Mystrius_Archaion wrote: »ZOS_MSchroeder wrote: »First, we’ve noticed that some players will leave Blacksmithing resources alone in their search for more Jewelry Crafting materials – which can result, in the long run, in a zone having too few Jewelry Crafting Seams for players to find. To help alleviate this, in an upcoming PTS patch, we’ll be adding a small amount of Jewelry Crafting raw material to some (but not all) Blacksmithing ore nodes. Not only will this encourage players to harvest both Blacksmithing and Jewelry Crafting resources, it will also result in more Jewelry Crafting Dust being mined overall (as we are not affecting the yield of existing Jewelry Crafting Seams at all).
Or what is more likely, people will just take the dust and leave the ore, just like the worms in the alchemy plants.
And the rest of the mats in craglorn nodes when they take the Nirncrux.
Sad but true state of things.
We need partially looted nodes to despawn after 10-30 seconds after they are only partially looted, and chests too, so we can have new full ones spawn when the bots and picky players go through the rest of us can actually get some worthwhile stuff.
They do respawn, it's just not that fast.
ZOS_MSchroeder wrote: »We’ve heard your concerns about Jewelry Crafting, and we’ve been working on a few changes to help address them. The change to the value of Master Writs was a big part of those changes, but it isn’t the only part – or even the biggest! We’d like to inform you of some of the changes we’re currently working on for Jewelry Crafting.With these changes, we aim to make the experience of obtaining Jewelry Crafting materials, upgrading Rings and Necklaces, and completing Jewelry Crafting Master Writs more enjoyable and economically beneficial. They should arrive on PTS sometime soon – and be included in the final Live release of the Wolfhunter DLC pack.
- First, we’ve noticed that some players will leave Blacksmithing resources alone in their search for more Jewelry Crafting materials – which can result, in the long run, in a zone having too few Jewelry Crafting Seams for players to find. To help alleviate this, in an upcoming PTS patch, we’ll be adding a small amount of Jewelry Crafting raw material to some (but not all) Blacksmithing ore nodes. Not only will this encourage players to harvest both Blacksmithing and Jewelry Crafting resources, it will also result in more Jewelry Crafting Dust being mined overall (as we are not affecting the yield of existing Jewelry Crafting Seams at all).
- Second – and this is the big one – in an upcoming PTS patch, we’ll be significantly reducing the number of Platings it takes to upgrade a piece of Jewelry. At maximum rank in Platings Expertise, it will take you only a single Terne Plating to upgrade a ring from White to Green, and it will take only 4 Chromium Platings to upgrade a ring from Purple to Gold – both of which are half of what it takes currently on Live.
Or you know, you could just go all the way and make JC the same as the other crafting lines. I'm wondering why I paid cash for the right to mindlessly grind. Not something I'm going to repeat.
Mystrius_Archaion wrote: »lordrichter wrote: »ZOS_MSchroeder wrote: »First, we’ve noticed that some players will leave Blacksmithing resources alone in their search for more Jewelry Crafting materials – which can result, in the long run, in a zone having too few Jewelry Crafting Seams for players to find. To help alleviate this, in an upcoming PTS patch, we’ll be adding a small amount of Jewelry Crafting raw material to some (but not all) Blacksmithing ore nodes. Not only will this encourage players to harvest both Blacksmithing and Jewelry Crafting resources, it will also result in more Jewelry Crafting Dust being mined overall (as we are not affecting the yield of existing Jewelry Crafting Seams at all).
Or what is more likely, people will just take the dust and leave the ore, just like the worms in the alchemy plants.
Yes, but once the node is touched, it will despawn in a few minutes. If no one touches the node, it will never despawn. Even if someone just takes the dust, that node will despawn, allowing a new node to appear. That new node could be a jewelry node.
I've never seen a node despawn in any time. It doesn't despawn unless the entire area is reloaded, meaning no players in that area so no need to load it. I've even seen empty nodes often, usually enchanting nodes, that I go to loot and they disappear without a loot window. Those empty nodes never show the keen-eye glow but they still need to be cleared for new nodes.
You want to convince me? Video a node you have only partially looted and show me it disappearing after a few minutes on its own.
If anything, that timer is FAR too long.
Mystrius_Archaion wrote: »lordrichter wrote: »Yes, but once the node is touched, it will despawn in a few minutes. If no one touches the node, it will never despawn. Even if someone just takes the dust, that node will despawn, allowing a new node to appear. That new node could be a jewelry node.
