I made about 500k off the system before too many people realized it's complete garbage, so at least it had its moment.
Beyond that, it's far too grindy to be of reliable use or interest to me and I stopped caring months ago. I imagine they'll make it less grindy eventually. Or not. Either way, worrying about it sounds like effort I don't want to give.
Trinity_Is_My_Name wrote: »Most Jewelry Master Writs I get I do not complete. When a writ states I will get 31 Vouchers for an Platinum Epic quality piece of jewelry it just isn't worth it. Zircon plating goes for about 35K or so and I need three to craft the one piece in Epic quality.
Same goes for the 101 and 105 voucher writs calling for a Legendary piece of jewelry to be crafted. Really? LOL.
I have yet to have a single person buy any of these writs or even take them from the Guild Bank when I put them there. It's just too costly for the amount of Vouchers received in most cases. So, I DESTROY them.
Jewelry Crafting needs to be changed for it to be worth doing many of these Master Writs.
I agree. A 50% increase in vouchers would suffice. Then, as prices come down, most will be worth doing (just like there are other master writs right now that aren't worth doing). Prices will come down eventually as people finish upgrading their gear, as the crafting gets done, the demand will drop, and the prices will then come down accordingly. People are comparing prices to that of Alloy, Rosin and Wax. Those have had 4 1/2 years to get to their prices, Chromium is at 6 months, and in high demand, it'll happen.
Trinity_Is_My_Name wrote: »Most Jewelry Master Writs I get I do not complete. When a writ states I will get 31 Vouchers for an Platinum Epic quality piece of jewelry it just isn't worth it. Zircon plating goes for about 35K or so and I need three to craft the one piece in Epic quality.
Same goes for the 101 and 105 voucher writs calling for a Legendary piece of jewelry to be crafted. Really? LOL.
I have yet to have a single person buy any of these writs or even take them from the Guild Bank when I put them there. It's just too costly for the amount of Vouchers received in most cases. So, I DESTROY them.
Jewelry Crafting needs to be changed for it to be worth doing many of these Master Writs.
I agree. A 50% increase in vouchers would suffice. Then, as prices come down, most will be worth doing (just like there are other master writs right now that aren't worth doing). Prices will come down eventually as people finish upgrading their gear, as the crafting gets done, the demand will drop, and the prices will then come down accordingly. People are comparing prices to that of Alloy, Rosin and Wax. Those have had 4 1/2 years to get to their prices, Chromium is at 6 months, and in high demand, it'll happen.
I think the prices of platings are dictated by the rarity, they are certainly more rare than alloy and rosin. With each plating requiring 10 grains and platinum sharing nodes with blacksmithing mats they will stay rare and expensive. I think that's also the reason for the large numbers of alloy camping bots, the bot aren't camping at wood or cloth nodes, they realize that the grains are worth camping for. I never expected true bots on Xbox but they react automatically to things like bear traps and for fun can be dragged away from the nodes. I think the bot farmers are the one making lots of gold and real money from the JC grain rarity.
I have a large number of master writs and just one more trait to finish on necklaces. My highest paying master writ is for 432 vouchers, I'd need to make a legendary infused Armor Master ring. Based on average prices of platings I'm looking at 422,000 gold to get the platings I need. I'm also not in any rush to head to IC.
Even after doing many JC daily writs and surveys I don't have enough platings to make a complete purple jewelry set for my main. I'm still on a pre-JC set of purple Armor of the Trainee necklace and rings. Dropped jewelry helps a bit but grains don't drop from every necklace or ring, if they occasionally dropped full plating it would be better. So I'll be holding on to the JC writs until things change, or I'll just delete them.
stitchesofdooom wrote: »I made about 500k off the system before too many people realized it's complete garbage, so at least it had its moment.
Beyond that, it's far too grindy to be of reliable use or interest to me and I stopped caring months ago. I imagine they'll make it less grindy eventually. Or not. Either way, worrying about it sounds like effort I don't want to give.
however harrassing them til you succeed is often fruitful
The only two that really matter are Rosin and Alloy, as those increase weapons (which have a HUGE increase in damage going from purple to gold). The marginal increases that you get from upgrading armor and jewelry from purple to gold is only worth it in the case of end-game content, where you are min-maxing. Many sets have fixed 5 trait effects, so the upgrade literally does not affect them (not all, but many). Running around with purple jewelry is not going to hinder your ability to do any content in this game.
