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Stamblades of the Realm, how do you cope with the Incap change?

  • Arkangeloski
    Arkangeloski
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    Thogard wrote: »
    I guess they’ll just have to learn how to be extremely OP rather than gamebreaking OP.

    If they really need the stun they could slot DBOS like literally every other Stam class does. But who are we kidding.

    Every non-AOE defile in the game got nerfed except for incap. Incap is now the ONLY defile in the game that will keep someone defiled for the duration of their CC immunity, meaning the NB is the ONLY Stam class that has had its defile / burst window not changed.

    Relatively speaking, NB will be stronger next patch than it is now.

    Cloaking away for 3s until that reverb defile is gone? Such a high skill cap lol.

    And now NBs can cloak out of sloads.

    It boggles my mind that a class could be this easy to play for casual gamers who don’t want to fight outnumbered. Is it weak when outnumbered compared to some of the other Stam classes? Yes. But that’s not balance, that’s just poor game design.

    Incap needed to have group utility added to it and it’s cost increased significantly. Instead we got this “who’s hp is higher BS” which was not the direction they should’ve gone.

    I mean it’s a good thing NBs don’t have a way to lower their HP in the short term while receiving a benefit from it later on.... oh wait.

    But hey, at least there’s still a class for all the bad players to play and stay relevant. Just remember the stamblade motto: “For the people who just can’t seem to stay alive long enough to get a kill while playing mag sorc, don’t worry - sNB is here for you.”

    Yep I missed it... I'm tired and it's late lol!!
    Edited by Arkangeloski on July 11, 2018 8:17AM
  • Arkangeloski
    Arkangeloski
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    KingJ wrote: »
    ItsNebula wrote: »
    Vietfox wrote: »
    Skander wrote: »
    Now you gotta actually strategize a little instead of mindlessly pushing buttons and win

    This is the nightblade thread, not the magsorc one.

    This is what a GOOD MagSorc thinks about all the time *Ok shields are almost done i have to re-apply, ok i see a burst window, my frags are ready, are my shields still good for another 2-3 seconds? If my shields are down, im vulnerable to be killed easily.. Swap bars and light attack, i got 5 seconds to burst him down, curse, execute, rune cage, frag pop, force pulse execute, re apply shields i got 3 people on me now, streak away to get an advantage, reset the fight, i have sloads on me, need to streak away and heal up a little, re-apply shields, look for that burst window the second they're defenses are down and my frags are proced" etc.. NB.. "Ok incaps up, cloak, incap, SA, spin to win" Literally.... easiest class to play lmfao.
    If you die to incap sa Spin to win you freakin suck.

    LOL!!!!
  • Ragnarock41
    Ragnarock41
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    Thogard wrote: »
    I guess they’ll just have to learn how to be extremely OP rather than gamebreaking OP.

    If they really need the stun they could slot DBOS like literally every other Stam class does. But who are we kidding.

    Every non-AOE defile in the game got nerfed except for incap. Incap is now the ONLY defile in the game that will keep someone defiled for the duration of their CC immunity, meaning the NB is the ONLY Stam class that has had its defile / burst window not changed.

    Relatively speaking, NB will be stronger next patch than it is now.

    Cloaking away for 3s until that reverb defile is gone? Such a high skill cap lol.

    And now NBs can cloak out of sloads.

    It boggles my mind that a class could be this easy to play for casual gamers who don’t want to fight outnumbered. Is it weak when outnumbered compared to some of the other Stam classes? Yes. But that’s not balance, that’s just poor game design.

    Incap needed to have group utility added to it and it’s cost increased significantly. Instead we got this “who’s hp is higher BS” which was not the direction they should’ve gone.

    I mean it’s a good thing NBs don’t have a way to lower their HP in the short term while receiving a benefit from it later on.... oh wait.

    But hey, at least there’s still a class for all the bad players to play and stay relevant. Just remember the stamblade motto: “For the people who just can’t seem to stay alive long enough to get a kill while playing mag sorc, don’t worry - sNB is here for you.”

    This guy is delusional... go spam rune cage from an inner keep wall from 40 meters away, or even better! Go do bg's spam rune cage and execute and steal kills all day everyday and go 30k 0d lol :D easy class my sitting muscle


    @Thogard , is this how I look like when I miss your sarcasm? I hope not.
    Edited by Ragnarock41 on July 11, 2018 8:03AM
  • Arkangeloski
    Arkangeloski
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    Thogard wrote: »
    I guess they’ll just have to learn how to be extremely OP rather than gamebreaking OP.

