stitchesofdooom wrote: »they need to give us JC MW at a level that matches our ability to do them, or fix the platingsDaveMoeDee wrote: »Zircon production seems to be set at the same level as Chromium.
Chromium grains now turning up on Writs and Blacksmith Resource drops, Zircon is not.
This actually (whether intentionally or not) makes Zircon rarer than Chromium which bottlenecks the whole upgrade process.
Another example of ZOS messing up Jewellers!
Isn't less zircon needed when upgrading than chromium, like all the other gear crafts? Plus, so much of our jewelry is already purple drops.shadowwraith666 wrote: »...
give us a hireling, give us a 2nd research slot, get rid of the grains system and just give platings like the other crafting skills.
Second research slot definitely not needed. There are only 2 categories of jewelry to research. Even woodworking has 3x as many. I would love to see a hireling.
you might get a lot of purple jewelry. Not all of us have that experience
Honestly, if you're not doing activities that drop purple jewelry (vet dungeons, vet trials, etc). You have no need for gold jewelry.
Noticed that I can not decon Infused rings I gather from Psijic Nodes. Is this just me or is it all? We should be able to decon those if we choose. If it now drops in game, it should be able to be decon.
CleymenZero wrote: »Although I agree that it is extremely tedious to gather plantings, I believe zos is trying to avoid destroying the purpose of the Golden and the economy that revolves around it.
I won't go into details but it is a fickle thing this MMO economy.
stitchesofdooom wrote: »yep: MORE PLATINGS pleaseWhile it is not the best solution it would be an improvement if...
- Jewelry Decon - give back a plating instead of grain.
- Allow Decon of all Jewelry dropped now in game.
- add a Jewelry Hiring
Even just the decon change would be a vast improvement. Yes it keeps the grains from gathering but decon of purple and lower, which is the most comely found items, would be a way to improve those levels of crafted items. With getting a grain back I don't want to buy pieces to decon, but would reconsider if I got back plating's.
Noticed that I can not decon Infused rings I gather from Psijic Nodes. Is this just me or is it all? We should be able to decon those if we choose. If it now drops in game, it should be able to be decon.
Keeping the grain system then a Hireling should be added to give us a small increase in grains and materials. I would expect to see ZOS have the gold grains as very rare and maybe even limited to only from refining the materials.
just changing the decon would be a 10x reduction in platings... that would an utterly absurd amount of change. If they removed the grains, but reduced drop rates by 50% AND increased the costs back up to 2-3-4-8 (like all other crafts) THEN it would be OK.
Decon of old jewelry would be fine (that was in so people didn't farm/hoard jewelry right before introduction)
Jewelry Hireling would be nice. Would have to get a few more skill points on a couple of characters though.
you read that wrong, it is currently that you get one grain from decon of Jewelry which is absurd. I am saying they need to give a plate instead which equals 10 grains to bring the green, blue and purple upgrade mats more in line.
I was not talking about old Jewelry either. I am talking about the current infused trait items you get from Psijic Nodes. Any Jewelry generated in the game now needs to be decon capable, we are past the release of the system that stated that items prior to would not be decon and going forward it would be decon capable. But not all are it seems, which is wrong IMHO.
I apologize, I misstated with it. changing from grains on decon to platings would be a 10-fold increase in materials. (it was earlier in the day and I don't think I had my coffee yet, or it hadn't kicked in.. lol) The rest of my statement was in line with my thoughts though. If you went that route. 50% reduction in drop rate, back to the old 2-3-4-8 for amount needed, making it identical to the other crafts.
and sure... being able to decon everything... fine.
I dunno, I wouldn't reduce the drop rate if the improvement cost was increaced. I have basically *** all jewelry platings and 10 times *** all would be barely enough as is. Jewelry to decon is hardly plentiful.
The combination of the two ideas of mine would result in 2.5x as many gold platings, But it would result in effectively a 3.75x increase in zircon platings, due to their increase only being from 3 platings to 4 platings.
