MLGProPlayer wrote: »ZOS_GinaBruno wrote: »Hi everyone,
The Fang Lair and Scalecaller Crafting Motifs are now available, and there are two ways to obtain them. You can either defeat the last boss in the Fang Lair and Scalecaller dungeons for a chance at the Motif pages (or a guaranteed chance from Veteran Hard Mode!), or purchase the full Motif directly from the Crown Store.
EDIT: We had to remove these Motifs from the Crown Store temporarily due to a bug that was discovered. They will be re-added in the next incremental patch with the fix. These motifs are still dropping in-game.
It's sad that the Motif is also made available for outright purchase in the CS. It devalues it significantly.
So... either run a dungeon and get the reward or just purchase it. What's the point in playing at all it? I can work 1-2 hours in RL and earn my money for that Motif or work for several days in-game to get it (either by running the dungeon or earning in-game gold to purchase it in a guild store). Think about what people will prefer and if you really want a living game or a dead shop where we purchase something and wait for the next showcase while we play something else or just focus on RL.
To be fair, you can just buy it with gold.
Well, that's what I just said. Getting the hundreds of thousands of gold for the entire set also requires some effort. And regardless, someone would actually have to run this dungeon to farm the pages. But with the option of just purchasing it from the CS... it's just not the right way to implement it, if they are actually interested in people running that dungeon. I mean, the entire point of adding motifs into dungeons should be to have a motivation to run them, therefore increasing the health of the game and from ZoS point of view therefore also guarantee the income. In the end no one will invest into a dead game, which can not be of anyone's interest.
In my opinion if they add it to the CS it should at least be time-limited only.
ZOS_GinaBruno wrote: »Quick update: We'll actually be able to fix both PC and console versions next Monday (rather than console waiting until the incremental in 3 weeks). We're still discussing when/how anyone affected will be fixed, but we'll have news on that soon.
pinkempyreal wrote: »This is an annoying issue but man... to some of the people who moan and complain I wonder if you've never had a job. Sometimes things just don't work right... people make mistakes.
[*]In the meantime something totally wild happens, crafting system in game is rewarding Master Writs requiring those very motives (non existent in game), unbelievable.
@ZOS_GinaBruno it is worth noting that the Tsaesci motif works in the sense that I am able to learn the style and use it, but it does not appear in the Journal Achievement Summary and is absent from the Crafting Motifs section of the Lore Library.
Not sure if that is as intended so wanted to call it out.
Thanks for keeping us informed - awesome communication like we have seen in this thread makes it so much easier to live with the issues that we will inevitably see.
Kiralyn2000 wrote: »[*]In the meantime something totally wild happens, crafting system in game is rewarding Master Writs requiring those very motives (non existent in game), unbelievable.
Eh. That was totally believeable. Not surprised at all.
Also not into the manufactured outrage about it. Talk about making a mountain out of an anthill.
But I suppose modern online culture is all about outrage. Minor things leave people "gutted", small inconveniences are things to pull out the torches & pitchforks over, etc. Meh. Must be so tiring, being outraged all the time.
Kiralyn2000 wrote: »[*]In the meantime something totally wild happens, crafting system in game is rewarding Master Writs requiring those very motives (non existent in game), unbelievable.
Eh. That was totally believeable. Not surprised at all.
Also not into the manufactured outrage about it. Talk about making a mountain out of an anthill.
But I suppose modern online culture is all about outrage. Minor things leave people "gutted", small inconveniences are things to pull out the torches & pitchforks over, etc. Meh. Must be so tiring, being outraged all the time.
Kiralyn2000 wrote: »[*]In the meantime something totally wild happens, crafting system in game is rewarding Master Writs requiring those very motives (non existent in game), unbelievable.
Eh. That was totally believeable. Not surprised at all.
Also not into the manufactured outrage about it. Talk about making a mountain out of an anthill.
But I suppose modern online culture is all about outrage. Minor things leave people "gutted", small inconveniences are things to pull out the torches & pitchforks over, etc. Meh. Must be so tiring, being outraged all the time.
I don't know what this "modern online culture" you are talking about is, for sure I know I had Master Writs sitting in my inventory (items that are supposed to be a nice reward for investing time in the crafting system, in case you don't know about this) requiring a non existing motive, and in the meantime we had no word whatsoever about them or when the motives would have started to drop.
Now, if this is okay for you, I don't care in the slightest, for me it's definitely an oversight that shouldn't have been gone live and at least they could have said a word about it.
But then you say you are "not surprised at all" that happened, so it seems you are even more pessimistic than me about this studio, interesting.
Also the use of words like "outrage", "torches & pitchfork" to define other users opinions and feedback, I think I'm starting to catch what that "modern online culture" you mentioned is.
