Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
It is, and of course whether it's the appropriate nerf or not is another topic of discussion (one that I would suggest people don't get too worked up about until they see the patch notes for the patch that makes this change - Gina's comment about what they're going to do didn't necessarily indicate that those were the only changes they would make to those 2 abilities). But I'm just happy that they actually took the feedback that a cast time was a very problematic way of nerfing those shields and realized that it was legitimate criticism.A 40% HP shield size cap is a pretty substantial nerf on top of being able to take crits though. It’s less pronounced in noCP, but I’d call it a nerf there too. At least the cast time seems to have been abandoned as an idea.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
A 40% HP shield size cap is a pretty substantial nerf on top of being able to take crits though. It’s less pronounced in noCP, but I’d call it a nerf there too. At least the cast time seems to have been abandoned as an idea.
A 40% HP shield size cap is a pretty substantial nerf on top of being able to take crits though. It’s less pronounced in noCP, but I’d call it a nerf there too. At least the cast time seems to have been abandoned as an idea.
I can't say for sure, but my gut tells me that with shields having resistance values, and with PVE damage not having any penetration IIRC (or possibly just very little) a 40% of health damage shield should be enough for survival in trials. It may require significantly more healing than is needed currently and/or ultimates like Nova or Veil of Blades where those aren't as necessary currently, but I think it should be enough to keep magicka DPS alive through vet trials mechanics with support.Doctordarkspawn wrote: »Now, anyone on the PVE side know if that can survive trials? Because if it is, I think we're done here. With healer assistance is fine, after all, healers said they wanted to be appreciated more. Now they gonna have to hustle.
The only thing it needs to do in PVE is help sorcs survive groupwide one-shots, and I think it's in a good place now with that.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I can't say for sure, but my gut tells me that with shields having resistance values, and with PVE damage not having any penetration IIRC (or possibly just very little) a 40% of health damage shield should be enough for survival in trials. It may require significantly more healing than is needed currently and/or ultimates like Nova or Veil of Blades where those aren't as necessary currently, but I think it should be enough to keep magicka DPS alive through vet trials mechanics with support.Doctordarkspawn wrote: »Now, anyone on the PVE side know if that can survive trials? Because if it is, I think we're done here. With healer assistance is fine, after all, healers said they wanted to be appreciated more. Now they gonna have to hustle.
The only thing it needs to do in PVE is help sorcs survive groupwide one-shots, and I think it's in a good place now with that.
dude.....
my shields is now 6k.... 3k if battle spirit still effects it....
Sorcs have 0 heals... and it doesnt even cover my health bar.......
@Derra
I don't dislike the idea in general. It actually sounds interesting, hower, I think there are several issues that have to be address first in order to implement such a shield change.
1) 10000 PvE turns in 5000 PvP which is pretty much nothing.
2) 3000 each second in PvE turn into 1500 each second in PvP, which is not even worth mentioning.
3) There is no space on sorc bars for HoTs to actually suppelement the "Shield HoT".
4) 1vX / outnumbered survivability is already very bad on live and will be exorbitantly worse due to the lower inital shield.
5) Shields on live are already pretty weak where you have to recast them every 1 or 2 sec even in many 1v1 situations. Cutting shield strength in half will make the problem only worse, increasing the need to shield stack - something we want to get rid off.
6) Lack of bar space to compensate for lower shields.
A solution could be something very similar to the Warden Shields, just not only for ranged attacks - i.e. have shields have a large size, but only absorb 3 to 5 attacks. At the same time get rid off stacking Ward + Annulment.
Though I still believe, there isn't really an issue with shields other than the psychological issue of not seeing HP drop when you hit the target thus depriving the opponent of a sense of accomplishment. Sorcs stacking Ward + Annulment can be annoying, but so can be templars combinging block + BoL, DK combining block + heal, NBs combining dodge + cloak, ....
The principle is the same, these combos are even often times far stronger than stacking 2 shields, but they don't deprive the opponent of a sense of accomplishment and are thus not perceived as strong as / stronger than shields.
What is the upside I'm missing.
And a double post for something completely unrelated.
Was derping around in the sorc discord and an idea came up.
For Dark Deal: Instead of the current incarnation, remove the cast time and have it convert a regen value into regen for the other resource, as an instant toggle that stays active when you bar swap away. Convert stam regen into magicka regen or vice versa.
Or have Deal conver stam regen into mag regen, then shove the mag regen into stam regen onto the morph of bound armaments.