CatchMeTrolling wrote: »thankyourat wrote: »Imho destro resto magblade is fine at the moment. Maybe an issue with playstyle?
By fine do you mean playable? Because i agree it's playable, but it's horrible compared to other classes at the moment. It's just too off meta. everything in cyrodiil counters it. Everyone has snares and roots, everyone has AOEs, most players have some form of reflect. Combine that with the lack of burst healing and it leads to alot of problems especially once you get into execute range.
Another big problem is how some classes can have everything they need a magblade can't have that. You can't have damage survivability and sustain as a magblade. You can only have two out of three. Magsorc has the same problem right now and that's due to the shield change.
Only because you cannot build it does not mean I cannot have it
MagDK has more self healing than a Magblade. Stamplar now has better sustain than a magblade. All of magblade's damage is refelctable. Bar space is worse than before because ZOS screwed healing ward. Almost forced to use blackrose resto. Best burst heal is blessing of protection and that actually has a chance to miss you sometimes as well as having a delay between cast and when it hits your character.
Magblade has issues but sustain isn’t one of them, destro/resto magblade still has the best sustain in the game.
The issues are mainly related to snares, the lack of a purge and shields. Sure you “can’t” be a jack of all trades but you shouldn’t be able to do that. Plus, when cloak/shade is working magblade becomes pretty survivable. So in a sense they still have all 3.
No, sorry. stamplar is better. i switched to stamplar with murkmire, stamplar seriously has better sustain than magblade.
CatchMeTrolling wrote: »thankyourat wrote: »Imho destro resto magblade is fine at the moment. Maybe an issue with playstyle?
By fine do you mean playable? Because i agree it's playable, but it's horrible compared to other classes at the moment. It's just too off meta. everything in cyrodiil counters it. Everyone has snares and roots, everyone has AOEs, most players have some form of reflect. Combine that with the lack of burst healing and it leads to alot of problems especially once you get into execute range.
Another big problem is how some classes can have everything they need a magblade can't have that. You can't have damage survivability and sustain as a magblade. You can only have two out of three. Magsorc has the same problem right now and that's due to the shield change.
Only because you cannot build it does not mean I cannot have it
MagDK has more self healing than a Magblade. Stamplar now has better sustain than a magblade. All of magblade's damage is refelctable. Bar space is worse than before because ZOS screwed healing ward. Almost forced to use blackrose resto. Best burst heal is blessing of protection and that actually has a chance to miss you sometimes as well as having a delay between cast and when it hits your character.
Magblade has issues but sustain isn’t one of them, destro/resto magblade still has the best sustain in the game.
The issues are mainly related to snares, the lack of a purge and shields. Sure you “can’t” be a jack of all trades but you shouldn’t be able to do that. Plus, when cloak/shade is working magblade becomes pretty survivable. So in a sense they still have all 3.
I'm not saying sustain is a major issue but to say it still has the best sustain in the game is incorrect.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »thankyourat wrote: »Imho destro resto magblade is fine at the moment. Maybe an issue with playstyle?
By fine do you mean playable? Because i agree it's playable, but it's horrible compared to other classes at the moment. It's just too off meta. everything in cyrodiil counters it. Everyone has snares and roots, everyone has AOEs, most players have some form of reflect. Combine that with the lack of burst healing and it leads to alot of problems especially once you get into execute range.
Another big problem is how some classes can have everything they need a magblade can't have that. You can't have damage survivability and sustain as a magblade. You can only have two out of three. Magsorc has the same problem right now and that's due to the shield change.
Only because you cannot build it does not mean I cannot have it
MagDK has more self healing than a Magblade. Stamplar now has better sustain than a magblade. All of magblade's damage is refelctable. Bar space is worse than before because ZOS screwed healing ward. Almost forced to use blackrose resto. Best burst heal is blessing of protection and that actually has a chance to miss you sometimes as well as having a delay between cast and when it hits your character.
Magblade has issues but sustain isn’t one of them, destro/resto magblade still has the best sustain in the game.
The issues are mainly related to snares, the lack of a purge and shields. Sure you “can’t” be a jack of all trades but you shouldn’t be able to do that. Plus, when cloak/shade is working magblade becomes pretty survivable. So in a sense they still have all 3.
No, sorry. stamplar is better. i switched to stamplar with murkmire, stamplar seriously has better sustain than magblade.
