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DK Fossilize, the next cc that needs to Die

  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Moglijuana wrote: »
    ku5h wrote: »
    Enslaved wrote: »
    kikkehs wrote: »
    also, for DKs screaming that Fossilize is a melee skill, and has too be used in melee.

    WELL! The ENTIRE DK class in designed around melee. You have chains that can bring YOU too the sorc, or the sorc too you. You have the most relient and spammable roots in the game. You are kings of stand your ground PvP fighting WITH the most broken CC in the game.

    But dont worry!


    DKs are the worst players in this game, so they wont know what they even have before it's gone.

    You entitled lil sorc.
    You have ranged execute that deal aoe damage
    You still have ultra ranged stun that u and ur kind spam in Xv1 situations
    You have shields like no other class
    You have passive execute called implosion.
    Please stop crying when devs buff u

    And yet one DK skill counters entire one magSorc class Ability.

    Fixed it for you. Boohoo you can't cast a frag within 4 seconds of a skill that costs almost 4k magicka. I die to good sorcs all the time because they time their burst correctly. Not that hard.

    You want to convince us you regularly die to Curse and Force Pulse Spam?
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    Feanor wrote: »
    Moglijuana wrote: »
    ku5h wrote: »
    Enslaved wrote: »
    kikkehs wrote: »
    also, for DKs screaming that Fossilize is a melee skill, and has too be used in melee.

    WELL! The ENTIRE DK class in designed around melee. You have chains that can bring YOU too the sorc, or the sorc too you. You have the most relient and spammable roots in the game. You are kings of stand your ground PvP fighting WITH the most broken CC in the game.

    But dont worry!


    DKs are the worst players in this game, so they wont know what they even have before it's gone.

    You entitled lil sorc.
    You have ranged execute that deal aoe damage
    You still have ultra ranged stun that u and ur kind spam in Xv1 situations
    You have shields like no other class
    You have passive execute called implosion.
    Please stop crying when devs buff u

    And yet one DK skill counters entire one magSorc class Ability.

    Fixed it for you. Boohoo you can't cast a frag within 4 seconds of a skill that costs almost 4k magicka. I die to good sorcs all the time because they time their burst correctly. Not that hard.

    You want to convince us you regularly die to Curse and Force Pulse Spam?

    Nope. It's called Endless Fury into a Curse into a Dawnbreaker into a frag bc my wings fell bc it literally lasts 4 seconds. Seriously, it's not that hard to counter wings. Its. One. Skill.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Moglijuana wrote: »
    Feanor wrote: »
    Moglijuana wrote: »
    ku5h wrote: »
    Enslaved wrote: »
    kikkehs wrote: »
    also, for DKs screaming that Fossilize is a melee skill, and has too be used in melee.

    WELL! The ENTIRE DK class in designed around melee. You have chains that can bring YOU too the sorc, or the sorc too you. You have the most relient and spammable roots in the game. You are kings of stand your ground PvP fighting WITH the most broken CC in the game.

    But dont worry!


    DKs are the worst players in this game, so they wont know what they even have before it's gone.

    You entitled lil sorc.
    You have ranged execute that deal aoe damage
    You still have ultra ranged stun that u and ur kind spam in Xv1 situations
    You have shields like no other class
    You have passive execute called implosion.
    Please stop crying when devs buff u

    And yet one DK skill counters entire one magSorc class Ability.

    Fixed it for you. Boohoo you can't cast a frag within 4 seconds of a skill that costs almost 4k magicka. I die to good sorcs all the time because they time their burst correctly. Not that hard.

    You want to convince us you regularly die to Curse and Force Pulse Spam?

    Nope. It's called Endless Fury into a Curse into a Dawnbreaker into a frag bc my wings fell bc it literally lasts 4 seconds. Seriously, it's not that hard to counter wings. Its. One. Skill.

    If you die to that combo, you die to any burst.
    Edited by Feanor on August 27, 2018 3:18PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • xeNNNNN
    xeNNNNN
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    Datthaw wrote: »
    I don't have a problem with the initial hard cc for fossilize but where this skill gets stupid is with the root after. The root after the stun is too strong. It allows magdk to just abuse ranged mag builds with no snare immunity. You end up stam drained standing in a snare bouncing your own attacks off wings until you die. This wasn't exactly a problem when chains was broke af and no one used it, now it's fixed they have and killer gap closer, range reflecting snare immunity, double cc stun, low cost leap ult with high damage and aoe stunting with killer range.... yeah magdk is strong.

