Rate my new build please, pros and cons appreciated. It mainly cp pvp but occasional no co battle grounds.
2 skoria or balorgh (undecided)
5 new moon (front bar lightning staff)
5 transmutation (back bar - sword and board)
2 potentates (on the jewellery so always have the effect up.) All jewellery is infused 2 x spell damage, 1 x reduced cost
32k mag
26.5k hp
16.5k stam
Over 4k spell damage buffed (skoria)
1470 recovery unbuffed
High elf
Vamp
Sugar skulls food
Rate my new build please, pros and cons appreciated. It mainly cp pvp but occasional no co battle grounds.
2 skoria or balorgh (undecided)
5 new moon (front bar lightning staff)
5 transmutation (back bar - sword and board)
2 potentates (on the jewellery so always have the effect up.) All jewellery is infused 2 x spell damage, 1 x reduced cost
32k mag
26.5k hp
16.5k stam
Over 4k spell damage buffed (skoria)
1470 recovery unbuffed
High elf
Vamp
Sugar skulls food
Should just make NMA both bars I’d use balorgh or Bloodspawn even Grothdarr but not Valkyn dots aren’t dead
Rate my new build please, pros and cons appreciated. It mainly cp pvp but occasional no co battle grounds.
2 skoria or balorgh (undecided)
5 new moon (front bar lightning staff)
5 transmutation (back bar - sword and board)
2 potentates (on the jewellery so always have the effect up.) All jewellery is infused 2 x spell damage, 1 x reduced cost
32k mag
26.5k hp
16.5k stam
Over 4k spell damage buffed (skoria)
1470 recovery unbuffed
High elf
Vamp
Sugar skulls food
Should just make NMA both bars I’d use balorgh or Bloodspawn even Grothdarr but not Valkyn dots aren’t dead
I'm not a fan of double baring it, mainly because extended and HtD are fairly expensive as is on high elf even with a reduced cost glyph.
I also felt when I went to offensive set wise if i made a mistake and wasnt absolutely perfect i would get punished.
You may be right about skoria although I still have 3 skills that proc it.
Rate my new build please, pros and cons appreciated. It mainly cp pvp but occasional no co battle grounds.
2 skoria or balorgh (undecided)
5 new moon (front bar lightning staff)
5 transmutation (back bar - sword and board)
2 potentates (on the jewellery so always have the effect up.) All jewellery is infused 2 x spell damage, 1 x reduced cost
32k mag
26.5k hp
16.5k stam
Over 4k spell damage buffed (skoria)
1470 recovery unbuffed
High elf
Vamp
Sugar skulls food
Rate my new build please, pros and cons appreciated. It mainly cp pvp but occasional no co battle grounds.
2 skoria or balorgh (undecided)
5 new moon (front bar lightning staff)
5 transmutation (back bar - sword and board)
2 potentates (on the jewellery so always have the effect up.) All jewellery is infused 2 x spell damage, 1 x reduced cost
32k mag
26.5k hp
16.5k stam
Over 4k spell damage buffed (skoria)
1470 recovery unbuffed
High elf
Vamp
Sugar skulls food
Jimmy_The_Fixer wrote: »Rate my new build please, pros and cons appreciated. It mainly cp pvp but occasional no co battle grounds.
2 skoria or balorgh (undecided)
5 new moon (front bar lightning staff)
5 transmutation (back bar - sword and board)
2 potentates (on the jewellery so always have the effect up.) All jewellery is infused 2 x spell damage, 1 x reduced cost
32k mag
26.5k hp
16.5k stam
Over 4k spell damage buffed (skoria)
1470 recovery unbuffed
High elf
Vamp
Sugar skulls food
Valkyn is pretty weak (low proc rate with jabs change and 1peice is bad) and balorgh is doesn’t work well on a magplar since your best ult is pretty cheap.
You could run shadowrend If you want a proc damage set (outperforms skoria in damage output) or the new-and-improved Molag kena as a balorgh replacement.