How does stamplar have better sustain? I’d seriously like to see a valid reason. I play both classes. Magblade is the only class I rarely run out of resources with in no cp content and that’s without worrying about using pots to do so. Most stamplars run about 2k regen, while magblade gets away with 1400-1600 base regen. Include siphoning and elemental drain and it’s not even a contest.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »thankyourat wrote: »Imho destro resto magblade is fine at the moment. Maybe an issue with playstyle?
By fine do you mean playable? Because i agree it's playable, but it's horrible compared to other classes at the moment. It's just too off meta. everything in cyrodiil counters it. Everyone has snares and roots, everyone has AOEs, most players have some form of reflect. Combine that with the lack of burst healing and it leads to alot of problems especially once you get into execute range.
Another big problem is how some classes can have everything they need a magblade can't have that. You can't have damage survivability and sustain as a magblade. You can only have two out of three. Magsorc has the same problem right now and that's due to the shield change.
Only because you cannot build it does not mean I cannot have it
MagDK has more self healing than a Magblade. Stamplar now has better sustain than a magblade. All of magblade's damage is refelctable. Bar space is worse than before because ZOS screwed healing ward. Almost forced to use blackrose resto. Best burst heal is blessing of protection and that actually has a chance to miss you sometimes as well as having a delay between cast and when it hits your character.
Magblade has issues but sustain isn’t one of them, destro/resto magblade still has the best sustain in the game.
The issues are mainly related to snares, the lack of a purge and shields. Sure you “can’t” be a jack of all trades but you shouldn’t be able to do that. Plus, when cloak/shade is working magblade becomes pretty survivable. So in a sense they still have all 3.
No, sorry. stamplar is better. i switched to stamplar with murkmire, stamplar seriously has better sustain than magblade.
How does stamplar have better sustain? I’d seriously like to see a valid reason. I play both classes. Magblade is the only class I rarely run out of resources with in no cp content and that’s without worrying about using pots to do so. Most stamplars run about 2k regen, while magblade gets away with 1400-1600 base regen. Include siphoning and elemental drain and it’s not even a contest.
my stamplar runs 1300 stam regen and don't often run out of stam or magicka for that matter. i dunno, just the changes to rune on top of how quick heavy attacks are with melee weapons. i just find it easier to sustain on stamplar. not that it's particularly hard, but easier none the less.
Metemsycosis wrote: »Destro and melee in heavy (arcane/swift jewelry) is imo best for mageblade this patch.
Good healing, damage is varied and yet easy to use, hard to land but worthwhile burst. Tanky, elusive.
ETA: a buddy of mine likes btb+ shackle breaker in light / seems successful
PeaNutShotz wrote: »- concealed weapons needs to be a Magicka morph ONLY! not have these Stam blades running around with 3 swift accessories and concealed wpns and being insanely fast. Was saying this long before we got jewelry crafting.
LeifErickson wrote: »There are many changes that have nerfed melee mag builds but one of the main ones is the fact that you don't get beefy lights on melee mag. I think it's time zos adds a melee mag weapon line.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »thankyourat wrote: »Imho destro resto magblade is fine at the moment. Maybe an issue with playstyle?
By fine do you mean playable? Because i agree it's playable, but it's horrible compared to other classes at the moment. It's just too off meta. everything in cyrodiil counters it. Everyone has snares and roots, everyone has AOEs, most players have some form of reflect. Combine that with the lack of burst healing and it leads to alot of problems especially once you get into execute range.
Another big problem is how some classes can have everything they need a magblade can't have that. You can't have damage survivability and sustain as a magblade. You can only have two out of three. Magsorc has the same problem right now and that's due to the shield change.
Only because you cannot build it does not mean I cannot have it
MagDK has more self healing than a Magblade. Stamplar now has better sustain than a magblade. All of magblade's damage is refelctable. Bar space is worse than before because ZOS screwed healing ward. Almost forced to use blackrose resto. Best burst heal is blessing of protection and that actually has a chance to miss you sometimes as well as having a delay between cast and when it hits your character.
Magblade has issues but sustain isn’t one of them, destro/resto magblade still has the best sustain in the game.
The issues are mainly related to snares, the lack of a purge and shields. Sure you “can’t” be a jack of all trades but you shouldn’t be able to do that. Plus, when cloak/shade is working magblade becomes pretty survivable. So in a sense they still have all 3.
No, sorry. stamplar is better. i switched to stamplar with murkmire, stamplar seriously has better sustain than magblade.
