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PTS Update 19 - Feedback Thread for Jewelry Crafting Master Writs.

  • Mystrius_Archaion
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    NBrookus wrote: »
    Whiphid wrote: »
    First, we’ve noticed that some players will leave Blacksmithing resources alone in their search for more Jewelry Crafting materials – which can result, in the long run, in a zone having too few Jewelry Crafting Seams for players to find. To help alleviate this, in an upcoming PTS patch, we’ll be adding a small amount of Jewelry Crafting raw material to some (but not all) Blacksmithing ore nodes. Not only will this encourage players to harvest both Blacksmithing and Jewelry Crafting resources, it will also result in more Jewelry Crafting Dust being mined overall (as we are not affecting the yield of existing Jewelry Crafting Seams at all).

    Or what is more likely, people will just take the dust and leave the ore, just like the worms in the alchemy plants.

    And the rest of the mats in craglorn nodes when they take the Nirncrux.
    Sad but true state of things.


    We need partially looted nodes to despawn after 10-30 seconds after they are only partially looted, and chests too, so we can have new full ones spawn when the bots and picky players go through the rest of us can actually get some worthwhile stuff.

    They do respawn, it's just not that fast.

    Prove it. I want you to, truly. I want a video of this.

    Either that isn't true or that rate needs to be drastically accelerated.

    I would bet money, though, that the nodes don't despawn and somebody is just coming around behind the people leaving partial nodes and chests and cleaning them out, which tends to be me in populated areas due to the people leaving stuff they don't want in chests and nodes.
  • Mystrius_Archaion
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    reiverx wrote: »
    We’ve heard your concerns about Jewelry Crafting, and we’ve been working on a few changes to help address them. The change to the value of Master Writs was a big part of those changes, but it isn’t the only part – or even the biggest! We’d like to inform you of some of the changes we’re currently working on for Jewelry Crafting.
    • First, we’ve noticed that some players will leave Blacksmithing resources alone in their search for more Jewelry Crafting materials – which can result, in the long run, in a zone having too few Jewelry Crafting Seams for players to find. To help alleviate this, in an upcoming PTS patch, we’ll be adding a small amount of Jewelry Crafting raw material to some (but not all) Blacksmithing ore nodes. Not only will this encourage players to harvest both Blacksmithing and Jewelry Crafting resources, it will also result in more Jewelry Crafting Dust being mined overall (as we are not affecting the yield of existing Jewelry Crafting Seams at all).
    • Second – and this is the big one – in an upcoming PTS patch, we’ll be significantly reducing the number of Platings it takes to upgrade a piece of Jewelry. At maximum rank in Platings Expertise, it will take you only a single Terne Plating to upgrade a ring from White to Green, and it will take only 4 Chromium Platings to upgrade a ring from Purple to Gold – both of which are half of what it takes currently on Live.
    With these changes, we aim to make the experience of obtaining Jewelry Crafting materials, upgrading Rings and Necklaces, and completing Jewelry Crafting Master Writs more enjoyable and economically beneficial. They should arrive on PTS sometime soon – and be included in the final Live release of the Wolfhunter DLC pack.

    Or you know, you could just go all the way and make JC the same as the other crafting lines. I'm wondering why I paid cash for the right to mindlessly grind. Not something I'm going to repeat.

    You and me both, and my little dog too.

    No more money from me unless things get easier and faster, not worse.


    I would hate to be a new player with everything demanding a certain amount of time for travel and completion and having an ever growing long list of those things to do, with more stuff being added that is just much longer also.
    Jewelry crafting completely forgot about newer players; they designed it only for the people who have been here forever and literally done everything else so they have all the time in the world, and likely have no life so they can farm 8 hours a day.
    Edited by Mystrius_Archaion on July 22, 2018 5:55AM
  • Runs
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    Whiphid wrote: »
    First, we’ve noticed that some players will leave Blacksmithing resources alone in their search for more Jewelry Crafting materials – which can result, in the long run, in a zone having too few Jewelry Crafting Seams for players to find. To help alleviate this, in an upcoming PTS patch, we’ll be adding a small amount of Jewelry Crafting raw material to some (but not all) Blacksmithing ore nodes. Not only will this encourage players to harvest both Blacksmithing and Jewelry Crafting resources, it will also result in more Jewelry Crafting Dust being mined overall (as we are not affecting the yield of existing Jewelry Crafting Seams at all).

