"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Peekachu99 wrote: »
Okay, again, you continue to speak as if your anecdotal experience is both empirical and universal—it’s neither. We all have different experiences in different games, in the end the only thing we can look at is data, such as subscription numbers (only rising in FFXIV) and completion rates (also higher than ever and you can check this out via the FFXIV lodestone and census). So contrary to whatever you’re feeling or have experienced, people ARE clearing top tier content on a regular basis using the game’s robust social tools. Any other argument falls flat because its not based upon facts or data that we have to examine. That’s all I’m saying. FFXIV (and WOW) have fantastic social tools and completion rates through using those tools. The end.
The OP asked why those games did better, socially, and I gave my reasons, which are backed up with actual data, and which you contested (without facts). And here we are. Not gonna argue with you all day about facts or logic. Believe whatever you want, but its just not supported by reality.
Maybe sometimes people don't feel the need to socialize that much. For example I was way more talkative and open when I joined the game, although I hadn't played other MMOs before. Somehow, that need evaporated over the years, and I don't know what to make of it. I was in a guild a few month that required Discord for trials, and I sometimes stayed connected for a few minutes after the trial ended to ask people specific questions about builds and such - and I felt I was sometimes pestering them with too many questions, since I was a bit of a chatterbox. At some point people stopped coming for progression/casual trials, meaning Craglorn HM and vMoL non-HM for the most part and was becoming more difficult even to find people for pledges, so I left. It was high summer so most people weren't playing that much. Since then I've been basically on my own, rarely talking to anybody else except very specific, and short conversations on guild chats, most of them about pricing trends - the remaining ones are all trading guilds. I do sometimes give explanations to new players on zone chat, and occasionally have talked with players who asked me for help or other specific things. Other than that, I go trough my daily routine without much player interaction even if I sometimes group, for example when doing a random battleground or the rare dungeon or trial - I went to normal ones each day during the event for the dremora skulls. In the near future I will find another PvE guild since I need to pass a few more characters trough the new dungeons for undaunted, skill points and achievements, so I guess the loneliness is just a temporary thing.
NoTimeToWait wrote: »Peekachu99 wrote: »
Okay, again, you continue to speak as if your anecdotal experience is both empirical and universal—it’s neither. We all have different experiences in different games, in the end the only thing we can look at is data, such as subscription numbers (only rising in FFXIV) and completion rates (also higher than ever and you can check this out via the FFXIV lodestone and census). So contrary to whatever you’re feeling or have experienced, people ARE clearing top tier content on a regular basis using the game’s robust social tools. Any other argument falls flat because its not based upon facts or data that we have to examine. That’s all I’m saying. FFXIV (and WOW) have fantastic social tools and completion rates through using those tools. The end.
The OP asked why those games did better, socially, and I gave my reasons, which are backed up with actual data, and which you contested (without facts). And here we are. Not gonna argue with you all day about facts or logic. Believe whatever you want, but its just not supported by reality.
I would really like not to interfere here, but... your every post seems completely unnecessary and empty, while the other guy is providing lots of information. Looks like a case of protectionism where you just ignore every argument and discard opinions that differ from yours. While FF14 might be a good game, your posts certainly make it look worse
Really, maybe I have an outdated attitude, but I would prefer to do everything via in-game chat. Grouping included. "Robust social tools" sounds like something horrible to me that I would prefer to avoid

Weird... because everything he (Pikachu) said -- to me -- is correct.
snip
Peekachu99 wrote: »Azuramoonstar wrote: »My first question is, WoW has a community? I played the game on and off for 2 years and my highest character was a 46 warlock. I never saw a sense of community People basically solo'ed in a group. very little group play till max level, and was not group friendly at all.
Anytime i asked for help and tips in WoW i was told to f-off.
When i play ESO i saw people helping others, like giving tips in chat, giving tips on forums. ESO is not a linear game, you can play at your own pace and still do content when you get higher up.Peekachu99 wrote: »It’s clealy the social tools they offer. Same with FFXIV. A broken group finder, a terrible trading interface and shouting in zone chat to form groups is pathetic by any objective standards.
I don't agree with any More so the zone shouting. Also ff14 has zone shouting as well and stuff like that promotes a community. Too much automation in group finder kills community as people just don't talk.
Imo eso has more of a community then ff14 and WoW does. at least ppl talk in eso, and help each other out.
FFXIV has actual guild housing where people hang out, shoot the crap, use auctions and other services, play dress up, gamble, or group for retro dungeon crawls. They have an entire ZONE dedicated to fashion wars, emotes and completely optional player games. They have a fully featured and customizable interface for forming groups (automated or otherwise) across every level of content. You don’t shout across zone because you have a SERVER wide advertisement for your particular group in LFG.
