Moglijuana wrote: »also, for DKs screaming that Fossilize is a melee skill, and has too be used in melee.
WELL! The ENTIRE DK class in designed around melee. You have chains that can bring YOU too the sorc, or the sorc too you. You have the most relient and spammable roots in the game. You are kings of stand your ground PvP fighting WITH the most broken CC in the game.
But dont worry!
DKs are the worst players in this game, so they wont know what they even have before it's gone.
You entitled lil sorc.
You have ranged execute that deal aoe damage
You still have ultra ranged stun that u and ur kind spam in Xv1 situations
You have shields like no other class
You have passive execute called implosion.
Please stop crying when devs buff u
And yet one DK skill counters entire one magSorc class Ability.
Fixed it for you. Boohoo you can't cast a frag within 4 seconds of a skill that costs almost 4k magicka. I die to good sorcs all the time because they time their burst correctly. Not that hard.
Moglijuana wrote: »also, for DKs screaming that Fossilize is a melee skill, and has too be used in melee.
WELL! The ENTIRE DK class in designed around melee. You have chains that can bring YOU too the sorc, or the sorc too you. You have the most relient and spammable roots in the game. You are kings of stand your ground PvP fighting WITH the most broken CC in the game.
But dont worry!
DKs are the worst players in this game, so they wont know what they even have before it's gone.
You entitled lil sorc.
You have ranged execute that deal aoe damage
You still have ultra ranged stun that u and ur kind spam in Xv1 situations
You have shields like no other class
You have passive execute called implosion.
Please stop crying when devs buff u
And yet one DK skill counters entire one magSorc class Ability.
Fixed it for you. Boohoo you can't cast a frag within 4 seconds of a skill that costs almost 4k magicka. I die to good sorcs all the time because they time their burst correctly. Not that hard.
You want to convince us you regularly die to Curse and Force Pulse Spam?
Moglijuana wrote: »Moglijuana wrote: »also, for DKs screaming that Fossilize is a melee skill, and has too be used in melee.
WELL! The ENTIRE DK class in designed around melee. You have chains that can bring YOU too the sorc, or the sorc too you. You have the most relient and spammable roots in the game. You are kings of stand your ground PvP fighting WITH the most broken CC in the game.
But dont worry!
DKs are the worst players in this game, so they wont know what they even have before it's gone.
You entitled lil sorc.
You have ranged execute that deal aoe damage
You still have ultra ranged stun that u and ur kind spam in Xv1 situations
You have shields like no other class
You have passive execute called implosion.
Please stop crying when devs buff u
And yet one DK skill counters entire one magSorc class Ability.
Fixed it for you. Boohoo you can't cast a frag within 4 seconds of a skill that costs almost 4k magicka. I die to good sorcs all the time because they time their burst correctly. Not that hard.
You want to convince us you regularly die to Curse and Force Pulse Spam?
Nope. It's called Endless Fury into a Curse into a Dawnbreaker into a frag bc my wings fell bc it literally lasts 4 seconds. Seriously, it's not that hard to counter wings. Its. One. Skill.
I don't have a problem with the initial hard cc for fossilize but where this skill gets stupid is with the root after. The root after the stun is too strong. It allows magdk to just abuse ranged mag builds with no snare immunity. You end up stam drained standing in a snare bouncing your own attacks off wings until you die. This wasn't exactly a problem when chains was broke af and no one used it, now it's fixed they have and killer gap closer, range reflecting snare immunity, double cc stun, low cost leap ult with high damage and aoe stunting with killer range.... yeah magdk is strong.
Magdk is the most broken class to play against as a ranged character
Yes I play magdk before all you nerds rage to defend your class.
Moglijuana wrote: »Moglijuana wrote: »also, for DKs screaming that Fossilize is a melee skill, and has too be used in melee.
WELL! The ENTIRE DK class in designed around melee. You have chains that can bring YOU too the sorc, or the sorc too you. You have the most relient and spammable roots in the game. You are kings of stand your ground PvP fighting WITH the most broken CC in the game.
But dont worry!
DKs are the worst players in this game, so they wont know what they even have before it's gone.
You entitled lil sorc.
