The whole idea is stupid and sucks for everyone involved: PvEers can't buy them to avoid content they hate, and PvPers can't sell them to make a profit. There are no PvE content locked (locked being inaccessible in any way outside of that content) styles, its ridiculous to make these impossible to get without going into PvP. They need to add them to runeboxes or make them proper tradeable items.
Horned Dragon (bg) = Scalecaller (dungeon), Fanged Worm (bg) = Fang Lair (dungeon)
If I remember correctly, only weapons are totally different if we compare battlegrounds variant with it's dungeon variant; armor looks similar or in some cases almost the same except for little details.
I'm still missing lot of pages, and I'm not looking forward to the next update which will dilute the loot table even moreThe whole idea is stupid and sucks for everyone involved: PvEers can't buy them to avoid content they hate, and PvPers can't sell them to make a profit. There are no PvE content locked (locked being inaccessible in any way outside of that content) styles, its ridiculous to make these impossible to get without going into PvP. They need to add them to runeboxes or make them proper tradeable items.
100% agree
Helms are completely different too. And look 100X better than the dungeon motif—especially the horned dragon variant.
Helms are completely different too. And look 100X better than the dungeon motif—especially the horned dragon variant.
Oh, damn I forgot to mention those True, horned helms were the main reason I decided to grind battlegrounds
wenchmore420b14_ESO wrote: »Can someone clarify this for me?
BG "Pages" are for outfitter and ARE NOT motif pages, correct?
The BG pages are just to change style at outfitter station and has nothing to do with craftable motifs and chapters, right?
Peekachu99 wrote: »wenchmore420b14_ESO wrote: »Can someone clarify this for me?
BG "Pages" are for outfitter and ARE NOT motif pages, correct?
The BG pages are just to change style at outfitter station and has nothing to do with craftable motifs and chapters, right?
The Fanged and Horned variants of Scalecaller and Fang Lair are only acquired as random “style” unlock pages. They are not motifs that you can craft with or discover by means other than RNG.
Prior to the launch of the Horned Dragon and Fanged Worm styles, motif chapters granted all armor weights/similar weapons associated with whatever piece the chapter was meant to provide. If you used a Minotaur Chests chapter, you learned all three armor weights of Minotaur chests. If you used the Minotaur Swords chapter, you learned both Swords and Greatswords in the Minotaur style.
Here are all of the items you can learn in any given style:
• Head (x3)
• Shoulder (x3)
• Chest...Jerkin and Robe are separate (4x)
• Hands (x3)
• Belt (x3)
• Legs (x3)
• Feet (x3)
• Sword (x2)
• Axe (x2)
• Mace (x2)
• Dagger (x1)
• Bow (x1)
• Staff (x1)
• Shield (x1)
In total, there are 14 types of gear pieces - 14 chapters per motif. However, Horned Dragon and Fanged Worm split these chapters into their individual pages.
These two styles therefore have a total of 32 pages per style..... which means 64 pages altogether to unlock through these BG Dailies. From my experience, I average about a 20-25% drop rate on these pages. I consistently get one motif page a day from 4-5 BG Daily reward containers. Sometimes two pages if lucky (on two occasions I didn’t get a page at all though).
If I continue on the path I’m going, which is completing the BG Daily on 4-5 characters every single day, it’ll take me like two months straight of farming just to get these two styles. Maybe a bit less (or more if I skip a few days).
It seems kind of insane to me tbh. Oh and next patch (Wolfhunter) will introduce at least one new BG Daily-only motif style through the same method. If we were getting full chapters (not pages), or the pages had a 100% drop rate, or these pages could be sold in the same way as normal styles, the grind wouldn’t be so bad. In its current state there is a massive grind rn to get these styles and it’s basically impossible if you use only 1-2 characters. Who knows which style will next receive this treatment and be split into pages......
Do you all like the way this grind has been implemented? Has anyone obtained the full styles yet?
EDIT: It has come to my attention that when you receive one of these motif page drops, it does not take into account which pages you have already learned. When you receive a duplicate page, it is instead deleted from your reward container. Duplicates can be picked from the loot table but not given to the player. This means that the more pages you earn, the longer it’ll take to get the next page, hence some players cite getting one page from 10-30+ reward boxes.
1/64 pages —> 1.563% chance of earning any of these 64 motif pages assuming you get a motif page drop in the first place from your reward box. Based on data from my own initial drops and many friends/forum posters, it is likely between a 20-30% chance... no way to know for sure.
It will never increase by taking into account pages you have already gotten. In essence, the chances of you fully earning both styles (64 pages) has an astronomically low chance of happening. My previous “two months” estimate was far, far off... based on the math, getting your final page in itself will take 64 reward containers that would contain a motif page. That easily means 100+ containers for your last page (and similar numbers leading up to it)
The grind is a bit more than I was hoping for. It's like they think we need even more incentives to do battlegrounds instead of just enjoying that kind of gameplay. Not that I'm mad about getting things for doing something I already like, I just ALSO like motif acquisition so having them be codependent and slow like this is kind of anoying.
