OnlyOnThursday wrote: »
No its not. Oblvion dmg as a design needs to be thrown in the trash. All the sets, glyphs or whatever with oblivion dmg need to be entirely reworked. As it is now, if the dmg is decent then they are all broken because they have no counters. And If the dmg isnt good then they are all hot garbage. Aka there is nothing good oblivion dmg and all those sets.
Oblivion damage is basically the only thing that can bust through resistance, when people stack resistance with raid buffs and tank gear it's one of the few ways you can still hurt them
OnlyOnThursday wrote: »
No its not. Oblvion dmg as a design needs to be thrown in the trash. All the sets, glyphs or whatever with oblivion dmg need to be entirely reworked. As it is now, if the dmg is decent then they are all broken because they have no counters. And If the dmg isnt good then they are all hot garbage. Aka there is nothing good oblivion dmg and all those sets.
Oblivion damage is basically the only thing that can bust through resistance, when people stack resistance with raid buffs and tank gear it's one of the few ways you can still hurt them
If something is broken then you fix what is broken. You dont just throw another broken thing to counter it. If shieldstacking is an issue, adjust shieldstacking. If cloaking is an issue, adjust cloak. If permablocking is an issue adjust blocking. If you have a problem then fix the freaking problem. Dont create another one.
P.S. Oblivion dmg hurts literally everyone but raids. Not sure what kind of raid you think you are hurting with sloads.
OnlyOnThursday wrote: »OnlyOnThursday wrote: »
No its not. Oblvion dmg as a design needs to be thrown in the trash. All the sets, glyphs or whatever with oblivion dmg need to be entirely reworked. As it is now, if the dmg is decent then they are all broken because they have no counters. And If the dmg isnt good then they are all hot garbage. Aka there is nothing good oblivion dmg and all those sets.
Oblivion damage is basically the only thing that can bust through resistance, when people stack resistance with raid buffs and tank gear it's one of the few ways you can still hurt them
If something is broken then you fix what is broken. You dont just throw another broken thing to counter it. If shieldstacking is an issue, adjust shieldstacking. If cloaking is an issue, adjust cloak. If permablocking is an issue adjust blocking. If you have a problem then fix the freaking problem. Dont create another one.
P.S. Oblivion dmg hurts literally everyone but raids. Not sure what kind of raid you think you are hurting with sloads.
Obviously I meant people running raid buffs in Pvp... You haven't actually explained what about oblivion damage is broken, but you know.. Ok.
All sloads did -really- is give the wearer a CD off people much stronger hammering on them relentlessly with all the other stuff as mentioned above, by forcing them to back off for a few seconds.
the people who defend sloads, are confirmed cases of "raising the floor and lowering the ceiling"
I mean look at this:All sloads did -really- is give the wearer a CD off people much stronger hammering on them relentlessly with all the other stuff as mentioned above, by forcing them to back off for a few seconds.
I dont care if you wear it or not, the mentality is staggering.
If anyone in their right mind can defend unmitigated damage over time, especially when its used in conjunction with other burst dmg proc sets, then I'm not quite sure how you sleep at night.
the super healing, and mega tanks are a separate issue entirely, and the fix for it should not include the introduction of a set like this. That's why a set like this wasnt introduced until 4 years after launch - someone clearly missed the memo.
ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We previously mentioned (maybe a few weeks back) we were going to take a look at Sloads. After doing some investigation, we'll be making some adjustments to this item set in the next update so it isn't quite as strong.
ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We previously mentioned (maybe a few weeks back) we were going to take a look at Sloads. After doing some investigation, we'll be making some adjustments to this item set in the next update so it isn't quite as strong.
will any change be made to it removing nbs from stealth?
ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We previously mentioned (maybe a few weeks back) we were going to take a look at Sloads. After doing some investigation, we'll be making some adjustments to this item set in the next update so it isn't quite as strong.
See I knew #builddiversity was the key phrase
WillhelmBlack wrote: »ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We previously mentioned (maybe a few weeks back) we were going to take a look at Sloads. After doing some investigation, we'll be making some adjustments to this item set in the next update so it isn't quite as strong.
A large cooldown and a condition to proc it is what it needs. Damage is fine, it's constant damage the way it is at the moment which isn't fine.
Combat team need be a bit more creative with the condition to proc.
No its not. Oblvion dmg as a design needs to be thrown in the trash. All the sets, glyphs or whatever with oblivion dmg need to be entirely reworked. As it is now, if the dmg is decent then they are all broken because they have no counters. And If the dmg isnt good then they are all hot garbage. Aka there is nothing good oblivion dmg and all those sets.
ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We previously mentioned (maybe a few weeks back) we were going to take a look at Sloads. After doing some investigation, we'll be making some adjustments to this item set in the next update so it isn't quite as strong.
WillhelmBlack wrote: »ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We previously mentioned (maybe a few weeks back) we were going to take a look at Sloads. After doing some investigation, we'll be making some adjustments to this item set in the next update so it isn't quite as strong.
A large cooldown and a condition to proc it is what it needs. Damage is fine, it's constant damage the way it is at the moment which isn't fine.
Combat team need be a bit more creative with the condition to proc.
No its not. Oblvion dmg as a design needs to be thrown in the trash. All the sets, glyphs or whatever with oblivion dmg need to be entirely reworked. As it is now, if the dmg is decent then they are all broken because they have no counters. And If the dmg isnt good then they are all hot garbage. Aka there is nothing good oblivion dmg and all those sets.
ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We previously mentioned (maybe a few weeks back) we were going to take a look at Sloads. After doing some investigation, we'll be making some adjustments to this item set in the next update so it isn't quite as strong.
ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We previously mentioned (maybe a few weeks back) we were going to take a look at Sloads. After doing some investigation, we'll be making some adjustments to this item set in the next update so it isn't quite as strong.
WillhelmBlack wrote: »ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We previously mentioned (maybe a few weeks back) we were going to take a look at Sloads. After doing some investigation, we'll be making some adjustments to this item set in the next update so it isn't quite as strong.
A large cooldown and a condition to proc it is what it needs. Damage is fine, it's constant damage the way it is at the moment which isn't fine.
Combat team need be a bit more creative with the condition to proc.
No its not. Oblvion dmg as a design needs to be thrown in the trash. All the sets, glyphs or whatever with oblivion dmg need to be entirely reworked. As it is now, if the dmg is decent then they are all broken because they have no counters. And If the dmg isnt good then they are all hot garbage. Aka there is nothing good oblivion dmg and all those sets.
Choo chooooo! Lol. Ridiculous.
ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We previously mentioned (maybe a few weeks back) we were going to take a look at Sloads. After doing some investigation, we'll be making some adjustments to this item set in the next update so it isn't quite as strong.
Next Monday update? Or the next Werewolf DLC update? Will you guys relieve PVP in a couple of days or let it degenerate further for the next couple of months?
What happens when the next DLC introduce another OP set like this?
WillhelmBlack wrote: »WillhelmBlack wrote: »ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We previously mentioned (maybe a few weeks back) we were going to take a look at Sloads. After doing some investigation, we'll be making some adjustments to this item set in the next update so it isn't quite as strong.
A large cooldown and a condition to proc it is what it needs. Damage is fine, it's constant damage the way it is at the moment which isn't fine.
Combat team need be a bit more creative with the condition to proc.
No its not. Oblvion dmg as a design needs to be thrown in the trash. All the sets, glyphs or whatever with oblivion dmg need to be entirely reworked. As it is now, if the dmg is decent then they are all broken because they have no counters. And If the dmg isnt good then they are all hot garbage. Aka there is nothing good oblivion dmg and all those sets.
Couple quick questions.
Have you raised your health due to the power creep this patch?
Are you a mag sorc with one heal on your bar by any chance?
If Sloads is given a reasonable condition for it to proc... e.g When you interrupt an enemy while casting or channeling you do X amount of Oblivion damage to the target for 3 seconds. This effect can occur every 15 seconds.
Would that be overpowered? You can only apply Sloads to one enemy at a time then as you have immunity on interrupts now.
That's just an example, I'm sure the combat designers can think of something. There's a reason Oblivion damage is making its way into the game and we all know why. It's lazy yeah but it's making PvP less scary and rewarding for noobs AND it's a damn sight easier to add than fixing shield stacking without killing an entire class or a way to do damage to otherwise unkillable tanks that do NOTHING but aim to survive in PvP.
ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We previously mentioned (maybe a few weeks back) we were going to take a look at Sloads. After doing some investigation, we'll be making some adjustments to this item set in the next update so it isn't quite as strong.
I just outheal/ purge sloads like any other of the many dots/ poisons that are put on me.
ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We previously mentioned (maybe a few weeks back) we were going to take a look at Sloads. After doing some investigation, we'll be making some adjustments to this item set in the next update so it isn't quite as strong.
So basically you are going to ruin another set because people are too lazy or too ignorant to slot a
The set isn't overpowered nor broken. You have enough sets that suck already that go directly to vendor, delete, or decon.
The fact of the matter is that players need something to whine about. I never die to sloads, ever (nor do people on my team in BGs). I run efficient purge on my bar and please don't tell me you don't have the room for it, let alone one of your group members.
There will always be a boogieman people will ***, moan, and groan about. After you are done ruining Sloads, you will see more threads asking you to ruin another set, including monster sets. Watch.
@ZOS_GinaBruno @ZOS_Finn @ZOS_Wrobel please consider what I wrote here.
@TheDoomsdayMonster Still waiting for your reply...Thank you for revealing the true underlying issue that is at the source of your nonsense. Now answer this question please: How is it easymode when I, while wearing standard issue sets, defeat multiple people wearing the same or similar sets and playing the same or similar classes?TheDoomsdayMonster wrote: »So another solution would be to simply stop trying to 1vX and just challenge no more than an opponent or two at one time max...I’ve got it, this is the reason to nerf sloads that even its defenders should be able to get behind: build diversity. Now, I know for sure (though I won’t name any names cause forum rules) that at least some people defending Sloads have ranted about build diversity this and build diversity that in the past. So answer me this, your solution to Sloads is for everyone to slot purge or use wyrd tree, ok fine. Since apparently all the Sloaders know better than the most respected content producers and theory crafters in this game, this set should be nerfed because it’s killing build diversity and forcing everyone to use one set to survive or one skill, and destroying the work ZOS has done to move away from a heavy armor meta, since health regen is the best way to counter this if you’re not a magicka build and can’t use Wyrd tree. In the name of #builddiversity nerf Sloads because ZOS says I should be able to play however I want and Sloads isn’t letting me do this.
In conclusion, build diversity is fine...
People are just mad that Sloads disrupts their easy mode, and now they actually have to defend themselves in more ways than just stacking shields or spamming cloak...
Really looking forward to what you can cook up.
ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We previously mentioned (maybe a few weeks back) we were going to take a look at Sloads. After doing some investigation, we'll be making some adjustments to this item set in the next update so it isn't quite as strong.
Please tell me you're going to look at the other proc sets while you're at it. Zaan, Caluurion, and Skoria should not get a pass.