Hochstapler wrote: »
So, who has fun in the present game play of vets farming noobs while vets on same faction with the noobs sit and watch them being crushed . demoralized and possibly quit PVP for good?
Is that healthy PVP or is it a *** joke of a "PVP" and those experienced vets are fakers. like OP says?
6v1 is definitely zerging. A zerg is defined as anything that is equal to or more than 3v1. The term is derived from the fact that it takes 3 zerglings to kill 1 protoss zealot.
You basically confirmed my point in regards to my thinking, see quote:
"Well, in my case, I'm not going to fight someone I've been friends with close to 4 years now and ruin their PvP experience."
^My original point was that these people are unwilling to just take "L's" and move on. If you killing them ruins their PVP experience, they are incapable of taking deaths as just part of the game.
DisgracefulMind wrote: »
You're wrong, though. It's not about taking losses, I duel my friends all the time, no one cares who wins or loses, it's about not running someone over when they're already outnumbered. Plenty of times we've put together 2v2's and 3v3's. There's more to PvP than caring about faction loyalty and outnumbering other people. I don't see why it's a big deal that some people, like myself, don't want to be a complete jerk. Even if this is a game, there still needs to be a level of sportsmanship involved, in my opinion.
I understand, also, where the terminology comes from, but, in the case of ESO, I'd say 6 people isn't "zerging you tf down". That's a good outnumbered fight (:
Beating up 6 *** isn't fun for me. If I'm one of the 6 chasing you, you're dying every time, it's not going to be a "good fight". I want to add, I'm not trying to tell you how to play. I was just making the point that potato smashing isn't something to be proud of, and as the poster above me pointed out, all your doing is making the game fun for you and your friends, when you tower camp for AP you're making the zerglings very unhappy, so which is it, you want people to have a non-toxic experience according to your standards?
I think if we look at the game in terms of - What did the developers of the game, who build the sandbox we play in, intend?
I don't think they intended on 6 noob EP kids fighting 2 AD while 3 other EP sit off to the side and watch the noob EP's get rolled.
Yeah, I guess I enjoy realism. I want it to be a simulated battlefield. If you want honorable 1v1's and group fights why not just play street fighter or some smash bro's?
Eh? Realism? What?
Have you played DAoC or Warhammer by chance? Those games had great pvp without the need for severe death penalties.
Also you´re making again an argument that´s in no way related to what i said.
Just curious what was your Lineage 2 server and char name?
I was on Sieghardt. Warsmith named Balin.
Hochstapler wrote: »
So, who has fun in the present game play of vets farming noobs while vets on same faction with the noobs sit and watch them being crushed . demoralized and possibly quit PVP for good?
Is that healthy PVP or is it a *** joke of a "PVP" and those experienced vets are fakers. like OP says?
Warhammer was shuttered. I played WAR. It was garbage PVP. Que times were *** for the big large scale 40 v 40 fights they wanted, or the 100v100 gate fights or w/e if I remember correctly. The game shuttered in under 2 years. How can you call a game that went down quicker than my mom good?
DAoC lasted a long time, from what I understand, I never played it but I heard it was excellent.
Oh see Derra here I absolutely disagree. I think that the moments where it becomes real are the best. I ran into some old Lineage2 MAFIA people while I was playing Aion 10 years later and we shared a blunt and talked about years and years of battles and memories we had from back in those days, and I don't think those memories would be as strong in my mind today if they hadn't felt like a real war at the time.
lol griefing, I guess if playing to win the object of the game that the developers have structured for us is griefing then so be it.... I play for keeps!
edit - REAL WAR with a grain of salt, meant no disrespect to people who have actually been in wars
DisgracefulMind wrote: »it's about not running someone over when they're already outnumbered.
Warhammer online ran for five and a half years. Also the quality of it´s pvp wasn´t the reason why it shut down.
It also it didn´t have queue times for it´s open world pvp - because that was open world.
The gate fights were conceptionally failed pve raids admittedly.
But have you actually played high level guild versus guild in warhammer or open world raiding/defending in coordinated groups vs a zerg?
It was good pvp.
Not as good as daoc - but from todays perspective a lot of it was still better than what eso does. Edit: This is mostly not on a game conceptional level but rather in terms of game mechanics, classes, archetypes and groups.
I have the same kind of feelings for daoc and in fact have met people (enemies and long lonst friends) in eso over a shared history in that game.
I don´t think it´s related to particular game mechanics but rather to the general period these games were released in with differend kinds of communities.
Some good thoughts here but the OP talks like others talk about their family, kids or professional career.
No offense just an observation.
Take it easy and you will enjoy it more, this community is light years better than most other games'.
That's possible, it could be less that I'm sick of seeing what I see in the games and more that I'm sick of how gamers have become.
I swear when we were just straight up nerds we were much cooler people than the nerds that are streaming today. I think this also comes through in the guild management scenario's.