You have ranged execute that deal aoe damage
You still have ultra ranged stun that u and ur kind spam in Xv1 situations
You have shields like no other class
You have passive execute called implosion.
Please stop crying when devs buff u
And yet one DK skill counters entire one magSorc class Ability.
Fixed it for you. Boohoo you can't cast a frag within 4 seconds of a skill that costs almost 4k magicka. I die to good sorcs all the time because they time their burst correctly. Not that hard.
You want to convince us you regularly die to Curse and Force Pulse Spam?
Nope. It's called Endless Fury into a Curse into a Dawnbreaker into a frag bc my wings fell bc it literally lasts 4 seconds. Seriously, it's not that hard to counter wings. Its. One. Skill.
If you die to that combo, you die to any burst.
If you die to that combo, you die to any burst.
also, for DKs screaming that Fossilize is a melee skill, and has too be used in melee.
WELL! The ENTIRE DK class in designed around melee. You have chains that can bring YOU too the sorc, or the sorc too you. You have the most relient and spammable roots in the game. You are kings of stand your ground PvP fighting WITH the most broken CC in the game.
But dont worry!
DKs are the worst players in this game, so they wont know what they even have before it's gone.
You entitled lil sorc.
You have ranged execute that deal aoe damage
You still have ultra ranged stun that u and ur kind spam in Xv1 situations
You have shields like no other class
You have passive execute called implosion.
Please stop crying when devs buff u
And yet one DK skill counters entire magSorc class.
LegendaryMage wrote: »Omg guys stop with the nerfs, we need classes to feel good again, right now they're all watered down versions and shells of what they used to be.
We need someone there to seriously work on this stuff and I'm not talking about class rep program that doesn't do anything, ESO's having a major class identity crisis obviously.
Hire more people to work on balance, combat, pvp and performance please.
You entitled lil sorc.
You have ranged execute that deal aoe damage
You still have ultra ranged stun that u and ur kind spam in Xv1 situations
You have shields like no other class
You have passive execute called implosion.
Please stop crying when devs buff u
1) DKs can ensure they are always in melee range so the range is not really an arguement. And yes ... there are also stamina gap closers.
2) The AoE Damage of the execute is negligible.
3) No other class can face tank as many people as DKs, so it's pretty rich of you guys to complain about shield stacking.
4) B/c implosion kills so many people. A low proc chance at a low threshold when people are already being executed anyways.
5) Rune Cage is clunky af, you can see it coming from 100 miles away. Unlike Fossilize.
DKs are by far not as weak as you are trying to make them look.
.
LegendaryMage wrote: »Omg guys stop with the nerfs, we need classes to feel good again, right now they're all watered down versions and shells of what they used to be.
We need someone there to seriously work on this stuff and I'm not talking about class rep program that doesn't do anything, ESO's having a major class identity crisis obviously.
Hire more people to work on balance, combat, pvp and performance please.
Nice thought, but that costs money and won't generate a lot of revenue in return so this is not going to happen ... sorry.
The added root is a bad joke.You entitled lil sorc.
You have ranged execute that deal aoe damage
You still have ultra ranged stun that u and ur kind spam in Xv1 situations
You have shields like no other class
You have passive execute called implosion.
Please stop crying when devs buff u
1) DKs can ensure they are always in melee range so the range is not really an arguement. And yes ... there are also stamina gap closers.
2) The AoE Damage of the execute is negligible.
3) No other class can face tank as many people as DKs, so it's pretty rich of you guys to complain about shield stacking.
4) B/c implosion kills so many people. A low proc chance at a low threshold when people are already being executed anyways.
5) Rune Cage is clunky af, you can see it coming from 100 miles away. Unlike Fossilize.
DKs are by far not as weak as you are trying to make them look.
I know you DKs don't want to hear this simple truth but here it is anyways: The DK is build as a melee class and has means to ensure it is permanently in melee range of its opponent. As such a melee stun is both adequate and sufficient. The Sorc on the other hand is designed as a ranged class, which (like all ranged builds) lacks the capability of ensuring it is permanently out of melee range. As such it needs a ranged stun to prolong the short duration during which the opponent is not in melee range hammering the sorc into the ground. A melee stun would be completely counterproductive.