    Or what is more likely, people will just take the dust and leave the ore, just like the worms in the alchemy plants.

    Yes, but once the node is touched, it will despawn in a few minutes. If no one touches the node, it will never despawn. Even if someone just takes the dust, that node will despawn, allowing a new node to appear. That new node could be a jewelry node.

    I've never seen a node despawn in any time. It doesn't despawn unless the entire area is reloaded, meaning no players in that area so no need to load it. I've even seen empty nodes often, usually enchanting nodes, that I go to loot and they disappear without a loot window. Those empty nodes never show the keen-eye glow but they still need to be cleared for new nodes.

    You want to convince me? Video a node you have only partially looted and show me it disappearing after a few minutes on its own.

    If anything, that timer is FAR too long.

    Despawn time on a thieve's trove is 10 minutes exactly. I am not sitting through it on another node ever again. 10 minutes is indeed way too long.

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  • Carbonised
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    @ZOS_MSchroeder

    Now that you have cut temper cost for upgrading jewelry in half, you really need to do the same for jewelry furnishing recipes. The Altmer clock requires 2 full gold tempers to craft, which translates as 20 gold tempers, due to the partial temper parts of grains. So 20 gold tempers vs 1 gold temper for every other gold furnishing recipe in the game. Hardly consistent or fair!

    Change the requirement of the Altmer clock to 1 gold temper, which is still 10 times more costly than any of the other gold recipes.
  • Elsonso
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    Yes, but once the node is touched, it will despawn in a few minutes. If no one touches the node, it will never despawn. Even if someone just takes the dust, that node will despawn, allowing a new node to appear. That new node could be a jewelry node.

    I've never seen a node despawn in any time. It doesn't despawn unless the entire area is reloaded, meaning no players in that area so no need to load it. I've even seen empty nodes often, usually enchanting nodes, that I go to loot and they disappear without a loot window. Those empty nodes never show the keen-eye glow but they still need to be cleared for new nodes.

    You want to convince me? Video a node you have only partially looted and show me it disappearing after a few minutes on its own.

    If anything, that timer is FAR too long.

    Nodes despawn. This is old old old news, hashed over and investigated many times since launch. Verified by several people. You want proof? I don't recall a video, but there might be one here in the forum. Otherwise, it's your turn to stand around a node with a timer waiting for it to disappear. I've already done it. It isn't nearly as fun as it sounds.

    Times were all in the minutes. Should not take more than 10 minutes, unless you want to check several nodes.

    Disappearing runestone nodes is a bug that has been in the game forever. I doubt it will ever get fixed, since it is probably an edge case. We don't know whether these nodes really exist and count for anything, or if they are an illusion of the client or server that is dispelled when you try to interact with it. What can really bake your cookies is when that node re-appears if you back away. I think it is nothing more than the client being out of sync with a node removal.
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  • code65536
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    Carbonised wrote: »
    @ZOS_MSchroeder

    Now that you have cut temper cost for upgrading jewelry in half, you really need to do the same for jewelry furnishing recipes. The Altmer clock requires 2 full gold tempers to craft, which translates as 20 gold tempers, due to the partial temper parts of grains. So 20 gold tempers vs 1 gold temper for every other gold furnishing recipe in the game. Hardly consistent or fair!

    Change the requirement of the Altmer clock to 1 gold temper, which is still 10 times more costly than any of the other gold recipes.

    Or 2 gold grains!
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  • SnowP
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    A simple solution to the used node problem - aproching a node that only has leftover materials from another person looting the node before and taking only the valueable parts - is to make ressource only complete lootable. The take all or nothing approach implies that there are only nodes with the full set of items in them. If a char has not enough bagspace, he can not loot the node and has to make room for the items. Items the player does not want are in his inventory and can be destroyed there - on the PC addons will do that job.

    But adding dust to Blacksmithing nodes does not really help at all. It only ties blacksmithing and jewelry crafting more together. Where should the additional looted ore go? So I think the opposite approach setting both systems more appart using different nodes for ore and dust might work better. Different nodes give you the flexibility to adjust seperatly ore and dust drop rates.

    By the way I do not think we need more dust in the game - what should we do with the extra Platinum? As with other professions I think the main sink for Platinum are the daylie writs - but with Master Writs that are not worth to make most of my chars are making the daylies with Pewter because it consumes 6 ressources and gives a minimum of 5 back. Nearly no additional work to harvest nodes. So there is nearly no Platinum sink at all.

