paulsimonps wrote: »***, force pulse is ranged and not a channel.... and its not a projectile since it can't be reflected.... Are there more abilities such as that? Guess I need to add Direct Ranged to that list for non projectile ranged attacks.
paulsimonps wrote: »***, force pulse is ranged and not a channel.... and its not a projectile since it can't be reflected.... Are there more abilities such as that? Guess I need to add Direct Ranged to that list for non projectile ranged attacks.
Meteor; can be blocked but not reflected /dodged but has an AOE dot effect that ignores everything.
Can we input targets' stats?(haven't looked at the calculator yet)
Like say I want to compare a 26000 armor target against my current offensive stats.
I know you're still working on this, but when I select 'breton' I am not getting the extra 3960 spell resistance racial passive. Maybe it's just not added yet or I don't quiet understand what I am working with. Don't think it's starting at the cap is it?
I am always glad for your good work on breaking down these system for us. Thanks.
Looks good!
Can we also have the ability to look into using 5L or 5M with different armor types?
During my last stint in the game (last year), it was reported in the forums that the order in which you spend points in the mitigation categories affected the net outcome. I think the recommendation was to put points in Hardy/Elemental before Iron/Thick. Has this issue been resolved?
hi great work,can you please add column for crit mitigation and ability to input enemy player's penetration and crit modifer. it would be helpful to analyse my pvp tank defensive cp arrangement.
paulsimonps wrote: »I know you're still working on this, but when I select 'breton' I am not getting the extra 3960 spell resistance racial passive. Maybe it's just not added yet or I don't quiet understand what I am working with. Don't think it's starting at the cap is it?
I am always glad for your good work on breaking down these system for us. Thanks.
@Bazeric
HAHAHAHAHA, I totally forgot about the fricking bretons Will fix that next
paulsimonps wrote: »I know you're still working on this, but when I select 'breton' I am not getting the extra 3960 spell resistance racial passive. Maybe it's just not added yet or I don't quiet understand what I am working with. Don't think it's starting at the cap is it?
I am always glad for your good work on breaking down these system for us. Thanks.
@Bazeric
HAHAHAHAHA, I totally forgot about the fricking bretons Will fix that next time.Looks good!
Can we also have the ability to look into using 5L or 5M with different armor types?
@Minno
Its not showing yet in the latest one, but if you look at it you might see that there is a "Show gear choices" checkbox. Its hidden for now, but once you tick that I am making it so you can choose not only type of armor, but trait, quality and set for all the individual slots. That will make it so that there is no hard set resistance, you have to choose it all on your own. So using this tool might take a bit to set up at first but I want it to be as complete as I can.
It didn't start off like this, my intentions were small, but I think the outcome of this all is a very good thing.During my last stint in the game (last year), it was reported in the forums that the order in which you spend points in the mitigation categories affected the net outcome. I think the recommendation was to put points in Hardy/Elemental before Iron/Thick. Has this issue been resolved?
I hope its fixed.... don't remember if its fixed.hi great work,can you please add column for crit mitigation and ability to input enemy player's penetration and crit modifer. it would be helpful to analyse my pvp tank defensive cp arrangement.
It will be added, hopefully, when all base sources of mitigation is included. It might not be the easiest to do though.... not that experienced with crit stuff.... pvp.... when time comes I will call on @Taylor_MB for help
paulsimonps wrote: »It will be added, hopefully, when all base sources of mitigation is included. It might not be the easiest to do though.... not that experienced with crit stuff.... pvp.... when time comes I will call on @Taylor_MB for help
* can only change helmet type ?
* any way to input resistances from sets ? (Torugs...) or procs (Bloodspawn / Lordwarden)
* For me Bastion is a really important CP passive, I usually run 30+ points in there.