    Magdk is the most broken class to play against as a ranged character

    Yes I play magdk before all you nerds rage to defend your class.

    Too be fair though, if they remove the root it just means that nearly all stamplayers will have a get out jail free card on us DKs.

    With no root we can't ensure the damage consistently, remove the root and we'll lose so much damage that we'll suddenly be pointless to play. The root ensures that we can still get our full bar off because without it we're screwed as a majority of the kit is melee range and frankly I dont think anyone really wants stone fist spam to become a thing because thats what will happen. Then theres the problem of dealing with magdens and sorcs who can just run away as well everyone will have a get out of jail free card. Sorcs didnt need a root with their rune cage because they're ranged burst. We need it dude. Until they drastically change the ardent flame skill line at least. I mean ffs the only range we have realistically is leap.

    Dk's will start running crushing shock with reach and stonefist and completely stop using whip and then suddenly the only good magicka melee class is gutted. Legitimately a bad idea to even consider removing the root.

    From one magdk to another you should know this already.

    Actually come to think of it, the ardent flame skill line is very much the reason why DKs are so restricted.
    Edited by xeNNNNN on August 27, 2018 4:07PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    Feanor wrote: »
    Moglijuana wrote: »
    Feanor wrote: »
    Moglijuana wrote: »
    ku5h wrote: »
    Enslaved wrote: »
    kikkehs wrote: »
    also, for DKs screaming that Fossilize is a melee skill, and has too be used in melee.

    WELL! The ENTIRE DK class in designed around melee. You have chains that can bring YOU too the sorc, or the sorc too you. You have the most relient and spammable roots in the game. You are kings of stand your ground PvP fighting WITH the most broken CC in the game.

    But dont worry!


    DKs are the worst players in this game, so they wont know what they even have before it's gone.

    You entitled lil sorc.
    You have ranged execute that deal aoe damage
    You still have ultra ranged stun that u and ur kind spam in Xv1 situations
    You have shields like no other class
    You have passive execute called implosion.
    Please stop crying when devs buff u

    And yet one DK skill counters entire one magSorc class Ability.

    Fixed it for you. Boohoo you can't cast a frag within 4 seconds of a skill that costs almost 4k magicka. I die to good sorcs all the time because they time their burst correctly. Not that hard.

    You want to convince us you regularly die to Curse and Force Pulse Spam?

    Nope. It's called Endless Fury into a Curse into a Dawnbreaker into a frag bc my wings fell bc it literally lasts 4 seconds. Seriously, it's not that hard to counter wings. Its. One. Skill.

    If you die to that combo, you die to any burst.

    Just the good ones. As I should. Still proves that "MaG dK hAs OnE sKiLl ThAt CoUnTeRs EnTiRe MaGsOrC ClAsS" is a farce and anyone complaining about fighting against the hardest solo class to play needs to L2P.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Anethum
    Anethum
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    Feanor wrote: »
    If you die to that combo, you die to any burst.

    people mostly die in bgs and openworld not because of one combo, but because of series of them and how these combos iinteract with actions around. Sorc's ones are the easiest to repeat and repeat from safe distance, with great mobility and selfdefence. Many ways of cc. With execute procs at the top of that. It's a fact.
    in general, thread is l2p for it's creator and peoples who aggreed with him..
    that guy should even try play magdk to be competent in a question
    Edited by Anethum on August 27, 2018 8:19PM
    @Anethum from .ua
  • Xvorg
    Xvorg
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    ✭✭

    ku5h wrote: »
    Enslaved wrote: »
    kikkehs wrote: »
    also, for DKs screaming that Fossilize is a melee skill, and has too be used in melee.

    WELL! The ENTIRE DK class in designed around melee. You have chains that can bring YOU too the sorc, or the sorc too you. You have the most relient and spammable roots in the game. You are kings of stand your ground PvP fighting WITH the most broken CC in the game.

    But dont worry!


    DKs are the worst players in this game, so they wont know what they even have before it's gone.

    You entitled lil sorc.
    You have ranged execute that deal aoe damage
    You still have ultra ranged stun that u and ur kind spam in Xv1 situations
    You have shields like no other class
    You have passive execute called implosion.
    Please stop crying when devs buff u

    And yet one DK skill counters entire magSorc class.

    Ehm no... your build... the class is something much bigger
    Edited by Xvorg on August 27, 2018 10:10PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Galarthor
    Galarthor
    ✭✭✭✭✭
    Omg guys stop with the nerfs, we need classes to feel good again, right now they're all watered down versions and shells of what they used to be.