I mean, be honest on this one, if you've played a lot of PVP games over the past 15 years - have you not noticed what the influx of women has done to guild politics?
^Note, this is a totally separate topic from what we've been discussing but it could be that what I'm really sick of is the way the gaming community has changed as a whole.
I swear to god its softer today, it's based less on performance, and more about who you are friends with, etc.
Jimmy_The_Fixer wrote: »
Now you’re talking about how you think women are ruining video games, this is repulsive.
I think this is quite important.
Mostly i care about the quality of a fight. Running someone over does nothing for me - it only gives points i mostly don´t care about anymore.
Do i like to win? Yes. Can i have enjoyment if i lost a fight fair and square that was actually a good fight? Yes (though eso makes this one hard because winning and losing is mostly related to bugs, glitches and bad performance these days).
For me it´s actually somewhat alienating that some people don´t understand me when i write - i just want good fights.
That's absolutely not what I'm saying. I'm saying in the last 15 years in running guilds and leading raids at a high level I've noticed that lots of guild drama starts with women. This is my experience and I'm asking if other people have it too. I do not think at all that women are ruining video games. There are a ton of females I've gamed with - I mentioned Zunnie / Dark Funeral earlier from Lineage2 who was a female, who were *** epic savages.
I'm trying to manage the discussion to general pop and lowest common denominator.
And in direct argument against the SJW white knight stance you just took - do you see male streamers making money off their looks / body or female streamers doing it? Which sex is taking their clothes off in front of the camera while gaming to make cash?
DisgracefulMind wrote: »
Completely agree with you. It's the quality of the fight. I just don't find the fun or need in running over solo players lol
I will reiterate, a lot of conversation in this thread is driven by misconception and lack of perspective on something people clearly have no experience with. Some of these zerg surfers seem to be under the impression that it’s either fight everything or fight “noobs” and thats all small scale necessarily involves: engaging with potatoes. This is definitely not the case, as there is a ton of gradience.
First of all, when you small scale you don’t really get to choose who engages you. Usually small scalers are the defending party against the zerg pugs who are usually the aggressors in the situation. If you chase me or my group, idc who you are, we will try our best to kill you until the fight is resolved one way or the other. But the people we fight range the gamut from actual noobs to very experienced and well geared players. As such, every fight must be assessed and evaluated on its own terms, as no two PvP fights are the same. I have had 1v8s in recent patches that I never used cus they were against mostly potatoes and low cp players. There is no value in that. But on the flip side, outnumbered fights against competent opponents are a very real thing. My most recent Stamplar clips featured more 1000+ cp, geared, and experienced PVP’ers than people under the cp cap. I always make it a point to showcase fights vs worthy opponents that know what they are doing.
So to suggest we only fights “noobs” is a myopic, misninformed, and ignorant view. And again, to anyone who claims outnumbered PvP is so dismissible, please do share your own gameplay so we can see how easy you make it look.
I was never saying I take great pleasure in zerging down one player. I've always just looked at it like, "sorry guy/gal you were in the wrong place at the wrong time, the game was designed so that if you're red, you're dead."
And then I move on. This doesn't mean that my favorite fights aren't good fights, of course they are, that's why I save the video clips of them, whether they are wins or losses.
I don't want to burst your bubble, you did dropped alot of very great point and knowledge into this thread but it does not take 400 IQ to understand how disconnected most devs are with the game and how better it could have been if they simply played it on a regular basis to observe all the obvious issues we have been experiencing for the past 5years.
All the times I have read green posts proving that they just realized something bad was going on when we have been reporting it for years straight in dozens of threads. They need way more employees and interests into their game. More ZOS employees playing the game, reading forums, collecting information related to bugs and game balance.
DisgracefulMind wrote: »
"- Signed: That guy who makes sure the zerg kills your small group instead of allowing you to wipe them and drinks up your QQ zerg tears."
right.
Nobody made the conclusions you're drawing from my statements. Of course some people who put out videos put them out the way you do.
You're ignoring the fact that you are a special case. I think the majority of players who do small scale don't actually behave like you.
Also, I think that the PC culture is significantly different from the PS4 culture. This has been true of all video games that existed on PC / PS4.
The PC players will always be far more skilled in my opinion due to the skill level of the entire population being raised through the requirement of mods by "communities" guilds w/e you want to call them.
Cyrus - I honestly don't think you're just a potato killer - but that doesn't mean that a good majority of your friends might be.
Wait, when did zerging down 1 player become comparable to zerging down a small group? I thought we settled this one already?
I still do take great pleasure in helping the zerg kill the small scale group, because I know the zerg has no chance until I ride up and strategically place my negate or meteor and then go on with my day to the next location while I'm looking for good fights.
I just play if it's red it's dead. Maybe that's the crux, why is playing according to the way the developers built the game such a faux pas?