How does stamplar have better sustain? I’d seriously like to see a valid reason. I play both classes. Magblade is the only class I rarely run out of resources with in no cp content and that’s without worrying about using pots to do so. Most stamplars run about 2k regen, while magblade gets away with 1400-1600 base regen. Include siphoning and elemental drain and it’s not even a contest.
my stamplar runs 1300 stam regen and don't often run out of stam or magicka for that matter. i dunno, just the changes to rune on top of how quick heavy attacks are with melee weapons. i just find it easier to sustain on stamplar. not that it's particularly hard, but easier none the less.
Stamplar is easier to play, maybe that’s where the issue is. Magblade requires the highest effort to play at a high level in my opinion. Their sustain for example is intertwined with their ability to be aggressive and stay aggressive.
yes that's how magblade is supposed to play. however, that's kinda the problem isn't it?. our heals and defenses got gutted making it harder to remain on the offensive for extended periods.
Metemsycosis wrote: »Destro and melee in heavy (arcane/swift jewelry) is imo best for mageblade this patch.
Good healing, damage is varied and yet easy to use, hard to land but worthwhile burst. Tanky, elusive.
ETA: a buddy of mine likes btb+ shackle breaker in light / seems successful
Is this Cyrodiil or BGs we’re talking about? If BGs, I have no idea why people feel they need to run heavy armour. Damage sucks in heavy. If you combine a defensive monster set with a sustain set and damage set (e.g. Chudan), 5L/1H/1M, you’re tanky AND you can kill things. For even more tankiness? Ditch shadowy disguise for Dark Cloak. Trust me on this. Dark Cloak plus your magicka shield (whether harness or hardened) provides solid defense. It also confuses the crap out of people, because they expect you to stealth away and spam expensive AOEs or reveals on you.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »thankyourat wrote: »Imho destro resto magblade is fine at the moment. Maybe an issue with playstyle?
By fine do you mean playable? Because i agree it's playable, but it's horrible compared to other classes at the moment. It's just too off meta. everything in cyrodiil counters it. Everyone has snares and roots, everyone has AOEs, most players have some form of reflect. Combine that with the lack of burst healing and it leads to alot of problems especially once you get into execute range.
Another big problem is how some classes can have everything they need a magblade can't have that. You can't have damage survivability and sustain as a magblade. You can only have two out of three. Magsorc has the same problem right now and that's due to the shield change.
Only because you cannot build it does not mean I cannot have it
MagDK has more self healing than a Magblade. Stamplar now has better sustain than a magblade. All of magblade's damage is refelctable. Bar space is worse than before because ZOS screwed healing ward. Almost forced to use blackrose resto. Best burst heal is blessing of protection and that actually has a chance to miss you sometimes as well as having a delay between cast and when it hits your character.
Magblade has issues but sustain isn’t one of them, destro/resto magblade still has the best sustain in the game.
The issues are mainly related to snares, the lack of a purge and shields. Sure you “can’t” be a jack of all trades but you shouldn’t be able to do that. Plus, when cloak/shade is working magblade becomes pretty survivable. So in a sense they still have all 3.
No, sorry. stamplar is better. i switched to stamplar with murkmire, stamplar seriously has better sustain than magblade.
How does stamplar have better sustain? I’d seriously like to see a valid reason. I play both classes. Magblade is the only class I rarely run out of resources with in no cp content and that’s without worrying about using pots to do so. Most stamplars run about 2k regen, while magblade gets away with 1400-1600 base regen. Include siphoning and elemental drain and it’s not even a contest.
my stamplar runs 1300 stam regen and don't often run out of stam or magicka for that matter. i dunno, just the changes to rune on top of how quick heavy attacks are with melee weapons. i just find it easier to sustain on stamplar. not that it's particularly hard, but easier none the less.
Stamplar is easier to play, maybe that’s where the issue is. Magblade requires the highest effort to play at a high level in my opinion. Their sustain for example is intertwined with their ability to be aggressive and stay aggressive.
yes that's how magblade is supposed to play. however, that's kinda the problem isn't it?. our heals and defenses got gutted making it harder to remain on the offensive for extended periods.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »thankyourat wrote: »Imho destro resto magblade is fine at the moment. Maybe an issue with playstyle?
By fine do you mean playable? Because i agree it's playable, but it's horrible compared to other classes at the moment. It's just too off meta. everything in cyrodiil counters it. Everyone has snares and roots, everyone has AOEs, most players have some form of reflect. Combine that with the lack of burst healing and it leads to alot of problems especially once you get into execute range.
Another big problem is how some classes can have everything they need a magblade can't have that. You can't have damage survivability and sustain as a magblade. You can only have two out of three. Magsorc has the same problem right now and that's due to the shield change.