Any more than that would make jewelry crafting extremely cheap (which ZoS has EXPLICITLY stated they do not want, they wanted it more expensive)
stitchesofdooom wrote: »stitchesofdooom wrote: »yep: MORE PLATINGS pleaseWhile it is not the best solution it would be an improvement if...
- Jewelry Decon - give back a plating instead of grain.
- Allow Decon of all Jewelry dropped now in game.
- add a Jewelry Hiring
Even just the decon change would be a vast improvement. Yes it keeps the grains from gathering but decon of purple and lower, which is the most comely found items, would be a way to improve those levels of crafted items. With getting a grain back I don't want to buy pieces to decon, but would reconsider if I got back plating's.
Noticed that I can not decon Infused rings I gather from Psijic Nodes. Is this just me or is it all? We should be able to decon those if we choose. If it now drops in game, it should be able to be decon.
Keeping the grain system then a Hireling should be added to give us a small increase in grains and materials. I would expect to see ZOS have the gold grains as very rare and maybe even limited to only from refining the materials.
just changing the decon would be a 10x reduction in platings... that would an utterly absurd amount of change. If they removed the grains, but reduced drop rates by 50% AND increased the costs back up to 2-3-4-8 (like all other crafts) THEN it would be OK.
Decon of old jewelry would be fine (that was in so people didn't farm/hoard jewelry right before introduction)
Jewelry Hireling would be nice. Would have to get a few more skill points on a couple of characters though.
you read that wrong, it is currently that you get one grain from decon of Jewelry which is absurd. I am saying they need to give a plate instead which equals 10 grains to bring the green, blue and purple upgrade mats more in line.
I was not talking about old Jewelry either. I am talking about the current infused trait items you get from Psijic Nodes. Any Jewelry generated in the game now needs to be decon capable, we are past the release of the system that stated that items prior to would not be decon and going forward it would be decon capable. But not all are it seems, which is wrong IMHO.
I apologize, I misstated with it. changing from grains on decon to platings would be a 10-fold increase in materials. (it was earlier in the day and I don't think I had my coffee yet, or it hadn't kicked in.. lol) The rest of my statement was in line with my thoughts though. If you went that route. 50% reduction in drop rate, back to the old 2-3-4-8 for amount needed, making it identical to the other crafts.
and sure... being able to decon everything... fine.
I dunno, I wouldn't reduce the drop rate if the improvement cost was increaced. I have basically *** all jewelry platings and 10 times *** all would be barely enough as is. Jewelry to decon is hardly plentiful.
The combination of the two ideas of mine would result in 2.5x as many gold platings, But it would result in effectively a 3.75x increase in zircon platings, due to their increase only being from 3 platings to 4 platings.
Any more than that would make jewelry crafting extremely cheap (which ZoS has EXPLICITLY stated they do not want, they wanted it more expensive)
yeah but most of us don't want it more exclusive
stitchesofdooom wrote: »stitchesofdooom wrote: »yep: MORE PLATINGS pleaseWhile it is not the best solution it would be an improvement if...
- Jewelry Decon - give back a plating instead of grain.
- Allow Decon of all Jewelry dropped now in game.
- add a Jewelry Hiring
Even just the decon change would be a vast improvement. Yes it keeps the grains from gathering but decon of purple and lower, which is the most comely found items, would be a way to improve those levels of crafted items. With getting a grain back I don't want to buy pieces to decon, but would reconsider if I got back plating's.
Noticed that I can not decon Infused rings I gather from Psijic Nodes. Is this just me or is it all? We should be able to decon those if we choose. If it now drops in game, it should be able to be decon.
Keeping the grain system then a Hireling should be added to give us a small increase in grains and materials. I would expect to see ZOS have the gold grains as very rare and maybe even limited to only from refining the materials.
just changing the decon would be a 10x reduction in platings... that would an utterly absurd amount of change. If they removed the grains, but reduced drop rates by 50% AND increased the costs back up to 2-3-4-8 (like all other crafts) THEN it would be OK.