The only two that really matter are Rosin and Alloy, as those increase weapons (which have a HUGE increase in damage going from purple to gold). The marginal increases that you get from upgrading armor and jewelry from purple to gold is only worth it in the case of end-game content, where you are min-maxing. Many sets have fixed 5 trait effects, so the upgrade literally does not affect them (not all, but many). Running around with purple jewelry is not going to hinder your ability to do any content in this game.
I don't disagree with the majority of your post, but I just want to point out that sets that have a fixed (often %-based or effect-based) 5-piece bonus are still affected by improving from purple to gold. The improvement comes on the 2- through 4-piece bonuses. IE - Max stat, spell/weapon crit/damage. As mentioned, this improvement is probably <1% overall, but for the min-maxers out there, they try to squeeze every last drop of blood from a stone.
stitchesofdooom wrote: »I made about 500k off the system before too many people realized it's complete garbage, so at least it had its moment.
Beyond that, it's far too grindy to be of reliable use or interest to me and I stopped caring months ago. I imagine they'll make it less grindy eventually. Or not. Either way, worrying about it sounds like effort I don't want to give.
however harrassing them til you succeed is often fruitful
this explains a lot.
Trinity_Is_My_Name wrote: »Most Jewelry Master Writs I get I do not complete. When a writ states I will get 31 Vouchers for an Platinum Epic quality piece of jewelry it just isn't worth it. Zircon plating goes for about 35K or so and I need three to craft the one piece in Epic quality.
Same goes for the 101 and 105 voucher writs calling for a Legendary piece of jewelry to be crafted. Really? LOL.
I have yet to have a single person buy any of these writs or even take them from the Guild Bank when I put them there. It's just too costly for the amount of Vouchers received in most cases. So, I DESTROY them.
Jewelry Crafting needs to be changed for it to be worth doing many of these Master Writs.
I agree. A 50% increase in vouchers would suffice. Then, as prices come down, most will be worth doing (just like there are other master writs right now that aren't worth doing). Prices will come down eventually as people finish upgrading their gear, as the crafting gets done, the demand will drop, and the prices will then come down accordingly. People are comparing prices to that of Alloy, Rosin and Wax. Those have had 4 1/2 years to get to their prices, Chromium is at 6 months, and in high demand, it'll happen.
I think the prices of platings are dictated by the rarity, they are certainly more rare than alloy and rosin. With each plating requiring 10 grains and platinum sharing nodes with blacksmithing mats they will stay rare and expensive. I think that's also the reason for the large numbers of alloy camping bots, the bot aren't camping at wood or cloth nodes, they realize that the grains are worth camping for. I never expected true bots on Xbox but they react automatically to things like bear traps and for fun can be dragged away from the nodes. I think the bot farmers are the one making lots of gold and real money from the JC grain rarity.
I have a large number of master writs and just one more trait to finish on necklaces. My highest paying master writ is for 432 vouchers, I'd need to make a legendary infused Armor Master ring. Based on average prices of platings I'm looking at 422,000 gold to get the platings I need. I'm also not in any rush to head to IC.
Even after doing many JC daily writs and surveys I don't have enough platings to make a complete purple jewelry set for my main. I'm still on a pre-JC set of purple Armor of the Trainee necklace and rings. Dropped jewelry helps a bit but grains don't drop from every necklace or ring, if they occasionally dropped full plating it would be better. So I'll be holding on to the JC writs until things change, or I'll just delete them.
At the launch of master writs, writ voucher prices (and the cost to do) ran between 1.2-1.5k per voucher (on PC/NA). So your jewelry crafting master writ is in line with that (just under 1k). They will come down in time... I agree on the cost and rarity, but I honestly believe that is planned, to make jewelry special. If the materials were as common as alloy/rosin/wax, it wouldn't feel as special.