    But ah, you adjusted the payout of the Master Writs so they might be considered worth doing - but therefore you are just shifting the problem - were is the sink for all the writ vouchers?

    So maybe it is time to say goodbuy from the ap and gold sink the golden npc in cyordiil and make gold jewelry as common as all legendary armor by just copying over the rules of the blackmisthing profession and having different nodes for ore and dust.

    Or you might just try a complete different approch like eg. make the Master Writs in superior and epic with low payout counts as a sink and leaving the legendary out of the Master Writs - but can they then still be called Master Writs?
  • Carbonised
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    code65536 wrote: »
    Carbonised wrote: »
    @ZOS_MSchroeder

    Now that you have cut temper cost for upgrading jewelry in half, you really need to do the same for jewelry furnishing recipes. The Altmer clock requires 2 full gold tempers to craft, which translates as 20 gold tempers, due to the partial temper parts of grains. So 20 gold tempers vs 1 gold temper for every other gold furnishing recipe in the game. Hardly consistent or fair!

    Change the requirement of the Altmer clock to 1 gold temper, which is still 10 times more costly than any of the other gold recipes.

    Or 2 gold grains!

    That would be preferable, but I don't think we'll have such luck with ZOS.

    They did lower the Culanda requirement for Alinor recipes (only green and blues), so it does show that they have realized their mistake in these recipes due to all the negative feedback they got on it.
    I think a single gold plate temper is a fair compromise for the clock and other gold recipes. It is equal to 5 gold tempers of other crafts, and thus still very expensive, but definitely better than the current requirement of 2 full gold tempers, which is obscenely overkill for a single piece of furnishing.
  • mlstevens42_ESO
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    Odd but I only recall having to use one gold plate for a clock.
    Two purple plates for the ivory box things I make.
  • Cryptical
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    Cêltic421 wrote: »
    Save the writs for when the prices of the mats go down, yes the prices will go down. 461 vouchers is alot.

    I keep hearing this ridiculous argument over and over again. On PC, it's been 2 months. Prices are not going to drop much anymore.

    Want to know why? Gold tempers have stabilized at around 6k on PC NA. These items have been around for years. That is their price, barring any major upsets.

    Now, chromium grains are far, far rarer than tempering alloys. The nodes are rarer, and the actual refinement rate seems to be rarer from dust than alloys are from ore. Therefore, chromium grains will never be cheaper than 6k. I would be surprised if they ever drop below the ~8k we are seeing now, assuming nothing else changes.

    So the cheapest it will ever be to craft a gold piece of jewelry is 480K + purple / blue / green costs. Right now it is at 640K - 720K, and frankly I doubt it will ever go down further on it's own.

    Maybe someone else pointed it out, but did you take into consideration it will take only 4 platings to make a piece gold? 40 grains by 6 k each equals 240k. Not 480k.

    You didn't pay attention. You skimmed and saw only what you wanted to see. Lazy reading means you failed to understand all the changes they were making.
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  • Lorem123
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    Cryptical wrote: »
    Maybe someone else pointed it out, but did you take into consideration it will take only 4 platings to make a piece gold? 40 grains by 6 k each equals 240k. Not 480k.

    You didn't pay attention. You skimmed and saw only what you wanted to see. Lazy reading means you failed to understand all the changes they were making.
    Did you take into consideration that the post you quoted is older than that of ZOS saying they're halving the cost to upgrade jewelry to gold?
  • Mystrius_Archaion
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    Yes, but once the node is touched, it will despawn in a few minutes. If no one touches the node, it will never despawn. Even if someone just takes the dust, that node will despawn, allowing a new node to appear. That new node could be a jewelry node.

    I've never seen a node despawn in any time. It doesn't despawn unless the entire area is reloaded, meaning no players in that area so no need to load it. I've even seen empty nodes often, usually enchanting nodes, that I go to loot and they disappear without a loot window. Those empty nodes never show the keen-eye glow but they still need to be cleared for new nodes.

    You want to convince me? Video a node you have only partially looted and show me it disappearing after a few minutes on its own.

    If anything, that timer is FAR too long.
    Disappearing runestone nodes is a bug that has been in the game forever. I doubt it will ever get fixed, since it is probably an edge case. We don't know whether these nodes really exist and count for anything, or if they are an illusion of the client or server that is dispelled when you try to interact with it. What can really bake your cookies is when that node re-appears if you back away. I think it is nothing more than the client being out of sync with a node removal.

