One of my trial guilds sorc class leader has contacted me to say that if the 1s "poop-motion" shield nerf goes live, he will switch to his templar (he has already done so) and I'll have to switch to another class too (stamsorc not allowed).
Thank you ZOS, for ruining my trials career in the guild I've done most of my progressions achievements!
P.S. I have 5 PvE sorcs. Five. And 1 magblade with 10h playtime and purple gear, which also got the nerf this patch. A magblade I don't like to play. That's it. Now please tell me why I should keep playing ESO.
Yeah I already moved all my sorcs gear to my magplar and built him for pvp. Sadly my sorc's won't be played anymore.
I honestly can't believe that after all of the comments made by the community on why these changes are awful that they haven't just admitted they were wrong and pushed off making changes till they have a more well thought out plan for execution with a different patch.
It's so ridiculous.
ruikkarikun wrote: »Again, in my opinion there is another way to implement developers changes without cast time. That's it, I don't know how about all others, but I'm not asking them to leave all as on live server. I just want them to make their changes in other way, without cast time.
Why? I think cast time is wrong because let's face it - this game based on instant abilities, so that's why many of us enjoy it instead of other games.
Doctordarkspawn wrote: »Keep makin' noise, folks.
Their on the fence so keep makin' noise.
loool who even wants crafted sets anymore
That would encourage even more Shield Stacking @Derra because 10000 turns into 5000 in PvP which is far too low to even last 1 GCD. As a result sorcs will always use 2 shields (or more) to at least have around 10000 shield value. As a result, a lot of sorcs currently only running 1 shield will switch to 2 shields, therefore increasing the shield stacking rather than reducing it.
The biggest contribution ZOS can make to "balancing" shields is change how they are displayed for the opponents. Once that is fixed we can have a more objective discussion about shield strength. Until then, people will always feel like sorcs are invulnerable - unless they can burst right through those shields and directly get HP low. But if that is the case then sorcs are hopefully lost b/c they cannot constantly compensate that amount of damage to their HP.
A proposed change to shields that would possibly adress some/most of the issues they currently pose while keeping them as instantcast abilities.
Resistances and crits on shields would stay active as they are on the pts.
Basically the idea is making shields provide part of their strengh as instant burst mitigation and part of it as a shield over time mechanic that continues to add to the shield the caster currently has.
The rough patter i could see working would be:
50% shieldstrengh applied instantly 15% every second after that. Total value that can be stored is 125% of the previous tooltip.
I´ll try to illustrate it with hardened ward as an example:
Old HW tooltip reads:
Conjure globes of daedric energy for protection,
granting a damage shield for you and your pets
that absorbs 20000 dmg for 6s. Your own globe absorbs
23% more damage.
New proposed tooltip:
Conjure a damage shield for you and your pets that
absorbs 10000 dmg instantly and an additional 3000 dmg every second
for the next 5 seconds. Total shieldvalue that can be accumulated is 25000.
Your own shields absorb 23% more damage and the amount that can be stored is increased by 23%.
Duration: 7 seconds
What would this mean?
Firstof it would reduce the effectiveness of shieldspam by 50%. Every time you cast your ward you´d get a 10k shield instead of a 20k shield. This would reduce shield effectivity in pve (facetanking boss mechanics with shieldspam) aswell as in pvp (facetanking enemy players without other methods of counterplay).
Letting your shield run it´s full course would result in "more shield for magica invested". You´d get a total of 25k shield after 6s instead of 20k. This would promote a more active defense + counterattack pattern for sorc instead of just focusing on pure offense or defense.
It would also serve the purpose of working as a proactive defense - albeit at a higher cost. You could cast your ward 2x in a row to fill the total maximum shield value faster.
Lastly it would also make primary shields more attractive for other classes as they would work better in conjunction with healing over time abilities and be generally more useful when used on it´s duration instead of spamming them.
Proposed changes for other shields without tooltips:
Healing ward:
Reduce the duration to 3.5s - otherwise it´s healing function will never work as the ward will simply always get depleted before it runs out. Make it heal for 50% instead of 100% of the remaining shield value (halve duration halve heal).
Harness Magica:
Duration 7s. Same design as hardened ward mentioned above.
Harness magica will return 12% of it´s original cost per second while in combat - this is increased by 1% per piece of light armor equipped.
Short explanation as i think this is the most important change apart from the general suggestion. It would mean harness would refund between 102 and 109% of it´s cost - if it runs for the full duration (no refresh) - eliminating endless harness sustain from the game while making the skill better in nonCP pvp at the same time.
