arkansas_ESO wrote: »Waffennacht wrote: »arkansas_ESO wrote: »
It never had the immobilize though, and that's the important part that sets it apart.
It just had three times the range instead. Come on dude, comparing pre-nerf Rune Cage to current Fossilize is just dumb and you all know it.
Would you want petrify to have the range but could be dodged?
Plus.... As a DK... Wtf would you do with a stunned opponent 28m away?
Obviously DKs don't want range, so to say cage was better than fossilize because of range is :eyeroll:
No lol. The counter to DK is to range them. The reason an unblockable CC wouldn't work with the sorc class is that you both can't have a long range, unblockable CC as that's OP, but to give them a melee one would make it not fit with the rest of their toolkit. Rune Cage was never going to be balanced on sorc.
Waffennacht wrote: »Either all classes need a hard CC that's undodgeable/unblockable or no class does imo.
Executes and CCs number 1 class divider
Then evasion/mitigation (cloak, Shields, block, dodge)
The_Brosteen wrote: »WaltherCarraway wrote: »You salty sorcs still don't understand balancing. You think "hur our my OP skill got nerfed, so the other class surely is OP for having a skill like it"
No, start using your brains... Let's compare these two classes.
Shield stacking? DKs have this? Oh no that's a sorc thing.
Execute (that goes off automatically)? Oh would you looky there, DKs don't have an execute in sight.
Mobility? Oh, silly me DKs don't even know what mobility is such a slow and clunky class.
Delayed and timed burst that can instakill the exact instance a rune cage is set? You guessed it, nope Dks don't have that either.
So, stop crying. Without fossilize DKs which are already always getting nerfed and has been mid to bottom tier for some time now in PVP would be exceptionally worst off than Sorcs are now. If you want to base DKs skills off other classes, give us an execute, and all the extra special stuff that comes along with using the other classes.
Oh and rune cage could stun you and have a sorc kill you from half way across the map. That's not happing with a dk.
DKs can shield stack if they want to. Harness magicka AND Healing ward are both available to DKs. Sorcs need to shield stack as they will die in 2 hits otherwise. DKs do not, and are tanky enough just from class abilities. They don't need burst or an execute with the insane damage numbers they can pull. If there is a decent DK in your BG match, you can basically guarantee they will be top of the scoreboard damage wise. Plus, they have wings which fully counters a lot of ranged builds.
what a load of bull
OP please L2P if you died to dk while on magsorc just go delete your character kthx
Yea! L2P! It's not like Dks have a skill that hard counters almost all ranged attacks mag sorcs use.
Wait a second....
The_Brosteen wrote: »WaltherCarraway wrote: »You salty sorcs still don't understand balancing. You think "hur our my OP skill got nerfed, so the other class surely is OP for having a skill like it"
No, start using your brains... Let's compare these two classes.
Shield stacking? DKs have this? Oh no that's a sorc thing.
Execute (that goes off automatically)? Oh would you looky there, DKs don't have an execute in sight.
Mobility? Oh, silly me DKs don't even know what mobility is such a slow and clunky class.
Delayed and timed burst that can instakill the exact instance a rune cage is set? You guessed it, nope Dks don't have that either.
So, stop crying. Without fossilize DKs which are already always getting nerfed and has been mid to bottom tier for some time now in PVP would be exceptionally worst off than Sorcs are now. If you want to base DKs skills off other classes, give us an execute, and all the extra special stuff that comes along with using the other classes.
Oh and rune cage could stun you and have a sorc kill you from half way across the map. That's not happing with a dk.
DKs can shield stack if they want to. Harness magicka AND Healing ward are both available to DKs. Sorcs need to shield stack as they will die in 2 hits otherwise. DKs do not, and are tanky enough just from class abilities. They don't need burst or an execute with the insane damage numbers they can pull. If there is a decent DK in your BG match, you can basically guarantee they will be top of the scoreboard damage wise. Plus, they have wings which fully counters a lot of ranged builds.
what a load of bull
OP please L2P if you died to dk while on magsorc just go delete your character kthx
Yea! L2P! It's not like Dks have a skill that hard counters almost all ranged attacks mag sorcs use.
Wait a second....
Frags and LA on you average build. Curse, fury, pulse, rune (rip) pets, etc. All open. Don't even compare wings ao, it's like a *** harness, 4 projectiles is nothing for open world.
Sorc has pets, mines and though not exclusive, harness.
Artemiisia wrote: »well when they leave sorcs alone, last 8 patches they nerfed sorc sorcs sorcs
now DKs fossilize needs to be nerfed too, to the same level as rune cage
Waffennacht wrote: »Either all classes need a hard CC that's undodgeable/unblockable or no class does imo.
Executes and CCs number 1 class divider
Then evasion/mitigation (cloak, Shields, block, dodge)
Nope. Classes who are immobile need them. Classes who aren't don't.
Unless you fancy giving DK mobility or range on demand and the full burst of other classes to time into a combo.
Was telling someone about the bug and then he experienced it on livestream in battlegrounds. There are entire teams that centralize themselves around the exploit and you can see the indications of it... that and they suck at damage as well.
Waffennacht wrote: »Waffennacht wrote: »Either all classes need a hard CC that's undodgeable/unblockable or no class does imo.
