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What do you think makes WOW so "community-ish" while ESO lacks the feeling?

  • Imryll
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    I find in both that how I feel about "community" is pretty dependent on whether I'm I a guild with folks with whom I actually spend time in game and whose company I enjoy.
  • Elsonso
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    Urvoth wrote: »
    The ESO communities are pretty limited to high end raiding, high MMR BGs, and certain cyro grinders discords/GvG groups. Dueling is sorta in there but that community is pretty much made up of cyro/bg players anyway.

    Besides those mini communities, the overall ESO community is hardly noticeable because it’s filled with super casuals who barely play the game and don’t even understand basic mechanics.

    What?
    XBox EU/NA:@ElsonsoJannus
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  • Huggernaut
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    because the staff did 2 things wrong, and this why there is no "community" feeling (imo).

    The first of these 2 things, is the 5 x 500 guilds. Ridiculous idea!. Horrible idea!. Everyone should've just needed to join ONE guild and that guild should've just had a high pop cap (ie: 2500). Having to join so many guilds fractures the community too much. You need guilds to trade, guilds to be social in, guilds for pvp, guilds for pve, etc.

    Which sounds good on paper, but in practice, as you can see, it's a terrible idea. The communities stay small and fractured, instead of having a single large pool of players in a single cohesive group. For example, say your guild currently has on average 10 players logged in a night, which isn't very much, lets be fair. Now, say each of your 5 guilds has 10 regular active players, if all of those guilds were a single guild, that would be 50 players on average that are logging in daily, suddenly you go from not being able to do any content, to being able to do anything, with multiple groups.

    Forcing us into smaller hyper focused groups, has turned this game into nothing but a vast wasteland of guild shop bots to make money for everyone as they solo grind for more loot to sell in the shops. Instead of making us waste time with these absurd shops, requiring the use of terrible 3rd party tools to even be able to use said absurd shops, instead of just giving us a simple auction house, was a terrible idea as well since I'm on the topic lol.

    Secondly, ESO isn't really trinity based (ie: tank / healer / dps). I mean it is, and it isn't. Since everyone can do everything, the PvE game is a lot more solo focused / friendly than a lot of other mmos that may require more group play to do the majority of content with more clearly defined rolls.

    The vast majority of ESO can be done solo. Especially once you get those CPs leveled up. It trivializes the majority of content, so instead of needing to be social and find groups to do content, everyone just blasts through the stuff solo.


    The 5 guilds things is definitely the largest offender imo though. This was such a monumentally bad idea, bad ideas everywhere are like "ya, that's a terrible idea".

  • MyKillv2.0
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    A game's community is driven by the game's community managers/directors. True, factors such the amount of guilds that you can join do have a major effect on these sorts of things. However community managers in other games are put in worse positions and provide better results.


    I won't say anything more than that.
  • idk
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    There is something good about WoW? I could not find it when I gave it a try.
  • SirAxen
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    ESO community has "that feeling" for me. Know why? In my personal experience, WoW community tends to be riddled with childishness and filled with people that have zero social skills.
    Edited by SirAxen on September 6, 2019 10:29PM
  • A_Silverius
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    I think it's the slow paced gameplay along with the difficulty of overland quests and dungeons/raids that forces people to group up and having to wait for a party member to traverse around the world to reach the group gives players alot of time to chit chat which can form life long friendships, I understand now why people dislike LFG/LFR systems because this might be what they mean. I am talking about vanilla wow of course because battle for azeroth also has the same lack of community driven gameplay like eso. Though I guess it is a good thing for ESO to have a lfg system since going through multiple loading screens just the reach a dungeon could take quite a while not to mention the risk of infinite loading screens..
    All over Tamriel, theres a sudden spike in Bosmers getting caught for their crimes. A sad day indeed... #FightForYourRite Give Bosmers back our stealth!
  • FakeFox
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    Because half of the playerbase thinks this is Skyrim and hasn't realised this is a MMO yet? :D
    Edited by FakeFox on September 6, 2019 11:45PM
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Animal_Mother
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    threadnecromancyjk7.jpg?w=584

    TBH it's probably better to res an old thread than to create yet another "WOW Classic is great" thread.
  • Cadbury
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    threadnecromancyjk7.jpg?w=584

    TBH it's probably better to res an old thread than to create yet another "WOW Classic is great" thread.