Dampen magica:
Duration 7s. Same design as hardened ward above.
Every piece of light armor will increase the strengh of the base and the consecutive shields by 7% and increase the total shieldvalue that can be stored by 7%.
The values in this post could be subject to change - it´s just a rough idea of what i could see working that would also promote a more fun gameplay approach to sorcs/shield builds in general.
A proposed change to shields that would possibly adress some/most of the issues they currently pose while keeping them as instantcast abilities.
Resistances and crits on shields would stay active as they are on the pts.
Basically the idea is making shields provide part of their strengh as instant burst mitigation and part of it as a shield over time mechanic that continues to add to the shield the caster currently has.
The rough patter i could see working would be:
50% shieldstrengh applied instantly 15% every second after that. Total value that can be stored is 125% of the previous tooltip.
I´ll try to illustrate it with hardened ward as an example:
Old HW tooltip reads:
Conjure globes of daedric energy for protection,
granting a damage shield for you and your pets
that absorbs 20000 dmg for 6s. Your own globe absorbs
23% more damage.
New proposed tooltip:
Conjure a damage shield for you and your pets that
absorbs 10000 dmg instantly and an additional 3000 dmg every second
for the next 5 seconds. Total shieldvalue that can be accumulated is 25000.
Your own shields absorb 23% more damage and the amount that can be stored is increased by 23%.
Duration: 7 seconds
What would this mean?
Firstof it would reduce the effectiveness of shieldspam by 50%. Every time you cast your ward you´d get a 10k shield instead of a 20k shield. This would reduce shield effectivity in pve (facetanking boss mechanics with shieldspam) aswell as in pvp (facetanking enemy players without other methods of counterplay).
Letting your shield run it´s full course would result in "more shield for magica invested". You´d get a total of 25k shield after 6s instead of 20k. This would promote a more active defense + counterattack pattern for sorc instead of just focusing on pure offense or defense.
It would also serve the purpose of working as a proactive defense - albeit at a higher cost. You could cast your ward 2x in a row to fill the total maximum shield value faster.
Lastly it would also make primary shields more attractive for other classes as they would work better in conjunction with healing over time abilities and be generally more useful when used on it´s duration instead of spamming them.
Proposed changes for other shields without tooltips:
Healing ward:
Reduce the duration to 3.5s - otherwise it´s healing function will never work as the ward will simply always get depleted before it runs out. Make it heal for 50% instead of 100% of the remaining shield value (halve duration halve heal).
Harness Magica:
Duration 7s. Same design as hardened ward mentioned above.
Harness magica will return 12% of it´s original cost per second while in combat - this is increased by 1% per piece of light armor equipped.
Short explanation as i think this is the most important change apart from the general suggestion. It would mean harness would refund between 102 and 109% of it´s cost - if it runs for the full duration (no refresh) - eliminating endless harness sustain from the game while making the skill better in nonCP pvp at the same time.
Dampen magica:
Duration 7s. Same design as hardened ward above.
Every piece of light armor will increase the strengh of the base and the consecutive shields by 7% and increase the total shieldvalue that can be stored by 7%.
The values in this post could be subject to change - it´s just a rough idea of what i could see working that would also promote a more fun gameplay approach to sorcs/shield builds in general.
That would encourage even more Shield Stacking @Derra because 10000 turns into 5000 in PvP which is far too low to even last 1 GCD. As a result sorcs will always use 2 shields (or more) to at least have around 10000 shield value. As a result, a lot of sorcs currently only running 1 shield will switch to 2 shields, therefore increasing the shield stacking rather than reducing it.
The biggest contribution ZOS can make to "balancing" shields is change how they are displayed for the opponents. Once that is fixed we can have a more objective discussion about shield strength. Until then, people will always feel like sorcs are invulnerable - unless they can burst right through those shields and directly get HP low. But if that is the case then sorcs are hopefully lost b/c they cannot constantly compensate that amount of damage to their HP.
Or it would result in combining shields with hots to greater effect.
From personal experience i think it would workout just fine. Keep in mind the mentioned new mechanic would have the same result for casting 1 shield 2x as it would for casting 2 shields 1x.
BaylorCorvette wrote: »The fact that Sorc (Mag AND Stam) have the fewest number of buffs and fewest number of debuffs seems to be a bit of a problem.. Would be nice from Sorc to be brought more in line with other classes. Both the Mag and Stam variations of Sorc.
Dont know if this idea was mentioned before but i have something I would be ok with. Make shields have bleedtrough mechanic, for exampe 20%. So all incoming dmg will be absorbed 80% and 20% will hit your HP, shields last 10sec.