DeadlyPhoenix wrote: »Kiralyn2000 wrote: »[*]In the meantime something totally wild happens, crafting system in game is rewarding Master Writs requiring those very motives (non existent in game), unbelievable.
Eh. That was totally believeable. Not surprised at all.
Also not into the manufactured outrage about it. Talk about making a mountain out of an anthill.
But I suppose modern online culture is all about outrage. Minor things leave people "gutted", small inconveniences are things to pull out the torches & pitchforks over, etc. Meh. Must be so tiring, being outraged all the time.
I don't know what this "modern online culture" you are talking about is, for sure I know I had Master Writs sitting in my inventory (items that are supposed to be a nice reward for investing time in the crafting system, in case you don't know about this) requiring a non existing motive, and in the meantime we had no word whatsoever about them or when the motives would have started to drop.
Now, if this is okay for you, I don't care in the slightest, for me it's definitely an oversight that shouldn't have been gone live and at least they could have said a word about it.
But then you say you are "not surprised at all" that happened, so it seems you are even more pessimistic than me about this studio, interesting.
Also the use of words like "outrage", "torches & pitchfork" to define other users opinions and feedback, I think I'm starting to catch what that "modern online culture" you mentioned is.
Agreed.
Just want to comment on the "modern online culture" part though.
I have played MMO's for 2/3rds of my life. I started playing when I was 9 almost 30 now. I started with Ultima Online and have played everything from EQ, DAoC, Asheron's Call, WoW, numerous f2p games, the list goes on for a while.
The difference in the culture now and especially in this game, is the silence and the unwillingness to address issues as they occur on the developers part. Back then, major issues were handled within a week, not several months down the line. Unscheduled patches and maintenance for fixes was a common occurrence.
In this game we will go months without any official word from ZOS regarding game breaking issues, yet here this crown store item thread is receiving attention like it's #1 priority. This is what has me outraged. I thought it was funny until I was moderated and several others were as well, simply for voicing our opinions.
This is when I became outraged. You treat us like we are servants here to do your bidding and cannot say you messed up and did a bad job, on several levels. You give this thread this much attention, with ZOS responses on every page, yet game breaking bugs and exploits still go unanswered that have been around for months. Some easily fixed, others no so easily.
So yes, this "modern online culture" on ESO is a little sick of this "modern online company" tactics and treatment. Fix your game, stop worrying about releasing crown store content and you won't get this kind of response in the future, even if you keep to your usual tactics and remain silent and move threads to keep them from the spotlight. Or you could, you know, start showing an interest in other aspects of the game other than just crown store.
The_Patriarch wrote: »DeadlyPhoenix wrote: »Kiralyn2000 wrote: »[*]In the meantime something totally wild happens, crafting system in game is rewarding Master Writs requiring those very motives (non existent in game), unbelievable.
Eh. That was totally believeable. Not surprised at all.
Also not into the manufactured outrage about it. Talk about making a mountain out of an anthill.
But I suppose modern online culture is all about outrage. Minor things leave people "gutted", small inconveniences are things to pull out the torches & pitchforks over, etc. Meh. Must be so tiring, being outraged all the time.
I don't know what this "modern online culture" you are talking about is, for sure I know I had Master Writs sitting in my inventory (items that are supposed to be a nice reward for investing time in the crafting system, in case you don't know about this) requiring a non existing motive, and in the meantime we had no word whatsoever about them or when the motives would have started to drop.
Now, if this is okay for you, I don't care in the slightest, for me it's definitely an oversight that shouldn't have been gone live and at least they could have said a word about it.
But then you say you are "not surprised at all" that happened, so it seems you are even more pessimistic than me about this studio, interesting.
Also the use of words like "outrage", "torches & pitchfork" to define other users opinions and feedback, I think I'm starting to catch what that "modern online culture" you mentioned is.
Agreed.
Just want to comment on the "modern online culture" part though.
I have played MMO's for 2/3rds of my life. I started playing when I was 9 almost 30 now. I started with Ultima Online and have played everything from EQ, DAoC, Asheron's Call, WoW, numerous f2p games, the list goes on for a while.
The difference in the culture now and especially in this game, is the silence and the unwillingness to address issues as they occur on the developers part. Back then, major issues were handled within a week, not several months down the line. Unscheduled patches and maintenance for fixes was a common occurrence.
In this game we will go months without any official word from ZOS regarding game breaking issues, yet here this crown store item thread is receiving attention like it's #1 priority. This is what has me outraged. I thought it was funny until I was moderated and several others were as well, simply for voicing our opinions.
This is when I became outraged. You treat us like we are servants here to do your bidding and cannot say you messed up and did a bad job, on several levels. You give this thread this much attention, with ZOS responses on every page, yet game breaking bugs and exploits still go unanswered that have been around for months. Some easily fixed, others no so easily.
