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What do you think makes WOW so "community-ish" while ESO lacks the feeling?

Lyserus
Lyserus
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Don't want to limit the discussion so I decided to not make a poll.

I want to say that I didn't play WOW for that long...I prefer the good graphic ESO provides and the combat controll is friendier. However, WOW always provides a community feeling and their Youtube channels are thirving, while ESO players all seem to keep to themselves.

What makes this happen?

I have several possible reasons, but I also want to hear from you guys.

1.First some personal experience: I kinda have the community feeling up until I decided to get a trader for my guild. I tried and tried to win a bid, but nope the competition is way too hard for a guild that only have friends and no donation/ raffle requirements. Then I took the advice from a successful trader guild leader and start mass expanding, then it just changed. I donno more than half of the ppl from my own guild, the guild member is just a number to me and I worked my ass off to try to get things done, and when rl kicks in, I just felt tired of all that, and stopped trying so hard, and the guild turned to a ghost town.

2.Too much crown? I can imagine the conversation:
"Ohh mate your mount/pet looks so cool! how do you got it?"
WOW: "Thanks I got it from xxxx/ xxxx /xxx several possible way to obtain different mounts and stuff"
ESO: "lol crown crate man"
Granted ESO does not have a forced sub, but still, the amount of items that can be obtained by in-game play are too few and only for high-tier players.

3.Too few community events that are just for fun. We do have some timely events, but those are ALWAYS around grinds. Hey I'm not saying they are not fun, but same thing can get bored when you have to do it several times to get a reward

4.Lack of QoL and inaccessible to the masses. Like housing, currently there is still no functions other than storage (which is only to high level crafters or rich ppl), and the price of house and recipes are not something for new players.

5.Lack of "community" Youtube channels. We only have "gameplay" ESO youtubers and "build" youtubers. No one seem to bother to create videos that are just for telling stories /RP. I donno if it's the cause or the sympton of ESO lacking community feeling, but there's that.

6.Lack of "progressing" stories. We have "Molag-Bal" arc in vanilla and IC, which do not encourge team up since most of main quest are solo instanced. We have "Three-Banner War" arc which is the main scene but have no story whatsoever, maybe except Orsinium. We have "DB & Thieves Guild" arc which have nothing to do with outside world story. And now "Triad" arc is concluded, the stories are great, but honestly, there is no impact on the world (Summerset we don't even get to see Ayrenn again)

How do you feel about this? share your opinions
Edited by Lyserus on July 21, 2018 5:37AM
  • Lyserus
    Lyserus
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    ImmortalCX wrote: »
    In wow, progress is linear, and everyone is clustered in the same area, working on the same content, at the same time. The rest of the world is a ghost town.

    Its the nature of the way they roll out expansions. EVERYONE is upgrading / hunting for the same gear. Everyone MUST upgrade gear with new expansion.

    Iow, everyone is funneled through the same content, while eso is more open and doesnt demand a linear progression.

    That is a good point. New expansion boom everyone go for artifacts, next expansion boom they are useless now, but look a new grind legendary weapons!

    However, that is just for ppl that are combat-focus, what about newer players who don't go into late games with the expansion right away?
  • Lyserus
    Lyserus
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    phermitgb wrote: »
    it's late and I'm bored, and your question intrigues me, so I'll offer some entirely personal perception comments - I do not vouch for any overall truth my statements may possess...

    WOW and ESO are separated by...more than 10 years. In that time, the video game MMORPG market has, for lack of a better term, evolved - it's changed to embrace new ideas, new features, an entirely new generation of players just entering the market, and so on and so forth

    ESO community is probably not going to be like a WOW community in many ways, for many reasons. ESO not only offers things WOW doesn't, but it also appeals to a very different gamer mindset than WOW did during it's opening, and for a great deal of it's lifetime. ESO is a heavily solo-accessible world. This means that there's far less of a *need* to group up with other people. I remember some of my early time with WOW (pre lich-king) and while there was a hefty amount of soloable content, there was also a rather strong necessity for grouping up for all kinds of different activities. ESO, grouping is far more *voluntary* and far less *necessary*, so it's not at all surprising that there would be more loosely-knit sense of community.

    And eso DOES have community presence - it's just...less vehement, possibly a little more clique-ish if only because there's less pressure to admit large #'s of people, and a lot more casual because the actual game content is far more accessible to everyone.

    I dunno - I'm sorta rambling - truth be told, I *almost* miss the strong and energetic sense of community of WOW...until I remember the TIDAL WAVES of *** that I had to slog through almost every other night...trust me, for my own part, ESO is far more appealing to me today, because while the energy may be less focused and powerful, there are also far, FAR fewer NEEDS to group up with the mountains of jackasses and dipholes that WOW seemed to have an endless supply of.

    My point is, there's a cost to that strong and active sense of community that you, and occasionally I, miss - and that cost is primarily in far less accessible content, vastly larger #'s of people, and the vastly larger # of more energetic *** that a larger population engenders.

    That is a very good argument mate :)
    It is very true that ESO can be very solo-friendly while WOW can't.
    Maybe that is why I want a hardcore-overworld that you can't solo quests/places and have to team up. That of course, have to be optional in ESO if implemented
  • Runs
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    Lack of open world PvP along with a single guild system. IMO this really brought guilds together, at least back when I played over 10 years ago.
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  • DanteYoda
    DanteYoda
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    I do not PvP so i feel no Faction pride tbh..

