I don't agree with OP. current one is fine as it is.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
Sadly I see no changes in Jewelry Crafting in the patch notes. I've be master level in Jewelry for several months now and have only been able to craft 2 rings. I just can't find/get the materials to create anything beyond green. The price for materials is crazy. I've mined 300 pieces of platinum and have gotten 1 piece of plating. If any other crafting worked like this, crafting would be dead in ESO.
I'm a bit torn back and forth here. Yes, crafting purple or even golden jewelry is an enormous grind and money sink. Then again... what else do we spend money on and how much money does the average player have on all his toons? With just a little effort, you can make like 200k gold per week just via crafting dailies, so getting the money is not the problem.
I levelled my jewelry crafter to 50 with all skills equipped and 7 traits analysed about 2 weeks ago and by now, I have enough chromium for 2 items and enough zirkon (is that the same in english?) for another 3-4. It's just not instant ding-50 craft everything.
All I can say is I agree with the OP. There are just no logical reasons to keep JC this stupidly frustrating to craft with, And the writs definitely need to be taken a look at...I get much less regular writs now, and I don't relish getting the jC ones due to how hard they are. If the writs are all in a generic pool, then JC needs to be taken out as it has different difficulty requirements then the others.
Id also like to see JC nodes separated from BS nodes. I really hate the whole split idea...it makes BS materials more rare by default, and due to ignorant players farming only JC nodes, artificially makes JC nodes even more rare then they should be. This needs to be added to the list in the OP. This is probably one of my greatest frustrations in the JC system at the moment. Even with the whole leather/cloth issue, the node are at least separate.
Lol, who even uses this system for anything else than transmuting dropped jewellery.
It could have been nice, but the grain stuff makes it such a grind abomination, I didn't even bother to level it on my crafter.
Zircon production seems to be set at the same level as Chromium.
Chromium grains now turning up on Writs and Blacksmith Resource drops, Zircon is not.
This actually (whether intentionally or not) makes Zircon rarer than Chromium which bottlenecks the whole upgrade process.
Another example of ZOS messing up Jewellers!
shadowwraith666 wrote: »...
give us a hireling, give us a 2nd research slot, get rid of the grains system and just give platings like the other crafting skills.
DaveMoeDee wrote: »Zircon production seems to be set at the same level as Chromium.
Chromium grains now turning up on Writs and Blacksmith Resource drops, Zircon is not.
This actually (whether intentionally or not) makes Zircon rarer than Chromium which bottlenecks the whole upgrade process.
Another example of ZOS messing up Jewellers!
Isn't less zircon needed when upgrading than chromium, like all the other gear crafts? Plus, so much of our jewelry is already purple drops.shadowwraith666 wrote: »...
give us a hireling, give us a 2nd research slot, get rid of the grains system and just give platings like the other crafting skills.
Second research slot definitely not needed. There are only 2 categories of jewelry to research. Even woodworking has 3x as many. I would love to see a hireling.
With the current system I only see a few ways someone would have little to no trouble crafting what you want is 1. Either living on the game farming all the time, 2. Set up bots to farm all the time, or 3. Have enough gold to buy the mats you need, therefore feeding the bots that seem to have become rampant on all platforms and getting really toxic on consoles. It shouldn't be easy. You should wear your "crafter badge" with pride, but it shouldn't be so bad that bots are almost necessary.
With the current system I only see a few ways someone would have little to no trouble crafting what you want is 1. Either living on the game farming all the time, 2. Set up bots to farm all the time, or 3. Have enough gold to buy the mats you need, therefore feeding the bots that seem to have become rampant on all platforms and getting really toxic on consoles. It shouldn't be easy. You should wear your "crafter badge" with pride, but it shouldn't be so bad that bots are almost necessary.
The other answer is that you grind the system (such as it is) and slooowly accumulate the necessary platings to upgrade your gear. Patience is key here.
The main bottleneck to this is the rarity of Zircon platings which are (to my mind) rarer than Chromium .
Whether this was intentional or an unexpected consequence of the system & tweaks is moot.
The practical result is that I get to upgrade a single item to purple every week to week and a half and will almost always have Chromium to make it gold right away as Chromium grains come in faster than Zircon.
I refuse to engage with the profiteers making a killing on Zircon & Chromium on the open market.
Too much of a gold sink for me...
Malborn
PC-EU
John_Falstaff wrote: »@Vapirko , as an aside, you want to have gold enchants on all your jewelry regardless of whether it's purple or gold, because jewelry (as an exception from general rule) does not cap enchantment potency. Gold glyph on a purple ring will still give its full gold tooltip value.
stitchesofdooom wrote: »they need to give us JC MW at a level that matches our ability to do them, or fix the platingsDaveMoeDee wrote: »Zircon production seems to be set at the same level as Chromium.