The only two that really matter are Rosin and Alloy, as those increase weapons (which have a HUGE increase in damage going from purple to gold). The marginal increases that you get from upgrading armor and jewelry from purple to gold is only worth it in the case of end-game content, where you are min-maxing. Many sets have fixed 5 trait effects, so the upgrade literally does not affect them (not all, but many). Running around with purple jewelry is not going to hinder your ability to do any content in this game.
Now if we are talking about the scarcity of PURPLE materials (which I agree, there is a bottleneck, because they only got reduced from 4 to 3 needed when they lowered the jewelry requirements), then I agree something should be done. Simply putting zircon grains dropping in jewelry writs would suffice (25% chance at a chromium grain, 50% chance at a zircon grain, 25% chance at none) and I think you'd see a good change (and reducing that bottleneck)
mnemoniclights wrote: »Honestly I'm just starting to get annoyed at all the jewelry writs I've been getting, sure almost 400 for a simple recipe sounds nice but hooooooooly Oblivion am I getting tired of trying to get zircon grains just to make it. It's worse when I'm preeeeeetty sure it's going to take me a month of questing to just be able to do two.
I'd rather have writs that give me less then having zircon and chromium grains being so hard to get.
I started with summerset 2 month ago, I refinded over 1000 raw mats since I ve jc on 50, deconed everything I got. I even do the crafting quests at least every second day. So far I got 5 green platings and 2 blue, puple and gold I'm still missing some grains to get the first plating.
So after 2 month of jewellary crafting I got just enogh mats to craft one single green item. Puple and gold grains are only worth selling cause I would need over 1 year to get the mats to craft a single item which is absolutly pointless to wait for.
This is the dumbest crafting System I ever saw in any game in over 30 years of gaming. I really can't remember I saw anything as pointless as this.
I started with summerset 2 month ago, I refinded over 1000 raw mats since I ve jc on 50, deconed everything I got. I even do the crafting quests at least every second day. So far I got 5 green platings and 2 blue, puple and gold I'm still missing some grains to get the first plating.
So after 2 month of jewellary crafting I got just enogh mats to craft one single green item. Puple and gold grains are only worth selling cause I would need over 1 year to get the mats to craft a single item which is absolutly pointless to wait for.
This is the dumbest crafting System I ever saw in any game in over 30 years of gaming. I really can't remember I saw anything as pointless as this.
Exactly. This is the point many in this and other threads seem to be missing when they defend it on the basis of the economy or master writs and other meta-crafting related reasons: it is first and foremost a craft to be used by players like you that just want to craft their own green or blue or purple gear.
For that primary purpose, as a craft, it is absolutely idiotic.
Crafts_Many_Boxes wrote: »
And you're right. I think in the last few months, the conversation has shifted from "JC needs to be cheaper" to "purple and maybe blue/green upgrades need to be cheaper".
Doing this would keep the gold vendor relevant but open up JC to more casual players because you're only getting a reduced cost up to epic quality. There are other threads asking for this. Personally, I think 60-70k to upgrade from blue to purple is a bit crazy myself, so I would like it to go down to 1 or 2 platings at most.
The other option is to have dailies drop purple mats instead of / in addition to gold on occasion, but that just favors players who have 8-14 toons so I think 1-2 platings to craft is the better solution.
I started with summerset 2 month ago, I refinded over 1000 raw mats since I ve jc on 50, deconed everything I got. I even do the crafting quests at least every second day. So far I got 5 green platings and 2 blue, puple and gold I'm still missing some grains to get the first plating.
So after 2 month of jewellary crafting I got just enogh mats to craft one single green item. Puple and gold grains are only worth selling cause I would need over 1 year to get the mats to craft a single item which is absolutly pointless to wait for.
This is the dumbest crafting System I ever saw in any game in over 30 years of gaming. I really can't remember I saw anything as pointless as this.
Exactly. This is the point many in this and other threads seem to be missing when they defend it on the basis of the economy or master writs and other meta-crafting related reasons: it is first and foremost a craft to be used by players like you that just want to craft their own green or blue or purple gear.
For that primary purpose, as a craft, it is absolutely idiotic.