Blood spawn and slimecraw are boring but dependable sets as well.
Sometimes I use blood spawn, slimecraw is an option. One I haven't seen suggested that I sometimes use is 1 armor boost (pirate skel/chudan/warden) and 1 domihaus. The double stats on domihaus are nice.
Sometimes I use blood spawn, slimecraw is an option. One I haven't seen suggested that I sometimes use is 1 armor boost (pirate skel/chudan/warden) and 1 domihaus. The double stats on domihaus are nice.
Anyone ever tried 2 piece potentates and no monster set? I was thinking of trying it but would need to make NMA shoulders and helm.
I’m finding stam are using crit rush again and with the loss of snares mist form isn’t nearly as good anymore. I need to switch my spec up and am not sure what to change. At least with potatoes there’ll be some protection from onslaught.
I’m seeing a lot of high burst 2H builds running shuffle, onslaught and dizzy and kiting isn’t working well whatsoever. Burst is REALLY up for stam this patch.
Same @Syiccal except I have Lich (non cp) instead of Trans. Considering Warlock over Lich but I don't think I have the gear for it atm.
NMA destro
Lich resto
3 NMA armor, 2 lich armor
1 lich jewelry, 2 potentates jewelry
monster pieces/set
Sometimes I use blood spawn, slimecraw is an option. One I haven't seen suggested that I sometimes use is 1 armor boost (pirate skel/chudan/warden) and 1 domihaus. The double stats on domihaus are nice.
Anyone ever tried 2 piece potentates and no monster set? I was thinking of trying it but would need to make NMA shoulders and helm.
I’m finding stam are using crit rush again and with the loss of snares mist form isn’t nearly as good anymore. I need to switch my spec up and am not sure what to change. At least with potatoes there’ll be some protection from onslaught.
I’m seeing a lot of high burst 2H builds running shuffle, onslaught and dizzy and kiting isn’t working well whatsoever. Burst is REALLY up for stam this patch.
Sometimes I use blood spawn, slimecraw is an option. One I haven't seen suggested that I sometimes use is 1 armor boost (pirate skel/chudan/warden) and 1 domihaus. The double stats on domihaus are nice.
Anyone ever tried 2 piece potentates and no monster set? I was thinking of trying it but would need to make NMA shoulders and helm.
I’m finding stam are using crit rush again and with the loss of snares mist form isn’t nearly as good anymore. I need to switch my spec up and am not sure what to change. At least with potatoes there’ll be some protection from onslaught.
I’m seeing a lot of high burst 2H builds running shuffle, onslaught and dizzy and kiting isn’t working well whatsoever. Burst is REALLY up for stam this patch.
Problem with potentates is the way damage reduction is calculated. it says 5%, but if you are at about 27k armor already, which is around 45% damage reduction, you add potentates and you only get like 2%
Sometimes I use blood spawn, slimecraw is an option. One I haven't seen suggested that I sometimes use is 1 armor boost (pirate skel/chudan/warden) and 1 domihaus. The double stats on domihaus are nice.
Anyone ever tried 2 piece potentates and no monster set? I was thinking of trying it but would need to make NMA shoulders and helm.
I’m finding stam are using crit rush again and with the loss of snares mist form isn’t nearly as good anymore. I need to switch my spec up and am not sure what to change. At least with potatoes there’ll be some protection from onslaught.
I’m seeing a lot of high burst 2H builds running shuffle, onslaught and dizzy and kiting isn’t working well whatsoever. Burst is REALLY up for stam this patch.
Problem with potentates is the way damage reduction is calculated. it says 5%, but if you are at about 27k armor already, which is around 45% damage reduction, you add potentates and you only get like 2%
I use it as I'm sitting at about 22k armour and 4600 crit resistance buffed. I can then use an offensive monster set instead of blood spawn etc
Sometimes I use blood spawn, slimecraw is an option. One I haven't seen suggested that I sometimes use is 1 armor boost (pirate skel/chudan/warden) and 1 domihaus. The double stats on domihaus are nice.