    We need someone there to seriously work on this stuff and I'm not talking about class rep program that doesn't do anything, ESO's having a major class identity crisis obviously.

    Hire more people to work on balance, combat, pvp and performance please.

    Nice thought, but that costs money and won't generate a lot of revenue in return so this is not going to happen ... sorry.

    The added root is a bad joke.
    Enslaved wrote: »
    You entitled lil sorc.
    You have ranged execute that deal aoe damage
    You still have ultra ranged stun that u and ur kind spam in Xv1 situations
    You have shields like no other class
    You have passive execute called implosion.
    Please stop crying when devs buff u

    1) DKs can ensure they are always in melee range so the range is not really an arguement. And yes ... there are also stamina gap closers.
    2) The AoE Damage of the execute is negligible.
    3) No other class can face tank as many people as DKs, so it's pretty rich of you guys to complain about shield stacking.
    4) B/c implosion kills so many people. A low proc chance at a low threshold when people are already being executed anyways.
    5) Rune Cage is clunky af, you can see it coming from 100 miles away. Unlike Fossilize.

    DKs are by far not as weak as you are trying to make them look.

    ak_pvp wrote: »
    Zer0oo wrote: »
    rune cage = sorc skill -> OP

    fossilize a.k.a rune cage on steroids = dk skill -> please buff

    You know rune was literally petdify on roids yes? Like they had the same icon in recap, rune just got double damage and like 500% of foss range.

    I know you DKs don't want to hear this simple truth but here it is anyways: The DK is build as a melee class and has means to ensure it is permanently in melee range of its opponent. As such a melee stun is both adequate and sufficient. The Sorc on the other hand is designed as a ranged class, which (like all ranged builds) lacks the capability of ensuring it is permanently out of melee range. As such it needs a ranged stun to prolong the short duration during which the opponent is not in melee range hammering the sorc into the ground. A melee stun would be completely counterproductive.
    Edited by Galarthor on August 27, 2018 10:35PM
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Galarthor wrote: »

    1) DKs can ensure they are always in melee range so the range is not really an arguement. And yes ... there are also stamina gap closers.
    2) The AoE Damage of the execute is negligible.
    3) No other class can face tank as many people as DKs, so it's pretty rich of you guys to complain about shield stacking.
    4) B/c implosion kills so many people. A low proc chance at a low threshold when people are already being executed anyways.
    5) Rune Cage is clunky af, you can see it coming from 100 miles away. Unlike Fossilize.

    DKs are by far not as weak as you are trying to make them look.


    .

    1. That's the class identity, it must get close to the enemy to do dmg as opposed to sorc, hence sorc has a good way to counter a DK using a gap closer, streak away and force the DK to burn his stam, that's all.
    2. You mean endless fury AoE dmg? Because every serious sorc runs Wrath on PvP, and that one hurts.
    3. Debatable... I've seen good stamblades wrecking groups by playing hide and seek. Also I've seen son very good sorcs doing the same but running around a tree. It's quite hard to see a DK killing an entire group. Also I've not seen any DK complaining about shield stacking, that used to be NBs agenda some patches ago.
    4. Though I agree Implosion is not the great thing, it is there and it procs from time to time. It can make the difference between a recovering templar and a dead one.
    5. Yes, you can see RC as you can see the DK comming to you. If the class is designed to play on melee and you see ia DK coming, why, just WHY do you stand your ground?

    Finally, I dare you to play DK to see how "easy" is to kill sorcs, and counter "an entire class". If you can't kill a DK is because you don't understand the class, and if you don't understand the class is just because you have never tried it.

    It is a L2P issue
    Edited by Xvorg on August 27, 2018 11:40PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Galarthor wrote: »
    Omg guys stop with the nerfs, we need classes to feel good again, right now they're all watered down versions and shells of what they used to be.

    We need someone there to seriously work on this stuff and I'm not talking about class rep program that doesn't do anything, ESO's having a major class identity crisis obviously.

    Hire more people to work on balance, combat, pvp and performance please.

    Nice thought, but that costs money and won't generate a lot of revenue in return so this is not going to happen ... sorry.

    The added root is a bad joke.
    Enslaved wrote: »
    You entitled lil sorc.
    You have ranged execute that deal aoe damage
    You still have ultra ranged stun that u and ur kind spam in Xv1 situations
    You have shields like no other class
    You have passive execute called implosion.
    Please stop crying when devs buff u

    1) DKs can ensure they are always in melee range so the range is not really an arguement. And yes ... there are also stamina gap closers.
    2) The AoE Damage of the execute is negligible.
    3) No other class can face tank as many people as DKs, so it's pretty rich of you guys to complain about shield stacking.
    4) B/c implosion kills so many people. A low proc chance at a low threshold when people are already being executed anyways.
    5) Rune Cage is clunky af, you can see it coming from 100 miles away. Unlike Fossilize.