Sorry, but you clearly aren’t familiar enough with their social tools to be offering critique.
I wish ESO had even a sliver of that social integration, but after four years it literally has next to nothing. Some serious Stolkholm syndrome to be claiming otherwise.
Final Fantasy 14 has one of the worse "communities" I've ever encountered on an MMORPG and ESO basically has guild housing. Just go to the guild leader's house. You can hang out there to "shoot the crap" or "play dress up". I really don't know what has you so impressed about Final Fantasy 14's "community". It's just a final fantasy themed WoW with shallow combat and even less build diversity.
To be honest no modern MMORPG has much of a community anymore because group-play is no longer necessary in them. They are largely solo-oriented with generic group-finding mechanisms so players don't have to form groups themselves. This makes the game more convenient and easier to access - but it comes at the cost of having to build a unified group of individuals to progress. What ever "community" there is in the modern MMORPG - it's mostly just "endgame" when guilds run raids together. And Final Fantasy 14 isn't an exception to that.
What
Peekachu99 wrote: »Azuramoonstar wrote: »My first question is, WoW has a community? I played the game on and off for 2 years and my highest character was a 46 warlock. I never saw a sense of community People basically solo'ed in a group. very little group play till max level, and was not group friendly at all.
Anytime i asked for help and tips in WoW i was told to f-off.
When i play ESO i saw people helping others, like giving tips in chat, giving tips on forums. ESO is not a linear game, you can play at your own pace and still do content when you get higher up.Peekachu99 wrote: »It’s clealy the social tools they offer. Same with FFXIV. A broken group finder, a terrible trading interface and shouting in zone chat to form groups is pathetic by any objective standards.
I don't agree with any More so the zone shouting. Also ff14 has zone shouting as well and stuff like that promotes a community. Too much automation in group finder kills community as people just don't talk.
Imo eso has more of a community then ff14 and WoW does. at least ppl talk in eso, and help each other out.
FFXIV has actual guild housing where people hang out, shoot the crap, use auctions and other services, play dress up, gamble, or group for retro dungeon crawls. They have an entire ZONE dedicated to fashion wars, emotes and completely optional player games. They have a fully featured and customizable interface for forming groups (automated or otherwise) across every level of content. You don’t shout across zone because you have a SERVER wide advertisement for your particular group in LFG.
Sorry, but you clearly aren’t familiar enough with their social tools to be offering critique.
I wish ESO had even a sliver of that social integration, but after four years it literally has next to nothing. Some serious Stolkholm syndrome to be claiming otherwise.
Final Fantasy 14 has one of the worse "communities" I've ever encountered on an MMORPG and ESO basically has guild housing. Just go to the guild leader's house. You can hang out there to "shoot the crap" or "play dress up". I really don't know what has you so impressed about Final Fantasy 14's "community". It's just a final fantasy themed WoW with shallow combat and even less build diversity.
To be honest no modern MMORPG has much of a community anymore because group-play is no longer necessary in them. They are largely solo-oriented with generic group-finding mechanisms so players don't have to form groups themselves. This makes the game more convenient and easier to access - but it comes at the cost of having to build a unified group of individuals to progress. What ever "community" there is in the modern MMORPG - it's mostly just "endgame" when guilds run raids together. And Final Fantasy 14 isn't an exception to that.
What
Azuramoonstar wrote: »Mystrius_Archaion wrote: »one of the major reasons wow blew up the way it did despite horrible, buggy barely playable launch? was becasue it was the first MMo at the time to offer full fledged casual/solo mmo experience. it was solo friendly from the start. and nowadays? its even more so. you can completely and utterly avoid being guilded and/or making friends in that game while playing for YEARS. even group content doesn't require actual community. world content can easily be overleveled/overgeared and raids/dungeons are auto puggable.
I agree and wish every game was this way. I love the huge worlds and play options, but I want it to be optional to actually socialize.
Forcing people to get together is always a disaster. We don't like it unless we are willing, and no that doesn't mean we are willing automatically by downloading and playing the game. The developers of many games just forget this fact of human nature.
ff11 was a game that forced people to group up, had one of the best community in mmo, and still going. Yes it more solo friendly now but it wasn't always.
a lot of people didn't like how WoW changed the genre into a solo direction. communities happen when a need arises. If you don't need a community there is no point. Which is a problem in MMO the multiplayer aspect is becoming non existent. And that is a bit sad, as ff11 was my fav mmo. I liked that it forced you to meet people.
I have autism, and ff11 helped in my social skills because it forced me communicate.
This also applies to ESO. "All content matters all the time" is an illusion. Ofcourse you can use some gimmick or utility sets from older content but you'll ultimately farm the latest content for maximum performance.ImmortalCX wrote: »In wow, progress is linear, and everyone is clustered in the same area, working on the same content, at the same time. The rest of the world is a ghost town.