Anyone ever tried 2 piece potentates and no monster set? I was thinking of trying it but would need to make NMA shoulders and helm.
I’m finding stam are using crit rush again and with the loss of snares mist form isn’t nearly as good anymore. I need to switch my spec up and am not sure what to change. At least with potatoes there’ll be some protection from onslaught.
I’m seeing a lot of high burst 2H builds running shuffle, onslaught and dizzy and kiting isn’t working well whatsoever. Burst is REALLY up for stam this patch.
Problem with potentates is the way damage reduction is calculated. it says 5%, but if you are at about 27k armor already, which is around 45% damage reduction, you add potentates and you only get like 2%
I use it as I'm sitting at about 22k armour and 4600 crit resistance buffed. I can then use an offensive monster set instead of blood spawn etc
Might work out to be more there. At least if you get onslaught, you'll have 5% reduction, or at least closer as minor protection might get counted first.
Sometimes I use blood spawn, slimecraw is an option. One I haven't seen suggested that I sometimes use is 1 armor boost (pirate skel/chudan/warden) and 1 domihaus. The double stats on domihaus are nice.
Anyone ever tried 2 piece potentates and no monster set? I was thinking of trying it but would need to make NMA shoulders and helm.
I’m finding stam are using crit rush again and with the loss of snares mist form isn’t nearly as good anymore. I need to switch my spec up and am not sure what to change. At least with potatoes there’ll be some protection from onslaught.
I’m seeing a lot of high burst 2H builds running shuffle, onslaught and dizzy and kiting isn’t working well whatsoever. Burst is REALLY up for stam this patch.
Problem with potentates is the way damage reduction is calculated. it says 5%, but if you are at about 27k armor already, which is around 45% damage reduction, you add potentates and you only get like 2%
I use it as I'm sitting at about 22k armour and 4600 crit resistance buffed. I can then use an offensive monster set instead of blood spawn etc
Might work out to be more there. At least if you get onslaught, you'll have 5% reduction, or at least closer as minor protection might get counted first.
Yea my thinking is with the minor protection plus the 5% and then the dmg reduction from high crit resist as with all stam classes using onslaught having high resistance is meaningless at min
They dont want us to be able to kite, hence why the snare has been removed in favour of extra block cost reduction I believe.
Played some bgs yesterday, and yeah, Stam seems to be killing it. Interestingly, Stam Sorcs were top kills. Not sure why though. But dawnbreaker, dizzy, etc were hitting me hard on my magplar. I use two one piece monsters for armor. But I was considering switching to heavy after yesterday.
Played some bgs yesterday, and yeah, Stam seems to be killing it. Interestingly, Stam Sorcs were top kills. Not sure why though. But dawnbreaker, dizzy, etc were hitting me hard on my magplar. I use two one piece monsters for armor. But I was considering switching to heavy after yesterday.
I’m not sure what the answer is, likely adding more speed... for my playstyle at least. In a speed race mag wins I think,
I’m not sure what the answer is, likely adding more speed... for my playstyle at least. In a speed race mag wins I think,
Thing is that I'm using the Steed Mundus, so have speed. So I'm not really sure what to do. I'm running a typical NMA/Lich set up, 2 infused dmg 1 mag recovery. But I'll likely go back to Atro mundus and 3 infused dmg. I've felt for a while now that Stam have been shrugging off the 40% speed debuff from reflective light, so once I get into a Jab animation, they are out of reach before I finish it.
I'm at a point in no cp where I get players so low that the kill is almost there, but I can't quite get them before they speed away. I still have Radiant Opression on my bar. Maybe I'll change that for Javelin.
Another idea, I might give Clever Alchemist a run. A 20 sec window of dmg and wear Pariah. Then a monster for sustain. Maybe Engine?