Lord_Dexter wrote: »Thank You @ZOS_RobGarrett for update,
Current racial passives influence players to choose race for their role,
For Example:
PVE Magicka DPS mostly chooses from Altmer/Dumner or Breton, why shall not choose Khajit?, because Carnage passive will be useless and its good to miss. Reaper's March have lot of Khajit NPC mages.
PVE Tank mostly chooses from Argonian, Imperial, Nord or Orc, why shall not choose Bomser?, because its racial passives are not useful for tanking.
Racial passives should be balanced in way that every race can be used for any role (Magicka/Stamina DPS, Tank or Healer)
Please can you look at the underplayed class-role combinations. There are some in this game that are clearly causing issues elsewhere - for example with only 2 classes being very commonly played tanks, you see a lot of fake tanks in pug finder. 60% of classes are 'pushed' away from maybe their desired role. Looking at the completion stats for each class in each role for vDLC dungeons should give a very good idea of which classes are underperforming and which are over performing in each role - and by underperfoming/overperforming i'm not just talking about statisitcally, but the whole combination including power vs ease, enjoyment etc.
grizzly375 wrote: »I'm just sick of nerfs already. Started playing a while ago, and rolled a Stam DK not because it was "meta" but because I like the feel of a heavy "in-your-face" melee toon. Rolled a Nord (because that's the race I want to play) and rapidly found out performance was WAY behind RG - so I scrapped him and rerolled. As updates came along, DK sustain and DPS dwindled to the point where this toon (my first and favorite) is now parked as a crafter.
Moved on to a nightblade just to get stam DPS into acceptable levels, and got there, but don't like the feel of the class. Parked.
Tried stamden and magden, both have constantly been "tweaked" and constantly gutted - now both parked.
Rolled magsorc and stamsorc (the latter just to try werewolf) - both suck, and get worse with every patch.
So, now I'm basically only playing Templars - which are only playable because they recently actually got buffed.
So, PLEASE, DON'T NERF the races that are working well now. Instead, improve the passives for all the others to "level the field."
I'd really like a system where the races were primarily cosmetic, and gave some MINOR lore-based buff (like weapon/armor line xp gain + 1 other thing - drink/food duration, for example), then move the HUGE resource impacting effects (like RG's stamina bonuses) into a morphable "focus" line available to any/all races. You can still "play how you want," want to be a Stam DPS High Elf - great - choose the "Berserker" trait line that gives + to stam/stam recovery, etc. Want to be a Dunmer tank - choose the "Guardian" trait line that gives improved health, tri-stat recovery, maybe some inherent reactive healing. Want to be a Khajit magicka DPS - take the "Battle Mage" line that give increased magicka/recovery, elemental damage, etc. Healers take the "Medic" trait line - increased Magicka/tri-stat recovery, outgoing healing, etc...
Lord_Dexter wrote: »Thank You @ZOS_RobGarrett for update,
Current racial passives influence players to choose race for their role,
For Example:
PVE Magicka DPS mostly chooses from Altmer/Dumner or Breton, why shall not choose Khajit?, because Carnage passive will be useless and its good to miss. Reaper's March have lot of Khajit NPC mages.
PVE Tank mostly chooses from Argonian, Imperial, Nord or Orc, why shall not choose Bomser?, because its racial passives are not useful for tanking.
Racial passives should be balanced in way that every race can be used for any role (Magicka/Stamina DPS, Tank or Healer)
Totally agree.
The other issue is that how is balance achieved with such disparity amongst racials? Do you balance around the Altmer / Dunmer Magika user to the degree that those of other races are either terribly sub-par or feel compelled to race change to be viable?
When a small number of races are the defacto choice then there's no divesity of choice at all. I can only see the race rebalance as a positive.
Chilly-McFreeze wrote: »Lord_Dexter wrote: »Thank You @ZOS_RobGarrett for update,
Current racial passives influence players to choose race for their role,
For Example:
PVE Magicka DPS mostly chooses from Altmer/Dumner or Breton, why shall not choose Khajit?, because Carnage passive will be useless and its good to miss. Reaper's March have lot of Khajit NPC mages.
PVE Tank mostly chooses from Argonian, Imperial, Nord or Orc, why shall not choose Bomser?, because its racial passives are not useful for tanking.
Racial passives should be balanced in way that every race can be used for any role (Magicka/Stamina DPS, Tank or Healer)
Totally agree.
The other issue is that how is balance achieved with such disparity amongst racials? Do you balance around the Altmer / Dunmer Magika user to the degree that those of other races are either terribly sub-par or feel compelled to race change to be viable?
When a small number of races are the defacto choice then there's no divesity of choice at all. I can only see the race rebalance as a positive.
Always wanted to be on par with Redguards on my Dunmer stam toons. Make it happen. ;-)
Lord_Dexter wrote: »Thank You @ZOS_RobGarrett for update,
Current racial passives influence players to choose race for their role,
For Example:
PVE Magicka DPS mostly chooses from Altmer/Dumner or Breton, why shall not choose Khajit?, because Carnage passive will be useless and its good to miss. Reaper's March have lot of Khajit NPC mages.
PVE Tank mostly chooses from Argonian, Imperial, Nord or Orc, why shall not choose Bomser?, because its racial passives are not useful for tanking.
Racial passives should be balanced in way that every race can be used for any role (Magicka/Stamina DPS, Tank or Healer)
Totally agree.
The other issue is that how is balance achieved with such disparity amongst racials? Do you balance around the Altmer / Dunmer Magika user to the degree that those of other races are either terribly sub-par or feel compelled to race change to be viable?
When a small number of races are the defacto choice then there's no divesity of choice at all. I can only see the race rebalance as a positive.
SaintSubwayy wrote: »Please can you look at the underplayed class-role combinations. There are some in this game that are clearly causing issues elsewhere - for example with only 2 classes being very commonly played tanks, you see a lot of fake tanks in pug finder. 60% of classes are 'pushed' away from maybe their desired role. Looking at the completion stats for each class in each role for vDLC dungeons should give a very good idea of which classes are underperforming and which are over performing in each role - and by underperfoming/overperforming i'm not just talking about statisitcally, but the whole combination including power vs ease, enjoyment etc.
The race someone uses has absolutly nothing to do with them beeing "Fake Tank" or "fake healers".
I know Tanks and healers who run as Kahjit, because they want to be a kitty, and they got their *** together, like many other tanks and healer will never be able to.
The Problem of beeing "fake" tank or healer is within the gear, and the skills used. And ofc the understanding of their role.
But has nothing to do with their class sry.
I would disagee though - Fake tanks exist because there are not enough tanks. All 5 classes have at least one 'decent' DPS role yet some classes are comparatively lacking when it comes to the role of healer or tank. Want more tanks? Work out why not many people play tanks and fix it.
John_Falstaff wrote: »@FrancisCrawford , in my view, that passive's place is in Legerdemain skill tree, very well may move it there.
Twohothardware wrote: »John_Falstaff wrote: »@FrancisCrawford , in my view, that passive's place is in Legerdemain skill tree, very well may move it there.
That's exactly where the Stealthy passive should be because outside of Nighblades with Cloak the other Classes do not benefit from the Stealthy Racial passive.
John_Falstaff wrote: »@FrancisCrawford , in my view, that passive's place is in Legerdemain skill tree, very well may move it there.