I guess they’ll just have to learn how to be extremely OP rather than gamebreaking OP.
If they really need the stun they could slot DBOS like literally every other Stam class does. But who are we kidding.
Every non-AOE defile in the game got nerfed except for incap. Incap is now the ONLY defile in the game that will keep someone defiled for the duration of their CC immunity, meaning the NB is the ONLY Stam class that has had its defile / burst window not changed.
Relatively speaking, NB will be stronger next patch than it is now.
Cloaking away for 3s until that reverb defile is gone? Such a high skill cap lol.
And now NBs can cloak out of sloads.
It boggles my mind that a class could be this easy to play for casual gamers who don’t want to fight outnumbered. Is it weak when outnumbered compared to some of the other Stam classes? Yes. But that’s not balance, that’s just poor game design.
Incap needed to have group utility added to it and it’s cost increased significantly. Instead we got this “who’s hp is higher BS” which was not the direction they should’ve gone.
I mean it’s a good thing NBs don’t have a way to lower their HP in the short term while receiving a benefit from it later on.... oh wait.
But hey, at least there’s still a class for all the bad players to play and stay relevant. Just remember the stamblade motto: “For the people who just can’t seem to stay alive long enough to get a kill while playing mag sorc, don’t worry - sNB is here for you.”
If you die to incap sa Spin to win you freakin suck.
This is what a GOOD MagSorc thinks about all the time *Ok shields are almost done i have to re-apply, ok i see a burst window, my frags are ready, are my shields still good for another 2-3 seconds? If my shields are down, im vulnerable to be killed easily.. Swap bars and light attack, i got 5 seconds to burst him down, curse, execute, rune cage, frag pop, force pulse execute, re apply shields i got 3 people on me now, streak away to get an advantage, reset the fight, i have sloads on me, need to streak away and heal up a little, re-apply shields, look for that burst window the second they're defenses are down and my frags are proced" etc.. NB.. "Ok incaps up, cloak, incap, SA, spin to win" Literally.... easiest class to play lmfao.
Arkangeloski wrote: »I guess they’ll just have to learn how to be extremely OP rather than gamebreaking OP.
If they really need the stun they could slot DBOS like literally every other Stam class does. But who are we kidding.
Every non-AOE defile in the game got nerfed except for incap. Incap is now the ONLY defile in the game that will keep someone defiled for the duration of their CC immunity, meaning the NB is the ONLY Stam class that has had its defile / burst window not changed.
Relatively speaking, NB will be stronger next patch than it is now.
Cloaking away for 3s until that reverb defile is gone? Such a high skill cap lol.
And now NBs can cloak out of sloads.
It boggles my mind that a class could be this easy to play for casual gamers who don’t want to fight outnumbered. Is it weak when outnumbered compared to some of the other Stam classes? Yes. But that’s not balance, that’s just poor game design.
Incap needed to have group utility added to it and it’s cost increased significantly. Instead we got this “who’s hp is higher BS” which was not the direction they should’ve gone.
I mean it’s a good thing NBs don’t have a way to lower their HP in the short term while receiving a benefit from it later on.... oh wait.
But hey, at least there’s still a class for all the bad players to play and stay relevant. Just remember the stamblade motto: “For the people who just can’t seem to stay alive long enough to get a kill while playing mag sorc, don’t worry - sNB is here for you.”
This guy is delusional... go spam rune cage from an inner keep wall from 40 meters away, or even better! Go do bg's spam rune cage and execute and steal kills all day everyday and go 30k 0d lol easy class my sitting muscle
Ragnarock41 wrote: »Arkangeloski wrote: »I guess they’ll just have to learn how to be extremely OP rather than gamebreaking OP.
If they really need the stun they could slot DBOS like literally every other Stam class does. But who are we kidding.
Every non-AOE defile in the game got nerfed except for incap. Incap is now the ONLY defile in the game that will keep someone defiled for the duration of their CC immunity, meaning the NB is the ONLY Stam class that has had its defile / burst window not changed.
Relatively speaking, NB will be stronger next patch than it is now.
Cloaking away for 3s until that reverb defile is gone? Such a high skill cap lol.
And now NBs can cloak out of sloads.
It boggles my mind that a class could be this easy to play for casual gamers who don’t want to fight outnumbered. Is it weak when outnumbered compared to some of the other Stam classes? Yes. But that’s not balance, that’s just poor game design.