LegendaryMage wrote: »Omg guys stop with the nerfs, we need classes to feel good again, right now they're all watered down versions and shells of what they used to be.
We need someone there to seriously work on this stuff and I'm not talking about class rep program that doesn't do anything, ESO's having a major class identity crisis obviously.
Hire more people to work on balance, combat, pvp and performance please.
Nice thought, but that costs money and won't generate a lot of revenue in return so this is not going to happen ... sorry.
The added root is a bad joke.You entitled lil sorc.
You have ranged execute that deal aoe damage
You still have ultra ranged stun that u and ur kind spam in Xv1 situations
You have shields like no other class
You have passive execute called implosion.
Please stop crying when devs buff u
1) DKs can ensure they are always in melee range so the range is not really an arguement. And yes ... there are also stamina gap closers.
2) The AoE Damage of the execute is negligible.
3) No other class can face tank as many people as DKs, so it's pretty rich of you guys to complain about shield stacking.
4) B/c implosion kills so many people. A low proc chance at a low threshold when people are already being executed anyways.
5) Rune Cage is clunky af, you can see it coming from 100 miles away. Unlike Fossilize.
DKs are by far not as weak as you are trying to make them look.
I know you DKs don't want to hear this simple truth but here it is anyways: The DK is build as a melee class and has means to ensure it is permanently in melee range of its opponent. As such a melee stun is both adequate and sufficient. The Sorc on the other hand is designed as a ranged class, which (like all ranged builds) lacks the capability of ensuring it is permanently out of melee range. As such it needs a ranged stun to prolong the short duration during which the opponent is not in melee range hammering the sorc into the ground. A melee stun would be completely counterproductive.
IZZEFlameLash wrote: »LegendaryMage wrote: »Omg guys stop with the nerfs, we need classes to feel good again, right now they're all watered down versions and shells of what they used to be.
We need someone there to seriously work on this stuff and I'm not talking about class rep program that doesn't do anything, ESO's having a major class identity crisis obviously.
Hire more people to work on balance, combat, pvp and performance please.
Nice thought, but that costs money and won't generate a lot of revenue in return so this is not going to happen ... sorry.
The added root is a bad joke.You entitled lil sorc.
You have ranged execute that deal aoe damage
You still have ultra ranged stun that u and ur kind spam in Xv1 situations
You have shields like no other class
You have passive execute called implosion.
Please stop crying when devs buff u
1) DKs can ensure they are always in melee range so the range is not really an arguement. And yes ... there are also stamina gap closers.
2) The AoE Damage of the execute is negligible.
3) No other class can face tank as many people as DKs, so it's pretty rich of you guys to complain about shield stacking.
4) B/c implosion kills so many people. A low proc chance at a low threshold when people are already being executed anyways.
5) Rune Cage is clunky af, you can see it coming from 100 miles away. Unlike Fossilize.
DKs are by far not as weak as you are trying to make them look.
I know you DKs don't want to hear this simple truth but here it is anyways: The DK is build as a melee class and has means to ensure it is permanently in melee range of its opponent. As such a melee stun is both adequate and sufficient. The Sorc on the other hand is designed as a ranged class, which (like all ranged builds) lacks the capability of ensuring it is permanently out of melee range. As such it needs a ranged stun to prolong the short duration during which the opponent is not in melee range hammering the sorc into the ground. A melee stun would be completely counterproductive.
Ranging DK down is possibly the easiest thing you can do. Because they are surprisingly vulnerable to ranged attacks. It's always fun to see DKs forced to LOS because they cannot handle the ranged pressure while they approach. Only one button wonders have problems dealing with wings. Any properly built ranged builds force DKs to LOS. I know it because I've been on both the receiving and the giving end.
And I did not know Sorcs used their executes for AoE damage? Because I sure don't use it for AoE but to finish off my target.
DKs face tank? Did you mix up with Wardens? I mean, they are pretty similar... one is green and blue and other one is orange... wait... wait, I didn't know they had the perma Bats back.
