Fiery Remnant is an avoidable mechanic and it is intended for that damage to be amplified when the Hunt phase happens, which doesn't mean we won't evaluate that decision in the future.
Fiery Remnant is an avoidable mechanic and it is intended for that damage to be amplified when the Hunt phase happens, which doesn't mean we won't evaluate that decision in the future.
@ZOS_Finn Here's the problem: If you have the fire DoT on you and you enter the hunt, you die instantly. In contrast, if you get hit by the fire DoT during the hunt, it hits harder than a fire DoT that you get outside of the hunt, but still doesn't hit as a hard as a pre-existing fire DoT that gets hunt-amplified.
I.e., pre-existing fire DoTs that get hunt-amplified are more painful than fire DoTs that you get during the hunt itself. This can't possibly be intended, can it?
Fiery Remnant is an avoidable mechanic and it is intended for that damage to be amplified when the Hunt phase happens, which doesn't mean we won't evaluate that decision in the future.
@ZOS_Finn Here's the problem: If you have the fire DoT on you and you enter the hunt, you die instantly. In contrast, if you get hit by the fire DoT during the hunt, it hits harder than a fire DoT that you get outside of the hunt, but still doesn't hit as a hard as a pre-existing fire DoT that gets hunt-amplified.
I.e., pre-existing fire DoTs that get hunt-amplified are more painful than fire DoTs that you get during the hunt itself. This can't possibly be intended, can it?
Just always dodge the fire projectile. Boss even tells when he is going to do this mechanic.Every time when my team does HM, immediately after hunt phase starts 1,2 or 3 of us are getting one shot for 30-40k flame damage only tank survives.
Knight_Nevarine wrote: »Just always dodge the fire projectile. Boss even tells when he is going to do this mechanic.
...Fiery Remnant is an avoidable mechanic and it is intended for that damage to be amplified when the Hunt phase happens, which doesn't mean we won't evaluate that decision in the future.
For what it's worth, even though a mechanic may be intended, that does not mean we will not continue to evaluate it. So please, by all means, keep providing feedback on pain points and mechanics that are giving you trouble.
As an example, we are taking a look at the fear that happens at the start of the hunt phase. We are evaluating if that is needed given how the encounter plays out and balancing it against the sense of helplessness when you get feared into a fire trail or lightning water.
And yes, we are also evaluating Fiery Remnant's damage being amplified at the start of the hunt.
We think this is normal. It happens on what seems to be a regular cycle--he alternates between charge+slam and lone slams.I can’t really decide if it’s a bug or an intented boss mechanic, but sometimes - in HM at least - the fiery slam attack that produces the fire DoT is not preceded by the fiery charge/rush.
That's probably because you pushed him into the hunt phase while he was charging, which will start the hunt and cancel the slam.Also, it happened to me once that after the fiery charge he didn’t slam but started the hunt phase.
[...]
Skipping the hunt remains a mystery. Whether it’s intended or not, we can’t tell, and partly due to my first mentioned observation, it’s not completely reliable. Going past the threshold works most of the time, but not always.
That is a bit surprising. Even the woefully uncoordinated dev team (sorry Finn ) managed to stumble their way through a few hunts. The hard part is getting through a hunt with more than one person alive and then getting through hunts consistently enough to do multiple hunts (assuming no skips). Have you seen this guide for surviving the hunts? (I agree, though, that, the hunts feel overtuned.)not even one hunt phase after hours of trying
That is a bit surprising. Even the woefully uncoordinated dev team (sorry Finn ) managed to stumble their way through a few hunts. The hard part is getting through a hunt with more than one person alive and then getting through hunts consistently enough to do multiple hunts (assuming no skips). Have you seen this guide for surviving the hunts? (I agree, though, that, the hunts feel overtuned.)
We tested that today, and it doesn't look like the fear can be blocked. However, the fear doesn't get applied to every player. Only some players get feared--we think it's only the ones who are initially targeted for the chase, though we didn't test enough to say for sure.
Though if the fear does get removed (which would at least allow players to deal with a lingering fire DoT by throwing up a shield), I guess this would be all moot.
serrintine wrote: »Completed hm yesterday on tank and can confirm that the bleed no longer kills me. Did not have to magma right before a hunt anymore.
I agree that since fiery remnant is an avoidable mech that it being a oneshot at the beginning of a hunt, whether bugged or not, shouldn't be a big deal. But if it is indeed unintended then of course please fix it.
I personally don't think stranglers need any nerfing except for the double spawns and spawning outside of hunt phases that look to be bugged. On one pull we got double spawns at every single strangler spawn point. The stranglers force the group to stick together so people can interrupt for each other. If you can break free that defeats a large part of the group synergy component of the fight.
For what it's worth, even though a mechanic may be intended, that does not mean we will not continue to evaluate it. So please, by all means, keep providing feedback on pain points and mechanics that are giving you trouble.
As an example, we are taking a look at the fear that happens at the start of the hunt phase. We are evaluating if that is needed given how the encounter plays out and balancing it against the sense of helplessness when you get feared into a fire trail or lightning water.
And yes, we are also evaluating Fiery Remnant's damage being amplified at the start of the hunt.
And yes, we are also evaluating Fiery Remnant's damage being amplified at the start of the hunt.