    DKs are by far not as weak as you are trying to make them look.

    ak_pvp wrote: »
    Zer0oo wrote: »
    rune cage = sorc skill -> OP

    fossilize a.k.a rune cage on steroids = dk skill -> please buff

    You know rune was literally petdify on roids yes? Like they had the same icon in recap, rune just got double damage and like 500% of foss range.

    I know you DKs don't want to hear this simple truth but here it is anyways: The DK is build as a melee class and has means to ensure it is permanently in melee range of its opponent. As such a melee stun is both adequate and sufficient. The Sorc on the other hand is designed as a ranged class, which (like all ranged builds) lacks the capability of ensuring it is permanently out of melee range. As such it needs a ranged stun to prolong the short duration during which the opponent is not in melee range hammering the sorc into the ground. A melee stun would be completely counterproductive.

    Ranging DK down is possibly the easiest thing you can do. Because they are surprisingly vulnerable to ranged attacks. It's always fun to see DKs forced to LOS because they cannot handle the ranged pressure while they approach. Only one button wonders have problems dealing with wings. Any properly built ranged builds force DKs to LOS. I know it because I've been on both the receiving and the giving end.

    And I did not know Sorcs used their executes for AoE damage? Because I sure don't use it for AoE but to finish off my target.

    DKs face tank? Did you mix up with Wardens? I mean, they are pretty similar... one is green and blue and other one is orange... wait... wait, I didn't know they had the perma Bats back.

    Implosion is nice because when it procs, it is like a guaranteed death. Not nice to be on the receiving end though.
    Imperials, the one and true masters of all mortal races of Tamriel
  • gannicus1389
    gannicus1389
    ✭✭✭
    Galarthor wrote: »
    Omg guys stop with the nerfs, we need classes to feel good again, right now they're all watered down versions and shells of what they used to be.

    We need someone there to seriously work on this stuff and I'm not talking about class rep program that doesn't do anything, ESO's having a major class identity crisis obviously.

    Hire more people to work on balance, combat, pvp and performance please.

    Nice thought, but that costs money and won't generate a lot of revenue in return so this is not going to happen ... sorry.

    The added root is a bad joke.
    Enslaved wrote: »
    You entitled lil sorc.
    You have ranged execute that deal aoe damage
    You still have ultra ranged stun that u and ur kind spam in Xv1 situations
    You have shields like no other class
    You have passive execute called implosion.
    Please stop crying when devs buff u

    1) DKs can ensure they are always in melee range so the range is not really an arguement. And yes ... there are also stamina gap closers.
    2) The AoE Damage of the execute is negligible.
    3) No other class can face tank as many people as DKs, so it's pretty rich of you guys to complain about shield stacking.
    4) B/c implosion kills so many people. A low proc chance at a low threshold when people are already being executed anyways.
    5) Rune Cage is clunky af, you can see it coming from 100 miles away. Unlike Fossilize.

    DKs are by far not as weak as you are trying to make them look.

    ak_pvp wrote: »
    Zer0oo wrote: »
    rune cage = sorc skill -> OP

    fossilize a.k.a rune cage on steroids = dk skill -> please buff

    You know rune was literally petdify on roids yes? Like they had the same icon in recap, rune just got double damage and like 500% of foss range.

    I know you DKs don't want to hear this simple truth but here it is anyways: The DK is build as a melee class and has means to ensure it is permanently in melee range of its opponent. As such a melee stun is both adequate and sufficient. The Sorc on the other hand is designed as a ranged class, which (like all ranged builds) lacks the capability of ensuring it is permanently out of melee range. As such it needs a ranged stun to prolong the short duration during which the opponent is not in melee range hammering the sorc into the ground. A melee stun would be completely counterproductive.

    stamwarden tanks much better thank dks nowadays...

    dk is trash spot right now. I play BG everyday. I always get the legendary items rewards because I am playing it everyday. and I see like 1 dk out of 100 perform MEDIOCRE. (stamina).

    yes, magdks are strong right now, but if you take out fossilize you not gonna just hurt magdks, but you will finish burying stam dks as a class.
  • gannicus1389
    gannicus1389
    ✭✭✭
    Galarthor wrote: »
    Omg guys stop with the nerfs, we need classes to feel good again, right now they're all watered down versions and shells of what they used to be.