I've never seen a node despawn in any time. It doesn't despawn unless the entire area is reloaded, meaning no players in that area so no need to load it. I've even seen empty nodes often, usually enchanting nodes, that I go to loot and they disappear without a loot window. Those empty nodes never show the keen-eye glow but they still need to be cleared for new nodes.
You want to convince me? Video a node you have only partially looted and show me it disappearing after a few minutes on its own.
If anything, that timer is FAR too long.
Carbonised wrote: »@ZOS_MSchroeder
Now that you have cut temper cost for upgrading jewelry in half, you really need to do the same for jewelry furnishing recipes. The Altmer clock requires 2 full gold tempers to craft, which translates as 20 gold tempers, due to the partial temper parts of grains. So 20 gold tempers vs 1 gold temper for every other gold furnishing recipe in the game. Hardly consistent or fair!
Change the requirement of the Altmer clock to 1 gold temper, which is still 10 times more costly than any of the other gold recipes.
Carbonised wrote: »@ZOS_MSchroeder
Now that you have cut temper cost for upgrading jewelry in half, you really need to do the same for jewelry furnishing recipes. The Altmer clock requires 2 full gold tempers to craft, which translates as 20 gold tempers, due to the partial temper parts of grains. So 20 gold tempers vs 1 gold temper for every other gold furnishing recipe in the game. Hardly consistent or fair!
Change the requirement of the Altmer clock to 1 gold temper, which is still 10 times more costly than any of the other gold recipes.
Or 2 gold grains!
Crafts_Many_Boxes wrote: »Save the writs for when the prices of the mats go down, yes the prices will go down. 461 vouchers is alot.
I keep hearing this ridiculous argument over and over again. On PC, it's been 2 months. Prices are not going to drop much anymore.
Want to know why? Gold tempers have stabilized at around 6k on PC NA. These items have been around for years. That is their price, barring any major upsets.
Now, chromium grains are far, far rarer than tempering alloys. The nodes are rarer, and the actual refinement rate seems to be rarer from dust than alloys are from ore. Therefore, chromium grains will never be cheaper than 6k. I would be surprised if they ever drop below the ~8k we are seeing now, assuming nothing else changes.
So the cheapest it will ever be to craft a gold piece of jewelry is 480K + purple / blue / green costs. Right now it is at 640K - 720K, and frankly I doubt it will ever go down further on it's own.
Did you take into consideration that the post you quoted is older than that of ZOS saying they're halving the cost to upgrade jewelry to gold?Maybe someone else pointed it out, but did you take into consideration it will take only 4 platings to make a piece gold? 40 grains by 6 k each equals 240k. Not 480k.
You didn't pay attention. You skimmed and saw only what you wanted to see. Lazy reading means you failed to understand all the changes they were making.
lordrichter wrote: »Disappearing runestone nodes is a bug that has been in the game forever. I doubt it will ever get fixed, since it is probably an edge case. We don't know whether these nodes really exist and count for anything, or if they are an illusion of the client or server that is dispelled when you try to interact with it. What can really bake your cookies is when that node re-appears if you back away. I think it is nothing more than the client being out of sync with a node removal.Mystrius_Archaion wrote: »lordrichter wrote: »Yes, but once the node is touched, it will despawn in a few minutes. If no one touches the node, it will never despawn. Even if someone just takes the dust, that node will despawn, allowing a new node to appear. That new node could be a jewelry node.
I've never seen a node despawn in any time. It doesn't despawn unless the entire area is reloaded, meaning no players in that area so no need to load it. I've even seen empty nodes often, usually enchanting nodes, that I go to loot and they disappear without a loot window. Those empty nodes never show the keen-eye glow but they still need to be cleared for new nodes.
You want to convince me? Video a node you have only partially looted and show me it disappearing after a few minutes on its own.
If anything, that timer is FAR too long.
ZOS_MSchroeder wrote: »We’ve heard your concerns about Jewelry Crafting, and we’ve been working on a few changes to help address them. The change to the value of Master Writs was a big part of those changes, but it isn’t the only part – or even the biggest! We’d like to inform you of some of the changes we’re currently working on for Jewelry Crafting.With these changes, we aim to make the experience of obtaining Jewelry Crafting materials, upgrading Rings and Necklaces, and completing Jewelry Crafting Master Writs more enjoyable and economically beneficial. They should arrive on PTS sometime soon – and be included in the final Live release of the Wolfhunter DLC pack.