    I already know why nodes reappear when you back away and disappear when you get close. Those are in areas that change with quest progress and are in a different "phase" than you are able to enter so you enter the wrong phase as you get close.
    That's not the "empty runestone bug" which is very very common in Hew's Bane for me but nowhere else.

    The person who recorded the Thieves Trove respawn at 10 minutes above just proves the respawn is ridiculously long, if at all since that's just that type of node, and needs to be reduced severely so we stop having to clean up after other players and get nothing really for it.
  • Khedrakb14_ESO
    Khedrakb14_ESO
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    Delete
    Edited by Khedrakb14_ESO on July 21, 2018 4:24AM
  • Khedrakb14_ESO
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    We’ve heard your concerns about Jewelry Crafting, and we’ve been working on a few changes to help address them. The change to the value of Master Writs was a big part of those changes, but it isn’t the only part – or even the biggest! We’d like to inform you of some of the changes we’re currently working on for Jewelry Crafting.
    • First, we’ve noticed that some players will leave Blacksmithing resources alone in their search for more Jewelry Crafting materials – which can result, in the long run, in a zone having too few Jewelry Crafting Seams for players to find. To help alleviate this, in an upcoming PTS patch, we’ll be adding a small amount of Jewelry Crafting raw material to some (but not all) Blacksmithing ore nodes. Not only will this encourage players to harvest both Blacksmithing and Jewelry Crafting resources, it will also result in more Jewelry Crafting Dust being mined overall (as we are not affecting the yield of existing Jewelry Crafting Seams at all).
    • Second – and this is the big one – in an upcoming PTS patch, we’ll be significantly reducing the number of Platings it takes to upgrade a piece of Jewelry. At maximum rank in Platings Expertise, it will take you only a single Terne Plating to upgrade a ring from White to Green, and it will take only 4 Chromium Platings to upgrade a ring from Purple to Gold – both of which are half of what it takes currently on Live.
    With these changes, we aim to make the experience of obtaining Jewelry Crafting materials, upgrading Rings and Necklaces, and completing Jewelry Crafting Master Writs more enjoyable and economically beneficial. They should arrive on PTS sometime soon – and be included in the final Live release of the Wolfhunter DLC pack.

    These are stupid changes. These do NOT fix Jewelry Crafting.

    As long as the upgrade GRAINS exists in ESO, Jewelry Crafting Writs and Jewelry Crafting in general will always be crap and not worth doing.

    The best and ONLY way to fix Jewelry crafting is to:
    Get rid of the STUPID Grains. We just need the Upgrade bars, thats it!
    Add a Hireling! Why isn't there one? Makes no sense.
    Let all Trait Jewelry drop from everywhere much like the other Gear traits.

    Those are the only changes that will make Jewelry Crafting and its writs worth doing!

    We have always wanted Jewelry Crafting in ESO and they give us Crap. It should have been exactly like the other 3 gear Crafting professions.

    EXACTLY THE SAME! Except being Jewelry!
    Edited by Khedrakb14_ESO on July 21, 2018 4:25AM
  • TheRealPotoroo
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    We’ve heard your concerns about Jewelry Crafting, and we’ve been working on a few changes to help address them. The change to the value of Master Writs was a big part of those changes, but it isn’t the only part – or even the biggest! We’d like to inform you of some of the changes we’re currently working on for Jewelry Crafting.
    • First, we’ve noticed that some players will leave Blacksmithing resources alone in their search for more Jewelry Crafting materials – which can result, in the long run, in a zone having too few Jewelry Crafting Seams for players to find. To help alleviate this, in an upcoming PTS patch, we’ll be adding a small amount of Jewelry Crafting raw material to some (but not all) Blacksmithing ore nodes. Not only will this encourage players to harvest both Blacksmithing and Jewelry Crafting resources, it will also result in more Jewelry Crafting Dust being mined overall (as we are not affecting the yield of existing Jewelry Crafting Seams at all).
    • Second – and this is the big one – in an upcoming PTS patch, we’ll be significantly reducing the number of Platings it takes to upgrade a piece of Jewelry. At maximum rank in Platings Expertise, it will take you only a single Terne Plating to upgrade a ring from White to Green, and it will take only 4 Chromium Platings to upgrade a ring from Purple to Gold – both of which are half of what it takes currently on Live.
    With these changes, we aim to make the experience of obtaining Jewelry Crafting materials, upgrading Rings and Necklaces, and completing Jewelry Crafting Master Writs more enjoyable and economically beneficial. They should arrive on PTS sometime soon – and be included in the final Live release of the Wolfhunter DLC pack.