Decon of old jewelry would be fine (that was in so people didn't farm/hoard jewelry right before introduction)
Jewelry Hireling would be nice. Would have to get a few more skill points on a couple of characters though.
you read that wrong, it is currently that you get one grain from decon of Jewelry which is absurd. I am saying they need to give a plate instead which equals 10 grains to bring the green, blue and purple upgrade mats more in line.
I was not talking about old Jewelry either. I am talking about the current infused trait items you get from Psijic Nodes. Any Jewelry generated in the game now needs to be decon capable, we are past the release of the system that stated that items prior to would not be decon and going forward it would be decon capable. But not all are it seems, which is wrong IMHO.
I apologize, I misstated with it. changing from grains on decon to platings would be a 10-fold increase in materials. (it was earlier in the day and I don't think I had my coffee yet, or it hadn't kicked in.. lol) The rest of my statement was in line with my thoughts though. If you went that route. 50% reduction in drop rate, back to the old 2-3-4-8 for amount needed, making it identical to the other crafts.
and sure... being able to decon everything... fine.
I dunno, I wouldn't reduce the drop rate if the improvement cost was increaced. I have basically *** all jewelry platings and 10 times *** all would be barely enough as is. Jewelry to decon is hardly plentiful.
The combination of the two ideas of mine would result in 2.5x as many gold platings, But it would result in effectively a 3.75x increase in zircon platings, due to their increase only being from 3 platings to 4 platings.
Any more than that would make jewelry crafting extremely cheap (which ZoS has EXPLICITLY stated they do not want, they wanted it more expensive)
yeah but most of us don't want it more exclusive
You're not reading it right. Granted you'd have less PLATINGS than you currently get GRAINS (which is already the case), but you'd be able to actually upgrade more rings, do more master writs, or make more furnishings.
Is there any suggestion that will satisfy you? Other than making them as common as every other material in the game? Which has been stated by numerous people, would have a disastrous effect on the economy of the game.
stitchesofdooom wrote: »stitchesofdooom wrote: »stitchesofdooom wrote: »yep: MORE PLATINGS pleaseWhile it is not the best solution it would be an improvement if...
- Jewelry Decon - give back a plating instead of grain.
- Allow Decon of all Jewelry dropped now in game.
- add a Jewelry Hiring
Even just the decon change would be a vast improvement. Yes it keeps the grains from gathering but decon of purple and lower, which is the most comely found items, would be a way to improve those levels of crafted items. With getting a grain back I don't want to buy pieces to decon, but would reconsider if I got back plating's.
Noticed that I can not decon Infused rings I gather from Psijic Nodes. Is this just me or is it all? We should be able to decon those if we choose. If it now drops in game, it should be able to be decon.
Keeping the grain system then a Hireling should be added to give us a small increase in grains and materials. I would expect to see ZOS have the gold grains as very rare and maybe even limited to only from refining the materials.
just changing the decon would be a 10x reduction in platings... that would an utterly absurd amount of change. If they removed the grains, but reduced drop rates by 50% AND increased the costs back up to 2-3-4-8 (like all other crafts) THEN it would be OK.
Decon of old jewelry would be fine (that was in so people didn't farm/hoard jewelry right before introduction)
Jewelry Hireling would be nice. Would have to get a few more skill points on a couple of characters though.
you read that wrong, it is currently that you get one grain from decon of Jewelry which is absurd. I am saying they need to give a plate instead which equals 10 grains to bring the green, blue and purple upgrade mats more in line.
I was not talking about old Jewelry either. I am talking about the current infused trait items you get from Psijic Nodes. Any Jewelry generated in the game now needs to be decon capable, we are past the release of the system that stated that items prior to would not be decon and going forward it would be decon capable. But not all are it seems, which is wrong IMHO.