    We need someone there to seriously work on this stuff and I'm not talking about class rep program that doesn't do anything, ESO's having a major class identity crisis obviously.

    Hire more people to work on balance, combat, pvp and performance please.

    Nice thought, but that costs money and won't generate a lot of revenue in return so this is not going to happen ... sorry.

    The added root is a bad joke.
    Enslaved wrote: »
    You entitled lil sorc.
    You have ranged execute that deal aoe damage
    You still have ultra ranged stun that u and ur kind spam in Xv1 situations
    You have shields like no other class
    You have passive execute called implosion.
    Please stop crying when devs buff u

    1) DKs can ensure they are always in melee range so the range is not really an arguement. And yes ... there are also stamina gap closers.
    2) The AoE Damage of the execute is negligible.
    3) No other class can face tank as many people as DKs, so it's pretty rich of you guys to complain about shield stacking.
    4) B/c implosion kills so many people. A low proc chance at a low threshold when people are already being executed anyways.
    5) Rune Cage is clunky af, you can see it coming from 100 miles away. Unlike Fossilize.

    DKs are by far not as weak as you are trying to make them look.

    ak_pvp wrote: »
    Zer0oo wrote: »
    rune cage = sorc skill -> OP

    fossilize a.k.a rune cage on steroids = dk skill -> please buff

    You know rune was literally petdify on roids yes? Like they had the same icon in recap, rune just got double damage and like 500% of foss range.

    I know you DKs don't want to hear this simple truth but here it is anyways: The DK is build as a melee class and has means to ensure it is permanently in melee range of its opponent. As such a melee stun is both adequate and sufficient. The Sorc on the other hand is designed as a ranged class, which (like all ranged builds) lacks the capability of ensuring it is permanently out of melee range. As such it needs a ranged stun to prolong the short duration during which the opponent is not in melee range hammering the sorc into the ground. A melee stun would be completely counterproductive.

    Ranging DK down is possibly the easiest thing you can do. Because they are surprisingly vulnerable to ranged attacks. It's always fun to see DKs forced to LOS because they cannot handle the ranged pressure while they approach. Only one button wonders have problems dealing with wings. Any properly built ranged builds force DKs to LOS. I know it because I've been on both the receiving and the giving end.

    And I did not know Sorcs used their executes for AoE damage? Because I sure don't use it for AoE but to finish off my target.

    DKs face tank? Did you mix up with Wardens? I mean, they are pretty similar... one is green and blue and other one is orange... wait... wait, I didn't know they had the perma Bats back.

    Implosion is nice because when it procs, it is like a guaranteed death. Not nice to be on the receiving end though.

    right lol? dk "facetanking" is so 2016...

    the abilities and passives now are so poorly synergized and so expensive that a stam dk to try to be usefull has to run in medium armor and dual wield, they can't tank better than a warden who has minor toughness all times, major mending on 40% healing, better healing skills, minor protection added to their ward/resolve skills... the list can go on and on... notto mention wardens also have access to burst while stam dks have access to purgeable/healed through dots.

    magdks are strong, but fossilize taken away from them it will hurt them as a class and finish burying stam dks
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Galarthor wrote: »
    Omg guys stop with the nerfs, we need classes to feel good again, right now they're all watered down versions and shells of what they used to be.

    We need someone there to seriously work on this stuff and I'm not talking about class rep program that doesn't do anything, ESO's having a major class identity crisis obviously.

    Hire more people to work on balance, combat, pvp and performance please.

    Nice thought, but that costs money and won't generate a lot of revenue in return so this is not going to happen ... sorry.

    The added root is a bad joke.
    Enslaved wrote: »
    You entitled lil sorc.
    You have ranged execute that deal aoe damage
    You still have ultra ranged stun that u and ur kind spam in Xv1 situations
    You have shields like no other class
    You have passive execute called implosion.
    Please stop crying when devs buff u

    1) DKs can ensure they are always in melee range so the range is not really an arguement. And yes ... there are also stamina gap closers.
    2) The AoE Damage of the execute is negligible.
    3) No other class can face tank as many people as DKs, so it's pretty rich of you guys to complain about shield stacking.
    4) B/c implosion kills so many people. A low proc chance at a low threshold when people are already being executed anyways.
    5) Rune Cage is clunky af, you can see it coming from 100 miles away. Unlike Fossilize.

    DKs are by far not as weak as you are trying to make them look.

    ak_pvp wrote: »
    Zer0oo wrote: »
    rune cage = sorc skill -> OP

    fossilize a.k.a rune cage on steroids = dk skill -> please buff

    You know rune was literally petdify on roids yes? Like they had the same icon in recap, rune just got double damage and like 500% of foss range.

