UppGRAYxDD wrote: »
Brutusmax1mus wrote: »
Guys what do you think about this stamina craze? After checking the patch note I actually think magplars got buffed...am I missing something?
Guys what do you think about this stamina craze? After checking the patch note I actually think magplars got buffed...am I missing something?
What are all you Magplars thinking about the swift trait now? I ran 2 swift for awhile last patch and it felt really good to have some speed in pvp. When I heard about the Murkmire nerf, I went down to 1 swift so I wouldn't get too used to it. Now that it's here I'm thinking keeping 1 probably isn't worth it over the mag I can get from Arcane or the SP from infused. I just hate going back to slow AF.
What are all you Magplars thinking about the swift trait now? I ran 2 swift for awhile last patch and it felt really good to have some speed in pvp. When I heard about the Murkmire nerf, I went down to 1 swift so I wouldn't get too used to it. Now that it's here I'm thinking keeping 1 probably isn't worth it over the mag I can get from Arcane or the SP from infused. I just hate going back to slow AF.
What are all you Magplars thinking about the swift trait now? I ran 2 swift for awhile last patch and it felt really good to have some speed in pvp. When I heard about the Murkmire nerf, I went down to 1 swift so I wouldn't get too used to it. Now that it's here I'm thinking keeping 1 probably isn't worth it over the mag I can get from Arcane or the SP from infused. I just hate going back to slow AF.
What are all you Magplars thinking about the swift trait now? I ran 2 swift for awhile last patch and it felt really good to have some speed in pvp. When I heard about the Murkmire nerf, I went down to 1 swift so I wouldn't get too used to it. Now that it's here I'm thinking keeping 1 probably isn't worth it over the mag I can get from Arcane or the SP from infused. I just hate going back to slow AF.
TheDoomsdayMonster wrote: »What are all you Magplars thinking about the swift trait now? I ran 2 swift for awhile last patch and it felt really good to have some speed in pvp. When I heard about the Murkmire nerf, I went down to 1 swift so I wouldn't get too used to it. Now that it's here I'm thinking keeping 1 probably isn't worth it over the mag I can get from Arcane or the SP from infused. I just hate going back to slow AF.
They'll have to pry Swift x3 off of my cold, dead, corpse...
Even after the nerf it'll be strong and (IMHO) more valuable than before (despite the lesser stats) due to nearly all sources of Speed being nerfed...
After all the changes, Swift x3 (assuming you have Wild Running unlocked) will give you 21% base movement speed which will still stack with Accelerating Drain and Mist Form...
Bottomline, Swift x3 will still be strong, just not as all-mighty as before...
Brutusmax1mus wrote: »TheDoomsdayMonster wrote: »What are all you Magplars thinking about the swift trait now? I ran 2 swift for awhile last patch and it felt really good to have some speed in pvp. When I heard about the Murkmire nerf, I went down to 1 swift so I wouldn't get too used to it. Now that it's here I'm thinking keeping 1 probably isn't worth it over the mag I can get from Arcane or the SP from infused. I just hate going back to slow AF.
They'll have to pry Swift x3 off of my cold, dead, corpse...
Even after the nerf it'll be strong and (IMHO) more valuable than before (despite the lesser stats) due to nearly all sources of Speed being nerfed...
After all the changes, Swift x3 (assuming you have Wild Running unlocked) will give you 21% base movement speed which will still stack with Accelerating Drain and Mist Form...
Bottomline, Swift x3 will still be strong, just not as all-mighty as before...
Im convinced you're a robot now, you've said the same thing so many times. I think you said this exact comment before.
I've come to appreciate @TheDoomsdayMonster's consistency in these troubling times...
Nerfs and buffs come and go...
Seasons change.... Leaves fall...
But there's one thing that we magplars can always rely on...
That is... @TheDoomsdayMonster will be on the forums spreading the gospel of Combat Physician...
(Whether we like it or not....)
LeifErickson wrote: »I often have a hard time getting beam to fire. Sometimes it just doesn't want to go off. However, I was playing today and it seemed like the problem got even worse. I literally couldn't hit people with it, it just refused to shoot. Happened probably every other cast. Anyone else notice this? Game breaking bug honestly.
LeifErickson wrote: »I often have a hard time getting beam to fire. Sometimes it just doesn't want to go off. However, I was playing today and it seemed like the problem got even worse. I literally couldn't hit people with it, it just refused to shoot. Happened probably every other cast. Anyone else notice this? Game breaking bug honestly.
Outnumbered you always go for some decent aoe damage capability. Normally dawnbreaker (or crescent in murkmire) and jabs should do the job against the masses of new players. If you are outnumbered by several decent guys, you need to separate them and try to burst one down, while the others are looking for you. There purifying is strong. You also can cast pury on one target or severals in the enemy mass to get some decent offhealing, when they go off. With some luck it adds some burst after you dawnbreakered and jabbed them.
Solar barrage adds some aoe pressure and also can add some damage to your puries, so you may consider using it.
Maybe I should drop reflective light for solar barrage? Inner light is already on the front bar
Brutusmax1mus wrote: »@Joy_Division any word on weaving jabs and getting caught in a heavy attack cycle only to have it suddenly do everything all at once? That both prevented me from a kill and got me killed tonight.
Joy_Division wrote: »Brutusmax1mus wrote: »@Joy_Division any word on weaving jabs and getting caught in a heavy attack cycle only to have it suddenly do everything all at once? That both prevented me from a kill and got me killed tonight.
They've been told. It would be ideal if someone could get a video, which would make clarifying and explaining the issue easier.
Joy_Division wrote: »Brutusmax1mus wrote: »@Joy_Division any word on weaving jabs and getting caught in a heavy attack cycle only to have it suddenly do everything all at once? That both prevented me from a kill and got me killed tonight.
They've been told. It would be ideal if someone could get a video, which would make clarifying and explaining the issue easier.
So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.
Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?
So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.
Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?
Brutusmax1mus wrote: »So I'm putting together an updated build with Bright-Throat/Shackle/Bloodspawn and a focus on beams. Naturally, I'm considering using a fire destro staff, but with the new 25% aoe damage resist for medium armor etc., I feel like my sweeps are seriously going to suffer.
Should I consider lightning staff or DW? What's everyone here leaning towards since the patch?
You need to run an infused destro and reach/woe due to the "fix" to weapon skills dot components procing them now.