    What about 3. Swift drop rate?
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  • baratron
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    Carbonised wrote: »
    @ZOS_MSchroeder

    Now that you have cut temper cost for upgrading jewelry in half, you really need to do the same for jewelry furnishing recipes. The Altmer clock requires 2 full gold tempers to craft, which translates as 20 gold tempers, due to the partial temper parts of grains. So 20 gold tempers vs 1 gold temper for every other gold furnishing recipe in the game. Hardly consistent or fair!

    Change the requirement of the Altmer clock to 1 gold temper, which is still 10 times more costly than any of the other gold recipes.

    Did the clock requirements change? On Summerset PTS, it was 1 gold temper. And I'm pretty sure it's one gold temper on Live, too.

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  • Elsonso
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    We have always wanted Jewelry Crafting in ESO and they give us Crap. It should have been exactly like the other 3 gear Crafting professions.

    EXACTLY THE SAME! Except being Jewelry!

    Yeah, I dunno what they were thinking. Maybe they wish they could go back and redo the other gear crafting professions like they did jewelry? There was no wheel they needed to re-invent here, so not sure why they did.
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  • Colecovision
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    We have always wanted Jewelry Crafting in ESO and they give us Crap. It should have been exactly like the other 3 gear Crafting professions.

    EXACTLY THE SAME! Except being Jewelry!

    Yeah, I dunno what they were thinking. Maybe they wish they could go back and redo the other gear crafting professions like they did jewelry? There was no wheel they needed to re-invent here, so not sure why they did.

    If it were like the other crafts, I'd have 5 pieces of gold jewelry and whatever I want in purple. I'd farm everything pretty quickly solo in normal dungeons. Trials farming for gold jewelry would be done on normal as well. I just dont think they want people doing that so easily and in this short time period since summerset.

    Jewelry has been the one thing people had to see differently and farm differently. They kept that, but now pulled back after going too far with the 80 grain requirement for gold.

    I think this is the best we'll get unless I'm way off on their motivation. I'm going to gold 1 piece when it goes live. Pretty excited about it.

  • Iselin
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    We have always wanted Jewelry Crafting in ESO and they give us Crap. It should have been exactly like the other 3 gear Crafting professions.

    EXACTLY THE SAME! Except being Jewelry!

    Yeah, I dunno what they were thinking. Maybe they wish they could go back and redo the other gear crafting professions like they did jewelry? There was no wheel they needed to re-invent here, so not sure why they did.

    If it were like the other crafts, I'd have 5 pieces of gold jewelry and whatever I want in purple. I'd farm everything pretty quickly solo in normal dungeons. Trials farming for gold jewelry would be done on normal as well. I just dont think they want people doing that so easily and in this short time period since summerset.

    Jewelry has been the one thing people had to see differently and farm differently. They kept that, but now pulled back after going too far with the 80 grain requirement for gold.

    I think this is the best we'll get unless I'm way off on their motivation. I'm going to gold 1 piece when it goes live. Pretty excited about it.

    They still could have kept everything the same as the other gear crafts and increased the requirement to upgrade to gold all by itself. A simpler solution even.

    One of the great things about ESO crafting has always been that you can start the game brand new and just by going where you were going to go anyway you could get enough mats to craft yourself gear of green or blue quality as you leveled. You can still do that with everything except jewelry. What they did with JC was they took that most accessible fun part of crafting your own away from anyone but the elite dedicated grinders.

    There was more than one solution available if keeping gold jewelry very rare was their design goal but they chose a really bad one.

    Also, it's not like we can't do what you described above - doing lower difficulty content and upgrading the drops - with any other armor or weapon piece anyway. The only special thing about jewelry is that we could never upgrade it before because JC was not in the game. It's a type of rarity that is just an artificial legacy thing that isn't worth preserving anyway.

    A better solution for people not cheesing their way to the best gear by lowering the difficulty and upgrading the gear is to make what drops at higher difficulty unique. This is something they have already started doing with "perfect" versions of gear and of course there have always been the vMA etc. unique weapons.

