paulsimonps wrote: »I have to ask why?
Why would a tank want equal physical and spell resistance?
If we are talking high end trial tanking, which iirc most top tanks have not built for the resistance cap in 2 years, having equal resistance would mean not being optimized for the content.
Point being, if a tank wanted to be optimized for the content (s)he will make changes based on the trial and resistance would change for the expected damage, especially the higher damage that cannot be avoided.
So just asking.
@idk
Because I do not want to constantly be changing, I never have, nor will I. And from the response I have been getting on this thread and other place many agree with me. A lot of people keep saying that as a end game player you need to swap all of your stuff for every encounter or trial, but it seems a lot less people actually do it than we are supposedly lead to believe.
For example I want to be able to do vAA and vHRC back to back without having to change anything. I want to be able to go into vHoF and be protected against both all the physical damage but also the shock damage. As well, in PvP you never know what to expect, you can be facing whatever, or all at the same time. This is more than just tanking at this point, and will be more widespread as I go along building it.
paulsimonps wrote: »I have to ask why?
Why would a tank want equal physical and spell resistance?
If we are talking high end trial tanking, which iirc most top tanks have not built for the resistance cap in 2 years, having equal resistance would mean not being optimized for the content.
Point being, if a tank wanted to be optimized for the content (s)he will make changes based on the trial and resistance would change for the expected damage, especially the higher damage that cannot be avoided.
So just asking.
@idk
Because I do not want to constantly be changing, I never have, nor will I. And from the response I have been getting on this thread and other place many agree with me. A lot of people keep saying that as a end game player you need to swap all of your stuff for every encounter or trial, but it seems a lot less people actually do it than we are supposedly lead to believe.
For example I want to be able to do vAA and vHRC back to back without having to change anything. I want to be able to go into vHoF and be protected against both all the physical damage but also the shock damage. As well, in PvP you never know what to expect, you can be facing whatever, or all at the same time. This is more than just tanking at this point, and will be more widespread as I go along building it.
I expect a lot would like one build for everything but again I am really talking about top tanks, not the masses. Based on your posts I have taken it you are a very experienced tank and as such just figured you would be running with one of the top raid groups on whichever server you are on. I have never heard any worrying about resistance to much. They tend to wear what they raid leader desires.
But hey, more power to you. Good luck.
paulsimonps wrote: »...I want to be able to go into vHoF and be protected against both all the physical damage but also the shock damage...
Sordidfairytale wrote: »paulsimonps wrote: »...I want to be able to go into vHoF and be protected against both all the physical damage but also the shock damage...
I realize you just said you wouldn't want to swap stuff out constantly however would you consider/recommend running Bahraha's curse in vHoF for the trap damage?
paulsimonps wrote: »Sordidfairytale wrote: »paulsimonps wrote: »...I want to be able to go into vHoF and be protected against both all the physical damage but also the shock damage...
I realize you just said you wouldn't want to swap stuff out constantly however would you consider/recommend running Bahraha's curse in vHoF for the trap damage?
Even through the mobs and trap sections I would rather have other sets for mitigation against the mobs rather than the traps. The Traps are not that big of a problem in my opinion.
Are you considering adding the jewlry enchantments for resistances?
Alpha-Lupi wrote: »paulsimonps wrote: »Sordidfairytale wrote: »paulsimonps wrote: »...I want to be able to go into vHoF and be protected against both all the physical damage but also the shock damage...
I realize you just said you wouldn't want to swap stuff out constantly however would you consider/recommend running Bahraha's curse in vHoF for the trap damage?
Even through the mobs and trap sections I would rather have other sets for mitigation against the mobs rather than the traps. The Traps are not that big of a problem in my opinion.
Did you count the environmental traps in some of the maelstrom arena rooms.
paulsimonps wrote: »Are you considering adding the jewlry enchantments for resistances?
I am gonna include that when I get to it yes. Though since I am currently lacking Summerset I will have to look for alternative ways to get all the values. Need not only the values of the enchantments in different qualities but how strong they are with different quality Infused as well as the resistance trait in its different qualities.
And I know, sucks I don't have summer set, but money is tight atm so will have to wait a bit longer still on that.
Sordidfairytale wrote: »paulsimonps wrote: »Are you considering adding the jewlry enchantments for resistances?
I am gonna include that when I get to it yes. Though since I am currently lacking Summerset I will have to look for alternative ways to get all the values. Need not only the values of the enchantments in different qualities but how strong they are with different quality Infused as well as the resistance trait in its different qualities.
And I know, sucks I don't have summer set, but money is tight atm so will have to wait a bit longer still on that.
If someone were to provide the information to you, would you want combat metrics parses? Another format? I can't do maths that well, but I can craft on the PTS and then have one account deal damage to the other account.
The question about Bahraha's was only a matter of curiosity, I didn't intend for it to seem like a request to include it in the calculator.
paulsimonps wrote: »https://jscalc.io/calc/3OJGVPl8vmhIsek3
OK! Finally an update, I have now added Jewelry and Enchantments, all of it, into the calculator. I am not done with Armor yet so if you click on the armor piece options nothing will happen. But it will soon, just got to get my spread sheet done of all the armor resistance values of each piece on each type, with or without reinforced. Nirnhoned is easier cause its a set value based on the quality. Either way. I will finish the Armor thing next, then add weapons for its traits as well as shields. Once I am done with that I will have think of what to add next. Suggestions are welcomed.
Will also put the newest one in the OP as always. Also gonna edit Title to better reflect what this has become.
paulsimonps wrote: »@Minno
thanks man, was missing an "s" somewhere. Here is updated version with said "s"
https://jscalc.io/calc/3OJGVPl8vmhIsek3
@paulsimonps
Ironclad 19% is 51cp not 52cp - not sure if thick skin is too but logic would dictate it was.
Someone also asked if mitigation was rounded or not. Fighting a mudcrab, each consecutive point in heavy armour focus reduced the damage taken by 1 (tested with 4 points in a row) From that I'd say it wasn't rounded.
And using this tool, made me realise how efficient quick recovery actually is, especially when you consider it 'works' for any time of damage.
paulsimonps wrote: »@paulsimonps
Ironclad 19% is 51cp not 52cp - not sure if thick skin is too but logic would dictate it was.
Someone also asked if mitigation was rounded or not. Fighting a mudcrab, each consecutive point in heavy armour focus reduced the damage taken by 1 (tested with 4 points in a row) From that I'd say it wasn't rounded.
And using this tool, made me realise how efficient quick recovery actually is, especially when you consider it 'works' for any time of damage.
@aeowulf
Sadly it's not 51p tested it myself very recently. In short, it lies, it's not the only whole percent that doesn't actually give what it says, but it is the most obvious when tested.
paulsimonps wrote: »@paulsimonps
Ironclad 19% is 51cp not 52cp - not sure if thick skin is too but logic would dictate it was.
Someone also asked if mitigation was rounded or not. Fighting a mudcrab, each consecutive point in heavy armour focus reduced the damage taken by 1 (tested with 4 points in a row) From that I'd say it wasn't rounded.
And using this tool, made me realise how efficient quick recovery actually is, especially when you consider it 'works' for any time of damage.
@aeowulf
Sadly it's not 51p tested it myself very recently. In short, it lies, it's not the only whole percent that doesn't actually give what it says, but it is the most obvious when tested.
wowThanks for the info. It's a very learning game! what are the others? anything that ends exactly in .00?