Chromium grains now turning up on Writs and Blacksmith Resource drops, Zircon is not.
This actually (whether intentionally or not) makes Zircon rarer than Chromium which bottlenecks the whole upgrade process.
Another example of ZOS messing up Jewellers!
Isn't less zircon needed when upgrading than chromium, like all the other gear crafts? Plus, so much of our jewelry is already purple drops.shadowwraith666 wrote: »...
give us a hireling, give us a 2nd research slot, get rid of the grains system and just give platings like the other crafting skills.
Second research slot definitely not needed. There are only 2 categories of jewelry to research. Even woodworking has 3x as many. I would love to see a hireling.
you might get a lot of purple jewelry. Not all of us have that experience
I get maybe a purple item drop a day just on my foraging run.
OK so there is about a 50/50 chance of getting a purple grain out of it.
I also run 10 master jewellery writs a day and get surveys now and then.
Gold grains also drop from MJW rewards and foraging.
This all goes to show that Chromium is more common than Zircon.
Has anybody ever found a Zircon grain while picking up Blacksmith mats?
Malborn
PC-EU
While it is not the best solution it would be an improvement if...
- Jewelry Decon - give back a plating instead of grain.
- Allow Decon of all Jewelry dropped now in game.
- add a Jewelry Hiring
Even just the decon change would be a vast improvement. Yes it keeps the grains from gathering but decon of purple and lower, which is the most comely found items, would be a way to improve those levels of crafted items. With getting a grain back I don't want to buy pieces to decon, but would reconsider if I got back plating's.
Noticed that I can not decon Infused rings I gather from Psijic Nodes. Is this just me or is it all? We should be able to decon those if we choose. If it now drops in game, it should be able to be decon.
Keeping the grain system then a Hireling should be added to give us a small increase in grains and materials. I would expect to see ZOS have the gold grains as very rare and maybe even limited to only from refining the materials.
While it is not the best solution it would be an improvement if...
- Jewelry Decon - give back a plating instead of grain.
- Allow Decon of all Jewelry dropped now in game.
- add a Jewelry Hiring
Even just the decon change would be a vast improvement. Yes it keeps the grains from gathering but decon of purple and lower, which is the most comely found items, would be a way to improve those levels of crafted items. With getting a grain back I don't want to buy pieces to decon, but would reconsider if I got back plating's.
Noticed that I can not decon Infused rings I gather from Psijic Nodes. Is this just me or is it all? We should be able to decon those if we choose. If it now drops in game, it should be able to be decon.
Keeping the grain system then a Hireling should be added to give us a small increase in grains and materials. I would expect to see ZOS have the gold grains as very rare and maybe even limited to only from refining the materials.
just changing the decon would be a 10x reduction in platings... that would an utterly absurd amount of change. If they removed the grains, but reduced drop rates by 50% AND increased the costs back up to 2-3-4-8 (like all other crafts) THEN it would be OK.
Decon of old jewelry would be fine (that was in so people didn't farm/hoard jewelry right before introduction)
Jewelry Hireling would be nice. Would have to get a few more skill points on a couple of characters though.
While it is not the best solution it would be an improvement if...
- Jewelry Decon - give back a plating instead of grain.
- Allow Decon of all Jewelry dropped now in game.
- add a Jewelry Hiring
Even just the decon change would be a vast improvement. Yes it keeps the grains from gathering but decon of purple and lower, which is the most comely found items, would be a way to improve those levels of crafted items. With getting a grain back I don't want to buy pieces to decon, but would reconsider if I got back plating's.
Noticed that I can not decon Infused rings I gather from Psijic Nodes. Is this just me or is it all? We should be able to decon those if we choose. If it now drops in game, it should be able to be decon.
Keeping the grain system then a Hireling should be added to give us a small increase in grains and materials. I would expect to see ZOS have the gold grains as very rare and maybe even limited to only from refining the materials.
just changing the decon would be a 10x reduction in platings... that would an utterly absurd amount of change. If they removed the grains, but reduced drop rates by 50% AND increased the costs back up to 2-3-4-8 (like all other crafts) THEN it would be OK.
Decon of old jewelry would be fine (that was in so people didn't farm/hoard jewelry right before introduction)
Jewelry Hireling would be nice. Would have to get a few more skill points on a couple of characters though.
you read that wrong, it is currently that you get one grain from decon of Jewelry which is absurd. I am saying they need to give a plate instead which equals 10 grains to bring the green, blue and purple upgrade mats more in line.