    Going through all this obnoxious extra grindy kerfufle to maintain gold jewelry rarity is just silly and very badly thought through.
  • silvereyes
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    So with the recent change to JC writs and upgrade costs, there's the outside chance that JC master writs might become cost-effective to do once the market settles down.

    Should that happen, I can see the problem of what to spend vouchers on becoming even worse than it is today. The new JC master writs voucher counts are insane.

    The main issue is, the people who have the most writs are the ones that don't need what vouchers can buy. Most of the items are one-time purchase things like recipes, stations, and motifs.

    Could we please get some new highly-desirable voucher sinks?

    My personal favorite would be allowing the purchase of non-crown-exclusive houses with vouchers.

    Other than some nearly-inexhaustible, big-ticket items like that, I think the best way to soak up vouchers would be to add some more desirable consumable commodities like research scrolls.

    7 or 15 day research scrolls, outfit change tokens, riding lessons or perfect roe would be great, resealable commodities.

    These are the kinds of things that would make me want to burn through a pile of vouchers.
  • Carbonised
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    silvereyes wrote: »
    So with the recent change to JC writs and upgrade costs, there's the outside chance that JC master writs might become cost-effective to do once the market settles down.

    Should that happen, I can see the problem of what to spend vouchers on becoming even worse than it is today. The new JC master writs voucher counts are insane.

    The main issue is, the people who have the most writs are the ones that don't need what vouchers can buy. Most of the items are one-time purchase things like recipes, stations, and motifs.

    Could we please get some new highly-desirable voucher sinks?

    My personal favorite would be allowing the purchase of non-crown-exclusive houses with vouchers.

    Other than some nearly-inexhaustible, big-ticket items like that, I think the best way to soak up vouchers would be to add some more desirable consumable commodities like research scrolls.

    7 or 15 day research scrolls, outfit change tokens, riding lessons or perfect roe would be great, resealable commodities.

    These are the kinds of things that would make me want to burn through a pile of vouchers.

    Sadly, the dev team in charge is way less creative than that.

    What they think is a great voucher sink is adding Night Pumice x 2 for all the new gold mastercrafter recipes, which I think is a terrible idea, punishes anyone who doesn't sit on a large stack of vouchers, and goes against any semblance of immersion (all other items require their racial style stones, not some random Ebony stones).

    I agree that some better voucher sinks need to be implemented, quite frankly apart from the golden recipes (which you only buy once), there aren't that many interesting things for me to buy for vouchers.

    Perfect Roe would be a nice example of something you could buy with vouchers.

    Outfit change tokens too (though that would compete with their store sales so that will not likely happen).

    I've been asking for more DLC furniture recipe documents for a long time now, like CWC, and eventually Summerset, that would also serve as a sink. People, including me, spent several thousand vouchers for the Vvardenfell documents in order to collect recipes.
    We could also add documents with a hefty cost that rewarded Ayleid and Dwarven recipes.

    And finally, Culandas for sale for 5-6 vouchers each, would also serve as another source for Culandas for crafting, outside only doing the Summerset dailies. Make it a requirement to have the Divine Magistrate (have done 30 daily delves) achievement in order to buy them.

    Being able to buy more documents for recipes is going to take many thousands of vouchers out of the system, especially if they include the Dwarven and Ayleid recipes that pretty much everyone is missing. And being able to buy Roes and Culandas, and perhaps even Refined Bonemold and Dwarven Frames, would serve as a steady outflow of vouchers in order to obtain these materials, which are required in mass in order to craft some furniture pieces.

    Certainly better ideas than simply slapping Nigh Pumice on every gold recipe from the mastercrafter.
  • Runs
    Runs
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    silvereyes wrote: »
    So with the recent change to JC writs and upgrade costs, there's the outside chance that JC master writs might become cost-effective to do once the market settles down.

    Should that happen, I can see the problem of what to spend vouchers on becoming even worse than it is today. The new JC master writs voucher counts are insane.

    The main issue is, the people who have the most writs are the ones that don't need what vouchers can buy. Most of the items are one-time purchase things like recipes, stations, and motifs.

    Could we please get some new highly-desirable voucher sinks?

    My personal favorite would be allowing the purchase of non-crown-exclusive houses with vouchers.

    Other than some nearly-inexhaustible, big-ticket items like that, I think the best way to soak up vouchers would be to add some more desirable consumable commodities like research scrolls.

    7 or 15 day research scrolls, outfit change tokens, riding lessons or perfect roe would be great, resealable commodities.

