Metemsycosis wrote: »Lol, trueI'll let yall know the heavy build I have been running, I've run it enough to decide it's a good build for group play in bgs. The damage is decent and can help with an ult dump, along with being decently tanky with some sustain. It's the most well rounded heavy armor build I have tried yet. I'm sure some of the more skilled players here might make more of it than I do.
So 5 reactive on body, lich jewelry and resto back bar, skoria and master lighting front bar. Front bar I have double dot poisons back bar weapon enchant. I run tri food and apprentice mundus.
Stats sit at (unbuffed) 35,731 mag, 21,662 hp, 16,371 stam. 2k sd. Recovery is 800 mag, 800 stam, but we have lich and lighting/resto so that is our sustain.
Bars are
Fb: impale, mercy, cripple, shock clench, ele drain, meteor
Bb: ward ally, double take, dark cloak, siphon strikes, rapid regen, resto ult.
The game plan is simple enough, run in with dots and lightning heavies, when skoria procs shock clench people for the stun and nice aoe damage, meteor into cc mercy for the big damage combo. The build has been working nice in a group and seems to have potential.
Anyway hope I may have inspired someone.
Awesome, I bet this works and you're a beast to take down. I'd even use path over double take for more hps.
CatchMeTrolling wrote: »brandonv516 wrote: »CatchMeTrolling wrote: »thankyourat wrote: »CatchMeTrolling wrote: »Might want to look into curse eater , it’ll be really good on Magblade. Just have to give up a 5 piece.
I was looking at that too. I'm curious about how the damage mitigation of that set matches up with the damage mitigation of a traditional defensive set. I'm sceptical about giving up my resistance set for curse eater though because of how strong some of the burst damage is in the game and the number of debuffs applied to me. If I constantly have 6 or more debuffs on me I don't know how strong purging 2 random effects will be. It sounds like it has some potential though I just don't know how strong it will actually be in open world cyrodiil. Definitely worth testing though.
That’s what I was thinking,too many debuffs to account for. It’ll be useful though, it purges ccs like fossilize. Running rapid regen will guarantee a purge every 2 secs , which is pretty short in pvp time.
Which is why I think they will settle on anywhere from 4-7 seconds AND remove the magicka restoring bonus.
If they do that no one will use it. It’s completely useless at that point. I played Templar for years and it’s countless times I purged just for what I wanted purged to still be there or instantly reapplied. Raising the time it’ll lose its appeal because the game is plagued with negative effects.
CatchMeTrolling did you noticed a priority with purges on your Templar? Something like longest duration, major over minor or DoTs over debuffs?
CatchMeTrolling wrote: »
Yeah magplar is my 2nd toon and I have to double cast purge at times just go have someone reapply all the *** withing a second or so
Go with cleanse over purge, purge is a pve ability because there are limited debuffs on each person so purging always gets the nasty dots. Cleanse has better secondary effects, it puts a buff on each person reducing the duration of all negative effects by 50%.
I'll ask here because I don't want to look like a tool who bumps their own threads.
While NB healing I've noticed if there's a hybrid templar I have ridiculous survivability, but am lacking the tools to help the team kill opponents. I'll ice blockade and aoe fear to help a bit, but would like a damage ability. What would you guys recommend?
I tried icy clench for the immobilization, I ended up immobilizing myself twice from reflections. What do you think is the best way to support your group on an ice back-bar with some added damage? Impale maybe? Crushing shock since it can't be reflected?
That's a good idea, but I was under the assumption most people already use debuffs in their pvp specs, wouldn't it be overkill?
Maybe the orbs, but instead of the morph that heals people the one that causes damage, that way I'll help my team with resources. Only problem with orbs is they cost a lot of mana which would make cleansing more difficult, maybe ele drain would be better since it costs no mana.
CatchMeTrolling wrote: »
Most people that use elemental drain happen to be damage dealers but I rarely see it in bgs outside of myself using it. It’s other ways of getting the debuff but ele drain is simple and gives resources.
Orbs is good too but I don’t think it’s needed. Could look into testing one of the detonation morphs, although it probably won’t do much damage.
hey guys, so I've stepped over this guy called zDan on youtube that for some miraculous reason runs three defensive sets, yet still pushes out higher damage than me in my more offensive builds and also sustains just fine. Anyone up to analyze why the build functions so well?
Video below:
https://www.youtube.com/watch?v=ZNXZQeH7pB4
There's also quite a few 1vX montages on his channel. I notices many players that he kills are lowbies, but amongst them there's also other more mediocre players he shredds through.
Any thoughts?
CatchMeTrolling wrote: »
Most people that use elemental drain happen to be damage dealers but I rarely see it in bgs outside of myself using it. It’s other ways of getting the debuff but ele drain is simple and gives resources.
