No_Division wrote: »No_Division wrote: »Does any one use force pulse over jabs as a spammable?
I have a ranged build for no cp that uses it as a spammable. The point of the build (spinners/torug's/pirate skeleton/willpower resto) is that I can weave LA and Crushing Shock to get consistent enchant procs on opponent because of the boost that infused fire staff and Torug's Pact gives it (and also 12k pen).
It works alright, but mainly a single target damage build. That's why it works better as part of a small group than solo because more than 2 opponents = toast (or massive kiting).
Edit: 1v2 video from awhile back. The build has changed some since then, no longer a vampire, pirate skelly over skoria.
1vx is a lesson on forcing 1v1 fights .
Rangeplar has the AOE 1vX potential, but requires a bit of fine tuning and repositioning practice a jabs build takes for granted.
Like, wouldnt use force pulse in open world; sure I won't have intense single target pressure, but that is what dark flare is for. Outnumbered cresent/meteor/reflective are better and next patch blazing shield will be decent now that healing ward/ward ally are going to be used.
This is what I will be using and so far working decent. Only issue is being smacked by intense zergs, but even 2x defense/jabs wasnt doing much against those for me. And purfying is the flex slot; if I need more AOE ill go WoE/Prox Det/Blazing Spear. Backbar enchant is actually mag cost poisons; 6s of 250 mag every second and 10% cost increase on my target of choice so its a mixed 1vX/1v1 poison.
https://en.uesp.net/wiki/Special:EsoBuildData?id=166771
I’ll admit I don’t have much of an imagination but how would you get any kills with those skill bars? Especially in an outnumbered scenario like described.
you don't. even in jabs youll be dead before you get one person down to 50%.
What you do is stretch out targets and engage from range. once you get 1-3 targets, youll be able to single target one, let RL tick on the others and upkeep blazing shield for additional "thorn" damage. cresent is there for more AOE/single target damage and toppling ensures you keep up from going range into melee. it's not a perfect build either, and if you need more AOE grothdarr is there to help or valkyn. Can also go soul trap AOE in place of degeneration but that needs you to go spell power pots.
I will have to get some videos; I was able to 1vX panda force with this lol.
Not trying to fact check you or be rude or anything.
But you need some mobility to stretch people out and you’re not running Mist or RAT, I can see the build getting kills in BGs but thats entirely different than open world Cyro. Anyway I applaud you for trying something different, I’ve kept my Magplar a Jabplar since the beginning so the ranged stuff is hard for me to process.
No_Division wrote: »
masters shock will make it an 8k tooltip. But it will be an AOE projectile so be careful against DKs with evasion lol (50% bs, 50% wings, 25% evasion = 1500 hits lol)
At least force pulse is 2500x3 plus another 10k for the status effect. Add charged and then add disease and you have a spamable that replaces class spamables lol.
How does the status effect add 10k?
No_Division wrote: »Here is a sample example of how you play without always casting rat/mist. Notice how toppling is used without rat casted to reach one far target then dodge roll/block cast bol/shield cast to return? Dough-stretching tactics.
https://youtu.be/qNkk1cmxS2M
No_Division wrote: »Here is a sample example of how you play without always casting rat/mist. Notice how toppling is used without rat casted to reach one far target then dodge roll/block cast bol/shield cast to return? Dough-stretching tactics.
https://youtu.be/qNkk1cmxS2M
I’m at work and can’t watch the whole thing but the first few minutes is a melee build using RAT.... I understand how to use topple to reposition, I’ve had a Magplar and ran Topple even when 50% of the time it got me stuck with a spear in my hand. I was just saying that your ranged build/setup seemed to lack certain things, IMO. Of course we’re always trying to improve.
No_Division wrote: »
masters shock will make it an 8k tooltip. But it will be an AOE projectile so be careful against DKs with evasion lol (50% bs, 50% wings, 25% evasion = 1500 hits lol)
At least force pulse is 2500x3 plus another 10k for the status effect. Add charged and then add disease and you have a spamable that replaces class spamables lol.