    If they really need the stun they could slot DBOS like literally every other Stam class does. But who are we kidding.

    Every non-AOE defile in the game got nerfed except for incap. Incap is now the ONLY defile in the game that will keep someone defiled for the duration of their CC immunity, meaning the NB is the ONLY Stam class that has had its defile / burst window not changed.

    Relatively speaking, NB will be stronger next patch than it is now.

    Cloaking away for 3s until that reverb defile is gone? Such a high skill cap lol.

    And now NBs can cloak out of sloads.

    It boggles my mind that a class could be this easy to play for casual gamers who don’t want to fight outnumbered. Is it weak when outnumbered compared to some of the other Stam classes? Yes. But that’s not balance, that’s just poor game design.

    Incap needed to have group utility added to it and it’s cost increased significantly. Instead we got this “who’s hp is higher BS” which was not the direction they should’ve gone.

    I mean it’s a good thing NBs don’t have a way to lower their HP in the short term while receiving a benefit from it later on.... oh wait.

    But hey, at least there’s still a class for all the bad players to play and stay relevant. Just remember the stamblade motto: “For the people who just can’t seem to stay alive long enough to get a kill while playing mag sorc, don’t worry - sNB is here for you.”

    This guy is delusional... go spam rune cage from an inner keep wall from 40 meters away, or even better! Go do bg's spam rune cage and execute and steal kills all day everyday and go 30k 0d lol :D easy class my sitting muscle


    @Thogard , is this how I look like when I miss your sarcasm? I hope not.

    I just had a brain fart... I'm tired man :(
  • Tommy_The_Gun
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    I really don't know yet. I started leveling Dawnbraker ulti to be ready just in case ZOS would come up with even crazier idea on the next PTS round.
    Btw. I dont play as a typical stamblade - my playstyle is slighly different. For a long time I was experimenting and preparing (mostly grinding gear) to switch to hybrid build and use Soul Shread ulti instead.
    Edited by Tommy_The_Gun on July 11, 2018 8:40AM
  • lazerlaz
    lazerlaz
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    This is a change back to how incap use to work. Stun if health is lower. And guess what? Majority of players still complained incap was too strong. Why? Because they never learned to play.
  • Feanor
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    lazerlaz wrote: »
    This is a change back to how incap use to work. Stun if health is lower. And guess what? Majority of players still complained incap was too strong. Why? Because they never learned to play.

    Rather because Incap still is overloaded compared to its low cost.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • technohic
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    I’ll just use one of my other CCs. What’s nice (at least as far as nerfs go) is they didn’t remove it completely. If I’m in trouble; still get a stun.
    Edited by technohic on July 11, 2018 12:26PM
  • Zelos
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    Durham wrote: »
    I play a NB and they are overperforming ... Easily leads all my classes in kill/death ratio ... the only other class is the magicka sorc it can beat it ... As Micah stated above Im not the one that puts them in execute most of the time honestly...Im not a good sorc..

    But the Stam NB is one of the most over performing classes atm due to the mechanics in PVP.... Avoiding damage and healing is superior then taking damage and healing through it... Currently you cant block and heal = No stam .... You cant Roll dodge and heal = no stam .... heal/Cloak heal/cloak plenty of stam left :)


    Cloak is crazy strong and will be stronger next patch ..... Shields on a Sorc is great at Mitigation..

    But to sit back and tell people to learn to counter cloak is wrong ... Running speed pots and swift in cloak is amazing atm in a matter of sec's im out of detection pot range.. In the meantime Im taking no damage thats good stuff!!!

    Uhhh stamina nightblade has some of the worst healing in the game at present moment, has no form of healing buffs, cloaks makeshift always crit healing was a form of major mending now it's gone and my vigors crit for barely 1.6k without defile on me. There is more and more undodgeable damage in the game i.e steel tornado, bleeds, dots, aoe, SORC BURST, etc. So at the moment the few good nightblade you encounter just give you a little run around and you're ready to nerf them, meanwhile the bad stamblade that see you and cloak away becuase they don't want to fight you pissing you off becuase you no longer kill them.
    Edited by Zelos on July 11, 2018 1:20PM
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • Thogard
    Thogard
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    Thogard wrote: »
    I guess they’ll just have to learn how to be extremely OP rather than gamebreaking OP.