    True. But at least I have yet to see a poll asking "What's your favorite WOW Classic moment?". Because apparently the ESO community loves their polls ;)
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Tigerseye
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    Having played WoW for several years, albeit over 5 years ago, I can confirm that it only feels "community-ish" in the maximum security prison/psychiatric hospital sense of the word.
  • Tigerseye
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    On the whole, with some exceptions obviously, the sense of community on the EU ESO servers is better.
  • Cadbury
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    IMO, Goldshire is something every MMO player new and old should experience at least once in their life. It's like a rite of passage for gamers to fully embrace the WOW experience.

    Now that's what I call "community".
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Tigerseye
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    Cadbury wrote: »
    IMO, Goldshire is something every MMO player new and old should experience at least once in their life. It's like a rite of passage for gamers to fully embrace the WOW experience.

    Now that's what I call "community".

    On some servers, yeah...

    When I last played, it was generally a good idea to make sure you weren't in the inn, when you got ported to one of those servers, when you joined an x realm group.
  • Tigerseye
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    FakeFox wrote: »
    Because half of the playerbase thinks this is Skyrim and hasn't realised this is a MMO yet? :D

    I'd take that over some weirdo talking about how "a hole is a hole" on trade chat, every night.

    ...and endless threads on the forum about getting rid of LFR.
    Edited by Tigerseye on September 7, 2019 7:45AM
  • Tigerseye
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    idk wrote: »
    There is something good about WoW? I could not find it when I gave it a try.

    There are (or were, before they got rid of some of them) lots of things good about WoW.

    Their EU community, at least, is not one of them.

    Obviously, there are exceptions to this - there are a few really nice people.
  • Tigerseye
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    JJBoomer wrote: »
    radical acceptance. The people of WoW have accepted the environment in which they play, and are focused on just playing the game and having fun. something the community of ESO has yet to do. in this community people are still trying to control everything and make everything perfect which it will never be. People here still prefer getting angry instead of just playing what has been presented or moving on to something else if they can't enjoy it.

    Have you been on the EU WoW forums?!

    They don't "accept" anything.

    Not that you should just accept things, but the issue was that they seemed determined to take things away from other people.

    Rather than concentrating on their own parts of the game.
    Edited by Tigerseye on September 7, 2019 7:58AM
  • Skoomah
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    Rate of Change / Nature of Change

    The game fundamentally changes how characters function every 3 months. And with each iteration of the game, I see more and more people lose the playstyle that they had fun with. The changes usually result in a nerf to someone’s power so people are less effective than before... thus they lose enjoyment for the game.

    Game Doesn’t Work

    The game lags a ton when lots of people are on the screen at once in PVE content. And the game outright doesn’t work at all in PVP when people get together in the game’s premier PVP game mode Cyrodiil. Can’t move, can’t hit, can’t stay connected.

    Community events straight up get canceled because servers can’t handle the load.

    Group finder tool straight up doesn’t work either. When and if they work, dungeon queues typically take 30+ minutes. BG queues are broken, typically taking 30+ minutes as well, and punishes you with longer queue times the more game time you accumulate.

    Game is Most Enjoyable Solo

    Players that aren’t bothered by how their characters function or how powerful they are in relation to other players are typically those that play the game casually and solo.

    These players are okay if classes and setups function mostly the same patch to patch. They aren’t bothered by the nuanced changes that fundamentally change the game for more competitive minded players every three months.

    They mostly play story mode PVE content and barely step foot in PVP content. They aren’t affected by server issues that make it so they outright can’t play in Cyrodiil or broken code so they can’t use Group Finder. They barely PVP and they don’t care for group content.
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