No_Division wrote: »Here is a sample example of how you play without always casting rat/mist. Notice how toppling is used without rat casted to reach one far target then dodge roll/block cast bol/shield cast to return? Dough-stretching tactics.
https://youtu.be/qNkk1cmxS2M
No_Division wrote: »No_Division wrote: »Here is a sample example of how you play without always casting rat/mist. Notice how toppling is used without rat casted to reach one far target then dodge roll/block cast bol/shield cast to return? Dough-stretching tactics.
https://youtu.be/qNkk1cmxS2M
I’m at work and can’t watch the whole thing but the first few minutes is a melee build using RAT.... I understand how to use topple to reposition, I’ve had a Magplar and ran Topple even when 50% of the time it got me stuck with a spear in my hand. I was just saying that your ranged build/setup seemed to lack certain things, IMO. Of course we’re always trying to improve.
Yea there is always something you give up.
No_Division wrote: »No_Division wrote: »Here is a sample example of how you play without always casting rat/mist. Notice how toppling is used without rat casted to reach one far target then dodge roll/block cast bol/shield cast to return? Dough-stretching tactics.
https://youtu.be/qNkk1cmxS2M
I’m at work and can’t watch the whole thing but the first few minutes is a melee build using RAT.... I understand how to use topple to reposition, I’ve had a Magplar and ran Topple even when 50% of the time it got me stuck with a spear in my hand. I was just saying that your ranged build/setup seemed to lack certain things, IMO. Of course we’re always trying to improve.
Yea there is always something you give up.
For me the big change this next patch is Solar Barrage being nerfed. It’s a hard carry right now for melee Magplars and going to be hard to replace. Suggestions? For a melee build.
No_Division wrote: »
masters shock will make it an 8k tooltip. But it will be an AOE projectile so be careful against DKs with evasion lol (50% bs, 50% wings, 25% evasion = 1500 hits lol)
At least force pulse is 2500x3 plus another 10k for the status effect. Add charged and then add disease and you have a spamable that replaces class spamables lol.
Yeah, that sounds even wetterNo_Division wrote: »Here is a sample example of how you play without always casting rat/mist. Notice how toppling is used without rat casted to reach one far target then dodge roll/block cast bol/shield cast to return? Dough-stretching tactics.
https://youtu.be/qNkk1cmxS2M
Back in the day, I used to love fighting groups with toppling charge, especially down the sewers because there was so much LOS. Charge to the guy in the back of the pack and try burst him, if the rest catch up, toppling charge back through them etc. So effective, especially against the keyboard turners (low sensitivity for console) who just had no clue where I'd gone.
@Syiccal, at the min you're totally a-ok to just use reflective as a spammable from range on Xbox Eu, our server doesn't have the best players and I can't see them improving very quickly. I have no issues getting kills and I still run sweeps and reflective.
Yea it’s a big hit. I like running proxy but it’s hard to find a slot on the bar for it, and I don’t think it could be a reliable replacement for barrage. Is Soul Trap hitting hard on PTS?
No_Division wrote: »Yea it’s a big hit. I like running proxy but it’s hard to find a slot on the bar for it, and I don’t think it could be a reliable replacement for barrage. Is Soul Trap hitting hard on PTS?
it is, but right now its overperforming since its AOE undogable and applied to targets around it. I dont think it will last come release.
No_Division wrote: »Yea it’s a big hit. I like running proxy but it’s hard to find a slot on the bar for it, and I don’t think it could be a reliable replacement for barrage. Is Soul Trap hitting hard on PTS?
it is, but right now its overperforming since its AOE undogable and applied to targets around it. I dont think it will last come release.
If that gets gutted before live then there’s goes plan B.
This might sound ridiculous, but anyone tested damage of Impulse with the BRP destro?
No_Division wrote: »No_Division wrote: »Yea it’s a big hit. I like running proxy but it’s hard to find a slot on the bar for it, and I don’t think it could be a reliable replacement for barrage. Is Soul Trap hitting hard on PTS?
it is, but right now its overperforming since its AOE undogable and applied to targets around it. I dont think it will last come release.
If that gets gutted before live then there’s goes plan B.
This might sound ridiculous, but anyone tested damage of Impulse with the BRP destro?
The dot doesn't crit.