- First, we’ve noticed that some players will leave Blacksmithing resources alone in their search for more Jewelry Crafting materials – which can result, in the long run, in a zone having too few Jewelry Crafting Seams for players to find. To help alleviate this, in an upcoming PTS patch, we’ll be adding a small amount of Jewelry Crafting raw material to some (but not all) Blacksmithing ore nodes. Not only will this encourage players to harvest both Blacksmithing and Jewelry Crafting resources, it will also result in more Jewelry Crafting Dust being mined overall (as we are not affecting the yield of existing Jewelry Crafting Seams at all).
- Second – and this is the big one – in an upcoming PTS patch, we’ll be significantly reducing the number of Platings it takes to upgrade a piece of Jewelry. At maximum rank in Platings Expertise, it will take you only a single Terne Plating to upgrade a ring from White to Green, and it will take only 4 Chromium Platings to upgrade a ring from Purple to Gold – both of which are half of what it takes currently on Live.
ZOS_MSchroeder wrote: »We’ve heard your concerns about Jewelry Crafting, and we’ve been working on a few changes to help address them. The change to the value of Master Writs was a big part of those changes, but it isn’t the only part – or even the biggest! We’d like to inform you of some of the changes we’re currently working on for Jewelry Crafting.With these changes, we aim to make the experience of obtaining Jewelry Crafting materials, upgrading Rings and Necklaces, and completing Jewelry Crafting Master Writs more enjoyable and economically beneficial. They should arrive on PTS sometime soon – and be included in the final Live release of the Wolfhunter DLC pack.
- First, we’ve noticed that some players will leave Blacksmithing resources alone in their search for more Jewelry Crafting materials – which can result, in the long run, in a zone having too few Jewelry Crafting Seams for players to find. To help alleviate this, in an upcoming PTS patch, we’ll be adding a small amount of Jewelry Crafting raw material to some (but not all) Blacksmithing ore nodes. Not only will this encourage players to harvest both Blacksmithing and Jewelry Crafting resources, it will also result in more Jewelry Crafting Dust being mined overall (as we are not affecting the yield of existing Jewelry Crafting Seams at all).
- Second – and this is the big one – in an upcoming PTS patch, we’ll be significantly reducing the number of Platings it takes to upgrade a piece of Jewelry. At maximum rank in Platings Expertise, it will take you only a single Terne Plating to upgrade a ring from White to Green, and it will take only 4 Chromium Platings to upgrade a ring from Purple to Gold – both of which are half of what it takes currently on Live.
Carbonised wrote: »@ZOS_MSchroeder
Now that you have cut temper cost for upgrading jewelry in half, you really need to do the same for jewelry furnishing recipes. The Altmer clock requires 2 full gold tempers to craft, which translates as 20 gold tempers, due to the partial temper parts of grains. So 20 gold tempers vs 1 gold temper for every other gold furnishing recipe in the game. Hardly consistent or fair!
Change the requirement of the Altmer clock to 1 gold temper, which is still 10 times more costly than any of the other gold recipes.
Khedrakb14_ESO wrote: »We have always wanted Jewelry Crafting in ESO and they give us Crap. It should have been exactly like the other 3 gear Crafting professions.
EXACTLY THE SAME! Except being Jewelry!
lordrichter wrote: »Khedrakb14_ESO wrote: »We have always wanted Jewelry Crafting in ESO and they give us Crap. It should have been exactly like the other 3 gear Crafting professions.
EXACTLY THE SAME! Except being Jewelry!
Yeah, I dunno what they were thinking. Maybe they wish they could go back and redo the other gear crafting professions like they did jewelry? There was no wheel they needed to re-invent here, so not sure why they did.
Colecovision wrote: »lordrichter wrote: »Khedrakb14_ESO wrote: »We have always wanted Jewelry Crafting in ESO and they give us Crap. It should have been exactly like the other 3 gear Crafting professions.
EXACTLY THE SAME! Except being Jewelry!
Yeah, I dunno what they were thinking. Maybe they wish they could go back and redo the other gear crafting professions like they did jewelry? There was no wheel they needed to re-invent here, so not sure why they did.
If it were like the other crafts, I'd have 5 pieces of gold jewelry and whatever I want in purple. I'd farm everything pretty quickly solo in normal dungeons. Trials farming for gold jewelry would be done on normal as well. I just dont think they want people doing that so easily and in this short time period since summerset.
Jewelry has been the one thing people had to see differently and farm differently. They kept that, but now pulled back after going too far with the 80 grain requirement for gold.
I think this is the best we'll get unless I'm way off on their motivation. I'm going to gold 1 piece when it goes live. Pretty excited about it.
silvereyes wrote: »So with the recent change to JC writs and upgrade costs, there's the outside chance that JC master writs might become cost-effective to do once the market settles down.