    If they really need the stun they could slot DBOS like literally every other Stam class does. But who are we kidding.

    Every non-AOE defile in the game got nerfed except for incap. Incap is now the ONLY defile in the game that will keep someone defiled for the duration of their CC immunity, meaning the NB is the ONLY Stam class that has had its defile / burst window not changed.

    Relatively speaking, NB will be stronger next patch than it is now.

    Cloaking away for 3s until that reverb defile is gone? Such a high skill cap lol.

    And now NBs can cloak out of sloads.

    It boggles my mind that a class could be this easy to play for casual gamers who don’t want to fight outnumbered. Is it weak when outnumbered compared to some of the other Stam classes? Yes. But that’s not balance, that’s just poor game design.

    Incap needed to have group utility added to it and it’s cost increased significantly. Instead we got this “who’s hp is higher BS” which was not the direction they should’ve gone.

    I mean it’s a good thing NBs don’t have a way to lower their HP in the short term while receiving a benefit from it later on.... oh wait.

    But hey, at least there’s still a class for all the bad players to play and stay relevant. Just remember the stamblade motto: “For the people who just can’t seem to stay alive long enough to get a kill while playing mag sorc, don’t worry - sNB is here for you.”

    This guy is delusional... go spam rune cage from an inner keep wall from 40 meters away, or even better! Go do bg's spam rune cage and execute and steal kills all day everyday and go 30k 0d lol :D easy class my sitting muscle


    @Thogard , is this how I look like when I miss your sarcasm? I hope not.

    I just had a brain fart... I'm tired man :(

    No you’re good, I think sNB is ridiculously OP and is going to be even more so after the next patch.

    But don’t worry, I think mag sorc is pretty close behind.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Azurya
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    Sharee wrote: »
    You can always just cloak ->SA for a stun, so...

    *shrug*

    so you are not really a NB............................
  • lazerlaz
    lazerlaz
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    Zelos wrote: »
    Durham wrote: »
    I play a NB and they are overperforming ... Easily leads all my classes in kill/death ratio ... the only other class is the magicka sorc it can beat it ... As Micah stated above Im not the one that puts them in execute most of the time honestly...Im not a good sorc..

    But the Stam NB is one of the most over performing classes atm due to the mechanics in PVP.... Avoiding damage and healing is superior then taking damage and healing through it... Currently you cant block and heal = No stam .... You cant Roll dodge and heal = no stam .... heal/Cloak heal/cloak plenty of stam left :)


    Cloak is crazy strong and will be stronger next patch ..... Shields on a Sorc is great at Mitigation..

    But to sit back and tell people to learn to counter cloak is wrong ... Running speed pots and swift in cloak is amazing atm in a matter of sec's im out of detection pot range.. In the meantime Im taking no damage thats good stuff!!!

    Uhhh stamina nightblade has some of the worst healing in the game at present moment, has no form of healing buffs, cloaks makeshift always crit healing was a form of major mending now it's gone and my vigors crit for barely 1.6k without defile on me. There is more and more undodgeable damage in the game i.e steel tornado, bleeds, dots, aoe, SORC BURST, etc. So at the moment the few good nightblade you encounter just give you a little run around and you're ready to nerf them, meanwhile the bad stamblade that see you and cloak away becuase they don't want to fight you pissing you off becuase you no longer kill them.

    This 100%. Couldn't have said it better myself.
  • Minalan
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    I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.

    If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.

    Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.
    Edited by Minalan on July 11, 2018 4:52PM
  • Killset
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    Minalan wrote: »
    I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.

    If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.

    Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.
    Dawnbreaker hits harder, is AOE, has a MUCH better range, has a DOT, is undodgeable, buffs your overall damage through the fighters guild passive and has a fully functional AOE stun. It’s the superior ulti in group play right now, before the nerf to Incap.
  • Strider__Roshin
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    Minalan wrote: »
    I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.

    If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.

    Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.

    At that point I would just use DBoS over Incap, and go back to using a Charged Disease bow. DBoS hits just as hard as Incap against non-undead except you can hit multiple opponents; making it better for 1vX, and it's undodgeable. The DoT also more than makes up for the loss of the +20% damage. Slotting DBoS also passively increases the strength of all of your attacks, and heals due to the weapon damage increase. Against a vampire even now DBoS is the better route, but not everyone is a vampire which is why I use Incap.