Its the nature of the way they roll out expansions. EVERYONE is upgrading / hunting for the same gear. Everyone MUST upgrade gear with new expansion.
Iow, everyone is funneled through the same content, while eso is more open and doesnt demand a linear progression.
For me it's the option to join 5 guilds. At first this may sound awesome, but in reality I never had this true identification and commitment to a single guild than I had in WoW.
Then we really really need faction pride in ESO. I also wish we had exclusive faction themed items and gimmicks obtainable in the game only for a specific faction.
Same goes for classes. I would like to see more class diversity, even if it would be just cosmetic stuff.
I like to have a story for every region in ESO, but we also need a continuation of the main story quest some day. In WoW the entire game world is evolving every large expansion, making everything new and exciting.
I love that old ESO content is not intended to get obsolete with a new expansion, but on the other hand the new content in ESO is just too simple for my taste. In WoW new content is not designed for newbies and this makes it much more exciting. ESO is also a little too simple nowadays with the cp creep every expansion: Currently a Harvester in vICP has around the same strength as a Harvester at the beginning of the game in open world.
Wow's community is indeed a cesspool.
Ask a question in zone chat and you will be mocked, called names and told to "GIT GUD".
There are constant complaints about "low levels" having access to world bosses because they can' "earn" the loot and only get loot because of the good players work.
People will come in and kill a rare spawn a hunter is trying to tame simply because they can.
The only zones with people are the expansion zones, the rest are rotting away.
The best community I ever saw was FFXI. Coming from Wow some time ago I'm impressed with the ESO community. With the influx of Wow refugees it has gotten a little more childish and crude but by and large ESO players are helpful and friendly.
Main problem with ESO is all the WoW shills here on the forum. Not content with their relentless non-constructive criticisms of ESO now we have threads blatantly hawking another game. Unbelievable. Let it go folks, WoW is dead.
ImmortalCX wrote: »In wow, progress is linear, and everyone is clustered in the same area, working on the same content, at the same time. The rest of the world is a ghost town.
Its the nature of the way they roll out expansions. EVERYONE is upgrading / hunting for the same gear. Everyone MUST upgrade gear with new expansion.
Iow, everyone is funneled through the same content, while eso is more open and doesnt demand a linear progression.
Inferiority complex.Main problem with ESO is all the WoW shills here on the forum. Not content with their relentless non-constructive criticisms of ESO now we have threads blatantly hawking another game. Unbelievable. Let it go folks, WoW is dead.
TBH it's ESO fans that are desperately looking to bring up WoW on this forum. I mean prime example is this thread here that was brought back from November 2018.
There are probably a lot of complex subtleties that contribute to this feeling but I do have some simplistic ideas that probably contribute to this:
-solo play. While there is plenty of solo quest content in WoW the game structure is more designed around progressing through quests solo but then moving on to dungeons and raid content and hard modes etc..even if people don't all participate the solo content funnels into the "end game" content which revolves around group content which means finding a guild that is appropriate for doing that. IMO it's far easier in ESO to just focus on solo content as the leveling and end game content and never need anyone else.
-multi-guilds. This was a complaint I had early on with ESO. The fact that you can join 5 guilds at a time really diminishes the feeling of community to any one guild. If you are a guild leader and trying to create events..be it raids or fun events or pvp you are always having to compete with all the other guild events that might be happening in all your members guilds. IMO this really is a killer to guild cohesion and loyalty. That means you not only have a weaker guild community but it's much easier for people to just come and go in guilds since the don't generally feel as loyal or committed to any one guild. I'm sure there are exceptions but think of how hard it is to establish a guild at this late date when everyone has multiple guilds.
-guild traders. I really hate this guild trader system. I think on paper it's a neat idea but in practice it's really bad IMO. It really pushes players into joining multiple guilds (feeding into my 2nd point) and with how the bidding system works it's impossible for a new or up and coming guild to be able to get a trader which is like a death spiral for growth. When you have so many limited slots to sell with in any one guild why would anyone join your guild that doesn't have a guild trader established?
To combat this guilds are forced to get aggressive with adding players, taxing players, forcing dues etc..none of this really contributes to a cohesive community but instead makes the guild revolve around paying for a guild trader which is not exactly fun.
The fact that websites and addons have popped up to circumvent this system should be a big clue to ESO that this system needs to be reworked such that any guild has *some* opportunity to set up shop.
-factions. They seem kind of meaningless so I don't really see any community surrounding which faction you belong to. Add in the fact that with a crown store purchase (or early access benefit) any race and start in any faction so even the faction bound races become sort of meaningless.