    I know you DKs don't want to hear this simple truth but here it is anyways: The DK is build as a melee class and has means to ensure it is permanently in melee range of its opponent. As such a melee stun is both adequate and sufficient. The Sorc on the other hand is designed as a ranged class, which (like all ranged builds) lacks the capability of ensuring it is permanently out of melee range. As such it needs a ranged stun to prolong the short duration during which the opponent is not in melee range hammering the sorc into the ground. A melee stun would be completely counterproductive.

    Ranging DK down is possibly the easiest thing you can do. Because they are surprisingly vulnerable to ranged attacks. It's always fun to see DKs forced to LOS because they cannot handle the ranged pressure while they approach. Only one button wonders have problems dealing with wings. Any properly built ranged builds force DKs to LOS. I know it because I've been on both the receiving and the giving end.

    And I did not know Sorcs used their executes for AoE damage? Because I sure don't use it for AoE but to finish off my target.

    DKs face tank? Did you mix up with Wardens? I mean, they are pretty similar... one is green and blue and other one is orange... wait... wait, I didn't know they had the perma Bats back.

    Implosion is nice because when it procs, it is like a guaranteed death. Not nice to be on the receiving end though.

    right lol? dk "facetanking" is so 2016...

    the abilities and passives now are so poorly synergized and so expensive that a stam dk to try to be usefull has to run in medium armor and dual wield, they can't tank better than a warden who has minor toughness all times, major mending on 40% healing, better healing skills, minor protection added to their ward/resolve skills... the list can go on and on... notto mention wardens also have access to burst while stam dks have access to purgeable/healed through dots.

    magdks are strong, but fossilize taken away from them it will hurt them as a class and finish burying stam dks

    Besides, Wardens are truly the ranged build neutralizers. Their Slabs just absorb all projectile to give them that fat Major Heroism buff which as a DK cannot help but drool over. But, clearly, nerf DKs.
    Imperials, the one and true masters of all mortal races of Tamriel
  • rimmidimdim
    rimmidimdim
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    Is this a serious thread? You take fossilize away the class is nerfed too hard. I'm not a DK, but i think if you nerf it in any way they are so weak. I slot immovable just for them. There are counters. I think the skill is very strong but they would need buffs otherwise and I don't think that's the way to go. My thoughts cheers.
    Edited by rimmidimdim on August 28, 2018 4:16AM
  • ChunkyCat
    ChunkyCat
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    Perhaps someday people will realize that asking for nerfs are self-defeating because whoever gets nerfed is going to ask everyone else gets nerfed and the end result is we're all playing overnerfed classes.

    Get nerfed.
  • DirkRavenclaw
    DirkRavenclaw
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    I play a Heavy Armour Mag DK in PVP, Fossilize is ok but works only on one player, in most Situations i use rather choking Talons as they are used on multiple players. I see no need to nerf it as fossilize is a nice skill to save your behind when you are attacked and need to fight your way out a 1v1 Situation.
    Council Member of AtWritsEnd, Member of LoneWolfeHelp, Donor of GhostSeaTradingCO., Factor of EastEmpireTradingCO.,HonourGuard of ´DominionImperialGuard(DIG/PVP)

    Master Crafter including Jewelry, i craft for Mats and Donation, always happy to help, if Im not in the Middle of PVP, i play since around 14 Months
  • Pijng
    Pijng
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    xeNNNNN wrote: »
    Datthaw wrote: »
    I don't have a problem with the initial hard cc for fossilize but where this skill gets stupid is with the root after. The root after the stun is too strong. It allows magdk to just abuse ranged mag builds with no snare immunity. You end up stam drained standing in a snare bouncing your own attacks off wings until you die. This wasn't exactly a problem when chains was broke af and no one used it, now it's fixed they have and killer gap closer, range reflecting snare immunity, double cc stun, low cost leap ult with high damage and aoe stunting with killer range.... yeah magdk is strong.

    Magdk is the most broken class to play against as a ranged character

    Yes I play magdk before all you nerds rage to defend your class.

    Too be fair though, if they remove the root it just means that nearly all stamplayers will have a get out jail free card on us DKs.