Trinity_Is_My_Name wrote: »Most Jewelry Master Writs I get I do not complete. When a writ states I will get 31 Vouchers for an Platinum Epic quality piece of jewelry it just isn't worth it. Zircon plating goes for about 35K or so and I need three to craft the one piece in Epic quality.
Same goes for the 101 and 105 voucher writs calling for a Legendary piece of jewelry to be crafted. Really? LOL.
I have yet to have a single person buy any of these writs or even take them from the Guild Bank when I put them there. It's just too costly for the amount of Vouchers received in most cases. So, I DESTROY them.
Jewelry Crafting needs to be changed for it to be worth doing many of these Master Writs.
I agree. A 50% increase in vouchers would suffice. Then, as prices come down, most will be worth doing (just like there are other master writs right now that aren't worth doing). Prices will come down eventually as people finish upgrading their gear, as the crafting gets done, the demand will drop, and the prices will then come down accordingly. People are comparing prices to that of Alloy, Rosin and Wax. Those have had 4 1/2 years to get to their prices, Chromium is at 6 months, and in high demand, it'll happen.
I think the prices of platings are dictated by the rarity, they are certainly more rare than alloy and rosin. With each plating requiring 10 grains and platinum sharing nodes with blacksmithing mats they will stay rare and expensive. I think that's also the reason for the large numbers of alloy camping bots, the bot aren't camping at wood or cloth nodes, they realize that the grains are worth camping for. I never expected true bots on Xbox but they react automatically to things like bear traps and for fun can be dragged away from the nodes. I think the bot farmers are the one making lots of gold and real money from the JC grain rarity.
I have a large number of master writs and just one more trait to finish on necklaces. My highest paying master writ is for 432 vouchers, I'd need to make a legendary infused Armor Master ring. Based on average prices of platings I'm looking at 422,000 gold to get the platings I need. I'm also not in any rush to head to IC.
Even after doing many JC daily writs and surveys I don't have enough platings to make a complete purple jewelry set for my main. I'm still on a pre-JC set of purple Armor of the Trainee necklace and rings. Dropped jewelry helps a bit but grains don't drop from every necklace or ring, if they occasionally dropped full plating it would be better. So I'll be holding on to the JC writs until things change, or I'll just delete them.
At the launch of master writs, writ voucher prices (and the cost to do) ran between 1.2-1.5k per voucher (on PC/NA). So your jewelry crafting master writ is in line with that (just under 1k). They will come down in time... I agree on the cost and rarity, but I honestly believe that is planned, to make jewelry special. If the materials were as common as alloy/rosin/wax, it wouldn't feel as special.
The only two that really matter are Rosin and Alloy, as those increase weapons (which have a HUGE increase in damage going from purple to gold). The marginal increases that you get from upgrading armor and jewelry from purple to gold is only worth it in the case of end-game content, where you are min-maxing. Many sets have fixed 5 trait effects, so the upgrade literally does not affect them (not all, but many). Running around with purple jewelry is not going to hinder your ability to do any content in this game.
Now if we are talking about the scarcity of PURPLE materials (which I agree, there is a bottleneck, because they only got reduced from 4 to 3 needed when they lowered the jewelry requirements), then I agree something should be done. Simply putting zircon grains dropping in jewelry writs would suffice (25% chance at a chromium grain, 50% chance at a zircon grain, 25% chance at none) and I think you'd see a good change (and reducing that bottleneck)
stitchesofdooom wrote: »Trinity_Is_My_Name wrote: »Most Jewelry Master Writs I get I do not complete. When a writ states I will get 31 Vouchers for an Platinum Epic quality piece of jewelry it just isn't worth it. Zircon plating goes for about 35K or so and I need three to craft the one piece in Epic quality.
Same goes for the 101 and 105 voucher writs calling for a Legendary piece of jewelry to be crafted. Really? LOL.
I have yet to have a single person buy any of these writs or even take them from the Guild Bank when I put them there. It's just too costly for the amount of Vouchers received in most cases. So, I DESTROY them.
Jewelry Crafting needs to be changed for it to be worth doing many of these Master Writs.
