People complain that a few races have such a racial advantage that they are the ones most people play. For these particular races, the racial passives that makes these races 'meta' will get nerfed (for the sake of 'balance'). As for the other, non-meta races, they will also experience racial passive nerfs to their more useful racial passive(s) (i.e., racial passives that would cause someone to choose that race). To compensate for these 'nerfs' all the races will see a buff to the racial passives most people consider to be their race's least useful racial passive ... passives that nobody was asking to have buffed. I'm calling it now.
People complain that a few races have such a racial advantage that they are the ones most people play. For these particular races, the racial passives that makes these races 'meta' will get nerfed (for the sake of 'balance'). As for the other, non-meta races, they will also experience racial passive nerfs to their more useful racial passive(s) (i.e., racial passives that would cause someone to choose that race). To compensate for these 'nerfs' all the races will see a buff to the racial passives most people consider to be their race's least useful racial passive ... passives that nobody was asking to have buffed. I'm calling it now.
People complain that a few races have such a racial advantage that they are the ones most people play. For these particular races, the racial passives that makes these races 'meta' will get nerfed (for the sake of 'balance'). As for the other, non-meta races, they will also experience racial passive nerfs to their more useful racial passive(s) (i.e., racial passives that would cause someone to choose that race). To compensate for these 'nerfs' all the races will see a buff to the racial passives most people consider to be their race's least useful racial passive ... passives that nobody was asking to have buffed. I'm calling it now.
People complain that a few races have such a racial advantage that they are the ones most people play. For these particular races, the racial passives that makes these races 'meta' will get nerfed (for the sake of 'balance'). As for the other, non-meta races, they will also experience racial passive nerfs to their more useful racial passive(s) (i.e., racial passives that would cause someone to choose that race). To compensate for these 'nerfs' all the races will see a buff to the racial passives most people consider to be their race's least useful racial passive ... passives that nobody was asking to have buffed. I'm calling it now.
I like the Argonian potion passive, not because it's powerful, but because it's the only passive you can spec into that changes how you approach the game. An attempt was made with Bosmer/Khajiit, but stealth bonuses aren't applicable in group PvE. And unless you're a Nightblade they have limited use elsewhere.
I want other races to have effects that can change how they approach content. Let one race have slightly stronger weapon enchants. What if one race could choose between tank-esque block/bash passives for bow, or else turn it into a Magicka weapon? The Redistributor set might not have a popular 5 piece, but it'd be great as a passive.
It doesn't matter to me if Argonians are the best at anything. I just want racial passives to make an active difference.
I wish the racial passives were limited to special features, like the speed of Orcs, resistances, sneak bonus, etc. and all attribute-related bonuses were put into a separate skill tree (like an actual, old-school tree) with 5 tiers or so, and at every tier we can choose a bonus. Sometimes to regen, sometimes to max attribute, etc.
so every race can be everything.
KrishakPanettier wrote: »Any future direction that should be a component, and what is lacking in the game, is choice and consequence.
If I choose this skill, then I cannot choose that skill (not just morph skills), talking about real choices that impact a reciprocal ability. So that we all aren't everything. If I choose this Champion Skill, then I cannot choose that Champion Skill. if I choose this class or character with this ability, then I loose that benefit or ability. Perhaps it is too late for such a direction.
The skills don't need to be equalized, or made so that any class and character selection can do any role, but that true consequence of choice AND strategy-selection. I agree that if a player wants to be a Magic khajiit, there should be a roadmap to that end. I am not discouraging that type of 'balance.' Instead, I mean skills, classes, abilities, that are chosen similar to Rock Paper scissors that encourage making different choices to avoid everyone choosing "Rock" for instance.
As we surpass 900 champion points, and top 1,000, the overpower-fullness of our characters by pretty much selecting all buffs in all skill-trees, the PVE content and gap between lower level player characters become increasingly obvious. We should not be able to select all skills simultaneously. We need the ability to maintain variety of character development and increase challenges in over-world battles.
No one ability, skill, class, race or combination should create a single overpowered player. Just like Rock, Paper, Scissors, if one items is cast, there should always be a counter-attack, and there should be a re-counter to that counter-attack. Without equalizing counters, we create META builds that cause the game-play to lack variety as 'everyone' moves to the meta.