Only because you cannot build it does not mean I cannot have it
MagDK has more self healing than a Magblade. Stamplar now has better sustain than a magblade. All of magblade's damage is refelctable. Bar space is worse than before because ZOS screwed healing ward. Almost forced to use blackrose resto. Best burst heal is blessing of protection and that actually has a chance to miss you sometimes as well as having a delay between cast and when it hits your character.
Magblade has issues but sustain isn’t one of them, destro/resto magblade still has the best sustain in the game.
The issues are mainly related to snares, the lack of a purge and shields. Sure you “can’t” be a jack of all trades but you shouldn’t be able to do that. Plus, when cloak/shade is working magblade becomes pretty survivable. So in a sense they still have all 3.
No, sorry. stamplar is better. i switched to stamplar with murkmire, stamplar seriously has better sustain than magblade.
How does stamplar have better sustain? I’d seriously like to see a valid reason. I play both classes. Magblade is the only class I rarely run out of resources with in no cp content and that’s without worrying about using pots to do so. Most stamplars run about 2k regen, while magblade gets away with 1400-1600 base regen. Include siphoning and elemental drain and it’s not even a contest.
MagBlades are solid , not weak and not good .
PeaNutShotz wrote: »- concealed weapons needs to be a Magicka morph ONLY! not have these Stam blades running around with 3 swift accessories and concealed wpns and being insanely fast. Was saying this long before we got jewelry crafting.
Concealed weapons is a magicka morph. The stamina morph does not provide a speed bonus.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »thankyourat wrote: »Imho destro resto magblade is fine at the moment. Maybe an issue with playstyle?
By fine do you mean playable? Because i agree it's playable, but it's horrible compared to other classes at the moment. It's just too off meta. everything in cyrodiil counters it. Everyone has snares and roots, everyone has AOEs, most players have some form of reflect. Combine that with the lack of burst healing and it leads to alot of problems especially once you get into execute range.
Another big problem is how some classes can have everything they need a magblade can't have that. You can't have damage survivability and sustain as a magblade. You can only have two out of three. Magsorc has the same problem right now and that's due to the shield change.
Only because you cannot build it does not mean I cannot have it
MagDK has more self healing than a Magblade. Stamplar now has better sustain than a magblade. All of magblade's damage is refelctable. Bar space is worse than before because ZOS screwed healing ward. Almost forced to use blackrose resto. Best burst heal is blessing of protection and that actually has a chance to miss you sometimes as well as having a delay between cast and when it hits your character.
Magblade has issues but sustain isn’t one of them, destro/resto magblade still has the best sustain in the game.
The issues are mainly related to snares, the lack of a purge and shields. Sure you “can’t” be a jack of all trades but you shouldn’t be able to do that. Plus, when cloak/shade is working magblade becomes pretty survivable. So in a sense they still have all 3.
No, sorry. stamplar is better. i switched to stamplar with murkmire, stamplar seriously has better sustain than magblade.
How does stamplar have better sustain? I’d seriously like to see a valid reason. I play both classes. Magblade is the only class I rarely run out of resources with in no cp content and that’s without worrying about using pots to do so. Most stamplars run about 2k regen, while magblade gets away with 1400-1600 base regen. Include siphoning and elemental drain and it’s not even a contest.
my stamplar runs 1300 stam regen and don't often run out of stam or magicka for that matter. i dunno, just the changes to rune on top of how quick heavy attacks are with melee weapons. i just find it easier to sustain on stamplar. not that it's particularly hard, but easier none the less.
Stamplar is easier to play, maybe that’s where the issue is. Magblade requires the highest effort to play at a high level in my opinion. Their sustain for example is intertwined with their ability to be aggressive and stay aggressive.
yes that's how magblade is supposed to play. however, that's kinda the problem isn't it?. our heals and defenses got gutted making it harder to remain on the offensive for extended periods.
Depends on how you play. Solo it becomes an issue outnumbered but in group play it’s much easier to maintain.
Metemsycosis wrote: »I think it is well balanced ranged vs melee. We have a gap closer. A melee spammable. A ranged spammable. A ranged cc. A melee cc. We have a ranged proc that doesn't require a bow or staff. We have two melee ultis. A ranged dot. A melee aoe that empowers spells. You can run almost all that on one bar.
Btw Mageblade is a master of stealth and trickery. How you gonna lie and say they're not lol.
Isn’t cloak the most op skill in the game?