  • Brrrofski
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    By doing what I always did... fearing before incap.

    I don't know why it seems like nobody did this?? I thought everyone did. You significantly reduce the chance of it being dodged. If you haven't been doing this you have been gimping yourself a lot.

    So based on forum feedback how bad the need it is, I like it. Because it means people will have to start using their brains and using combos. Like fear, light attack, incap or surprise attack from stealth, light attack, incap.
  • Minalan
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    Daus wrote: »
    Minalan wrote: »
    I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.

    If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.

    Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.

    At that point I would just use DBoS over Incap, and go back to using a Charged Disease bow. DBoS hits just as hard as Incap against non-undead except you can hit multiple opponents; making it better for 1vX, and it's undodgeable. The DoT also more than makes up for the loss of the +20% damage. Slotting DBoS also passively increases the strength of all of your attacks, and heals due to the weapon damage increase. Against a vampire even now DBoS is the better route, but not everyone is a vampire which is why I use Incap.

    Aren’t the lizards immune to disease? That seems like every other player in PVP these days because of the potion cooldown glyphs. That’s not going to work.
  • JobooAGS
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    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.

    If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.

    Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.

    At that point I would just use DBoS over Incap, and go back to using a Charged Disease bow. DBoS hits just as hard as Incap against non-undead except you can hit multiple opponents; making it better for 1vX, and it's undodgeable. The DoT also more than makes up for the loss of the +20% damage. Slotting DBoS also passively increases the strength of all of your attacks, and heals due to the weapon damage increase. Against a vampire even now DBoS is the better route, but not everyone is a vampire which is why I use Incap.

    Aren’t the lizards immune to disease? That seems like every other player in PVP these days because of the potion cooldown glyphs. That’s not going to work.

    There is lethal arrow
  • Minalan
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    JobooAGS wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.

    If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.

    Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.

    At that point I would just use DBoS over Incap, and go back to using a Charged Disease bow. DBoS hits just as hard as Incap against non-undead except you can hit multiple opponents; making it better for 1vX, and it's undodgeable. The DoT also more than makes up for the loss of the +20% damage. Slotting DBoS also passively increases the strength of all of your attacks, and heals due to the weapon damage increase. Against a vampire even now DBoS is the better route, but not everyone is a vampire which is why I use Incap.

    Aren’t the lizards immune to disease? That seems like every other player in PVP these days because of the potion cooldown glyphs. That’s not going to work.

    There is lethal arrow

    Which doesn’t work on an MDK, with wings up all day and all night next patch for the awesome new snare immunity. Bow players are going to love it.

    Let’s face it, incap is a convenient defile, and a really good ultimate that doesn’t need a nerf. It just needs to cost what it’s worth.

    The problem is that it’s spammable. You get the six full seconds of 20% extra damage and the defile, and nearly *right* after that’s done - incap is ready to go again for more fun.

    Picking an ultimate is not even a choice at 70 ult, you’re just stupid if you don’t use it. Revert the stun nerf, Increase the cost, and make picking an ultimate an actual difficult choice - mostly based on what you’re doing and whom you’re fighting.
  • technohic
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    I hate using lethal arrow outside of an opener from stealth, and even then, not really a fan. Id much rather have the cheap incap for 1vx, as when I attempt it, Im usually not trying to take them out all at once but rather get them split up to take 1 at a time. I can barely do that with potatos let alone face tank oblivion or any other focused damage from multiple sources.
  • Grimhallow
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    Minalan wrote: »

    Which doesn’t work on an MDK, with wings up all day and all night next patch for the awesome new snare immunity. Bow players are going to love it.

    Let’s face it, incap is a convenient defile, and a really good ultimate that doesn’t need a nerf. It just needs to cost what it’s worth.

    The problem is that it’s spammable. You get the six full seconds of 20% extra damage and the defile, and nearly *right* after that’s done - incap is ready to go again for more fun.

    Picking an ultimate is not even a choice at 70 ult, you’re just stupid if you don’t use it. Revert the stun nerf, Increase the cost, and make picking an ultimate an actual difficult choice - mostly based on what you’re doing and whom you’re fighting.

    Increase the cost and everybody will use Dawnbreaker, which is kind of the worst thing ever since it brings all the classes closer to homogenization.