Incap needed to have group utility added to it and it’s cost increased significantly. Instead we got this “who’s hp is higher BS” which was not the direction they should’ve gone.
I mean it’s a good thing NBs don’t have a way to lower their HP in the short term while receiving a benefit from it later on.... oh wait.
But hey, at least there’s still a class for all the bad players to play and stay relevant. Just remember the stamblade motto: “For the people who just can’t seem to stay alive long enough to get a kill while playing mag sorc, don’t worry - sNB is here for you.”
This guy is delusional... go spam rune cage from an inner keep wall from 40 meters away, or even better! Go do bg's spam rune cage and execute and steal kills all day everyday and go 30k 0d lol easy class my sitting muscle
@Thogard , is this how I look like when I miss your sarcasm? I hope not.
This is a change back to how incap use to work. Stun if health is lower. And guess what? Majority of players still complained incap was too strong. Why? Because they never learned to play.
I play a NB and they are overperforming ... Easily leads all my classes in kill/death ratio ... the only other class is the magicka sorc it can beat it ... As Micah stated above Im not the one that puts them in execute most of the time honestly...Im not a good sorc..
But the Stam NB is one of the most over performing classes atm due to the mechanics in PVP.... Avoiding damage and healing is superior then taking damage and healing through it... Currently you cant block and heal = No stam .... You cant Roll dodge and heal = no stam .... heal/Cloak heal/cloak plenty of stam left
Cloak is crazy strong and will be stronger next patch ..... Shields on a Sorc is great at Mitigation..
But to sit back and tell people to learn to counter cloak is wrong ... Running speed pots and swift in cloak is amazing atm in a matter of sec's im out of detection pot range.. In the meantime Im taking no damage thats good stuff!!!
Arkangeloski wrote: »Ragnarock41 wrote: »Arkangeloski wrote: »I guess they’ll just have to learn how to be extremely OP rather than gamebreaking OP.
If they really need the stun they could slot DBOS like literally every other Stam class does. But who are we kidding.
Every non-AOE defile in the game got nerfed except for incap. Incap is now the ONLY defile in the game that will keep someone defiled for the duration of their CC immunity, meaning the NB is the ONLY Stam class that has had its defile / burst window not changed.
Relatively speaking, NB will be stronger next patch than it is now.
Cloaking away for 3s until that reverb defile is gone? Such a high skill cap lol.
And now NBs can cloak out of sloads.
It boggles my mind that a class could be this easy to play for casual gamers who don’t want to fight outnumbered. Is it weak when outnumbered compared to some of the other Stam classes? Yes. But that’s not balance, that’s just poor game design.
Incap needed to have group utility added to it and it’s cost increased significantly. Instead we got this “who’s hp is higher BS” which was not the direction they should’ve gone.
I mean it’s a good thing NBs don’t have a way to lower their HP in the short term while receiving a benefit from it later on.... oh wait.
But hey, at least there’s still a class for all the bad players to play and stay relevant. Just remember the stamblade motto: “For the people who just can’t seem to stay alive long enough to get a kill while playing mag sorc, don’t worry - sNB is here for you.”
This guy is delusional... go spam rune cage from an inner keep wall from 40 meters away, or even better! Go do bg's spam rune cage and execute and steal kills all day everyday and go 30k 0d lol easy class my sitting muscle
@Thogard , is this how I look like when I miss your sarcasm? I hope not.
I just had a brain fart... I'm tired man
I play a NB and they are overperforming ... Easily leads all my classes in kill/death ratio ... the only other class is the magicka sorc it can beat it ... As Micah stated above Im not the one that puts them in execute most of the time honestly...Im not a good sorc..
But the Stam NB is one of the most over performing classes atm due to the mechanics in PVP.... Avoiding damage and healing is superior then taking damage and healing through it... Currently you cant block and heal = No stam .... You cant Roll dodge and heal = no stam .... heal/Cloak heal/cloak plenty of stam left
Cloak is crazy strong and will be stronger next patch ..... Shields on a Sorc is great at Mitigation..
But to sit back and tell people to learn to counter cloak is wrong ... Running speed pots and swift in cloak is amazing atm in a matter of sec's im out of detection pot range.. In the meantime Im taking no damage thats good stuff!!!
