UppGRAYxDD wrote: »EtTuBrutus wrote: »UppGRAYxDD wrote: »Yea, Hodor the Dead never leaves the bar... I was thinking along the lines of stack hots instead of mitigation, dropping some offensive skills and trying to kill with ultimates/sweeps/and a few dots... probably won’t be super effective but hypothetically if you had enough max stat or dmg to boost those hots up, you could use in tandem with the aedriac spear 6% dmg mit in combination with high elf’s 5% dmg mit while casting or channeling for some sneaky good burst/defense. All depends on how bats/crescent sweep act next patch.(ie: bats considered a channel?)
Think of your bar layout. What are u planning on using? There are a lot of skills you sound like you want to use.
Where do you get the hodor the dead skill btw? Sounds..... repetitive.
Bane, entropy, soul trap, rapid regen, uc/ld, weakness to elements, focus, extended, purifying light, reach, sweeps, htd, healing ward,
Ice or fire, resto front bar? Snb dead? I'll have a lot of playing around to do.
right, thats where im at... Im probably gonna just need to install ESO on my comp and PTS test... In theory I was planning:
Front Bar: (Lightning Staff): Reflective light, Degeneration, Sweeps, Toppling Charge, Soul Trap. Ult: Crecent
BackBar: (Resto Staff)*escapist poison*: Extended, rune, healing ward, Rapid Regen, Hodor the Dead. Ult: Devouring Swarm
Note: depending on which HoT is more effective, either rapid regen or healing ward will be swapped with Proxy Det.
'Build: BTB/Overwhelming Surge/Troll King (Bloodspawn,lord Warden, or Bogdons)gotta test.
No_Division wrote: »
Let's say you use "Curse-Eater set", you 'direct heal' yourself with HoT... It automatically removes 3 negative effects (Pirate major defile) and you still restore 600 magicka.
Never tested it really but it should work, right?
No they code the defile on the pirate skeleton as a buff so you cant cleanse it or remove it as a negative effect
No_Division wrote: »
Let's say you use "Curse-Eater set", you 'direct heal' yourself with HoT... It automatically removes 3 negative effects (Pirate major defile) and you still restore 600 magicka.
Never tested it really but it should work, right?
No they code the defile on the pirate skeleton as a buff so you cant cleanse it or remove it as a negative effect
What was amazing to me is many of the players hollering for the Pirate Skeleton nerf still believed that the defile was purgeable.
Pirates was out for what? Like 2 or 3 years? Nobody started screaming "PIRATE OP" until around the last like 6 months or so when more and more stamina builds started using it, it's actually OP on a 7th/fury stam dk or stam nb lol. On magicka though it was mostly beatable because magicka didn't have heals like vigor.
EtTuBrutus wrote: »This games performance is garbage
EtTuBrutus wrote: »This games performance is garbage
Are you sure it's not rubbish?
Aces-High-82 wrote: »
Aces-High-82 wrote: »It's bc of the reg. In no cp I like more other stats on 1-4. BTB or Amber are more valuable in this scenario imo and like said before I'd wear DR only while being a vampire and that's not the case for me on live. Maybe it's only bc I have a very aggressive playstyle. RN I'm running a 24k spell pen build XD
EtTuBrutus wrote: »Desert rose is great as long as youre attacked. If you're buddy is getting focused or you're offensive vs a direct dmg build, you definately feel the lack of return. With dots rolling around, i bet it's going to be great.
EtTuBrutus wrote: »Desert rose is great as long as youre attacked. If you're buddy is getting focused or you're offensive vs a direct dmg build, you definately feel the lack of return. With dots rolling around, i bet it's going to be great.
Yea I agree with this, the moment i went offensive I definitly noticed the lack of return playing with 900 regen , i had to throw more heavy atts in . However when on the defensive I could sustain indefinitely
Jimmy_The_Fixer wrote: »The patch notes said they’re reverting an earlier change in camera control with channeling Jabs. Can I get confirmation if we’re going back to a world where you can’t pivot while rooted during Jabs?
Mrsinister2 wrote: »Jimmy_The_Fixer wrote: »The patch notes said they’re reverting an earlier change in camera control with channeling Jabs. Can I get confirmation if we’re going back to a world where you can’t pivot while rooted during Jabs?
Yea I seen on a discord someone said fighting a dk using talons is a pain again since you can only heavy attack to aim yourself at him.