Implosion is nice because when it procs, it is like a guaranteed death. Not nice to be on the receiving end though.
gannicus1389 wrote: »IZZEFlameLash wrote: »LegendaryMage wrote: »Omg guys stop with the nerfs, we need classes to feel good again, right now they're all watered down versions and shells of what they used to be.
We need someone there to seriously work on this stuff and I'm not talking about class rep program that doesn't do anything, ESO's having a major class identity crisis obviously.
Hire more people to work on balance, combat, pvp and performance please.
Nice thought, but that costs money and won't generate a lot of revenue in return so this is not going to happen ... sorry.
The added root is a bad joke.You entitled lil sorc.
You have ranged execute that deal aoe damage
You still have ultra ranged stun that u and ur kind spam in Xv1 situations
You have shields like no other class
You have passive execute called implosion.
Please stop crying when devs buff u
1) DKs can ensure they are always in melee range so the range is not really an arguement. And yes ... there are also stamina gap closers.
2) The AoE Damage of the execute is negligible.
3) No other class can face tank as many people as DKs, so it's pretty rich of you guys to complain about shield stacking.
4) B/c implosion kills so many people. A low proc chance at a low threshold when people are already being executed anyways.
5) Rune Cage is clunky af, you can see it coming from 100 miles away. Unlike Fossilize.
DKs are by far not as weak as you are trying to make them look.
I know you DKs don't want to hear this simple truth but here it is anyways: The DK is build as a melee class and has means to ensure it is permanently in melee range of its opponent. As such a melee stun is both adequate and sufficient. The Sorc on the other hand is designed as a ranged class, which (like all ranged builds) lacks the capability of ensuring it is permanently out of melee range. As such it needs a ranged stun to prolong the short duration during which the opponent is not in melee range hammering the sorc into the ground. A melee stun would be completely counterproductive.
Ranging DK down is possibly the easiest thing you can do. Because they are surprisingly vulnerable to ranged attacks. It's always fun to see DKs forced to LOS because they cannot handle the ranged pressure while they approach. Only one button wonders have problems dealing with wings. Any properly built ranged builds force DKs to LOS. I know it because I've been on both the receiving and the giving end.
And I did not know Sorcs used their executes for AoE damage? Because I sure don't use it for AoE but to finish off my target.
DKs face tank? Did you mix up with Wardens? I mean, they are pretty similar... one is green and blue and other one is orange... wait... wait, I didn't know they had the perma Bats back.
Implosion is nice because when it procs, it is like a guaranteed death. Not nice to be on the receiving end though.
right lol? dk "facetanking" is so 2016...
the abilities and passives now are so poorly synergized and so expensive that a stam dk to try to be usefull has to run in medium armor and dual wield, they can't tank better than a warden who has minor toughness all times, major mending on 40% healing, better healing skills, minor protection added to their ward/resolve skills... the list can go on and on... notto mention wardens also have access to burst while stam dks have access to purgeable/healed through dots.
magdks are strong, but fossilize taken away from them it will hurt them as a class and finish burying stam dks
Joy_Division wrote: »Perhaps someday people will realize that asking for nerfs are self-defeating because whoever gets nerfed is going to ask everyone else gets nerfed and the end result is we're all playing overnerfed classes.
I don't have a problem with the initial hard cc for fossilize but where this skill gets stupid is with the root after. The root after the stun is too strong. It allows magdk to just abuse ranged mag builds with no snare immunity. You end up stam drained standing in a snare bouncing your own attacks off wings until you die. This wasn't exactly a problem when chains was broke af and no one used it, now it's fixed they have and killer gap closer, range reflecting snare immunity, double cc stun, low cost leap ult with high damage and aoe stunting with killer range.... yeah magdk is strong.
Magdk is the most broken class to play against as a ranged character
Yes I play magdk before all you nerds rage to defend your class.
Too be fair though, if they remove the root it just means that nearly all stamplayers will have a get out jail free card on us DKs.
With no root we can't ensure the damage consistently, remove the root and we'll lose so much damage that we'll suddenly be pointless to play. The root ensures that we can still get our full bar off because without it we're screwed as a majority of the kit is melee range and frankly I dont think anyone really wants stone fist spam to become a thing because thats what will happen. Then theres the problem of dealing with magdens and sorcs who can just run away as well everyone will have a get out of jail free card. Sorcs didnt need a root with their rune cage because they're ranged burst. We need it dude. Until they drastically change the ardent flame skill line at least. I mean ffs the only range we have realistically is leap.
