be happy and those of us that did it in vet will have the extra set bonus.
"@Masel We aren't against the idea but don't currently have plans for it. It would require additional dungeon work."
Dev quote on the 1 piece arena weapon idea. This doesn't mean that we should stop pushing it, only that we need more players to push it!
"@Masel We aren't against the idea but don't currently have plans for it. It would require additional dungeon work."
Dev quote on the 1 piece arena weapon idea. This doesn't mean that we should stop pushing it, only that we need more players to push it!
https://forums.elderscrollsonline.com/en/discussion/437512/make-arena-weapons-great-again#latest
You guys may vote here and keep the thread up to bring this to more attention.
Thanks.
Give normal Asylum weapons the perfected 2p effect. So normal Asylum resto will reduce cost by 30%, and normal Asylum destro will proc every 2 casts. And then add the stat bonus to the Perfected versions.
Give normal Asylum weapons the perfected 2p effect. So normal Asylum resto will reduce cost by 30%, and normal Asylum destro will proc every 2 casts. And then add the stat bonus to the Perfected versions.
This would be fair. It's also consistent with the perfect/imperfect system that ZOS seems to be pushing with the Cloudrest and Blackrose sets.
I just hope it doesn't involve too much "dungeon work".
To be completely honest I was against giving-out Arena weps on normal difficulty in the past, but it's probably better for the health of the game in the long run. Casual players would feel less excluded, and vets would still have an avenue and incentive for progression in terms of getting the perfected versions, like @Aliyavana mentioned.