The whole idea is stupid and sucks for everyone involved: PvEers can't buy them to avoid content they hate, and PvPers can't sell them to make a profit. There are no PvE content locked (locked being inaccessible in any way outside of that content) styles, its ridiculous to make these impossible to get without going into PvP. They need to add them to runeboxes or make them proper tradeable items.
LadyDestiny wrote: »Prior to the launch of the Horned Dragon and Fanged Worm styles, motif chapters granted all armor weights/similar weapons associated with whatever piece the chapter was meant to provide. If you used a Minotaur Chests chapter, you learned all three armor weights of Minotaur chests. If you used the Minotaur Swords chapter, you learned both Swords and Greatswords in the Minotaur style.
Here are all of the items you can learn in any given style:
• Head (x3)
• Shoulder (x3)
• Chest...Jerkin and Robe are separate (4x)
• Hands (x3)
• Belt (x3)
• Legs (x3)
• Feet (x3)
• Sword (x2)
• Axe (x2)
• Mace (x2)
• Dagger (x1)
• Bow (x1)
• Staff (x1)
• Shield (x1)
In total, there are 14 types of gear pieces - 14 chapters per motif. However, Horned Dragon and Fanged Worm split these chapters into their individual pages.
These two styles therefore have a total of 32 pages per style..... which means 64 pages altogether to unlock through these BG Dailies. From my experience, I average about a 20-25% drop rate on these pages. I consistently get one motif page a day from 4-5 BG Daily reward containers. Sometimes two pages if lucky (on two occasions I didn’t get a page at all though).
If I continue on the path I’m going, which is completing the BG Daily on 4-5 characters every single day, it’ll take me like two months straight of farming just to get these two styles. Maybe a bit less (or more if I skip a few days).
It seems kind of insane to me tbh. Oh and next patch (Wolfhunter) will introduce at least one new BG Daily-only motif style through the same method. If we were getting full chapters (not pages), or the pages had a 100% drop rate, or these pages could be sold in the same way as normal styles, the grind wouldn’t be so bad. In its current state there is a massive grind rn to get these styles and it’s basically impossible if you use only 1-2 characters. Who knows which style will next receive this treatment and be split into pages......
Do you all like the way this grind has been implemented? Has anyone obtained the full styles yet?
EDIT: It has come to my attention that when you receive one of these motif page drops, it does not take into account which pages you have already learned. When you receive a duplicate page, it is instead deleted from your reward container. Duplicates can be picked from the loot table but not given to the player. This means that the more pages you earn, the longer it’ll take to get the next page, hence some players cite getting one page from 10-30+ reward boxes.
1/64 pages —> 1.563% chance of earning any of these 64 motif pages assuming you get a motif page drop in the first place from your reward box. Based on data from my own initial drops and many friends/forum posters, it is likely between a 20-30% chance... no way to know for sure.
It will never increase by taking into account pages you have already gotten. In essence, the chances of you fully earning both styles (64 pages) has an astronomically low chance of happening. My previous “two months” estimate was far, far off... based on the math, getting your final page in itself will take 64 reward containers that would contain a motif page. That easily means 100+ containers for your last page (and similar numbers leading up to it)
Wait what? You mean heavy, medium, light are all seperate pages for each piece? Whose brainless idea was this? I really wish they would go back to the regular whole books on motifs. I absolutely hate these pages, the grind and how expensive they are too acquire. I am at 32 books on my achievements to Grand Master Crafter. Don't know if I will ever make it to 50 because of this nonsense.
Mister_DMC wrote: »The whole idea is stupid and sucks for everyone involved: PvEers can't buy them to avoid content they hate, and PvPers can't sell them to make a profit. There are no PvE content locked (locked being inaccessible in any way outside of that content) styles, its ridiculous to make these impossible to get without going into PvP. They need to add them to runeboxes or make them proper tradeable items.
The idea is to give PvE players an incentive to try PvP. There's nothing wrong with these motifs or the way they are earned. It's fun, it's something different and yet again it's a carrot to chase. You don't need everything in one day.
I like the way of obtaining these styles. This game has a lack of staff which is not obtainable for gold (or carry for gold, which is also a sort of trading).
You don't even lose the potential achievement points for not having these motifs. Want them - do BGs.
I'm PVPer and I want PVE skins - maybe I should also get them without doing unwanted activities and without decent challenge?
Especially when they mix Pve content (Motifs) with Pvp is very bad as well for those that hate pvping tbh. To make a pvp only motif drop is stupid as well.
I wouldn't mind as much if they made them tradeable in guild stores but i think there bound aren't they
You should be guaranteed 1 if your team wins and a 50% if you get 2nd imo
The drop rate is horrible