Mrsinister2 wrote: »You guys running living dark or unstable?
So far I'm really liking living dark it's fantastic when someone's stupid pet is attacking me. The heal is pretty nice and it's great if you pop it just before a gank blade attacks
Even with the protective nerf I feel bulkier then last patch or maybe everyone is just squishier I don't know.
No_Division wrote: »Nirnroot420 wrote: »EtTuBrutus wrote: »
As someone who also dropped Radiant a couple patches ago, the skill just isn't worth it, and especially when dealing with shield spam Sweeps is just better at finishing off a target. Jesus beam has it's place though in stealing kills for BGs, but it's 1s damage delay plus the skills channel nature just means there's usually better and more efficient ways to end a fight.
there's a reason cinbri called it garbage lol.
EtTuBrutus wrote: »No_Division wrote: »Nirnroot420 wrote: »EtTuBrutus wrote: »
As someone who also dropped Radiant a couple patches ago, the skill just isn't worth it, and especially when dealing with shield spam Sweeps is just better at finishing off a target. Jesus beam has it's place though in stealing kills for BGs, but it's 1s damage delay plus the skills channel nature just means there's usually better and more efficient ways to end a fight.
there's a reason cinbri called it garbage lol.
I truely appreciate his testing and input, but don't agree with everything he pushes. Ex being purifying and somewhat radiant (the delay is ridiculous)
No_Division wrote: »EtTuBrutus wrote: »No_Division wrote: »Nirnroot420 wrote: »EtTuBrutus wrote: »
As someone who also dropped Radiant a couple patches ago, the skill just isn't worth it, and especially when dealing with shield spam Sweeps is just better at finishing off a target. Jesus beam has it's place though in stealing kills for BGs, but it's 1s damage delay plus the skills channel nature just means there's usually better and more efficient ways to end a fight.
there's a reason cinbri called it garbage lol.
I truely appreciate his testing and input, but don't agree with everything he pushes. Ex being purifying and somewhat radiant (the delay is ridiculous)
i mean purfying is still weird. even gilliam thinks so before he became a dev and the radiant changes matches his ideas back then too.
EtTuBrutus wrote: »No_Division wrote: »EtTuBrutus wrote: »No_Division wrote: »Nirnroot420 wrote: »EtTuBrutus wrote: »
As someone who also dropped Radiant a couple patches ago, the skill just isn't worth it, and especially when dealing with shield spam Sweeps is just better at finishing off a target. Jesus beam has it's place though in stealing kills for BGs, but it's 1s damage delay plus the skills channel nature just means there's usually better and more efficient ways to end a fight.
there's a reason cinbri called it garbage lol.
I truely appreciate his testing and input, but don't agree with everything he pushes. Ex being purifying and somewhat radiant (the delay is ridiculous)
i mean purfying is still weird. even gilliam thinks so before he became a dev and the radiant changes matches his ideas back then too.
Weird and bad are different lol
No_Division wrote: »EtTuBrutus wrote: »No_Division wrote: »EtTuBrutus wrote: »No_Division wrote: »Nirnroot420 wrote: »EtTuBrutus wrote: »
As someone who also dropped Radiant a couple patches ago, the skill just isn't worth it, and especially when dealing with shield spam Sweeps is just better at finishing off a target. Jesus beam has it's place though in stealing kills for BGs, but it's 1s damage delay plus the skills channel nature just means there's usually better and more efficient ways to end a fight.
there's a reason cinbri called it garbage lol.
I truely appreciate his testing and input, but don't agree with everything he pushes. Ex being purifying and somewhat radiant (the delay is ridiculous)
i mean purfying is still weird. even gilliam thinks so before he became a dev and the radiant changes matches his ideas back then too.
Weird and bad are different lol
well weird and bad cna be the same thing. Like how its double mitigated and your sustained dmg must follow it's 6s window in order to get full burst potential unlike sorc curse where they can run away and you'll still get 6k dmg..
Who runs breton and runs high elv
Jimmy_The_Fixer wrote: »
EtTuBrutus wrote: »@No_Division could you check something? On the quick siphon skill, is the life leach halved by battle spirit? Also, does "triggering" it apply to the simply applying it, or does every time it ticks give you expedition?
Jimmy_The_Fixer wrote: »
You can, I did pirates/wizards/impreg back in the day, before we could transmute anything and still melted people.
Jimmy_The_Fixer wrote: »
You can, I did pirates/wizards/impreg back in the day, before we could transmute anything and still melted people.
No_Division wrote: »Jimmy_The_Fixer wrote: »
You can, I did pirates/wizards/impreg back in the day, before we could transmute anything and still melted people.
Yea people forget Templar only goes from 4k jabs to 4300 jabs but wasted 3x offense sets to get while the former used 2x.
This patch I'm right now running 3x DMG and still trying to find what I need
Currently running slimecraw, transmutation, torugs on a ranged magplar. Torugs is actually really nice for sustained pressure, and weaving with crushing shock feels so nice. CP is split between thaumaturge and master at arms but damage is still okay.
Templar's CC options suck though. What are you guys using for an offensive CC?
Currently running slimecraw, transmutation, torugs on a ranged magplar. Torugs is actually really nice for sustained pressure, and weaving with crushing shock feels so nice. CP is split between thaumaturge and master at arms but damage is still okay.
Templar's CC options suck though. What are you guys using for an offensive CC?
Depends, I have also tried range plar and would use javelin. Hybrid I would use toppling charge.
I do find though that it's much harder to sustain on rangeplar for what ever reason, so need to up the burst to kill faster.
Currently running slimecraw, transmutation, torugs on a ranged magplar. Torugs is actually really nice for sustained pressure, and weaving with crushing shock feels so nice. CP is split between thaumaturge and master at arms but damage is still okay.