You might wanna add this and quick recovery (any other relevant points?), just so we can input all available CP
Or you also let us input our Resssources to calc shield size, but that would be a lot of work again (since resources change, with warhorn for example)
paulsimonps wrote: »So I have been wanting to try and figure out a way to optimize my champion points for my Tank in regards to mitigation. If you know me then you know I know a lot and love my mitigation, but I have never really figured out how to best set up my CP. So to this end I created a calculator for myself, its a bit limited, frankly if I had the time I would want to make a program that figured it out for me. Regardless, I made a small calculator that will take some but not all variables into account to see what works best.
There are a few things that I have set as criteria for now:
7 Gold Heavy Armor pieces
A Gold Shield
No Reinforced or other armor increasing bonuses
The heavy armor passive Resolve
The CP Passive Bulwark
Major Ward and Resolve
One goal of mine is to make my mitigation for Physical and Spell damage be as equal as possible, for that end I have made it so I have to put as many points into Hard as I do Elemental Defender, as well I want my mitigation for DoT's to be the same for Direct Damage, so those go together as well. If you think this is a bad idea, then please let me know, I might be thinking of it in the wrong way. All in all I want to maximize it all to have my mitigation be as high as I can get it. So here is the link to said calculator(hope it works):
https://jscalc.io/calc/jJoR8DDjLV4bzuzj
I need help to see what numbers will have the best combo. So far I have managed to get around 60.8% Mitigation in both categories using 37p in Hardy and Elemental Defender, 61p in Thick Skin and Ironclad, 9 in Spell Shield and 55 in Armor Focus. This btw is with 260 CP which we will have next update. If anyone can beat that with my calculator or have suggestion for changes for it or my way of thinking around the problem do let me know, I have intent to update and upgrade it as I go, but this was all I managed to work up today.´
PS. the calculator can't limit you to 260 Cp but it does keep track of total CP used, just keep it in mind and use that to keep yourself within the actual limit of the game.
EDIT: NEWEST VERSION https://jscalc.io/calc/HXKJ58N3n4zMlazP
I think leaving the tool as CP focused is best. We know what the sets do just looking at the tool tips. Unless there is a mitigation stat that scales from CP. I dont think there is one.
Unless your making a Tanking Gear Simulator, but we already have those. The UESP build editor is just one example. Having something that.just focuses on one aspect like this is better, as fully filling in a build editor can take 30 minutes plus
I think leaving the tool as CP focused is best. We know what the sets do just looking at the tool tips. Unless there is a mitigation stat that scales from CP. I dont think there is one.
Unless your making a Tanking Gear Simulator, but we already have those. The UESP build editor is just one example. Having something that.just focuses on one aspect like this is better, as fully filling in a build editor can take 30 minutes plus
I think leaving the tool as CP focused is best. We know what the sets do just looking at the tool tips. Unless there is a mitigation stat that scales from CP. I dont think there is one.
Unless your making a Tanking Gear Simulator, but we already have those. The UESP build editor is just one example. Having something that.just focuses on one aspect like this is better, as fully filling in a build editor can take 30 minutes plus
Which is why I think you should keep this focused as a Mitigation Calculator. We dont need another Build Simulator.
As for scaling from CP, would gear even change that? I mean it adds a fixed amount, based on level and improvement, but does the effect from gear set bonuses change with CP? For sure the Focus stars scale up the resistance, but I dont know of a set bonus that would.
I have used your tool to tweak my tank, but I think I am also going to use this on my other alts to make them less squishy.
Which is why I think you should keep this focused as a Mitigation Calculator. We dont need another Build Simulator.
As for scaling from CP, would gear even change that? I mean it adds a fixed amount, based on level and improvement, but does the effect from gear set bonuses change with CP? For sure the Focus stars scale up the resistance, but I dont know of a set bonus that would.
I have used your tool to tweak my tank, but I think I am also going to use this on my other alts to make them less squishy.
I have to ask why?
Why would a tank want equal physical and spell resistance?
If we are talking high end trial tanking, which iirc most top tanks have not built for the resistance cap in 2 years, having equal resistance would mean not being optimized for the content.
Point being, if a tank wanted to be optimized for the content (s)he will make changes based on the trial and resistance would change for the expected damage, especially the higher damage that cannot be avoided.
So just asking.