Uhhh stamina nightblade has some of the worst healing in the game at present moment, has no form of healing buffs, cloaks makeshift always crit healing was a form of major mending now it's gone and my vigors crit for barely 1.6k without defile on me. There is more and more undodgeable damage in the game i.e steel tornado, bleeds, dots, aoe, SORC BURST, etc. So at the moment the few good nightblade you encounter just give you a little run around and you're ready to nerf them, meanwhile the bad stamblade that see you and cloak away becuase they don't want to fight you pissing you off becuase you no longer kill them.
Dawnbreaker hits harder, is AOE, has a MUCH better range, has a DOT, is undodgeable, buffs your overall damage through the fighters guild passive and has a fully functional AOE stun. It’s the superior ulti in group play right now, before the nerf to Incap.I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.
If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.
Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.
I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.
If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.
Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.
I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.
If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.
Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.
At that point I would just use DBoS over Incap, and go back to using a Charged Disease bow. DBoS hits just as hard as Incap against non-undead except you can hit multiple opponents; making it better for 1vX, and it's undodgeable. The DoT also more than makes up for the loss of the +20% damage. Slotting DBoS also passively increases the strength of all of your attacks, and heals due to the weapon damage increase. Against a vampire even now DBoS is the better route, but not everyone is a vampire which is why I use Incap.
I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.
If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.
Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.
At that point I would just use DBoS over Incap, and go back to using a Charged Disease bow. DBoS hits just as hard as Incap against non-undead except you can hit multiple opponents; making it better for 1vX, and it's undodgeable. The DoT also more than makes up for the loss of the +20% damage. Slotting DBoS also passively increases the strength of all of your attacks, and heals due to the weapon damage increase. Against a vampire even now DBoS is the better route, but not everyone is a vampire which is why I use Incap.
Aren’t the lizards immune to disease? That seems like every other player in PVP these days because of the potion cooldown glyphs. That’s not going to work.
I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.
If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.
Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.
At that point I would just use DBoS over Incap, and go back to using a Charged Disease bow. DBoS hits just as hard as Incap against non-undead except you can hit multiple opponents; making it better for 1vX, and it's undodgeable. The DoT also more than makes up for the loss of the +20% damage. Slotting DBoS also passively increases the strength of all of your attacks, and heals due to the weapon damage increase. Against a vampire even now DBoS is the better route, but not everyone is a vampire which is why I use Incap.
Aren’t the lizards immune to disease? That seems like every other player in PVP these days because of the potion cooldown glyphs. That’s not going to work.
There is lethal arrow
Which doesn’t work on an MDK, with wings up all day and all night next patch for the awesome new snare immunity. Bow players are going to love it.
Let’s face it, incap is a convenient defile, and a really good ultimate that doesn’t need a nerf. It just needs to cost what it’s worth.
The problem is that it’s spammable. You get the six full seconds of 20% extra damage and the defile, and nearly *right* after that’s done - incap is ready to go again for more fun.
Picking an ultimate is not even a choice at 70 ult, you’re just stupid if you don’t use it. Revert the stun nerf, Increase the cost, and make picking an ultimate an actual difficult choice - mostly based on what you’re doing and whom you’re fighting.
I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.
If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.
Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.
I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.
If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.
Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.
At that point I would just use DBoS over Incap, and go back to using a Charged Disease bow. DBoS hits just as hard as Incap against non-undead except you can hit multiple opponents; making it better for 1vX, and it's undodgeable. The DoT also more than makes up for the loss of the +20% damage. Slotting DBoS also passively increases the strength of all of your attacks, and heals due to the weapon damage increase. Against a vampire even now DBoS is the better route, but not everyone is a vampire which is why I use Incap.
Aren’t the lizards immune to disease? That seems like every other player in PVP these days because of the potion cooldown glyphs. That’s not going to work.
There is lethal arrow
Which doesn’t work on an MDK, with wings up all day and all night next patch for the awesome new snare immunity. Bow players are going to love it.
Let’s face it, incap is a convenient defile, and a really good ultimate that doesn’t need a nerf. It just needs to cost what it’s worth.
The problem is that it’s spammable. You get the six full seconds of 20% extra damage and the defile, and nearly *right* after that’s done - incap is ready to go again for more fun.
Picking an ultimate is not even a choice at 70 ult, you’re just stupid if you don’t use it. Revert the stun nerf, Increase the cost, and make picking an ultimate an actual difficult choice - mostly based on what you’re doing and whom you’re fighting.
I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.
If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.
Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.
