For what it's worth, even though a mechanic may be intended, that does not mean we will not continue to evaluate it. So please, by all means, keep providing feedback on pain points and mechanics that are giving you trouble.
As an example, we are taking a look at the fear that happens at the start of the hunt phase. We are evaluating if that is needed given how the encounter plays out and balancing it against the sense of helplessness when you get feared into a fire trail or lightning water.
And yes, we are also evaluating Fiery Remnant's damage being amplified at the start of the hunt.
While I don't think this is a well balanced hard-mode (the hunt phase is much, much harder than anything else in the dungeon) there are no individual mechanics that seem unfair. The stranglers are particularly annoying, but force the group to work together to free people (although I have noticed a bug where I am able to break free on my own seemingly at random). The wolves snare means the DPS have to continue doing damage and the environmental damage can be healed through. It's just the combination of everything that makes it very challenging.
That being said, almost everyone I've spoken to who has cleared MoS hm has skipped the first 3 hunt phases using the exploit mentioned above. I think it says something about the lack of balance when the only feasible way of completing the hard mode is through an exploit.
For what it's worth, even though a mechanic may be intended, that does not mean we will not continue to evaluate it. So please, by all means, keep providing feedback on pain points and mechanics that are giving you trouble.
As an example, we are taking a look at the fear that happens at the start of the hunt phase. We are evaluating if that is needed given how the encounter plays out and balancing it against the sense of helplessness when you get feared into a fire trail or lightning water.
And yes, we are also evaluating Fiery Remnant's damage being amplified at the start of the hunt.
@Ertthewolf Although I agree that the stranglers are overtuned, there are ways to deal with them. I strongly advise that people run some sort of CC ability; Shock Touch, Rune Cage, or Time Stop are all effective at neutralizing stranglers before they can grapple someone. If you get stranglers that spawn outside of a hunt (which is a bug according to ZOS), kill them before entering the hunt, so you don't get multiple stranglers at one location.