    With no root we can't ensure the damage consistently, remove the root and we'll lose so much damage that we'll suddenly be pointless to play. The root ensures that we can still get our full bar off because without it we're screwed as a majority of the kit is melee range and frankly I dont think anyone really wants stone fist spam to become a thing because thats what will happen. Then theres the problem of dealing with magdens and sorcs who can just run away as well everyone will have a get out of jail free card. Sorcs didnt need a root with their rune cage because they're ranged burst. We need it dude. Until they drastically change the ardent flame skill line at least. I mean ffs the only range we have realistically is leap.

    Dk's will start running crushing shock with reach and stonefist and completely stop using whip and then suddenly the only good magicka melee class is gutted. Legitimately a bad idea to even consider removing the root.

    From one magdk to another you should know this already.

    Actually come to think of it, the ardent flame skill line is very much the reason why DKs are so restricted.

    You made my melee magnb cry :(
  • SilverPaws
    SilverPaws
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    These crying mag sorcs can't be serious... Complaining about op DKs ? How Dks counter entire sorc class ?

    Are you even playing game ?

    I never thought i would see nerf dk thread in this patch just :lol:

    Good mag sorcs will never die to dk.
    Edited by SilverPaws on August 28, 2018 12:57PM
  • ak_pvp
    ak_pvp
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    SilverPaws wrote: »
    These crying mag sorcs can't be serious... Complaining about op DKs ? How Dks counter entire sorc class ?

    Are you even playing game ?

    I never thought i would see nerf dk thread in this patch just :lol:

    Good mag sorcs will never die to dk.

    This is true, the opposite is also true. Mines and harness, both popular sorc skills are great for stalemating a DK who themselves tries to stalemate with wings without fully changing your build.

    As for those asking to remove the root. If you can petition to change it to instaproc offbalance on use, so DKs can power lash without the setup one I would be very appreciative. It'd also get DKs using talons again, which is nice.
    Edited by ak_pvp on August 28, 2018 2:55PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • idk
    idk
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    Lamiai wrote: »
    Can everyone stop asking for nerfs please on every skill/ class/ playstyle...just stop. Also try playing DK, then come back and talk about nerfs if you must.

    It’s easier to call for a nerf than to build skill. Then again it’s easier to stun and kill than deal with a player fighting back.
  • Artemiisia
    Artemiisia
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    this cc is so damn broken in battlegrounds, even with full stamina, people cant get out of it, before 3 people burst you down

    only reason my last battleground was lost was because of this dks spammin fossilize
  • Artemiisia
    Artemiisia
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    no class should have a cc thats this strong, when others dont
  • ak_pvp
    ak_pvp
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    Artemiisia wrote: »
    no class should have a cc thats this strong, when others dont

    Hmmm. The class based around controls and CCs probably should idk.

    Unless you want to chop sorc burst down to DK level, or nerf/remove fury. Because no class should have a burst/execute that is this strong when others don't.

    Goes both ways. L2P time I am afraid.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Artemiisia
    Artemiisia
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    ak_pvp wrote: »
    Artemiisia wrote: »
    no class should have a cc thats this strong, when others dont

    Hmmm. The class based around controls and CCs probably should idk.

    Unless you want to chop sorc burst down to DK level, or nerf/remove fury. Because no class should have a burst/execute that is this strong when others don't.

    Goes both ways. L2P time I am afraid.

    templers jesus beam, night blades killer blade.....

    so Learn the game
  • ak_pvp
    ak_pvp
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    Artemiisia wrote: »
    ak_pvp wrote: »
    Artemiisia wrote: »
    no class should have a cc thats this strong, when others dont

    Hmmm. The class based around controls and CCs probably should idk.

    Unless you want to chop sorc burst down to DK level, or nerf/remove fury. Because no class should have a burst/execute that is this strong when others don't.

    Goes both ways. L2P time I am afraid.

    templers jesus beam, night blades killer blade.....

    so Learn the game
    All worse than fury.

    For CCs there are: Fear. Rune cage. Time stop. All a bit worse than fossilize but similar

    So learn the game.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • KingExecration
    KingExecration
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    Artemiisia wrote: »
    ak_pvp wrote: »
    Artemiisia wrote: »
    no class should have a cc thats this strong, when others dont

    Hmmm. The class based around controls and CCs probably should idk.

    Unless you want to chop sorc burst down to DK level, or nerf/remove fury. Because no class should have a burst/execute that is this strong when others don't.