I was not talking about old Jewelry either. I am talking about the current infused trait items you get from Psijic Nodes. Any Jewelry generated in the game now needs to be decon capable, we are past the release of the system that stated that items prior to would not be decon and going forward it would be decon capable. But not all are it seems, which is wrong IMHO.
While it is not the best solution it would be an improvement if...
- Jewelry Decon - give back a plating instead of grain.
- Allow Decon of all Jewelry dropped now in game.
- add a Jewelry Hiring
Even just the decon change would be a vast improvement. Yes it keeps the grains from gathering but decon of purple and lower, which is the most comely found items, would be a way to improve those levels of crafted items. With getting a grain back I don't want to buy pieces to decon, but would reconsider if I got back plating's.
Noticed that I can not decon Infused rings I gather from Psijic Nodes. Is this just me or is it all? We should be able to decon those if we choose. If it now drops in game, it should be able to be decon.
Keeping the grain system then a Hireling should be added to give us a small increase in grains and materials. I would expect to see ZOS have the gold grains as very rare and maybe even limited to only from refining the materials.
just changing the decon would be a 10x reduction in platings... that would an utterly absurd amount of change. If they removed the grains, but reduced drop rates by 50% AND increased the costs back up to 2-3-4-8 (like all other crafts) THEN it would be OK.
Decon of old jewelry would be fine (that was in so people didn't farm/hoard jewelry right before introduction)
Jewelry Hireling would be nice. Would have to get a few more skill points on a couple of characters though.
you read that wrong, it is currently that you get one grain from decon of Jewelry which is absurd. I am saying they need to give a plate instead which equals 10 grains to bring the green, blue and purple upgrade mats more in line.
I was not talking about old Jewelry either. I am talking about the current infused trait items you get from Psijic Nodes. Any Jewelry generated in the game now needs to be decon capable, we are past the release of the system that stated that items prior to would not be decon and going forward it would be decon capable. But not all are it seems, which is wrong IMHO.
I apologize, I misstated with it. changing from grains on decon to platings would be a 10-fold increase in materials. (it was earlier in the day and I don't think I had my coffee yet, or it hadn't kicked in.. lol) The rest of my statement was in line with my thoughts though. If you went that route. 50% reduction in drop rate, back to the old 2-3-4-8 for amount needed, making it identical to the other crafts.
and sure... being able to decon everything... fine.
stitchesofdooom wrote: »yep: MORE PLATINGS pleaseWhile it is not the best solution it would be an improvement if...
- Jewelry Decon - give back a plating instead of grain.
- Allow Decon of all Jewelry dropped now in game.
- add a Jewelry Hiring
Even just the decon change would be a vast improvement. Yes it keeps the grains from gathering but decon of purple and lower, which is the most comely found items, would be a way to improve those levels of crafted items. With getting a grain back I don't want to buy pieces to decon, but would reconsider if I got back plating's.
Noticed that I can not decon Infused rings I gather from Psijic Nodes. Is this just me or is it all? We should be able to decon those if we choose. If it now drops in game, it should be able to be decon.
Keeping the grain system then a Hireling should be added to give us a small increase in grains and materials. I would expect to see ZOS have the gold grains as very rare and maybe even limited to only from refining the materials.
just changing the decon would be a 10x reduction in platings... that would an utterly absurd amount of change. If they removed the grains, but reduced drop rates by 50% AND increased the costs back up to 2-3-4-8 (like all other crafts) THEN it would be OK.
Decon of old jewelry would be fine (that was in so people didn't farm/hoard jewelry right before introduction)
Jewelry Hireling would be nice. Would have to get a few more skill points on a couple of characters though.
you read that wrong, it is currently that you get one grain from decon of Jewelry which is absurd. I am saying they need to give a plate instead which equals 10 grains to bring the green, blue and purple upgrade mats more in line.
I was not talking about old Jewelry either. I am talking about the current infused trait items you get from Psijic Nodes. Any Jewelry generated in the game now needs to be decon capable, we are past the release of the system that stated that items prior to would not be decon and going forward it would be decon capable. But not all are it seems, which is wrong IMHO.
I apologize, I misstated with it. changing from grains on decon to platings would be a 10-fold increase in materials. (it was earlier in the day and I don't think I had my coffee yet, or it hadn't kicked in.. lol) The rest of my statement was in line with my thoughts though. If you went that route. 50% reduction in drop rate, back to the old 2-3-4-8 for amount needed, making it identical to the other crafts.
and sure... being able to decon everything... fine.
I dunno, I wouldn't reduce the drop rate if the improvement cost was increaced. I have basically *** all jewelry platings and 10 times *** all would be barely enough as is. Jewelry to decon is hardly plentiful.