I agree. A 50% increase in vouchers would suffice. Then, as prices come down, most will be worth doing (just like there are other master writs right now that aren't worth doing). Prices will come down eventually as people finish upgrading their gear, as the crafting gets done, the demand will drop, and the prices will then come down accordingly. People are comparing prices to that of Alloy, Rosin and Wax. Those have had 4 1/2 years to get to their prices, Chromium is at 6 months, and in high demand, it'll happen.
I think the prices of platings are dictated by the rarity, they are certainly more rare than alloy and rosin. With each plating requiring 10 grains and platinum sharing nodes with blacksmithing mats they will stay rare and expensive. I think that's also the reason for the large numbers of alloy camping bots, the bot aren't camping at wood or cloth nodes, they realize that the grains are worth camping for. I never expected true bots on Xbox but they react automatically to things like bear traps and for fun can be dragged away from the nodes. I think the bot farmers are the one making lots of gold and real money from the JC grain rarity.
I have a large number of master writs and just one more trait to finish on necklaces. My highest paying master writ is for 432 vouchers, I'd need to make a legendary infused Armor Master ring. Based on average prices of platings I'm looking at 422,000 gold to get the platings I need. I'm also not in any rush to head to IC.
Even after doing many JC daily writs and surveys I don't have enough platings to make a complete purple jewelry set for my main. I'm still on a pre-JC set of purple Armor of the Trainee necklace and rings. Dropped jewelry helps a bit but grains don't drop from every necklace or ring, if they occasionally dropped full plating it would be better. So I'll be holding on to the JC writs until things change, or I'll just delete them.
At the launch of master writs, writ voucher prices (and the cost to do) ran between 1.2-1.5k per voucher (on PC/NA). So your jewelry crafting master writ is in line with that (just under 1k). They will come down in time... I agree on the cost and rarity, but I honestly believe that is planned, to make jewelry special. If the materials were as common as alloy/rosin/wax, it wouldn't feel as special.
The only two that really matter are Rosin and Alloy, as those increase weapons (which have a HUGE increase in damage going from purple to gold). The marginal increases that you get from upgrading armor and jewelry from purple to gold is only worth it in the case of end-game content, where you are min-maxing. Many sets have fixed 5 trait effects, so the upgrade literally does not affect them (not all, but many). Running around with purple jewelry is not going to hinder your ability to do any content in this game.
Now if we are talking about the scarcity of PURPLE materials (which I agree, there is a bottleneck, because they only got reduced from 4 to 3 needed when they lowered the jewelry requirements), then I agree something should be done. Simply putting zircon grains dropping in jewelry writs would suffice (25% chance at a chromium grain, 50% chance at a zircon grain, 25% chance at none) and I think you'd see a good change (and reducing that bottleneck)
we almost agree on something. The drop rate ofc.
As for the alloy and rosin being all that matters, if you run a stam-dps then wax is important too as med armour sets buff your dps too.
If Jewelry Crafting was meant to be special, we wouldn't be getting spammed with JC writs and non-JC writs would have been unaffected.
stitchesofdooom wrote: »Trinity_Is_My_Name wrote: »Most Jewelry Master Writs I get I do not complete. When a writ states I will get 31 Vouchers for an Platinum Epic quality piece of jewelry it just isn't worth it. Zircon plating goes for about 35K or so and I need three to craft the one piece in Epic quality.
Same goes for the 101 and 105 voucher writs calling for a Legendary piece of jewelry to be crafted. Really? LOL.
I have yet to have a single person buy any of these writs or even take them from the Guild Bank when I put them there. It's just too costly for the amount of Vouchers received in most cases. So, I DESTROY them.
Jewelry Crafting needs to be changed for it to be worth doing many of these Master Writs.
I agree. A 50% increase in vouchers would suffice. Then, as prices come down, most will be worth doing (just like there are other master writs right now that aren't worth doing). Prices will come down eventually as people finish upgrading their gear, as the crafting gets done, the demand will drop, and the prices will then come down accordingly. People are comparing prices to that of Alloy, Rosin and Wax. Those have had 4 1/2 years to get to their prices, Chromium is at 6 months, and in high demand, it'll happen.
