ImmortalCX wrote: »In wow, progress is linear, and everyone is clustered in the same area, working on the same content, at the same time. The rest of the world is a ghost town.
Its the nature of the way they roll out expansions. EVERYONE is upgrading / hunting for the same gear. Everyone MUST upgrade gear with new expansion.
Iow, everyone is funneled through the same content, while eso is more open and doesnt demand a linear progression.
it's late and I'm bored, and your question intrigues me, so I'll offer some entirely personal perception comments - I do not vouch for any overall truth my statements may possess...
WOW and ESO are separated by...more than 10 years. In that time, the video game MMORPG market has, for lack of a better term, evolved - it's changed to embrace new ideas, new features, an entirely new generation of players just entering the market, and so on and so forth
ESO community is probably not going to be like a WOW community in many ways, for many reasons. ESO not only offers things WOW doesn't, but it also appeals to a very different gamer mindset than WOW did during it's opening, and for a great deal of it's lifetime. ESO is a heavily solo-accessible world. This means that there's far less of a *need* to group up with other people. I remember some of my early time with WOW (pre lich-king) and while there was a hefty amount of soloable content, there was also a rather strong necessity for grouping up for all kinds of different activities. ESO, grouping is far more *voluntary* and far less *necessary*, so it's not at all surprising that there would be more loosely-knit sense of community.
And eso DOES have community presence - it's just...less vehement, possibly a little more clique-ish if only because there's less pressure to admit large #'s of people, and a lot more casual because the actual game content is far more accessible to everyone.
I dunno - I'm sorta rambling - truth be told, I *almost* miss the strong and energetic sense of community of WOW...until I remember the TIDAL WAVES of *** that I had to slog through almost every other night...trust me, for my own part, ESO is far more appealing to me today, because while the energy may be less focused and powerful, there are also far, FAR fewer NEEDS to group up with the mountains of jackasses and dipholes that WOW seemed to have an endless supply of.
My point is, there's a cost to that strong and active sense of community that you, and occasionally I, miss - and that cost is primarily in far less accessible content, vastly larger #'s of people, and the vastly larger # of more energetic *** that a larger population engenders.
Peekachu99 wrote: »It’s clealy the social tools they offer. Same with FFXIV. A broken group finder, a terrible trading interface and shouting in zone chat to form groups is pathetic by any objective standards.
Azuramoonstar wrote: »My first question is, WoW has a community? I played the game on and off for 2 years and my highest character was a 46 warlock. I never saw a sense of community People basically solo'ed in a group. very little group play till max level, and was not group friendly at all.
Anytime i asked for help and tips in WoW i was told to f-off.
When i play ESO i saw people helping others, like giving tips in chat, giving tips on forums. ESO is not a linear game, you can play at your own pace and still do content when you get higher up.Peekachu99 wrote: »It’s clealy the social tools they offer. Same with FFXIV. A broken group finder, a terrible trading interface and shouting in zone chat to form groups is pathetic by any objective standards.
I don't agree with any More so the zone shouting. Also ff14 has zone shouting as well and stuff like that promotes a community. Too much automation in group finder kills community as people just don't talk.
Imo eso has more of a community then ff14 and WoW does. at least ppl talk in eso, and help each other out.
You can build a community with a single guild system under which everyone is committed to their guild for social and adventuring purposes. Trying to do so when people belong to five guilds, mostly in order to have access to the trading system is another matter altogether.
However, I question the basis of the premise. It may be true at the highest levels, but I'm still leveling up characters in both games and in ESO I'm never alone no matter where I am in the game, whereas in WoW I can't remember when I last encountered another player.
it's late and I'm bored, and your question intrigues me, so I'll offer some entirely personal perception comments - I do not vouch for any overall truth my statements may possess...
WOW and ESO are separated by...more than 10 years. In that time, the video game MMORPG market has, for lack of a better term, evolved - it's changed to embrace new ideas, new features, an entirely new generation of players just entering the market, and so on and so forth
ESO community is probably not going to be like a WOW community in many ways, for many reasons. ESO not only offers things WOW doesn't, but it also appeals to a very different gamer mindset than WOW did during it's opening, and for a great deal of it's lifetime. ESO is a heavily solo-accessible world. This means that there's far less of a *need* to group up with other people. I remember some of my early time with WOW (pre lich-king) and while there was a hefty amount of soloable content, there was also a rather strong necessity for grouping up for all kinds of different activities. ESO, grouping is far more *voluntary* and far less *necessary*, so it's not at all surprising that there would be more loosely-knit sense of community.
And eso DOES have community presence - it's just...less vehement, possibly a little more clique-ish if only because there's less pressure to admit large #'s of people, and a lot more casual because the actual game content is far more accessible to everyone.
I dunno - I'm sorta rambling - truth be told, I *almost* miss the strong and energetic sense of community of WOW...until I remember the TIDAL WAVES of *** that I had to slog through almost every other night...trust me, for my own part, ESO is far more appealing to me today, because while the energy may be less focused and powerful, there are also far, FAR fewer NEEDS to group up with the mountains of jackasses and dipholes that WOW seemed to have an endless supply of.
My point is, there's a cost to that strong and active sense of community that you, and occasionally I, miss - and that cost is primarily in far less accessible content, vastly larger #'s of people, and the vastly larger # of more energetic *** that a larger population engenders.
That is a very good argument mate
It is very true that ESO can be very solo-friendly while WOW can't.
Maybe that is why I want a hardcore-overworld that you can't solo quests/places and have to team up. That of course, have to be optional in ESO if implemented
No it's really not. Here, people are free to go in same campaign with characters from all 3 factions at a whim. If people can side swap so easily- there's not going to be enough faction pride to create unity within any one faction.
We call them pugs in eso..
I dunno - I'm sorta rambling - truth be told, I *almost* miss the strong and energetic sense of community of WOW...until I remember the TIDAL WAVES of *** that I had to slog through almost every other night...trust me, for my own part, ESO is far more appealing to me today, because while the energy may be less focused and powerful, there are also far, FAR fewer NEEDS to group up with the mountains of jackasses and dipholes that WOW seemed to have an endless supply of.
.