I apologize, I misstated with it. changing from grains on decon to platings would be a 10-fold increase in materials. (it was earlier in the day and I don't think I had my coffee yet, or it hadn't kicked in.. lol) The rest of my statement was in line with my thoughts though. If you went that route. 50% reduction in drop rate, back to the old 2-3-4-8 for amount needed, making it identical to the other crafts.
and sure... being able to decon everything... fine.
I dunno, I wouldn't reduce the drop rate if the improvement cost was increaced. I have basically *** all jewelry platings and 10 times *** all would be barely enough as is. Jewelry to decon is hardly plentiful.
The combination of the two ideas of mine would result in 2.5x as many gold platings, But it would result in effectively a 3.75x increase in zircon platings, due to their increase only being from 3 platings to 4 platings.
Any more than that would make jewelry crafting extremely cheap (which ZoS has EXPLICITLY stated they do not want, they wanted it more expensive)
yeah but most of us don't want it more exclusive
You're not reading it right. Granted you'd have less PLATINGS than you currently get GRAINS (which is already the case), but you'd be able to actually upgrade more rings, do more master writs, or make more furnishings.
Is there any suggestion that will satisfy you? Other than making them as common as every other material in the game? Which has been stated by numerous people, would have a disastrous effect on the economy of the game.
you mean "disastrous for people who like to get rich from selling grains and platings". People still made millions/week before JC and would still without it to buff their sales.
John_Falstaff wrote: »@tmbrinks , I don't think we have enough data to discuss how absence of Golden would affect in-game economy. We don't know the scale of that gold sink - because most of the time, she's not selling anything useful, only on rare occasion jewelry from a viable set is sold, and those infrequent bursts of gold sucked out of economy may pale in comparison to the enormous amounts dumped every week into bidding on guild traders.
Also, I think that "everybody doing trials" is a little stretch. Not a lot of people run trials. Fewer yet, vet trials. A non-HM run gives, on average, half a gold grain. So I don't think that it can be even remotely counted as prominent source.
John_Falstaff wrote: »@tmbrinks , the income source for PvP people is a valid concern of course. I don't PvP, so I'm not sure what are other ways of converting AP to gold. But yes, that would need addressing; point in case, it's not exactly a gold sink, since gold isn't going anywhere - it just flows from PvE to PvP, but stays in the game. It is a good thing, though it's more about AP economy... which might be in trouble if the Golden is the only place to spend APs at.
And of course, conspiracy isn't a thing. I would admit if told that some parties earn more than majority of players from high price on gold platings - I mean bot farmers here - but I do not suspect them to be any sort of organized force.
Jewelry crafting is next to useless compared to every other craft (both in doing MW and in using it to craft gear for one's own characters) given the costs in time and materials to make or upgrade anything.
It's clear ZOS wanted to make it excessively grindy when it was new (like most of Summerset - 'cough, cough Psijic line anyone'), but the novelty has warn off and it should work closer to other crafting skills.
And saying it has to stay this way 'because golden' is silly - I'm sure they can adjust the wares on offer to entice players if the vendor is that big of a deal as far as a gold sink, or even just adjust other gold sinks.
As far as a use for AP, again update the stuff on the vendors - not hard.
So whatever they can do to improve the usability of the skill (remove grains, more drops from refining, less to make plating, less plating to upgrade, full plating from deconstruction), I'd be in full support.
Jewelry crafting is next to useless compared to every other craft (both in doing MW and in using it to craft gear for one's own characters) given the costs in time and materials to make or upgrade anything.
It's clear ZOS wanted to make it excessively grindy when it was new (like most of Summerset - 'cough, cough Psijic line anyone'), but the novelty has warn off and it should work closer to other crafting skills.
And saying it has to stay this way 'because golden' is silly - I'm sure they can adjust the wares on offer to entice players if the vendor is that big of a deal as far as a gold sink, or even just adjust other gold sinks.
As far as a use for AP, again update the stuff on the vendors - not hard.
So whatever they can do to improve the usability of the skill (remove grains, more drops from refining, less to make plating, less plating to upgrade, full plating from deconstruction), I'd be in full support.