I think the prices of platings are dictated by the rarity, they are certainly more rare than alloy and rosin. With each plating requiring 10 grains and platinum sharing nodes with blacksmithing mats they will stay rare and expensive. I think that's also the reason for the large numbers of alloy camping bots, the bot aren't camping at wood or cloth nodes, they realize that the grains are worth camping for. I never expected true bots on Xbox but they react automatically to things like bear traps and for fun can be dragged away from the nodes. I think the bot farmers are the one making lots of gold and real money from the JC grain rarity.
I have a large number of master writs and just one more trait to finish on necklaces. My highest paying master writ is for 432 vouchers, I'd need to make a legendary infused Armor Master ring. Based on average prices of platings I'm looking at 422,000 gold to get the platings I need. I'm also not in any rush to head to IC.
Even after doing many JC daily writs and surveys I don't have enough platings to make a complete purple jewelry set for my main. I'm still on a pre-JC set of purple Armor of the Trainee necklace and rings. Dropped jewelry helps a bit but grains don't drop from every necklace or ring, if they occasionally dropped full plating it would be better. So I'll be holding on to the JC writs until things change, or I'll just delete them.
At the launch of master writs, writ voucher prices (and the cost to do) ran between 1.2-1.5k per voucher (on PC/NA). So your jewelry crafting master writ is in line with that (just under 1k). They will come down in time... I agree on the cost and rarity, but I honestly believe that is planned, to make jewelry special. If the materials were as common as alloy/rosin/wax, it wouldn't feel as special.
The only two that really matter are Rosin and Alloy, as those increase weapons (which have a HUGE increase in damage going from purple to gold). The marginal increases that you get from upgrading armor and jewelry from purple to gold is only worth it in the case of end-game content, where you are min-maxing. Many sets have fixed 5 trait effects, so the upgrade literally does not affect them (not all, but many). Running around with purple jewelry is not going to hinder your ability to do any content in this game.
Now if we are talking about the scarcity of PURPLE materials (which I agree, there is a bottleneck, because they only got reduced from 4 to 3 needed when they lowered the jewelry requirements), then I agree something should be done. Simply putting zircon grains dropping in jewelry writs would suffice (25% chance at a chromium grain, 50% chance at a zircon grain, 25% chance at none) and I think you'd see a good change (and reducing that bottleneck)
we almost agree on something. The drop rate ofc.
As for the alloy and rosin being all that matters, if you run a stam-dps then wax is important too as med armour sets buff your dps too.
If Jewelry Crafting was meant to be special, we wouldn't be getting spammed with JC writs and non-JC writs would have been unaffected.
The effects in increasing gear are minimal at best (I run light armor, so exact same argument). Every single end-game player will agree that upgrading weapons are significantly more important than upgrading the body pieces. I know many very, very good players who still run purple body pieces on their characters, the effects are that small. Jewelry is important to upgrade because of the trait bonus (if you're not running arcane/robust/healthy)
As I have stated, I have noticed no change in the drop rates of non-JC writs. I do writs on 26 characters on most days, so I have tens of thousands of data points to go by. How many characters are you doing your writs on a day? If you're only doing it on 1 or 2, you are probably just in a lull of poor luck with large vouchers.
[Edit to remove bait]
stitchesofdooom wrote: »Trinity_Is_My_Name wrote: »Most Jewelry Master Writs I get I do not complete. When a writ states I will get 31 Vouchers for an Platinum Epic quality piece of jewelry it just isn't worth it. Zircon plating goes for about 35K or so and I need three to craft the one piece in Epic quality.
Same goes for the 101 and 105 voucher writs calling for a Legendary piece of jewelry to be crafted. Really? LOL.
I have yet to have a single person buy any of these writs or even take them from the Guild Bank when I put them there. It's just too costly for the amount of Vouchers received in most cases. So, I DESTROY them.
Jewelry Crafting needs to be changed for it to be worth doing many of these Master Writs.
I agree. A 50% increase in vouchers would suffice. Then, as prices come down, most will be worth doing (just like there are other master writs right now that aren't worth doing). Prices will come down eventually as people finish upgrading their gear, as the crafting gets done, the demand will drop, and the prices will then come down accordingly. People are comparing prices to that of Alloy, Rosin and Wax. Those have had 4 1/2 years to get to their prices, Chromium is at 6 months, and in high demand, it'll happen.