    Just keep the cost and drop the defile- or make it so the defile only lasts the length of the stun (or until the stun is broken). This makes the defile more targeted and counterplayable, while punishing players who don't have the stam to break stun, defiling them so that their pocket healer can't help them as much. Defile is a broken mechanic with the way befoul CP scales.
  • kadar
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    Minalan wrote: »
    I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.

    If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.

    Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.

    It's funny cause I used to choose DB over Incap back in the day. Before it was disease damage and was actually cheaper. A few updates ago, there were very few situations where you could reliably land the thing. Everyone constantly blocked, and had the 20% maj. evasion and/or spammed roll dodge. You could do everything right, fear to drop block, and then your ULT misses passively lol. I slotted DB just to guarantee some dmg.

    Nowadays Evasion is nerfed and less accessible, people don't perma-block, and...well they still roll spam I guess. Incap does more damage tho. And it's impossible to kill anyone without a Defile.
  • kadar
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    The loss of snare on the Spectal Bow hurts NB much more than the Incap nerf IMO.
  • Strider__Roshin
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    Minalan wrote: »
    JobooAGS wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.

    If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.

    Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.

    At that point I would just use DBoS over Incap, and go back to using a Charged Disease bow. DBoS hits just as hard as Incap against non-undead except you can hit multiple opponents; making it better for 1vX, and it's undodgeable. The DoT also more than makes up for the loss of the +20% damage. Slotting DBoS also passively increases the strength of all of your attacks, and heals due to the weapon damage increase. Against a vampire even now DBoS is the better route, but not everyone is a vampire which is why I use Incap.

    Aren’t the lizards immune to disease? That seems like every other player in PVP these days because of the potion cooldown glyphs. That’s not going to work.

    There is lethal arrow

    Which doesn’t work on an MDK, with wings up all day and all night next patch for the awesome new snare immunity. Bow players are going to love it.

    Let’s face it, incap is a convenient defile, and a really good ultimate that doesn’t need a nerf. It just needs to cost what it’s worth.

    The problem is that it’s spammable. You get the six full seconds of 20% extra damage and the defile, and nearly *right* after that’s done - incap is ready to go again for more fun.

    Picking an ultimate is not even a choice at 70 ult, you’re just stupid if you don’t use it. Revert the stun nerf, Increase the cost, and make picking an ultimate an actual difficult choice - mostly based on what you’re doing and whom you’re fighting.

    Yeah lizards make that useless, but it's the sacrifice I would have to make. As far as cheap ults being no-brainers I would disagree; otherwise you'd see stamplars using radial sweep rather than Dawnbreaker.
  • Minalan
    Minalan
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    ✭✭✭✭
    Daus wrote: »
    Minalan wrote: »
    JobooAGS wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.

    If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.

    Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.

    At that point I would just use DBoS over Incap, and go back to using a Charged Disease bow. DBoS hits just as hard as Incap against non-undead except you can hit multiple opponents; making it better for 1vX, and it's undodgeable. The DoT also more than makes up for the loss of the +20% damage. Slotting DBoS also passively increases the strength of all of your attacks, and heals due to the weapon damage increase. Against a vampire even now DBoS is the better route, but not everyone is a vampire which is why I use Incap.

    Aren’t the lizards immune to disease? That seems like every other player in PVP these days because of the potion cooldown glyphs. That’s not going to work.

    There is lethal arrow

    Which doesn’t work on an MDK, with wings up all day and all night next patch for the awesome new snare immunity. Bow players are going to love it.

    Let’s face it, incap is a convenient defile, and a really good ultimate that doesn’t need a nerf. It just needs to cost what it’s worth.

    The problem is that it’s spammable. You get the six full seconds of 20% extra damage and the defile, and nearly *right* after that’s done - incap is ready to go again for more fun.

    Picking an ultimate is not even a choice at 70 ult, you’re just stupid if you don’t use it. Revert the stun nerf, Increase the cost, and make picking an ultimate an actual difficult choice - mostly based on what you’re doing and whom you’re fighting.

    Yeah lizards make that useless, but it's the sacrifice I would have to make. As far as cheap ults being no-brainers I would disagree; otherwise you'd see stamplars using radial sweep rather than Dawnbreaker.

    Sweeps doesn’t even remotely compare to DBoS or Incap. We’re talking Ford Pinto and Ferrari here.

    And I’m pretty sure Bosmer resist disease too, so I’m not kidding about ‘half of the game’ being immune to it.

