Thus, you either haven't played lots of MMO PVP games, or you haven't yet recognized your ask is incredibly hard to fulfill. If you can't find a way to work around this, large scale PVP and organized PVP at scale is not your cup of tea.
*because game isn't balanced.First of all you just don’t see it happen, because it does. Good small scale groups often fight each other. However these fights whether it be a good 1v1 or 5v5 tend to be long and drawn out because each group is very competent.
I see this ALL the time..
VERY often I see groups of 5 'good' players jumping soloers or chasing them to the ends of the earth just because said soloer is sometimes zerg surfing (as do these 'good' 5 players).
Sometimes I even see 2 groups of 5 'good' players on opposite factions actually teaming up to take on 3-4 randoms.
Now I sometimes ask myself, who are the better players.. the 5 who regularly fight greater numbers of noobs and get loads of kills with co-ordinated ultimate dumps, or the random 1's who regularly fight coordinated groups of good players and can hold their own against them for a reasonable amount of time..?
OP, it's an unwritten moral code of pvp like chivalry; thou shalt not Xv1 soloers and thou shalt not stick your head into someone else's business who art behind the enemy lines.
Good players (and i dont mean skill) will always respect eachother and avoid fighting in an unfair situation as much as possible.
Most of the solo roamers and small scalers from different factions who played the game for an extended time, usually know eachother and they usually show friendly attitude towards eachother. Naturally they will team up to fight against the 3rd party.
As you said it is always same in every game and it was always like this in ESO too for years. And this is so normal imo.
You sounded a bit salty in your post about all that ego boosting nonsense so i wanted to give my take.
I can only speak for me and the history of my guild (that´s been inactive for about a year now).
Escaping is only an option if you have the classes to do so - so that´s only part of the battle for some classes (nb/sorc). So this isn´t really an option when arguing imo. A templar, warden or DK will not escape a coordinated group aside from running into a keep.
As for the actual fights: While i think what you state is true for lets say the upper 40% of the players. As soon as you´re approaching the top of these 40% it´s no longer true.
We´ve played with people who had 10+ years of experience in organised and structured group vs group mmo combat. I haven´t had a fight in eso where we´d be threatened when outnumbering the opposition. Literally never.
Once you approach a high enough level having one let alone two player advantage becomes more important if the numbers are small enough.
From my personal experience these fights are predetermined. They´re not if you´re fighting opponents that are not on your level of buttonpressing and group coordination - but that´s not what i was arguing around.
So basically small scale pvp players are really actually not good at pvp and you prove this to them by getting 10+ friends to go zerg them down. Ok.
To be fair, you can't expect people to roam around, specifically looking for only "good" players to fight and avoid the rest. You'd spend half the day just riding around, not getting any fun or doing something constructive in terms of objectives.
But it's true that some PvP'ing no-lifers that runs solo&small groups avoid attacking each other. Mainly because all of them is 24/7 in Cyrodill and they know each other. They have this code or gentleman's agreement, where they only attack each other if numbers are reasonably equal or fair.
I can see how that's provoking, if you're being slaughtered and there's people from your own faction just watching and not helping(because the guy killing you is their buddy). It's a d-bag move imo, but for them, respect and loyalty with other solo or small scale PvP'ers is more important than faction pride. So there's that.
I'm not the one who recruits 10+ people, I run solo in Cyro. I just likek supporting the 10+ noobs who are getting potato stomped by 2-3 players cause they are just noobs.
I love how you totally brushed off my point that your ask is incredibly difficult to achieve and no gaming company has ever achieved it, yet some of the PVP games I listed are still going much stronger than the ESO PVP community even though they are older than 5 years.
AyelineESO wrote: »
You say you play solo and in the same sentence you say you help the 10 noobs kill 2 or 3 people. You know that not being in a group but running with pugs =/= solo, right?
AyelineESO wrote: »
You say you play solo and in the same sentence you say you help the 10 noobs kill 2 or 3 people. You know that not being in a group but running with pugs =/= solo, right?
It's two different experiences coming from two different types of gameplay modes. The real crux of the issue here is that my view on PVP and whose best is based on what they actually do in a game where there are penalties for dying.
The view of most people in ESO is that being good means counting the number of zergy noobs you can crush. I just find it laughable.
"Let's prove I'm the best by beating the worst!"
Which is why I love to zerg surf and help the noobs when they come up against these groups.
Like I said, it's risk vs. reward and it's my style of gameplay from playing numerous games with actual death penalties.
When we cruise into an area in a game with actual death penalties we sterilize everyone, because the risk of a gank is to great to not make it clear that this area is now ours and everyone should gtfo.
I'm not in the alliance with them, I'm not in a group with them, and I'm running solo. Not sure what else you want from me bud. When I catch people in the field 1v1, I'm solo, when I'm on my way to enemy keeps and I run across a zerg getting crushed by tower farmers, I help the zerg, but I'm still solo lol, those people aren't taking instructions from me, we aren't coordinating focus fire, etc. etc.