    Goes both ways. L2P time I am afraid.

    templers jesus beam, night blades killer withinm
    so Learn the game

    I think it goes both ways. It’s rare I’ve found myself finished with killers blade or radiant, it’s usually incap into merciless, or sweeps purifying, dawny and skoria. Maybe I’m playing the wrong game or haven’t learned.
  • Galarthor
    Galarthor
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    Ranging DK down is possibly the easiest thing you can do. Because they are surprisingly vulnerable to ranged attacks. It's always fun to see DKs forced to LOS because they cannot handle the ranged pressure while they approach. Only one button wonders have problems dealing with wings. Any properly built ranged builds force DKs to LOS. I know it because I've been on both the receiving and the giving end.

    And I did not know Sorcs used their executes for AoE damage? Because I sure don't use it for AoE but to finish off my target.

    DKs face tank? Did you mix up with Wardens? I mean, they are pretty similar... one is green and blue and other one is orange... wait... wait, I didn't know they had the perma Bats back.

    Implosion is nice because when it procs, it is like a guaranteed death. Not nice to be on the receiving end though.

    DKs refusing to slot gap closers is like Sorcs refusing to slot streak and then complain that they cannot get away from the melee (which is also almost impossible with streak, but that'sa different story). Call DKs weak b/c they refuse to slot a core ability is just wrong. I don't think DKs are in such a bad spot. They are tanky and can still deal a lot of single target damage.

    As for the vulnerability to range attacks: That depends on the build they are facing and whether their attacks are reflectable (Stam DKs can either block or dodge the attacks so no real trouble there). For example, a mag sorc with Force Pulse can put pressure on a DK. However a mag sorc with Reach (which ZOS is forcing sorcs to play again) cannot since the majority of the sorcs damage is reflectable ... including the stun.

    And yes, even nowadays there are plenty of DKs that face tank hordes of enemy players. Something any non-warden would get jealous of.
  • Juhasow
    Juhasow
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    Moglijuana wrote: »
    Feanor wrote: »
    Moglijuana wrote: »
    ku5h wrote: »
    Enslaved wrote: »
    kikkehs wrote: »
    also, for DKs screaming that Fossilize is a melee skill, and has too be used in melee.

    WELL! The ENTIRE DK class in designed around melee. You have chains that can bring YOU too the sorc, or the sorc too you. You have the most relient and spammable roots in the game. You are kings of stand your ground PvP fighting WITH the most broken CC in the game.

    But dont worry!


    DKs are the worst players in this game, so they wont know what they even have before it's gone.

    You entitled lil sorc.
    You have ranged execute that deal aoe damage
    You still have ultra ranged stun that u and ur kind spam in Xv1 situations
    You have shields like no other class
    You have passive execute called implosion.
    Please stop crying when devs buff u

    And yet one DK skill counters entire one magSorc class Ability.

    Fixed it for you. Boohoo you can't cast a frag within 4 seconds of a skill that costs almost 4k magicka. I die to good sorcs all the time because they time their burst correctly. Not that hard.

    You want to convince us you regularly die to Curse and Force Pulse Spam?

    Nope. It's called Endless Fury into a Curse into a Dawnbreaker into a frag bc my wings fell bc it literally lasts 4 seconds. Seriously, it's not that hard to counter wings. Its. One. Skill.

    Make destro/resto range magblade and come back with claims it's not hard to counter 1 skill. Also wings last 6 seconds since quite some time.
  • Anethum
    Anethum
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    Juhasow wrote: »

    Make destro/resto range magblade and come back with claims it's not hard to counter 1 skill. Also wings last 6 seconds since quite some time.

    Actually destro-resto magblades have serious problems in it's general design.
    No counter options for speed debuffs and immobilizes make it out of 1v1 duels absurdly uncomfortable.
    No 2hander = squishy turtle relying on shadow image...
    Wings as a counter to almost everything what can do such magblade is just the top of that and more issue of magblade design with everything reflectable, than dk's wings or idk shield ulti skills.
    Edited by Anethum on September 2, 2018 4:13AM
    @Anethum from .ua
  • Lord-Otto
    Lord-Otto
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    Remember when people suggested making Rune Cage 8m range (unblockable, undodgable)? Yeah, I want that now, please?

    Still running Cage, just to combine it with Meteor. I think it can be timed to dodge the Cage and block the Met, but I can't tell for certain.

    And regarding Fossilize, a CC serves an end. Stunning is the least important aspect. It's about enhancing a burst combo, by guaranteeing a strong hit (Meteor), or adding damage while denying first aid measures (Dawnbreaker). Or lifting off pressure, or pressure the stam pool. Fossilize is really effing good for stam pressure and the big Meteor burst. Rune Cage barely pressures stam pool or global cooldowns, doesn't add damage and doesn't even guarantee a hit. Compare that to Fossilize, and yeah...
This discussion has been closed.