Should that happen, I can see the problem of what to spend vouchers on becoming even worse than it is today. The new JC master writs voucher counts are insane.
The main issue is, the people who have the most writs are the ones that don't need what vouchers can buy. Most of the items are one-time purchase things like recipes, stations, and motifs.
Could we please get some new highly-desirable voucher sinks?
My personal favorite would be allowing the purchase of non-crown-exclusive houses with vouchers.
Other than some nearly-inexhaustible, big-ticket items like that, I think the best way to soak up vouchers would be to add some more desirable consumable commodities like research scrolls.
7 or 15 day research scrolls, outfit change tokens, riding lessons or perfect roe would be great, resealable commodities.
These are the kinds of things that would make me want to burn through a pile of vouchers.
silvereyes wrote: »So with the recent change to JC writs and upgrade costs, there's the outside chance that JC master writs might become cost-effective to do once the market settles down.
Should that happen, I can see the problem of what to spend vouchers on becoming even worse than it is today. The new JC master writs voucher counts are insane.
The main issue is, the people who have the most writs are the ones that don't need what vouchers can buy. Most of the items are one-time purchase things like recipes, stations, and motifs.
Could we please get some new highly-desirable voucher sinks?
My personal favorite would be allowing the purchase of non-crown-exclusive houses with vouchers.
Other than some nearly-inexhaustible, big-ticket items like that, I think the best way to soak up vouchers would be to add some more desirable consumable commodities like research scrolls.
7 or 15 day research scrolls, outfit change tokens, riding lessons or perfect roe would be great, resealable commodities.
These are the kinds of things that would make me want to burn through a pile of vouchers.
You can already change your outfit with in-game gold. Making account-bound outfit change tokens purchasable with vouchers wouldn't compete with store sales any more than the current in-game direct gold purchases of outfit changes do. It just represents another way of providing a tangible gold value for vouchers.Carbonised wrote: »Outfit change tokens too (though that would compete with their store sales so that will not likely happen).
That could work as a temporary sink for sure. But once the collectors out there collect what they want, the recipes cease to be of use as sinks. I doubt that there's so steady an influx of master crafters with deep pockets willing to throw hundreds of thousands of vouchers at the furnisher documents to make them a significant long-term sink.Carbonised wrote: »I've been asking for more DLC furniture recipe documents for a long time now, like CWC, and eventually Summerset, that would also serve as a sink. People, including me, spent several thousand vouchers for the Vvardenfell documents in order to collect recipes.
We could also add documents with a hefty cost that rewarded Ayleid and Dwarven recipes.
I really like this idea.Carbonised wrote: »being able to buy Roes and Culandas, and perhaps even Refined Bonemold and Dwarven Frames, would serve as a steady outflow of vouchers
Elsterchen wrote: »
You don't even know a single trait ... yet.
I'll take that writ for free, gladly... next update improving jewellery is going to be 50% cheaper + a little more mats available. (Just in case you didn't know you should check the PTS patch notes for a start)
edit: My very first masterwrit was a nirn, ledgendary, dagger (forgot the set and style) ... for 164 voucher. It took almost a year before I was able to complete it. Just maybe think about that a little...
btw: I am done with researching JC traits ( I know many have finished before me, but i didn't spend real money to do so.) - From my perspective I really don't understand your problem, especially since collecting mats doesn't cost any gold.
Elsterchen wrote: »
You don't even know a single trait ... yet.
I'll take that writ for free, gladly... next update improving jewellery is going to be 50% cheaper + a little more mats available. (Just in case you didn't know you should check the PTS patch notes for a start)
edit: My very first masterwrit was a nirn, ledgendary, dagger (forgot the set and style) ... for 164 voucher. It took almost a year before I was able to complete it. Just maybe think about that a little...
btw: I am done with researching JC traits ( I know many have finished before me, but i didn't spend real money to do so.) - From my perspective I really don't understand your problem, especially since collecting mats doesn't cost any gold.
I obviously took the screen shot on on a non crafter character lol
I know I get all those mats for free but if I sell them I get rich and can buy other MW to craft for cheaper cost.
Option are :
-Spend 750k worth in mats for 123 voucher
- save 750k worth of crating that MW and sell it for 10k
- Use 750k worth of my saving and buy master writs in zone or guildstore and get 1200-1500 worth of voucher that i can craft with accumulated mats for pretty much nothing.
See why I say they aren't worth anything and definitely not worth doing for the reward it give ?