We must have consequences in our choices to create a truly unique and interesting stage for game play, 'If I choose this, I cannot choose that' set of circumstances.
Perhaps by ZOS examining the game and documenting the game's path going forward, the realization that a solution to character with 2,000 Champion Points is ridiculous and a new method of progression needs to be established soon to avoid the lack of a character's unique qualities based on the choices made in-game. Perhaps ZOS will realize the necessity for true consequences of choices.
Lord_Dexter wrote: »If there will be less combat balance changes than clearly ZOS is killing Magicka gameplay!
GIve us Dodgeroll cost magicka, Breakfree cost magicka
Lord_Dexter wrote: »If there will be less combat balance changes than clearly ZOS is killing Magicka gameplay!
GIve us Dodgeroll cost magicka, Breakfree cost magicka
Be careful what you wish! There is not so many stamina utility skills. What will you do with your stamina?
Allelujah, +-1 week ago I bought a race change token so I can reroll to high elf (i've been a imperial magsorc for years until i said 'enough' to myself for not getting 10% max magicka, 4% elemental dmg and 9% magicka recovery that HEAVILY buffs our characters and don't allow us to freely chose the race that we PHYSICALLY relate to)
I hate high elves and elves in general, long legs, ears, eyes, i simply hate playing with a elf now and since then I quitted the game (even unsubscribed this month, after paying for a full 3k of crowns on xbox just so I could play with disgustingly OP passives that we don't see in any other MMO!)
I'll be more than happy to be back to my imperial that I'm attached. It won't be lore breaking: High elf culture is still very magicka inclined, like redguards culture are all about swords. But you can't ignore that redguard that never trained physically to be a warrior.
As this user wrote on reddit ESO page:I wish the racial passives were limited to special features, like the speed of Orcs, resistances, sneak bonus, etc. and all attribute-related bonuses were put into a separate skill tree (like an actual, old-school tree) with 5 tiers or so, and at every tier we can choose a bonus. Sometimes to regen, sometimes to max attribute, etc.
so every race can be everything.
Racial passives are racist. Something that comes inherit to a race is racist. Specially when all of the "caucasian-based" races are mages (you can say that high elves are 'yellow' but elves were based on caucasian races and european/irish lore, you can say that dunmer aren't white but they were chimer with fair skin that got cursed by azura)
Allelujah, +-1 week ago I bought a race change token so I can reroll to high elf (i've been a imperial magsorc for years until i said 'enough' to myself for not getting 10% max magicka, 4% elemental dmg and 9% magicka recovery that HEAVILY buffs our characters and don't allow us to freely chose the race that we PHYSICALLY relate to)
I hate high elves and elves in general, long legs, ears, eyes, i simply hate playing with a elf now and since then I quitted the game (even unsubscribed this month, after paying for a full 3k of crowns on xbox just so I could play with disgustingly OP passives that we don't see in any other MMO!)
I'll be more than happy to be back to my imperial that I'm attached. It won't be lore breaking: High elf culture is still very magicka inclined, like redguards culture are all about swords. But you can't ignore that redguard that never trained physically to be a warrior.
As this user wrote on reddit ESO page:I wish the racial passives were limited to special features, like the speed of Orcs, resistances, sneak bonus, etc. and all attribute-related bonuses were put into a separate skill tree (like an actual, old-school tree) with 5 tiers or so, and at every tier we can choose a bonus. Sometimes to regen, sometimes to max attribute, etc.
so every race can be everything.
Racial passives are racist. Something that comes inherit to a race is racist. Specially when all of the "caucasian-based" races are mages (you can say that high elves are 'yellow' but elves were based on caucasian races and european/irish lore, you can say that dunmer aren't white but they were chimer with fair skin that got cursed by azura)
Lord_Dexter wrote: »If there will be less combat balance changes than clearly ZOS is killing Magicka gameplay!
GIve us Dodgeroll cost magicka, Breakfree cost magicka
Also Magicka Guild and Fighter Guild skills worth comparing, DBS VS Meteor = DBS far better