    These are the kinds of things that would make me want to burn through a pile of vouchers.

    What about a crafter's paradise voucher exclusive home... Would have it's own style of craft tables, and the 4 equipment tables could take on every attunable you add to it(without increasing item count). Could also have writ boards and turn in. Maybe even a wayshrine. Occasionally a random material node, or fishing hole could pop up too...
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • silvereyes
    silvereyes
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    Carbonised wrote: »
    Outfit change tokens too (though that would compete with their store sales so that will not likely happen).
    You can already change your outfit with in-game gold. Making account-bound outfit change tokens purchasable with vouchers wouldn't compete with store sales any more than the current in-game direct gold purchases of outfit changes do. It just represents another way of providing a tangible gold value for vouchers.
    Carbonised wrote: »
    I've been asking for more DLC furniture recipe documents for a long time now, like CWC, and eventually Summerset, that would also serve as a sink. People, including me, spent several thousand vouchers for the Vvardenfell documents in order to collect recipes.
    We could also add documents with a hefty cost that rewarded Ayleid and Dwarven recipes.
    That could work as a temporary sink for sure. But once the collectors out there collect what they want, the recipes cease to be of use as sinks. I doubt that there's so steady an influx of master crafters with deep pockets willing to throw hundreds of thousands of vouchers at the furnisher documents to make them a significant long-term sink.

    Still, I wouldn't mind having those recipes available for vouchers, if for no other reason than to increase their drop rates in the game.
    Carbonised wrote: »
    being able to buy Roes and Culandas, and perhaps even Refined Bonemold and Dwarven Frames, would serve as a steady outflow of vouchers
    I really like this idea.
  • TheRealPotoroo
    TheRealPotoroo
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    At ~10k, Roe is already poor return on time for fishers. Making them purchasable would vouchers would hurt that market even more.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • ckpwn
    ckpwn
    Soul Shriven
    xnd07j1hf0uo.png


    So you're telling me that for the same crafting price i could have got 4x the voucher reward ?

    or for 40-50k crafting mats i could have got the same voucher reward if it would havve been woodworker/clotier/blacksmith ?

    Well, I have 11 master crafter and combining survey drop ( 1 gold temper ish ) and gold temper drop from all my character i can do 1 golden pieces of gears of any other crafting class per day without doing any farming or without buying anything. and between selling the MW or crafting it myself there isn't much of a difference in value or time to invest.

    Not sure who would buy JC MW at the same price per voucher value than any other MW with the crafting cost attached to it and if i run out of storages i wouldn't hesitate to throw them away.

    Kinda sad that JC is block behind paywall and isn't much worth for now and hope that drop rate will increase to lower the request per quantity available to be as much or slightly higher value than the other crafting type.
  • Elsterchen
    Elsterchen
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    ckpwn wrote: »
    xnd07j1hf0uo.png


    You don't even know a single trait ... yet. :joy:

    I'll take that writ for free, gladly... next update improving jewellery is going to be 50% cheaper + a little more mats available. (Just in case you didn't know you should check the PTS patch notes for a start)

    edit: My very first masterwrit was a nirn, ledgendary, dagger (forgot the set and style) ... for 164 voucher. It took almost a year before I was able to complete it. Just maybe think about that a little...

    btw: I am done with researching JC traits ( I know many have finished before me, but i didn't spend real money to do so.)
    - From my perspective I really don't understand your problem, especially since collecting mats doesn't cost any gold.
    Edited by Elsterchen on July 28, 2018 10:26PM
  • ckpwn
    ckpwn
    Soul Shriven
    Elsterchen wrote: »

    You don't even know a single trait ... yet. :joy:

    I'll take that writ for free, gladly... next update improving jewellery is going to be 50% cheaper + a little more mats available. (Just in case you didn't know you should check the PTS patch notes for a start)

    edit: My very first masterwrit was a nirn, ledgendary, dagger (forgot the set and style) ... for 164 voucher. It took almost a year before I was able to complete it. Just maybe think about that a little...

    btw: I am done with researching JC traits ( I know many have finished before me, but i didn't spend real money to do so.)
    - From my perspective I really don't understand your problem, especially since collecting mats doesn't cost any gold.


    I obviously took the screen shot on on a non crafter character lol

    I know I get all those mats for free but if I sell them I get rich and can buy other MW to craft for cheaper cost.