No_Division wrote: »No_Division wrote: »Yea it’s a big hit. I like running proxy but it’s hard to find a slot on the bar for it, and I don’t think it could be a reliable replacement for barrage. Is Soul Trap hitting hard on PTS?
it is, but right now its overperforming since its AOE undogable and applied to targets around it. I dont think it will last come release.
If that gets gutted before live then there’s goes plan B.
This might sound ridiculous, but anyone tested damage of Impulse with the BRP destro?
The dot doesn't crit.
Thinking out loud.. Overwhelming, Transmutation BB, BRP Lightning FB, Skoria. Would have a lot of continuous pressure, albeit not for a ton of damage but it might be easy to catch people slipping since they’d have so many things just whittling away at them.
No_Division wrote: »No_Division wrote: »No_Division wrote: »Yea it’s a big hit. I like running proxy but it’s hard to find a slot on the bar for it, and I don’t think it could be a reliable replacement for barrage. Is Soul Trap hitting hard on PTS?
it is, but right now its overperforming since its AOE undogable and applied to targets around it. I dont think it will last come release.
If that gets gutted before live then there’s goes plan B.
This might sound ridiculous, but anyone tested damage of Impulse with the BRP destro?
The dot doesn't crit.
Thinking out loud.. Overwhelming, Transmutation BB, BRP Lightning FB, Skoria. Would have a lot of continuous pressure, albeit not for a ton of damage but it might be easy to catch people slipping since they’d have so many things just whittling away at them.
its about 307 per element after typical mitigation which means 923 per tick for 8 seconds. so 4 ticks brings the value to 3693 dmg total lol.
No_Division wrote: »No_Division wrote: »No_Division wrote: »Yea it’s a big hit. I like running proxy but it’s hard to find a slot on the bar for it, and I don’t think it could be a reliable replacement for barrage. Is Soul Trap hitting hard on PTS?
it is, but right now its overperforming since its AOE undogable and applied to targets around it. I dont think it will last come release.
If that gets gutted before live then there’s goes plan B.
This might sound ridiculous, but anyone tested damage of Impulse with the BRP destro?
The dot doesn't crit.
Thinking out loud.. Overwhelming, Transmutation BB, BRP Lightning FB, Skoria. Would have a lot of continuous pressure, albeit not for a ton of damage but it might be easy to catch people slipping since they’d have so many things just whittling away at them.
its about 307 per element after typical mitigation which means 923 per tick for 8 seconds. so 4 ticks brings the value to 3693 dmg total lol.
Ewwwwwww
No_Division wrote: »No_Division wrote: »No_Division wrote: »No_Division wrote: »Yea it’s a big hit. I like running proxy but it’s hard to find a slot on the bar for it, and I don’t think it could be a reliable replacement for barrage. Is Soul Trap hitting hard on PTS?
it is, but right now its overperforming since its AOE undogable and applied to targets around it. I dont think it will last come release.
If that gets gutted before live then there’s goes plan B.
This might sound ridiculous, but anyone tested damage of Impulse with the BRP destro?
The dot doesn't crit.
Thinking out loud.. Overwhelming, Transmutation BB, BRP Lightning FB, Skoria. Would have a lot of continuous pressure, albeit not for a ton of damage but it might be easy to catch people slipping since they’d have so many things just whittling away at them.
its about 307 per element after typical mitigation which means 923 per tick for 8 seconds. so 4 ticks brings the value to 3693 dmg total lol.
Ewwwwwww
yea its bad. degeneration on live outperforms it because it gives a heal/major buff/40% empower/doesnt need a weapon lol
No_Division wrote: »No_Division wrote: »No_Division wrote: »No_Division wrote: »Yea it’s a big hit. I like running proxy but it’s hard to find a slot on the bar for it, and I don’t think it could be a reliable replacement for barrage. Is Soul Trap hitting hard on PTS?
it is, but right now its overperforming since its AOE undogable and applied to targets around it. I dont think it will last come release.
If that gets gutted before live then there’s goes plan B.
This might sound ridiculous, but anyone tested damage of Impulse with the BRP destro?
The dot doesn't crit.