Dk's will start running crushing shock with reach and stonefist and completely stop using whip and then suddenly the only good magicka melee class is gutted. Legitimately a bad idea to even consider removing the root.
From one magdk to another you should know this already.
Actually come to think of it, the ardent flame skill line is very much the reason why DKs are so restricted.
SilverPaws wrote: »These crying mag sorcs can't be serious... Complaining about op DKs ? How Dks counter entire sorc class ?
Are you even playing game ?
I never thought i would see nerf dk thread in this patch just
Good mag sorcs will never die to dk.
Can everyone stop asking for nerfs please on every skill/ class/ playstyle...just stop. Also try playing DK, then come back and talk about nerfs if you must.
Artemiisia wrote: »no class should have a cc thats this strong, when others dont
Artemiisia wrote: »no class should have a cc thats this strong, when others dont
Hmmm. The class based around controls and CCs probably should idk.
Unless you want to chop sorc burst down to DK level, or nerf/remove fury. Because no class should have a burst/execute that is this strong when others don't.
Goes both ways. L2P time I am afraid.
All worse than fury.Artemiisia wrote: »Artemiisia wrote: »no class should have a cc thats this strong, when others dont
Hmmm. The class based around controls and CCs probably should idk.
Unless you want to chop sorc burst down to DK level, or nerf/remove fury. Because no class should have a burst/execute that is this strong when others don't.
Goes both ways. L2P time I am afraid.
templers jesus beam, night blades killer blade.....
so Learn the game
Artemiisia wrote: »Artemiisia wrote: »no class should have a cc thats this strong, when others dont
Hmmm. The class based around controls and CCs probably should idk.
Unless you want to chop sorc burst down to DK level, or nerf/remove fury. Because no class should have a burst/execute that is this strong when others don't.
Goes both ways. L2P time I am afraid.
templers jesus beam, night blades killer withinm
so Learn the game
IZZEFlameLash wrote: »Ranging DK down is possibly the easiest thing you can do. Because they are surprisingly vulnerable to ranged attacks. It's always fun to see DKs forced to LOS because they cannot handle the ranged pressure while they approach. Only one button wonders have problems dealing with wings. Any properly built ranged builds force DKs to LOS. I know it because I've been on both the receiving and the giving end.
And I did not know Sorcs used their executes for AoE damage? Because I sure don't use it for AoE but to finish off my target.
DKs face tank? Did you mix up with Wardens? I mean, they are pretty similar... one is green and blue and other one is orange... wait... wait, I didn't know they had the perma Bats back.
Implosion is nice because when it procs, it is like a guaranteed death. Not nice to be on the receiving end though.
Moglijuana wrote: »Moglijuana wrote: »also, for DKs screaming that Fossilize is a melee skill, and has too be used in melee.
WELL! The ENTIRE DK class in designed around melee. You have chains that can bring YOU too the sorc, or the sorc too you. You have the most relient and spammable roots in the game. You are kings of stand your ground PvP fighting WITH the most broken CC in the game.
But dont worry!
DKs are the worst players in this game, so they wont know what they even have before it's gone.
You entitled lil sorc.
You have ranged execute that deal aoe damage
You still have ultra ranged stun that u and ur kind spam in Xv1 situations
You have shields like no other class
You have passive execute called implosion.
Please stop crying when devs buff u
And yet one DK skill counters entire one magSorc class Ability.
Fixed it for you. Boohoo you can't cast a frag within 4 seconds of a skill that costs almost 4k magicka. I die to good sorcs all the time because they time their burst correctly. Not that hard.
You want to convince us you regularly die to Curse and Force Pulse Spam?
Nope. It's called Endless Fury into a Curse into a Dawnbreaker into a frag bc my wings fell bc it literally lasts 4 seconds. Seriously, it's not that hard to counter wings. Its. One. Skill.
Make destro/resto range magblade and come back with claims it's not hard to counter 1 skill. Also wings last 6 seconds since quite some time.