Orbs is good too but I don’t think it’s needed. Could look into testing one of the detonation morphs, although it probably won’t do much damage.
Thanks, I'll try ele drain. Sounds like one of those things everyone assumes someone else is doing when no one is.
I've tried inevitable detonation, the cast time plus animation afterwards makes it terrible. Time stop is superior in every way and just count on my team doing the damage.
hey guys, so I've stepped over this guy called zDan on youtube that for some miraculous reason runs three defensive sets, yet still pushes out higher damage than me in my more offensive builds and also sustains just fine. Anyone up to analyze why the build functions so well?
Video below:
https://www.youtube.com/watch?v=ZNXZQeH7pB4
There's also quite a few 1vX montages on his channel. I notices many players that he kills are lowbies, but amongst them there's also other more mediocre players he shredds through.
Any thoughts?
Anyone up to analyze why the build functions so well?
Any thoughts?
There‘s tons of magblade fights on his channel. Ofc his tankiness is good with three defensive sets, and sustain seems to be coming a lot from leeching strikes. What I’m more interested is in how he can actually pressure players with this Setup, sind I even fail on that with higher damage builds.
There‘s tons of magblade fights on his channel. Ofc his tankiness is good with three defensive sets, and sustain seems to be coming a lot from leeching strikes. What I’m more interested is in how he can actually pressure players with this Setup, sind I even fail on that with higher damage builds.
Alot of the time you can’t put pressure on people regardless of stats because your defensive 60%-80% of the time. With three defensive sets he can spend more time attacking and spend less on shielding/healing.
Im referring to armour master, gist sap and blood spawn. I know very well how this setup works defensively and it’s not hard to build a similar tanky play style, the question I have is how in the world such a setup can still kill people.There‘s tons of magblade fights on his channel. Ofc his tankiness is good with three defensive sets, and sustain seems to be coming a lot from leeching strikes. What I’m more interested is in how he can actually pressure players with this Setup, sind I even fail on that with higher damage builds.
Alot of the time you can’t put pressure on people regardless of stats because your defensive 60%-80% of the time. With three defensive sets he can spend more time attacking and spend less on shielding/healing.
While that’s true, I just can’t see how the base damage of a purely defensive build is high enough to pressure some of the players killed in the Videos.
There‘s tons of magblade fights on his channel. Ofc his tankiness is good with three defensive sets, and sustain seems to be coming a lot from leeching strikes. What I’m more interested is in how he can actually pressure players with this Setup, sind I even fail on that with higher damage builds.
That video is just all potato mashing. I'm sorry but any decent player would burst that shield I a heart beat. I've run armor master and tried to maximize shield and it just....
Sucks
That's the thing about these youtube videos. Guy probably has 200 hours of pvp for a 4 minute potato smash.
SpiderCultist wrote: »Came back after 5 months and this is what I find for my beloved class.
I went to cyro yesterday and all I could do with my previous build was zerg surfing, I tried to duel a couple of decent players and all the times I bit the dust, they were very tanky and couldn't lower their health below 25%. The worst thing is I've read all these 5 pages for any useful info, I searched on youtube and there are only 2 videos worth mentioning this patch... it hurts man.
btw, the build I used yesterday was 1 inferno master's + lich backbar + shacklebreaker body + valkyn, damage output was OKish but could not stand a chance against nearly anyone.
Any additional input would be greatly appreciated.
thankyourat wrote: »SpiderCultist wrote: »Came back after 5 months and this is what I find for my beloved class.
I went to cyro yesterday and all I could do with my previous build was zerg surfing, I tried to duel a couple of decent players and all the times I bit the dust, they were very tanky and couldn't lower their health below 25%. The worst thing is I've read all these 5 pages for any useful info, I searched on youtube and there are only 2 videos worth mentioning this patch... it hurts man.
btw, the build I used yesterday was 1 inferno master's + lich backbar + shacklebreaker body + valkyn, damage output was OKish but could not stand a chance against nearly anyone.
Any additional input would be greatly appreciated.
You have to build some resistances into your build either by using light armor resistance sets or heavy armor. If you don't any really good player can put so much damage into you that you want be able to fight back. If you want to play in light what I found useful is to play with a defensive set like brass or armor master then a damage set I prefer spinners and then I get my sustain from my jewelry glyphs I use 2 regen and 1 cost reduction. You can add extra damage in with your monster sets I run 2 max mag pieces for extra shield strength. This with breach gives crazy amount of spell pen so even though your spell damage is low your damage it's still very high. I still hit 7k soul harvest on tanky targets.
Heavy armor is also a option. I like to run double damage sets with troll king. And nirn weapon with double dots poisons. The sustain is a little tricky though but if you can manage your resources it's actually pretty strong