Thinking out loud.. Overwhelming, Transmutation BB, BRP Lightning FB, Skoria. Would have a lot of continuous pressure, albeit not for a ton of damage but it might be easy to catch people slipping since they’d have so many things just whittling away at them.
its about 307 per element after typical mitigation which means 923 per tick for 8 seconds. so 4 ticks brings the value to 3693 dmg total lol.
Ewwwwwww
yea its bad. degeneration on live outperforms it because it gives a heal/major buff/40% empower/doesnt need a weapon lol
WTB better 2pc mag sets.
No_Division wrote: »No_Division wrote: »No_Division wrote: »No_Division wrote: »No_Division wrote: »Yea it’s a big hit. I like running proxy but it’s hard to find a slot on the bar for it, and I don’t think it could be a reliable replacement for barrage. Is Soul Trap hitting hard on PTS?
it is, but right now its overperforming since its AOE undogable and applied to targets around it. I dont think it will last come release.
If that gets gutted before live then there’s goes plan B.
This might sound ridiculous, but anyone tested damage of Impulse with the BRP destro?
The dot doesn't crit.
Thinking out loud.. Overwhelming, Transmutation BB, BRP Lightning FB, Skoria. Would have a lot of continuous pressure, albeit not for a ton of damage but it might be easy to catch people slipping since they’d have so many things just whittling away at them.
its about 307 per element after typical mitigation which means 923 per tick for 8 seconds. so 4 ticks brings the value to 3693 dmg total lol.
Ewwwwwww
yea its bad. degeneration on live outperforms it because it gives a heal/major buff/40% empower/doesnt need a weapon lol
WTB better 2pc mag sets.
2pc torugs on magplar would be around 167 SD with 30% sd buffs stacked. Which is more than willpower provides and doesnt mess with you stat sustain if you use a backbar defense.
No_Division wrote: »No_Division wrote: »Here is a sample example of how you play without always casting rat/mist. Notice how toppling is used without rat casted to reach one far target then dodge roll/block cast bol/shield cast to return? Dough-stretching tactics.
https://youtu.be/qNkk1cmxS2M
I’m at work and can’t watch the whole thing but the first few minutes is a melee build using RAT.... I understand how to use topple to reposition, I’ve had a Magplar and ran Topple even when 50% of the time it got me stuck with a spear in my hand. I was just saying that your ranged build/setup seemed to lack certain things, IMO. Of course we’re always trying to improve.
Yea there is always something you give up.
For me the big change this next patch is Solar Barrage being nerfed. It’s a hard carry right now for melee Magplars and going to be hard to replace. Suggestions? For a melee build.
No_Division wrote: »No_Division wrote: »Here is a sample example of how you play without always casting rat/mist. Notice how toppling is used without rat casted to reach one far target then dodge roll/block cast bol/shield cast to return? Dough-stretching tactics.
https://youtu.be/qNkk1cmxS2M
I’m at work and can’t watch the whole thing but the first few minutes is a melee build using RAT.... I understand how to use topple to reposition, I’ve had a Magplar and ran Topple even when 50% of the time it got me stuck with a spear in my hand. I was just saying that your ranged build/setup seemed to lack certain things, IMO. Of course we’re always trying to improve.
Yea there is always something you give up.
For me the big change this next patch is Solar Barrage being nerfed. It’s a hard carry right now for melee Magplars and going to be hard to replace. Suggestions? For a melee build.
Solar Barrage has me bummed. I get so many kills from it just because lag isnt letting anything new go off. Soul trap may be the way to go. If thats nerfed to live, contemplating trying to drop a blazing spear on them or wall of elements. Not ideal.
How does Innate Axiom perform on a magplar, gernally? Will it buff HtD? I was thinking of running it alongside a defensive set like FB or Pariah in no-CP.
Ah, and about vMA resto staff, thats for pure healers on trials. 2700 magicka cost every 4 seconds to recover 800 has no sense
And how is performing "Steadfast Ward" in PTS?
I rarely used it in my builds before, although i saw its usefulness firsthand against some good pvpers.
The shield size increased 14% but the bonus scaling was reduced from 300% to 100%.
That worked as a buff or nerf?
The Morph "Healing Ward" seems clearly a buff, but what about "Ally" ???