So yes, this "modern online culture" on ESO is a little sick of this "modern online company" tactics and treatment. Fix your game, stop worrying about releasing crown store content and you won't get this kind of response in the future, even if you keep to your usual tactics and remain silent and move threads to keep them from the spotlight. Or you could, you know, start showing an interest in other aspects of the game other than just crown store.
Hear! Hear!
I, too, have spent the majority of my life playing MMOs and other multiplayer games. I wholeheartedly concur with this post.
TheLoremaster wrote: »And here we're sitting still waiting on an update regarding the snipe exploit, where you can queue multiple snipes to hit at the same time in PVP. FeelsBadMan
Personally, I'm downright gleeful that the one time ZOS tried to scam the PVE Community out of these motifs, they ended up messing it up.
Ps: People who bought these bugged out motifs in the crown store. They're worth 5k aka 38 dollars. Humanity please, control yourselves.
Avran_Sylt wrote: »TheLoremaster wrote: »And here we're sitting still waiting on an update regarding the snipe exploit, where you can queue multiple snipes to hit at the same time in PVP. FeelsBadMan
Personally, I'm downright gleeful that the one time ZOS tried to scam the PVE Community out of these motifs, they ended up messing it up.
Ps: People who bought these bugged out motifs in the crown store. They're worth 5k aka 38 dollars. Humanity please, control yourselves.
Quite honestly, I would assume Networking/Queuing errors are much harder to fix than misaddressed variables. One relies on simple logic, while the other relies on more volatile variables, such as connection speed and underlying coding practices (as well as the engine the game is built on).
Hell, scam or not, I'm glad they're moving this route. Able to purchase costumes/motifs/etc. via crowns, while at the same time being able to obtain them via Grind. Pay with money or time, it's your choice. Just make Crowns trade-able between players and they'll have made a similar accessory economy in the vein of Warframe. (Except ESO's would be more focused on buying and selling in amounts equal to the Loot Boxes, since you can't actually buy most accessories individually with Crowns, some yes, but not the current hot topic)
Time and cost investment have room to be improved, imo. But with the current pool of offerings like this, it's not bad.
DeadlyPhoenix wrote: »Avran_Sylt wrote: »TheLoremaster wrote: »And here we're sitting still waiting on an update regarding the snipe exploit, where you can queue multiple snipes to hit at the same time in PVP. FeelsBadMan
Personally, I'm downright gleeful that the one time ZOS tried to scam the PVE Community out of these motifs, they ended up messing it up.
Ps: People who bought these bugged out motifs in the crown store. They're worth 5k aka 38 dollars. Humanity please, control yourselves.
Quite honestly, I would assume Networking/Queuing errors are much harder to fix than misaddressed variables. One relies on simple logic, while the other relies on more volatile variables, such as connection speed and underlying coding practices (as well as the engine the game is built on).
Hell, scam or not, I'm glad they're moving this route. Able to purchase costumes/motifs/etc. via crowns, while at the same time being able to obtain them via Grind. Pay with money or time, it's your choice. Just make Crowns trade-able between players and they'll have made a similar accessory economy in the vein of Warframe. (Except ESO's would be more focused on buying and selling in amounts equal to the Loot Boxes, since you can't actually buy most accessories individually with Crowns, some yes, but not the current hot topic)
Time and cost investment have room to be improved, imo. But with the current pool of offerings like this, it's not bad.Personally I disagree. The decision to withhold the release of motifs to have them release with their crown store counterpart was a shady and underhanded tactic.
All other dungeon motifs have been released with the next DLC or chapter since they started doing dungeon motifs. The reason they decided to wait and release crown store at the same time as they were available in game through drops, was to milk every cent they could from their player base.
They know that in the past, people will farm them like crazy, people sitting on excess amounts of gold will buy them and by the time they're released on crown store the people who would really want the motif, already have them usually.
They figured if they release them both at the same time more people will buy them and they were probably right. That does not, however, mean that it is acceptable to change the way you release motifs.
They just threw up a huge middle finger to everyone who farms dungeon motifs and purchased Dragonbones. Many people only buy the dungeon DLCs so that they can farm and sell the motifs before they become cheap.
In this case, they have already taken a lot of the demand for the motifs away releasing both simultaneously and as a result, the prices will not be as high nor stay as expensive for as long as usual. The demand is still there, but not what it would be if they delayed the crown store release as they typically do.
This company is becoming more and more transparent. Usually that is a good thing, in this case it's a glaring reality check that they are con-artists devising every possible scheme they can to drain our wallets.
edit
Go ahead and try to get me for bashing you ZOS. I'm not bashing, merely stating my opinion on how shady of a company you are.
it is only a about a book!
omg, so much heat about a book,