AyelineESO wrote: »
adverb & adjective
1 done by one person alone; unaccompanied.
I agree that your first example (1vs1) is something that is generally considered as being 'solo'. You are fighting alone/without anyone of your faction after all. The rest is debatable or plain not being 'solo' imo. 'being solo' in PvP in a game means being away from the rest of your faction and creating an action that only involves you and your enemies in my book.
What you are describing is zergsurfing and that has absolutely nothing to do with solo PvP.
I think this constitutes prettymuch 100% of what i think of as unhealthy pvp - because it actively discourages people from pvping while encouraging griefing other players.
Death should have no penalty apart from in combat rezzes - otherwise the game becomes too niche for limited time players and who´s best is solely determined by the time they can invest at some point.
Ideal pvp for me is fun for both sides of the encounter. If a game system is to rigid or punishing that´s no longer the case.
How does that in any way adress what i wrote? Like i can´t see the connection.
DisgracefulMind wrote: »As someone who small-scales a lot, especially in a duo, I have to say I disagree with you saying that people like me avoid fights. That's not true, I try to get into as many fights as possible with experienced players. No, I won't fight my friends unless we all agree to it. I think that's fine though, everyone has friends, I'm not just going to be friends with EP players.
But I think you're mistaken in saying that small scalers avoid fights. Generally we're not going to jump in on someone who is already fighting outnumbered, because it's respectful to not be an ass. I think that if other small scale players have found a good fight against a group of EP, who am I to interrupt that. I know I'd be annoyed, why would I do that to someone else.A lot of patience, getting zerged, riding back to a spot far off from your faction goes into small scale.
I understand not everyone likes to play this way, or even can, and I respect that, which is why it's so weird to me how larger scale players don't respect small scale players at all.
It's just on going conversation while I work I'm spouting stuff off in-between getting *** done at the office and keep it going, not trying to address points in a bulleted list. Just generalizing and conversing.
I still think it's unrealistic to expect non-laggy performance - WAR absolutely did have performance issues, all of the best games can never fit large numbers of players on the screen without significant drops in performance..
It's an online video game and you're wearing a color that says, "AP Pinata here" - so I go and pop that Pinata. I don't care if you're my friend outside of the battlfield, you're in a 1v1, whatever, you're getting popped.
I think part of this might be the difference between cultures on PC / PS4. The idea of people being "small scale" vs. "large scale" to me is hilarious.
So let me make sure I understand how all the white knights view this:
I'm not grouped in Cyro when Iog in - I port to Fare and run up to Aless, along the way I kill a guy who was trying to meet up with his boys tower farming at Fare mine.
^I'm solo here
I get up to Alessia, cap a resource, and 6 people come out of red Aless to zerg me down - I escape all the way back to Fare mine, tower group is still farming, 6 dudes I dragged with me from Aless get wiped by bigger zerg. I still haven't grouped up with anyone, I help the zerg kill the tower farmers.
^I'm solo here or nah?
DisgracefulMind wrote: »
Well, in my case, I'm not going to fight someone I've been friends with close to 4 years now and ruin their PvP experience. While I keep my friend count low, I don't see any point in ruining anyone's outnumbered fights by adding to them. You might not care about that sort of thing, and that's fine, I'm just expressing that I think you're wrong for expecting people to be faction loyalists and not have a mutual respect for other players going out looking for the same sort of smaller scale fights.
I'm not a white-knight, I wouldn't know what being one is, I just think it's fine to have sportsmanship, even in a video game.
I think your example is fine, by the way. We've all been chased by a zerg and pulled it into another one, I'm sure. Though 6 people isn't really a zerg, tbh.
To each their own with playstyle, I just don't see the point in going out of your way to ruin a solo/duo just because you have a misconception on all people who choose to not dedicate to the faction zerg all the time.
EDIT: Just a note, but I play large scale twice a week as well, I see both sides of it. I just prefer the smaller scale pvp, honestly. And I guess no one can be mad about people who feel the way you do, they're the ones bringing the numbers. It balances out.
I think this constitutes prettymuch 100% of what i think of as unhealthy pvp - because it actively discourages people from pvping while encouraging griefing other players.
Death should have no penalty apart from in combat rezzes - otherwise the game becomes too niche for limited time players and who´s best is solely determined by the time they can invest at some point.
Ideal pvp for me is fun for both sides of the encounter. If a game system is to rigid or punishing that´s no longer the case.
I think this constitutes prettymuch 100% of what i think of as unhealthy pvp - because it actively discourages people from pvping while encouraging griefing other players.
Death should have no penalty apart from in combat rezzes - otherwise the game becomes too niche for limited time players and who´s best is solely determined by the time they can invest at some point.
Ideal pvp for me is fun for both sides of the encounter. If a game system is to rigid or punishing that´s no longer the case.