Executes and CCs number 1 class divider
Then evasion/mitigation (cloak, Shields, block, dodge)
Nope. Classes who are immobile need them. Classes who aren't don't.
Unless you fancy giving DK mobility or range on demand and the full burst of other classes to time into a combo.
With meteor there's always a burst combo.
I thought it was Meteor, Petrify, whip for MDK?
And with swift, DK has mobility, all classes have mobility now, especially with race against time
So....
Seems like they already have it
+HoTs
+Burst Heal
+Reflect
+Snare Removal
+Ult Gain
But do go on about how much worse mDK is to mSorc
Can everyone stop asking for nerfs please on every skill/ class/ playstyle...just stop. Also try playing DK, then come back and talk about nerfs if you must.
Fossilize behaves like it currently does for almost a year now but right after the rune cage nerf you come to the forums and say 'it needs a fix and fast'? So guess what, I don't believe you when you say this isn't about the rune cage nerf. Otherwise, why did you never ask for both abilities to be nerfed when rune cage was still incredible strong?
Edit: It's also simply not true that fossilize has a damage over time effect and the longest cc time. On top of that: immobilizing and root is the same thing as mentioned earlier.
Can everyone stop asking for nerfs please on every skill/ class/ playstyle...just stop. Also try playing DK, then come back and talk about nerfs if you must.
Artemiisia wrote: »Artemiisia wrote: »well when they leave sorcs alone, last 8 patches they nerfed sorc sorcs sorcs
now DKs fossilize needs to be nerfed too, to the same level as rune cage
Like was already said : try playing DK for a while before being so into this then come back and tell us what you think.
I have a max level dk, its easy to get close to targets as dk, chains, 2handers, 1h/shield all gap closers
actually ahve 14 maxed chars, played since beta, where DKs could tank 20 people in cyrodil laughin, and go to the bathroom come back and still be alive
So you should know even more than I do how much the class can be a problem to play at the moment, and that nerfing one of the best skills it has will make it so much worse. Or are you saying DK are overpowered in general because of this one skill? Just seems odd that you start up a thread about nerfing DK's as soon as you're unhappy about a sorc skill being nerfed.
Whatever anyway, game's back up now, so will leave you to it. Can't see this thread going anywhere other than arguments though.
Artemiisia wrote: »well when they leave sorcs alone, last 8 patches they nerfed sorc sorcs sorcs
now DKs fossilize needs to be nerfed too, to the same level as rune cage
Fossilize being unblockable and undodgeable is fine. What's not fine is the immobilization attached to it, especially vs. magicka chars. But well, it's not a Sorc skill, so people will say it's absolutely ok.
"Waffennacht wrote: »...
With meteor there's always a burst combo.
I thought it was Meteor, Petrify, whip for MDK?
And with swift, DK has mobility, all classes have mobility now, especially with race against time
JumpmanLane wrote: »Artemiisia wrote: »well when they leave sorcs alone, last 8 patches they nerfed sorc sorcs sorcs
now DKs fossilize needs to be nerfed too, to the same level as rune cage
Fossilize has an actual cool down that works.
coplannb16_ESO wrote: »"Waffennacht wrote: »...
With meteor there's always a burst combo.
I thought it was Meteor, Petrify, whip for MDK?
And with swift, DK has mobility, all classes have mobility now, especially with race against time
so in your world DK can burst (on demand and only) with an ultimate? good to know, didnt know that other classes couldnt use an ultimate ON TOP of their regular burst-combos...
Waffennacht wrote: »Waffennacht wrote: »Either all classes need a hard CC that's undodgeable/unblockable or no class does imo.
Executes and CCs number 1 class divider
Then evasion/mitigation (cloak, Shields, block, dodge)
Nope. Classes who are immobile need them. Classes who aren't don't.
Unless you fancy giving DK mobility or range on demand and the full burst of other classes to time into a combo.
With meteor there's always a burst combo.
I thought it was Meteor, Petrify, whip for MDK?
And with swift, DK has mobility, all classes have mobility now, especially with race against time
So....
Seems like they already have it
+HoTs
+Burst Heal
+Reflect
+Snare Removal
+Ult Gain
But do go on about how much worse mDK is to mSorc
Fossilize behaves like it currently does for almost a year now but right after the rune cage nerf you come to the forums and say 'it needs a fix and fast'? So guess what, I don't believe you when you say this isn't about the rune cage nerf. Otherwise, why did you never ask for both abilities to be nerfed when rune cage was still incredible strong?
Edit: It's also simply not true that fossilize has a damage over time effect and the longest cc time. On top of that: immobilizing and root is the same thing as mentioned earlier.
Guess what, no one complained about rune cage during the whole DB patch either. But here we go, in Summerset it received a slight dmg buff, and suddenly became an OP skill, which had to lose:
1) damage
2) undodgable
3) duration
in order to become balanced in forumtards opinion.
Please, convince me that it’s not connected with a constant nerf sorc train, or keep your valiuble opinion with yourself.
Siohwenoeht wrote: »Maybe nerf heavy attacks. Too much sustain going around
Siohwenoeht wrote: »Maybe nerf heavy attacks. Too much sustain going around
these were nerfed. Killed sDK in PvE.