At that point I would just use DBoS over Incap, and go back to using a Charged Disease bow. DBoS hits just as hard as Incap against non-undead except you can hit multiple opponents; making it better for 1vX, and it's undodgeable. The DoT also more than makes up for the loss of the +20% damage. Slotting DBoS also passively increases the strength of all of your attacks, and heals due to the weapon damage increase. Against a vampire even now DBoS is the better route, but not everyone is a vampire which is why I use Incap.
Aren’t the lizards immune to disease? That seems like every other player in PVP these days because of the potion cooldown glyphs. That’s not going to work.
There is lethal arrow
Which doesn’t work on an MDK, with wings up all day and all night next patch for the awesome new snare immunity. Bow players are going to love it.
Let’s face it, incap is a convenient defile, and a really good ultimate that doesn’t need a nerf. It just needs to cost what it’s worth.
The problem is that it’s spammable. You get the six full seconds of 20% extra damage and the defile, and nearly *right* after that’s done - incap is ready to go again for more fun.
Picking an ultimate is not even a choice at 70 ult, you’re just stupid if you don’t use it. Revert the stun nerf, Increase the cost, and make picking an ultimate an actual difficult choice - mostly based on what you’re doing and whom you’re fighting.
Yeah lizards make that useless, but it's the sacrifice I would have to make. As far as cheap ults being no-brainers I would disagree; otherwise you'd see stamplars using radial sweep rather than Dawnbreaker.
I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.
If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.
Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.
At that point I would just use DBoS over Incap, and go back to using a Charged Disease bow. DBoS hits just as hard as Incap against non-undead except you can hit multiple opponents; making it better for 1vX, and it's undodgeable. The DoT also more than makes up for the loss of the +20% damage. Slotting DBoS also passively increases the strength of all of your attacks, and heals due to the weapon damage increase. Against a vampire even now DBoS is the better route, but not everyone is a vampire which is why I use Incap.
Aren’t the lizards immune to disease? That seems like every other player in PVP these days because of the potion cooldown glyphs. That’s not going to work.
There is lethal arrow
Which doesn’t work on an MDK, with wings up all day and all night next patch for the awesome new snare immunity. Bow players are going to love it.
Let’s face it, incap is a convenient defile, and a really good ultimate that doesn’t need a nerf. It just needs to cost what it’s worth.
The problem is that it’s spammable. You get the six full seconds of 20% extra damage and the defile, and nearly *right* after that’s done - incap is ready to go again for more fun.
Picking an ultimate is not even a choice at 70 ult, you’re just stupid if you don’t use it. Revert the stun nerf, Increase the cost, and make picking an ultimate an actual difficult choice - mostly based on what you’re doing and whom you’re fighting.
Yeah lizards make that useless, but it's the sacrifice I would have to make. As far as cheap ults being no-brainers I would disagree; otherwise you'd see stamplars using radial sweep rather than Dawnbreaker.
Sweeps doesn’t even remotely compare to DBoS or Incap. We’re talking Ford Pinto and Ferrari here.
And I’m pretty sure Bosmer resist disease too, so I’m not kidding about ‘half of the game’ being immune to it.
I never really need to use fear to land my incap it helps but makes your burst combo of incap,will not land you will land your incap but not your will.Your not killing someone with incap alone unless they are wearing light normal cp10 gear By using incap your almost guaranteed to get both.Having to use fear again which makes me lose a slot no big deal and now my burst combo takes longer to land which is ok.By doing what I always did... fearing before incap.
I don't know why it seems like nobody did this?? I thought everyone did. You significantly reduce the chance of it being dodged. If you haven't been doing this you have been gimping yourself a lot.
So based on forum feedback how bad the need it is, I like it. Because it means people will have to start using their brains and using combos. Like fear, light attack, incap or surprise attack from stealth, light attack, incap.
I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.
If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.
Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.
At that point I would just use DBoS over Incap, and go back to using a Charged Disease bow. DBoS hits just as hard as Incap against non-undead except you can hit multiple opponents; making it better for 1vX, and it's undodgeable. The DoT also more than makes up for the loss of the +20% damage. Slotting DBoS also passively increases the strength of all of your attacks, and heals due to the weapon damage increase. Against a vampire even now DBoS is the better route, but not everyone is a vampire which is why I use Incap.
Aren’t the lizards immune to disease? That seems like every other player in PVP these days because of the potion cooldown glyphs. That’s not going to work.
There is lethal arrow
Which doesn’t work on an MDK, with wings up all day and all night next patch for the awesome new snare immunity. Bow players are going to love it.
Let’s face it, incap is a convenient defile, and a really good ultimate that doesn’t need a nerf. It just needs to cost what it’s worth.