Templar's CC options suck though. What are you guys using for an offensive CC?
Depends, I have also tried range plar and would use javelin. Hybrid I would use toppling charge.
I do find though that it's much harder to sustain on rangeplar for what ever reason, so need to up the burst to kill faster.
No_Division wrote: »Currently running slimecraw, transmutation, torugs on a ranged magplar. Torugs is actually really nice for sustained pressure, and weaving with crushing shock feels so nice. CP is split between thaumaturge and master at arms but damage is still okay.
Templar's CC options suck though. What are you guys using for an offensive CC?
Depends, I have also tried range plar and would use javelin. Hybrid I would use toppling charge.
I do find though that it's much harder to sustain on rangeplar for what ever reason, so need to up the burst to kill faster.
the more you cast, the more sustain you need. Reason magplar in the past can run 1400 or below sustain, is because jabs is considered a zero-cost ability. It costs 2300 now? but takes a second to fully complete which means you potentially get 1400 resources in that channel resulting in it feeling like you can sustain jabs. rangeplar, imho, needs 2k regen outside of rune bare minimum because you cast force pulse, but can AC it resulting in another 1 or 2 attacks 2300x2 = 4600 while jabs can get 2-4 hits for 2300. The dmg is roughly the same, but sustain is not.
No_Division wrote: »Currently running slimecraw, transmutation, torugs on a ranged magplar. Torugs is actually really nice for sustained pressure, and weaving with crushing shock feels so nice. CP is split between thaumaturge and master at arms but damage is still okay.
Templar's CC options suck though. What are you guys using for an offensive CC?
Depends, I have also tried range plar and would use javelin. Hybrid I would use toppling charge.
I do find though that it's much harder to sustain on rangeplar for what ever reason, so need to up the burst to kill faster.
the more you cast, the more sustain you need. Reason magplar in the past can run 1400 or below sustain, is because jabs is considered a zero-cost ability. It costs 2300 now? but takes a second to fully complete which means you potentially get 1400 resources in that channel resulting in it feeling like you can sustain jabs. rangeplar, imho, needs 2k regen outside of rune bare minimum because you cast force pulse, but can AC it resulting in another 1 or 2 attacks 2300x2 = 4600 while jabs can get 2-4 hits for 2300. The dmg is roughly the same, but sustain is not.
Yea good point, didn't think of it like that
No_Division wrote: »No_Division wrote: »Currently running slimecraw, transmutation, torugs on a ranged magplar. Torugs is actually really nice for sustained pressure, and weaving with crushing shock feels so nice. CP is split between thaumaturge and master at arms but damage is still okay.
Templar's CC options suck though. What are you guys using for an offensive CC?
Depends, I have also tried range plar and would use javelin. Hybrid I would use toppling charge.
I do find though that it's much harder to sustain on rangeplar for what ever reason, so need to up the burst to kill faster.
the more you cast, the more sustain you need. Reason magplar in the past can run 1400 or below sustain, is because jabs is considered a zero-cost ability. It costs 2300 now? but takes a second to fully complete which means you potentially get 1400 resources in that channel resulting in it feeling like you can sustain jabs. rangeplar, imho, needs 2k regen outside of rune bare minimum because you cast force pulse, but can AC it resulting in another 1 or 2 attacks 2300x2 = 4600 while jabs can get 2-4 hits for 2300. The dmg is roughly the same, but sustain is not.
Yea good point, didn't think of it like that
yup. jabs spam leaves you with 900 mag drain since most of your attacks are GCD ignoring dots/sustained burst. Easily made up with pots/ele drain/channeled focus. Rangeplar needs 2k sustain for 4600, and still needs additional mag sustain to bring their DPS drain to managed levels. Luckily, fire staff heavies are legit strong in helping get free resources while giving 12k tooltip damage.
I miss the old heavy attack = heavy dmg meta lol.
No_Division wrote: »No_Division wrote: »Currently running slimecraw, transmutation, torugs on a ranged magplar. Torugs is actually really nice for sustained pressure, and weaving with crushing shock feels so nice. CP is split between thaumaturge and master at arms but damage is still okay.
Templar's CC options suck though. What are you guys using for an offensive CC?
Depends, I have also tried range plar and would use javelin. Hybrid I would use toppling charge.
I do find though that it's much harder to sustain on rangeplar for what ever reason, so need to up the burst to kill faster.
the more you cast, the more sustain you need. Reason magplar in the past can run 1400 or below sustain, is because jabs is considered a zero-cost ability. It costs 2300 now? but takes a second to fully complete which means you potentially get 1400 resources in that channel resulting in it feeling like you can sustain jabs. rangeplar, imho, needs 2k regen outside of rune bare minimum because you cast force pulse, but can AC it resulting in another 1 or 2 attacks 2300x2 = 4600 while jabs can get 2-4 hits for 2300. The dmg is roughly the same, but sustain is not.
Yea good point, didn't think of it like that
yup. jabs spam leaves you with 900 mag drain since most of your attacks are GCD ignoring dots/sustained burst. Easily made up with pots/ele drain/channeled focus. Rangeplar needs 2k sustain for 4600, and still needs additional mag sustain to bring their DPS drain to managed levels. Luckily, fire staff heavies are legit strong in helping get free resources while giving 12k tooltip damage.
I miss the old heavy attack = heavy dmg meta lol.
I tried Alfiq/Steadfast(back)/Willpower(front)/Blood Spawn in non-cp, it was not too bad but still needs tweaking.
Steadfast and Trans seems like it wouldn’t have a lot of magicka in bgs. But definitely good survivability.