    Never played WoW hundreds of mmorpgs but WoW was never one of them.
  • Doctordarkspawn
    Doctordarkspawn
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    Tandor wrote: »
    You can build a community with a single guild system under which everyone is committed to their guild for social and adventuring purposes. Trying to do so when people belong to five guilds, mostly in order to have access to the trading system is another matter altogether.

    However, I question the basis of the premise. It may be true at the highest levels, but I'm still leveling up characters in both games and in ESO I'm never alone no matter where I am in the game, whereas in WoW I can't remember when I last encountered another player.

    You're also playing on a singular server with most of a large continent on it while ESO has multiple servers.

    That's half the population shtick.
  • Mureel
    Mureel
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    Lyserus wrote: »
    phermitgb wrote: »
    it's late and I'm bored, and your question intrigues me, so I'll offer some entirely personal perception comments - I do not vouch for any overall truth my statements may possess...

    WOW and ESO are separated by...more than 10 years. In that time, the video game MMORPG market has, for lack of a better term, evolved - it's changed to embrace new ideas, new features, an entirely new generation of players just entering the market, and so on and so forth

    ESO community is probably not going to be like a WOW community in many ways, for many reasons. ESO not only offers things WOW doesn't, but it also appeals to a very different gamer mindset than WOW did during it's opening, and for a great deal of it's lifetime. ESO is a heavily solo-accessible world. This means that there's far less of a *need* to group up with other people. I remember some of my early time with WOW (pre lich-king) and while there was a hefty amount of soloable content, there was also a rather strong necessity for grouping up for all kinds of different activities. ESO, grouping is far more *voluntary* and far less *necessary*, so it's not at all surprising that there would be more loosely-knit sense of community.

    And eso DOES have community presence - it's just...less vehement, possibly a little more clique-ish if only because there's less pressure to admit large #'s of people, and a lot more casual because the actual game content is far more accessible to everyone.

    I dunno - I'm sorta rambling - truth be told, I *almost* miss the strong and energetic sense of community of WOW...until I remember the TIDAL WAVES of *** that I had to slog through almost every other night...trust me, for my own part, ESO is far more appealing to me today, because while the energy may be less focused and powerful, there are also far, FAR fewer NEEDS to group up with the mountains of jackasses and dipholes that WOW seemed to have an endless supply of.

    My point is, there's a cost to that strong and active sense of community that you, and occasionally I, miss - and that cost is primarily in far less accessible content, vastly larger #'s of people, and the vastly larger # of more energetic *** that a larger population engenders.

    That is a very good argument mate :)
    It is very true that ESO can be very solo-friendly while WOW can't.
    Maybe that is why I want a hardcore-overworld that you can't solo quests/places and have to team up. That of course, have to be optional in ESO if implemented

    Same here. But watch out because you'll get flamed and shot down by farmers, and others who think everyone should have access to everything and everywhere at lvl 3 - then accuse you of you wanting to keep all the Nirncrux to yourself when you already know all traits and have all the NC weapons you could ever need and when you can basically use transmute stones to get free NC if you ever cannot afford a whole 11k to buy one.

    There are so many solo players/farmers, that no one else is 'allowed' to expect anything other than the same 7 trials (all but 2 being 2-4 years old) we've all already been doing - because we should just do trials in groups of 12, so that all the solo players can have 100% of the rest of overland to themselves.

    Everyone but a few will rail at the sky to prevent anyone having 1% of overland that's risky/hard.
  • Jurand80
    Jurand80
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    phermitgb wrote: »
    .

    I dunno - I'm sorta rambling - truth be told, I *almost* miss the strong and energetic sense of community of WOW...until I remember the TIDAL WAVES of *** that I had to slog through almost every other night...trust me, for my own part, ESO is far more appealing to me today, because while the energy may be less focused and powerful, there are also far, FAR fewer NEEDS to group up with the mountains of jackasses and dipholes that WOW seemed to have an endless supply of.
    .
    We call them pugs in eso.

  • TheInfernalRage
    TheInfernalRage
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    Many times, when the game is that good you really have no time to care for any sense of community.
  • LadyNalcarya
    LadyNalcarya
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    There's too many strictly solo players who complain about "forced grouping" and stuff. Skyrim was a very popular game, you see...
    I agree that this game would be much better if it had more social/community features. But I'm not sure if they would improve it since we have a lot of people who absolutely despise other players and group activities. Or maybe not a lot, maybe they're just very vocal. Idk.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Slick_007
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    the biggest difference is guilds. not that you can join 5, but that you arent joining to play with the people in it. Its about trade guilds and the more people in your guild, the more likely you can afford a trader. So people just run around inviting every person without even talking to them.
    One of the guilds im in, it was weeks before i saw anyone in the chat. Not all my guilds are like that. But they are about trade. And not all guilds are about trade. The ones that arent are likely very different and align with wow guilds much more.

    im not saying trade guilds are bad. 2 of my trade guilds are extremely friendly and we all get on really well. 2 of them, not as much.
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