I think the prices of platings are dictated by the rarity, they are certainly more rare than alloy and rosin. With each plating requiring 10 grains and platinum sharing nodes with blacksmithing mats they will stay rare and expensive. I think that's also the reason for the large numbers of alloy camping bots, the bot aren't camping at wood or cloth nodes, they realize that the grains are worth camping for. I never expected true bots on Xbox but they react automatically to things like bear traps and for fun can be dragged away from the nodes. I think the bot farmers are the one making lots of gold and real money from the JC grain rarity.
I have a large number of master writs and just one more trait to finish on necklaces. My highest paying master writ is for 432 vouchers, I'd need to make a legendary infused Armor Master ring. Based on average prices of platings I'm looking at 422,000 gold to get the platings I need. I'm also not in any rush to head to IC.
Even after doing many JC daily writs and surveys I don't have enough platings to make a complete purple jewelry set for my main. I'm still on a pre-JC set of purple Armor of the Trainee necklace and rings. Dropped jewelry helps a bit but grains don't drop from every necklace or ring, if they occasionally dropped full plating it would be better. So I'll be holding on to the JC writs until things change, or I'll just delete them.
At the launch of master writs, writ voucher prices (and the cost to do) ran between 1.2-1.5k per voucher (on PC/NA). So your jewelry crafting master writ is in line with that (just under 1k). They will come down in time... I agree on the cost and rarity, but I honestly believe that is planned, to make jewelry special. If the materials were as common as alloy/rosin/wax, it wouldn't feel as special.
The only two that really matter are Rosin and Alloy, as those increase weapons (which have a HUGE increase in damage going from purple to gold). The marginal increases that you get from upgrading armor and jewelry from purple to gold is only worth it in the case of end-game content, where you are min-maxing. Many sets have fixed 5 trait effects, so the upgrade literally does not affect them (not all, but many). Running around with purple jewelry is not going to hinder your ability to do any content in this game.
Now if we are talking about the scarcity of PURPLE materials (which I agree, there is a bottleneck, because they only got reduced from 4 to 3 needed when they lowered the jewelry requirements), then I agree something should be done. Simply putting zircon grains dropping in jewelry writs would suffice (25% chance at a chromium grain, 50% chance at a zircon grain, 25% chance at none) and I think you'd see a good change (and reducing that bottleneck)
we almost agree on something. The drop rate ofc.
As for the alloy and rosin being all that matters, if you run a stam-dps then wax is important too as med armour sets buff your dps too.
If Jewelry Crafting was meant to be special, we wouldn't be getting spammed with JC writs and non-JC writs would have been unaffected.
The effects in increasing gear are minimal at best (I run light armor, so exact same argument). Every single end-game player will agree that upgrading weapons are significantly more important than upgrading the body pieces. I know many very, very good players who still run purple body pieces on their characters, the effects are that small. Jewelry is important to upgrade because of the trait bonus (if you're not running arcane/robust/healthy)
As I have stated, I have noticed no change in the drop rates of non-JC writs. I do writs on 26 characters on most days, so I have tens of thousands of data points to go by. How many characters are you doing your writs on a day? If you're only doing it on 1 or 2, you are probably just in a lull of poor luck with large vouchers.
[Edit to remove bait]
I'm curious, does anyone know how this game calculates/distributes available rare materials, especially on how gold mats used to upgrade gear get dished out?
For example doing writs, when you get a gold item, is it randomly based on an infinite number of available gold mats or is it pooled by a set based number available to the whole community?
In short is there a form of supply management in place from a game design perspective?
... Generally speaking, jewelry crafting is special and not like other stuff. So it shouldn't be like other mats...
... Generally speaking, jewelry crafting is special and not like other stuff. So it shouldn't be like other mats...
@maboleth
Just curious... do you think there is something about jewelry that makes it special (both drops and crafting) or is it a forced kind of "special" simply because it's newer than crafting for all the other gear slots?
IMO, from a game play perspective of what a slot means and the effect improving that slot has on your build, weapons are special, set bonuses are special, and then there's everything else, jewelry included.