grannas211 wrote: »How important is race on a magplar? Mine is a nord but was wondering if it's worth race changing to dunmer/breton?
I normally don't have sustain issues and sit at 26k health/34k mag/1700 mag regen and spell dmg is 4.6-5k fully buffed.. 32-30k resists in light
For pvp Nord is a solid choice, I wouldn’t change it.
If you change it from Nord you’ll feel a lot squishier which is a magtemplar weakness. Both of the races you mentioned would be a downgrade, with Breton only really being good as a pvp healer.
Altmer, Nord or Argonians are probably the best. On a nord use a damage/sustain monster set, on an Altmer use a defensive monster set or 2 1 piece armour pieces, on an argonian use clever alchemist and pot reduction cooldown jewellery. The end result is pretty close.
Thats gonna be a no from me dawg
I have both a High Elf and Breton. I would defintiley not say Breton is healer only and bottom tier.
How important is race on a magplar? Mine is a nord but was wondering if it's worth race changing to dunmer/breton?
I normally don't have sustain issues and sit at 26k health/34k mag/1700 mag regen and spell dmg is 4.6-5k fully buffed.. 32-30k resists in light
EtTuBrutus wrote: »How important is race on a magplar? Mine is a nord but was wondering if it's worth race changing to dunmer/breton?
I normally don't have sustain issues and sit at 26k health/34k mag/1700 mag regen and spell dmg is 4.6-5k fully buffed.. 32-30k resists in light
High elf.
Best damage and stam sustain mag race, which is what a templars all about imo. Anyone saying you need to be tanky is crazy. Good blocking, smart playing, and keeping up buffs makes using light armor damage/ sustain sets the most fun way to play imo. Be aggressive.
Nord is outstanding too. Just play with the strengths and cover your weaknesses. It looks like you did that just fine if you're really at those stats without cheesing tooltips.
EtTuBrutus wrote: »How important is race on a magplar? Mine is a nord but was wondering if it's worth race changing to dunmer/breton?
I normally don't have sustain issues and sit at 26k health/34k mag/1700 mag regen and spell dmg is 4.6-5k fully buffed.. 32-30k resists in light
High elf.
Best damage and stam sustain mag race, which is what a templars all about imo. Anyone saying you need to be tanky is crazy. Good blocking, smart playing, and keeping up buffs makes using light armor damage/ sustain sets the most fun way to play imo. Be aggressive.
Nord is outstanding too. Just play with the strengths and cover your weaknesses. It looks like you did that just fine if you're really at those stats without cheesing tooltips.
It's with continuous up, I also don't have undaunted lvl'd. Is weap/spell dmg enchant better on main bar or back?
Many people with resto back bar for pvp non healer build? Considering giving it a bash for the strong HoTs
Many people with resto back bar for pvp non healer build? Considering giving it a bash for the strong HoTs
Resto back bar is nice in bgs and open world. Rapid regen can be good (if it hits you) and cheap enough to recast once without much issue, and resto ult is also nice in a pinch.Many people with resto back bar for pvp non healer build? Considering giving it a bash for the strong HoTs
BaiterOfZergs wrote: »To be honest there’s really no must have for a resto, the only thing I can think of that’s really nice for a magplar is the resto pull which isn’t really needed either. Templar already has enough healing and sustain options. Can go either way really.
In actual 1vx it’s snb that’s going to take you to the next level in my opinion. You’ll survive things that you just wouldn’t with anything else slotted. My highest kill counts have always came when I had snb equipped.
Anyone still use living dark, worth using ?
Just my experience soloing in bgs. But I've found the majority of players focus on self-healing over group healing. And while some players are talented, the majority get shredded. It's the groups that support each other, that tend to win games. A stun to the enemy so he can't finish off your teammate. A burst heal to a player that is being focused. And group healing / hots for all.
Pre-mades until now have always supported one another. But with upcoming bgs being solo que only, running a resto staff for radiating regen seems a no brainer. I'd be thrilled if at least one other teammate did this with me the entire match.
BaiterOfZergs wrote: »Just my experience soloing in bgs. But I've found the majority of players focus on self-healing over group healing. And while some players are talented, the majority get shredded. It's the groups that support each other, that tend to win games. A stun to the enemy so he can't finish off your teammate. A burst heal to a player that is being focused. And group healing / hots for all.
Pre-mades until now have always supported one another. But with upcoming bgs being solo que only, running a resto staff for radiating regen seems a no brainer. I'd be thrilled if at least one other teammate did this with me the entire match.
I was in a game yesterday on my stamplar put out 1mill damage and 300k healing with just ritual alone. So a magplar with ritual, bol and rapid regen is pretty much overkill.