All of the "it must be this way to preserve the golden vendor" rationalizations ignore the basic fact that it is this way at all quality levels. The same grindy "tax" exists for green, blue and purple. Even if it made sense for gold jewelry (and that doesn't make sense to me when you bring golden weapons into the mix) it makes no sense for the lesser qualities nor the 10:1 trait stones.
As you say, it's the casual crafters who just want to make gear for themselves that suffer the brunt of this extremely annoying and useless system.
Jewelry crafting is next to useless compared to every other craft (both in doing MW and in using it to craft gear for one's own characters) given the costs in time and materials to make or upgrade anything.
It's clear ZOS wanted to make it excessively grindy when it was new (like most of Summerset - 'cough, cough Psijic line anyone'), but the novelty has warn off and it should work closer to other crafting skills.
And saying it has to stay this way 'because golden' is silly - I'm sure they can adjust the wares on offer to entice players if the vendor is that big of a deal as far as a gold sink, or even just adjust other gold sinks.
As far as a use for AP, again update the stuff on the vendors - not hard.
So whatever they can do to improve the usability of the skill (remove grains, more drops from refining, less to make plating, less plating to upgrade, full plating from deconstruction), I'd be in full support.
All of the "it must be this way to preserve the golden vendor" rationalizations ignore the basic fact that it is this way at all quality levels. The same grindy "tax" exists for green, blue and purple. Even if it made sense for gold jewelry (and that doesn't make sense to me when you bring golden weapons into the mix) it makes no sense for the lesser qualities nor the 10:1 trait stones.
As you say, it's the casual crafters who just want to make gear for themselves that suffer the brunt of this extremely annoying and useless system.
The game was perfectly fine for 4 years before JC came out... would you rather go back to that? Or have this new, OPTIONAL system that allows you to customize your build even further, as long as you're willing to spend some time, or gold?
You all get an inch, and you all want to take a mile.
I have noticed no change in drops of master writs between the different types from before JC was introduced, or when Murkmire dropped (or when Wolfhunter dropped for that matter). Nor have I noticed any change in the number of vouchers I've gotten.
The burden of proof is in the accuser... anecdotal evidence is not sufficient.
stitchesofdooom wrote: »I have noticed no change in drops of master writs between the different types from before JC was introduced, or when Murkmire dropped (or when Wolfhunter dropped for that matter). Nor have I noticed any change in the number of vouchers I've gotten.
The burden of proof is in the accuser... anecdotal evidence is not sufficient.
lucky you
WolfStar07 wrote: »As you said, anecdotal evidence is not sufficient. You are the lone response to stitches question.
I was not doing writs regularly at the time jc came out, so I can't speak for that. Most of the master writs I get anyway are weak, so I hadn't noticed if there was a difference. I have suddenly gotten larger jc writs, and more jc writs than I used to, which is annoying. Not sure if that is their design or just rng.
WolfStar07 wrote: »As you said, anecdotal evidence is not sufficient. You are the lone response to stitches question.
I was not doing writs regularly at the time jc came out, so I can't speak for that. Most of the master writs I get anyway are weak, so I hadn't noticed if there was a difference. I have suddenly gotten larger jc writs, and more jc writs than I used to, which is annoying. Not sure if that is their design or just rng.
Trinity_Is_My_Name wrote: »Most Jewelry Master Writs I get I do not complete. When a writ states I will get 31 Vouchers for an Platinum Epic quality piece of jewelry it just isn't worth it. Zircon plating goes for about 35K or so and I need three to craft the one piece in Epic quality.
Same goes for the 101 and 105 voucher writs calling for a Legendary piece of jewelry to be crafted. Really? LOL.
I have yet to have a single person buy any of these writs or even take them from the Guild Bank when I put them there. It's just too costly for the amount of Vouchers received in most cases. So, I DESTROY them.
Jewelry Crafting needs to be changed for it to be worth doing many of these Master Writs.