  • Strider__Roshin
    Strider__Roshin
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    ✭✭✭✭
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    JobooAGS wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.

    If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.

    Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.

    At that point I would just use DBoS over Incap, and go back to using a Charged Disease bow. DBoS hits just as hard as Incap against non-undead except you can hit multiple opponents; making it better for 1vX, and it's undodgeable. The DoT also more than makes up for the loss of the +20% damage. Slotting DBoS also passively increases the strength of all of your attacks, and heals due to the weapon damage increase. Against a vampire even now DBoS is the better route, but not everyone is a vampire which is why I use Incap.

    Aren’t the lizards immune to disease? That seems like every other player in PVP these days because of the potion cooldown glyphs. That’s not going to work.

    There is lethal arrow

    Which doesn’t work on an MDK, with wings up all day and all night next patch for the awesome new snare immunity. Bow players are going to love it.

    Let’s face it, incap is a convenient defile, and a really good ultimate that doesn’t need a nerf. It just needs to cost what it’s worth.

    The problem is that it’s spammable. You get the six full seconds of 20% extra damage and the defile, and nearly *right* after that’s done - incap is ready to go again for more fun.

    Picking an ultimate is not even a choice at 70 ult, you’re just stupid if you don’t use it. Revert the stun nerf, Increase the cost, and make picking an ultimate an actual difficult choice - mostly based on what you’re doing and whom you’re fighting.

    Yeah lizards make that useless, but it's the sacrifice I would have to make. As far as cheap ults being no-brainers I would disagree; otherwise you'd see stamplars using radial sweep rather than Dawnbreaker.

    Sweeps doesn’t even remotely compare to DBoS or Incap. We’re talking Ford Pinto and Ferrari here.

    And I’m pretty sure Bosmer resist disease too, so I’m not kidding about ‘half of the game’ being immune to it.

    Lol sweeps isn't that bad. It just needs something extra. Like Major Defile.
  • KingJ
    KingJ
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    Brrrofski wrote: »
    By doing what I always did... fearing before incap.

    I don't know why it seems like nobody did this?? I thought everyone did. You significantly reduce the chance of it being dodged. If you haven't been doing this you have been gimping yourself a lot.

    So based on forum feedback how bad the need it is, I like it. Because it means people will have to start using their brains and using combos. Like fear, light attack, incap or surprise attack from stealth, light attack, incap.
    I never really need to use fear to land my incap it helps but makes your burst combo of incap,will not land you will land your incap but not your will.Your not killing someone with incap alone unless they are wearing light normal cp10 gear By using incap your almost guaranteed to get both.Having to use fear again which makes me lose a slot no big deal and now my burst combo takes longer to land which is ok.
    Edited by KingJ on July 11, 2018 7:06PM
  • technohic
    technohic
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    ✭✭✭✭✭
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    JobooAGS wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.

    If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.

    Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.

    At that point I would just use DBoS over Incap, and go back to using a Charged Disease bow. DBoS hits just as hard as Incap against non-undead except you can hit multiple opponents; making it better for 1vX, and it's undodgeable. The DoT also more than makes up for the loss of the +20% damage. Slotting DBoS also passively increases the strength of all of your attacks, and heals due to the weapon damage increase. Against a vampire even now DBoS is the better route, but not everyone is a vampire which is why I use Incap.

    Aren’t the lizards immune to disease? That seems like every other player in PVP these days because of the potion cooldown glyphs. That’s not going to work.

    There is lethal arrow

    Which doesn’t work on an MDK, with wings up all day and all night next patch for the awesome new snare immunity. Bow players are going to love it.

    Let’s face it, incap is a convenient defile, and a really good ultimate that doesn’t need a nerf. It just needs to cost what it’s worth.

    The problem is that it’s spammable. You get the six full seconds of 20% extra damage and the defile, and nearly *right* after that’s done - incap is ready to go again for more fun.

    Picking an ultimate is not even a choice at 70 ult, you’re just stupid if you don’t use it. Revert the stun nerf, Increase the cost, and make picking an ultimate an actual difficult choice - mostly based on what you’re doing and whom you’re fighting.

    Yeah lizards make that useless, but it's the sacrifice I would have to make. As far as cheap ults being no-brainers I would disagree; otherwise you'd see stamplars using radial sweep rather than Dawnbreaker.

    Sweeps doesn’t even remotely compare to DBoS or Incap. We’re talking Ford Pinto and Ferrari here.