The other team had two people that played how you suggested, they both had plus 1mill in healing. While one other person had like 200-300k. They still didn’t win, was close but nonetheless they took the L.
High mmr games are naturally filled with tons of off healing. 300k with just ritual is ridiculous btw.
BaiterOfZergs wrote: »Just my experience soloing in bgs. But I've found the majority of players focus on self-healing over group healing. And while some players are talented, the majority get shredded. It's the groups that support each other, that tend to win games. A stun to the enemy so he can't finish off your teammate. A burst heal to a player that is being focused. And group healing / hots for all.
Pre-mades until now have always supported one another. But with upcoming bgs being solo que only, running a resto staff for radiating regen seems a no brainer. I'd be thrilled if at least one other teammate did this with me the entire match.
I was in a game yesterday on my stamplar put out 1mill damage and 300k healing with just ritual alone. So a magplar with ritual, bol and rapid regen is pretty much overkill.
The other team had two people that played how you suggested, they both had plus 1mill in healing. While one other person had like 200-300k. They still didn’t win, was close but nonetheless they took the L.
High mmr games are naturally filled with tons of off healing. 300k with just ritual is ridiculous btw.
To hit 1 million healing they were healers. We’re not saying to play as a straight healer (though you can if the game warrants it) but to use radiating regen and focus on damage.
I’ve broken 1 million healing with how I play only once and it was a low MMR game where my team wasn’t healing themselves so if I didn’t we’d have lost. Typical for me is 500k damage and 500k healing with lots of killing blows.
A magplar also won’t hit 300k healing with just ritual, stam have higher tooltips because of higher stats than mag.
Oh damn, did you guys know that not only is Templar losing the snare from ritual but total dark’s snare will be going down to 7m range?
That will suck big time, the only snare will be sweeps and kiting will be a hell of a lot harder.
I was also reading that a medium/heavy attack will no longer consume off balance. That’s a huge damage buff on off balance from CPs.
Oh damn, did you guys know that not only is Templar losing the snare from ritual but total dark’s snare will be going down to 7m range?
That will suck big time, the only snare will be sweeps and kiting will be a hell of a lot harder.
I was also reading that a medium/heavy attack will no longer consume off balance. That’s a huge damage buff on off balance from CPs.
How do you know this? Where is it posted on the forums?
Oh damn, did you guys know that not only is Templar losing the snare from ritual but total dark’s snare will be going down to 7m range?
That will suck big time, the only snare will be sweeps and kiting will be a hell of a lot harder.
I was also reading that a medium/heavy attack will no longer consume off balance. That’s a huge damage buff on off balance from CPs.
How do you know this? Where is it posted on the forums?
PTS Forums, 5.3 changes.
I’m wondering if it’ll be worth going up to 75 in thaumaturge for exploiter... that’ll be a huge CP sink.
Oh damn, did you guys know that not only is Templar losing the snare from ritual but total dark’s snare will be going down to 7m range?
That will suck big time, the only snare will be sweeps and kiting will be a hell of a lot harder.
I was also reading that a medium/heavy attack will no longer consume off balance. That’s a huge damage buff on off balance from CPs.
How do you know this? Where is it posted on the forums?
PTS Forums, 5.3 changes.
Oh damn, did you guys know that not only is Templar losing the snare from ritual but total dark’s snare will be going down to 7m range?
That will suck big time, the only snare will be sweeps and kiting will be a hell of a lot harder.
I was also reading that a medium/heavy attack will no longer consume off balance. That’s a huge damage buff on off balance from CPs.
How do you know this? Where is it posted on the forums?
PTS Forums, 5.3 changes.
Thanks. They should have listed that under Templar abilities. Easy to miss. But what on earth are they doing about a Templar's ability to disengage from a fight. Quite silly. I honestly wish Wroebel was back. Have not enjoyed the direction combat has been taking under Wheeler and what's his name, the rougue guy. They are kinda disappointing as developers.
a question for my stampla in no-CPr: I'm using Hunding + Bone Pirate 5 medium 2 heavy (2h + Bow) and I seem to be forever craving stamina!!
Do you think I could dare dropping BP/Hunding for fury/NMA and moving to 5 Heavy? I'm afraid that I'm going to struggle to sustain even more.
thank for any suggestion
a question for my stampla in no-CPr: I'm using Hunding + Bone Pirate 5 medium 2 heavy (2h + Bow) and I seem to be forever craving stamina!!
Do you think I could dare dropping BP/Hunding for fury/NMA and moving to 5 Heavy? I'm afraid that I'm going to struggle to sustain even more.
thank for any suggestion