The problem is that it’s spammable. You get the six full seconds of 20% extra damage and the defile, and nearly *right* after that’s done - incap is ready to go again for more fun.
Picking an ultimate is not even a choice at 70 ult, you’re just stupid if you don’t use it. Revert the stun nerf, Increase the cost, and make picking an ultimate an actual difficult choice - mostly based on what you’re doing and whom you’re fighting.
Yeah lizards make that useless, but it's the sacrifice I would have to make. As far as cheap ults being no-brainers I would disagree; otherwise you'd see stamplars using radial sweep rather than Dawnbreaker.
Sweeps doesn’t even remotely compare to DBoS or Incap. We’re talking Ford Pinto and Ferrari here.
And I’m pretty sure Bosmer resist disease too, so I’m not kidding about ‘half of the game’ being immune to it.
Lol sweeps isn't that bad. It just needs something extra. Like Major Defile.
I guess they’ll just have to learn how to be extremely OP rather than gamebreaking OP.
If they really need the stun they could slot DBOS like literally every other Stam class does. But who are we kidding.
Every non-AOE defile in the game got nerfed except for incap. Incap is now the ONLY defile in the game that will keep someone defiled for the duration of their CC immunity, meaning the NB is the ONLY Stam class that has had its defile / burst window not changed.
Relatively speaking, NB will be stronger next patch than it is now.
Cloaking away for 3s until that reverb defile is gone? Such a high skill cap lol.
And now NBs can cloak out of sloads.
It boggles my mind that a class could be this easy to play for casual gamers who don’t want to fight outnumbered. Is it weak when outnumbered compared to some of the other Stam classes? Yes. But that’s not balance, that’s just poor game design.
Incap needed to have group utility added to it and it’s cost increased significantly. Instead we got this “who’s hp is higher BS” which was not the direction they should’ve gone.
I mean it’s a good thing NBs don’t have a way to lower their HP in the short term while receiving a benefit from it later on.... oh wait.
But hey, at least there’s still a class for all the bad players to play and stay relevant. Just remember the stamblade motto: “For the people who just can’t seem to stay alive long enough to get a kill while playing mag sorc, don’t worry - sNB is here for you.”
I don’t understand why the devs didn’t do the obvious thing and raise the cost of incap without changing it at all.
If incap cost as much as dawnbreaker, people would argue which is better, not that incap needs a nerf. I.e dawnbreaker has more burst damage and can’t be cloak-dodged, where incap has more sustained damage and a defile. People would go back and forth and both sides woulf be right.
Incap wouldn’t be an OBVIOUS must-have choice ultimate. Some people would run other things.
At that point I would just use DBoS over Incap, and go back to using a Charged Disease bow. DBoS hits just as hard as Incap against non-undead except you can hit multiple opponents; making it better for 1vX, and it's undodgeable. The DoT also more than makes up for the loss of the +20% damage. Slotting DBoS also passively increases the strength of all of your attacks, and heals due to the weapon damage increase. Against a vampire even now DBoS is the better route, but not everyone is a vampire which is why I use Incap.
Aren’t the lizards immune to disease? That seems like every other player in PVP these days because of the potion cooldown glyphs. That’s not going to work.
There is lethal arrow
Which doesn’t work on an MDK, with wings up all day and all night next patch for the awesome new snare immunity. Bow players are going to love it.
Let’s face it, incap is a convenient defile, and a really good ultimate that doesn’t need a nerf. It just needs to cost what it’s worth.
The problem is that it’s spammable. You get the six full seconds of 20% extra damage and the defile, and nearly *right* after that’s done - incap is ready to go again for more fun.
Picking an ultimate is not even a choice at 70 ult, you’re just stupid if you don’t use it. Revert the stun nerf, Increase the cost, and make picking an ultimate an actual difficult choice - mostly based on what you’re doing and whom you’re fighting.
Yeah lizards make that useless, but it's the sacrifice I would have to make. As far as cheap ults being no-brainers I would disagree; otherwise you'd see stamplars using radial sweep rather than Dawnbreaker.
Sweeps doesn’t even remotely compare to DBoS or Incap. We’re talking Ford Pinto and Ferrari here.
And I’m pretty sure Bosmer resist disease too, so I’m not kidding about ‘half of the game’ being immune to it.
Lol sweeps isn't that bad. It just needs something extra. Like Major Defile.
Sweeps also misses often just because of its range.