It will force shield user to run some hots, but it will make us a bit more durable if done properly, which will compensate for crittable shields.
That would encourage even more Shield Stacking @Derra because 10000 turns into 5000 in PvP which is far too low to even last 1 GCD. As a result sorcs will always use 2 shields (or more) to at least have around 10000 shield value. As a result, a lot of sorcs currently only running 1 shield will switch to 2 shields, therefore increasing the shield stacking rather than reducing it.
The biggest contribution ZOS can make to "balancing" shields is change how they are displayed for the opponents. Once that is fixed we can have a more objective discussion about shield strength. Until then, people will always feel like sorcs are invulnerable - unless they can burst right through those shields and directly get HP low. But if that is the case then sorcs are hopefully lost b/c they cannot constantly compensate that amount of damage to their HP.
Or it would result in combining shields with hots to greater effect.
From personal experience i think it would workout just fine. Keep in mind the mentioned new mechanic would have the same result for casting 1 shield 2x as it would for casting 2 shields 1x.
Maybe, but it would also aggravate the problem of survivability in 1vX as only 50% of the shield strength would be available but 100% is already insufficient in these scenarios.
As for the Healing Ward, I really like the idea.
Another option would be to make the magicka morph of Dark Deal into an instant with an emphasis on healing in a way that gets you out of execute range but a large proportion of the total healing will be received over time.
Ummm... think you are missing some items under the category of sorcerer. Check out this link for your missing information.
That would encourage even more Shield Stacking @Derra because 10000 turns into 5000 in PvP which is far too low to even last 1 GCD. As a result sorcs will always use 2 shields (or more) to at least have around 10000 shield value. As a result, a lot of sorcs currently only running 1 shield will switch to 2 shields, therefore increasing the shield stacking rather than reducing it.
The biggest contribution ZOS can make to "balancing" shields is change how they are displayed for the opponents. Once that is fixed we can have a more objective discussion about shield strength. Until then, people will always feel like sorcs are invulnerable - unless they can burst right through those shields and directly get HP low. But if that is the case then sorcs are hopefully lost b/c they cannot constantly compensate that amount of damage to their HP.
Or it would result in combining shields with hots to greater effect.
From personal experience i think it would workout just fine. Keep in mind the mentioned new mechanic would have the same result for casting 1 shield 2x as it would for casting 2 shields 1x.
Maybe, but it would also aggravate the problem of survivability in 1vX as only 50% of the shield strength would be available but 100% is already insufficient in these scenarios.
As for the Healing Ward, I really like the idea.
Another option would be to make the magicka morph of Dark Deal into an instant with an emphasis on healing in a way that gets you out of execute range but a large proportion of the total healing will be received over time.
It would definetly for situations where you´d spam your shield. However it would improve survivability for situations where you streak away/los/darkdeal/meditate or for builds utilizing dodgeroll to a greater extend.
Keep in mind the thought is to reduce the facetanking gameplay approach.
I don´t deny that sorc would need other improvements/reworks on core skills as irylia illustrates in his video. However this is purely focused on providing a hopefully vaible and fun alternatives to giving shields a casttime.
@Derra
I don't dislike the idea in general. It actually sounds interesting, hower, I think there are several issues that have to be address first in order to implement such a shield change.
1) 10000 PvE turns in 5000 PvP which is pretty much nothing.
2) 3000 each second in PvE turn into 1500 each second in PvP, which is not even worth mentioning.
3) There is no space on sorc bars for HoTs to actually suppelement the "Shield HoT".
4) 1vX / outnumbered survivability is already very bad on live and will be exorbitantly worse due to the lower inital shield.
5) Shields on live are already pretty weak where you have to recast them every 1 or 2 sec even in many 1v1 situations. Cutting shield strength in half will make the problem only worse, increasing the need to shield stack - something we want to get rid off.
6) Lack of bar space to compensate for lower shields.
A solution could be something very similar to the Warden Shields, just not only for ranged attacks - i.e. have shields have a large size, but only absorb 3 to 5 attacks. At the same time get rid off stacking Ward + Annulment.
Though I still believe, there isn't really an issue with shields other than the psychological issue of not seeing HP drop when you hit the target thus depriving the opponent of a sense of accomplishment. Sorcs stacking Ward + Annulment can be annoying, but so can be templars combinging block + BoL, DK combining block + heal, NBs combining dodge + cloak, ....
The principle is the same, these combos are even often times far stronger than stacking 2 shields, but they don't deprive the opponent of a sense of accomplishment and are thus not perceived as strong as / stronger than shields.