    And I’m pretty sure Bosmer resist disease too, so I’m not kidding about ‘half of the game’ being immune to it.

    Lol sweeps isn't that bad. It just needs something extra. Like Major Defile.

    Sweeps also misses often just because of its range.
  • Swimguy
    Swimguy
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    Thogard wrote: »
    I guess they’ll just have to learn how to be extremely OP rather than gamebreaking OP.

    If they really need the stun they could slot DBOS like literally every other Stam class does. But who are we kidding.

    Every non-AOE defile in the game got nerfed except for incap. Incap is now the ONLY defile in the game that will keep someone defiled for the duration of their CC immunity, meaning the NB is the ONLY Stam class that has had its defile / burst window not changed.

    Relatively speaking, NB will be stronger next patch than it is now.

    Cloaking away for 3s until that reverb defile is gone? Such a high skill cap lol.

    And now NBs can cloak out of sloads.

    It boggles my mind that a class could be this easy to play for casual gamers who don’t want to fight outnumbered. Is it weak when outnumbered compared to some of the other Stam classes? Yes. But that’s not balance, that’s just poor game design.

    Incap needed to have group utility added to it and it’s cost increased significantly. Instead we got this “who’s hp is higher BS” which was not the direction they should’ve gone.

    I mean it’s a good thing NBs don’t have a way to lower their HP in the short term while receiving a benefit from it later on.... oh wait.

    But hey, at least there’s still a class for all the bad players to play and stay relevant. Just remember the stamblade motto: “For the people who just can’t seem to stay alive long enough to get a kill while playing mag sorc, don’t worry - sNB is here for you.”

    magsorc is way easier to play and better than a stamblade. bad stamblades die instantly bad magsorcs shield for 10 seconds allowing opponents to make a mistake and give them breathing room. magsorcs have undodgeable ccs that do decent damage followed up by 4-5 burst skills that hit you within 5 seconds LOLOL. talk about ignorant half the stuff you said in here is bs lmaoo

    gap closers NEED cooldowns, ranged classes NEED to L2 kite, shields need to be reworked.
    Edited by Swimguy on July 11, 2018 7:13PM
  • Strider__Roshin
    Strider__Roshin
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    ✭✭✭✭
    technohic wrote: »
    Daus wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    JobooAGS wrote: »
    Minalan wrote: »
    Daus wrote: »
    Minalan wrote: »
    I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.

    If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.

    Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.

    At that point I would just use DBoS over Incap, and go back to using a Charged Disease bow. DBoS hits just as hard as Incap against non-undead except you can hit multiple opponents; making it better for 1vX, and it's undodgeable. The DoT also more than makes up for the loss of the +20% damage. Slotting DBoS also passively increases the strength of all of your attacks, and heals due to the weapon damage increase. Against a vampire even now DBoS is the better route, but not everyone is a vampire which is why I use Incap.

    Aren’t the lizards immune to disease? That seems like every other player in PVP these days because of the potion cooldown glyphs. That’s not going to work.

    There is lethal arrow

    Which doesn’t work on an MDK, with wings up all day and all night next patch for the awesome new snare immunity. Bow players are going to love it.

    Let’s face it, incap is a convenient defile, and a really good ultimate that doesn’t need a nerf. It just needs to cost what it’s worth.

    The problem is that it’s spammable. You get the six full seconds of 20% extra damage and the defile, and nearly *right* after that’s done - incap is ready to go again for more fun.

    Picking an ultimate is not even a choice at 70 ult, you’re just stupid if you don’t use it. Revert the stun nerf, Increase the cost, and make picking an ultimate an actual difficult choice - mostly based on what you’re doing and whom you’re fighting.

    Yeah lizards make that useless, but it's the sacrifice I would have to make. As far as cheap ults being no-brainers I would disagree; otherwise you'd see stamplars using radial sweep rather than Dawnbreaker.

    Sweeps doesn’t even remotely compare to DBoS or Incap. We’re talking Ford Pinto and Ferrari here.

    And I’m pretty sure Bosmer resist disease too, so I’m not kidding about ‘half of the game’ being immune to it.

    Lol sweeps isn't that bad. It just needs something extra. Like Major Defile.

    Sweeps also misses often just because of its range.

    Incap has the same issue. It wouldn't be the end of the world if they increased their range to 7m. Especially considering the game's latency.
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