    Option are :
    -Spend 750k worth in mats for 123 voucher
    - save 750k worth of crating that MW and sell it for 10k
    - Use 750k worth of my saving and buy master writs in zone or guildstore and get 1200-1500 worth of voucher that i can craft with accumulated mats for pretty much nothing.

    See why I say they aren't worth anything and definitely not worth doing for the reward it give ?
  • Elsterchen
    Elsterchen
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    ckpwn wrote: »
    Elsterchen wrote: »

    You don't even know a single trait ... yet. :joy:

    I'll take that writ for free, gladly... next update improving jewellery is going to be 50% cheaper + a little more mats available. (Just in case you didn't know you should check the PTS patch notes for a start)

    edit: My very first masterwrit was a nirn, ledgendary, dagger (forgot the set and style) ... for 164 voucher. It took almost a year before I was able to complete it. Just maybe think about that a little...

    btw: I am done with researching JC traits ( I know many have finished before me, but i didn't spend real money to do so.)
    - From my perspective I really don't understand your problem, especially since collecting mats doesn't cost any gold.


    I obviously took the screen shot on on a non crafter character lol

    I know I get all those mats for free but if I sell them I get rich and can buy other MW to craft for cheaper cost.

    Option are :
    -Spend 750k worth in mats for 123 voucher
    - save 750k worth of crating that MW and sell it for 10k
    - Use 750k worth of my saving and buy master writs in zone or guildstore and get 1200-1500 worth of voucher that i can craft with accumulated mats for pretty much nothing.

    See why I say they aren't worth anything and definitely not worth doing for the reward it give ?

    I guessed that the pic wasn't taken with your main crafter, but it looks funny.

    As for your complain: The decision of what to do is yours only. You either sell the mats (and prices will drop for sure with the changes in update 19) or you keep your mats and craft the writ.
    Bringing todays prices to the table isn't fair in more then one way:
    1) Collected mats don't cost gold.
    2) If you sell mats, the price for mats required to do a specific masterwrit is no argument to increase voucher gain of said masterwrit. (Imo, if you sell mats you should aim for high prices ... hence actually you would be quite pissed by the changes that yield more mats overall and reduce the cost for crafting mats) -> So if you want to sell mats I really don't get the problem with the amount of masterwrit vouchers.
    3) If you like to craft masterwrits, i.e. aim for voucher, then the changes comming with update 19 will make you reach your goal much easier.
    a) Not only will you actually get more voucher then you need to spend for trait stones (looking at that laughable 8-10 voucher epic swift-writs), but you will get alot more voucher (up to 420! for legendary quality). -> Jewellery masterwrits will be the only writs yielding that much voucher!
    b) You will only need 4 chromiium platings for an upgrade from purple to golden quality (makes upgrading 50% cheaper!)
    c) Daily jewellery writs will ONLY give chromium grains for reward (instead of grains in all qualities, which again reduces the amount of time you need to spend gathering upgrade material)
    d) More sources for raw crafting material increases the overall amount of crafting materials available.

    --> In sum I believe these changes will have impact on economics and I think its not even slightly valid (or sane) to argue with prices you obtained on live. Especially since in general we talk about a new craft that is expected to be rather expensive in the beginning and even more when looking at guild stores on PC where prices are already falling.

    I don't think its easily solved by saying jewellery crafting gets 50% easier, so prices will be cut in half. This line of thinking is too closeminded, as it doesn't take into account that voucher gain per masterwrit will increase significantly and people currently holding onto mats (hoarders like myself) might join the selling crowd once plenty of materials become available.

    In my opinion, with all changes we already know to come in update 19, the ongoing complains leave a very bitter taste of "I might be 30 years old, but untill this gets done the way I think it has to be done I will behave like 3 years and scream and cry and hold my breath"- behavour.

    For myself, I rather first have a look at the changes and make up my mind 4 weeks into update 19, earliest. :)
    Edited by Elsterchen on July 29, 2018 10:25AM
  • ckpwn
    ckpwn
    Soul Shriven
    I'm glad they do the change and I was only pointing out that right now there is no value in the JC MW with 5-6k gold per voucher when you can get 200-300 gold per voucher. I don't think there is anything to argue into the next patch as just like you, I'm happy about them.
  • Havoc1971
    Havoc1971
    Soul Shriven
    Is this change to the platings confirmed for the final release or was it just to allow the Jewelry Master writs to be tested on the PTS?
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